local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local playerGui = player:WaitForChild("PlayerGui") local character = player.Character or player.CharacterAdded:Wait() -- Configure button names and custom colors here local buttonNames = { {name = "Lobby", color = Color3.fromRGB(255, 255, 0)}, {name = "Endless", color = Color3.fromRGB(255, 255, 0)}, {name = "Floor 0 (Tutorial Floor)", color = Color3.fromRGB(255, 255, 0)}, {name = "Floor 1 (Parking Garage)", color = Color3.fromRGB(111, 111, 111)}, {name = "Floor 2 (The Pool)", color = Color3.fromRGB(0, 255, 255)}, {name = "Floor 3 (The Hotel)", color = Color3.fromRGB(255, 0, 98)}, {name = "Floor 4 (The Facility)", color = Color3.fromRGB(106, 54, 41)}, {name = "Floor 5 (Infinity Plane)", color = Color3.fromRGB(252, 252, 252)}, {name = "Floor 6 (Cave System)", color = Color3.fromRGB(18, 0, 153)}, {name = "Floor 7 (The Playplace)", color = Color3.fromRGB(255, 0, 255)}, } local GUI_NAME = "LocalAdminGUI" local MAIN_SIZE_OPEN = UDim2.new(0, 360, 0, 420) local MOBILE_SIZE_OPEN = UDim2.new(0, 260, 0, 220) local MAIN_SIZE_CLOSED = UDim2.new(0, 60, 0, 60) local MOBILE_SIZE_CLOSED = UDim2.new(0, 30, 0, 30) local TWEEN_INFO = TweenInfo.new(0.22, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local UIS = game:GetService("UserInputService") local enabled = false UIS.InputBegan:Connect(function(input,gameProcessedEvent) if input.KeyCode == Enum.KeyCode.U then if enabled == false then enabled = true local plrGui = game.Players.LocalPlayer:WaitForChild("PlayerGui") local screenGui = Instance.new("ScreenGui", plrGui) local txtButton = Instance.new("TextButton") txtButton.BackgroundTransparency = 1 txtButton.Size = UDim2.new(0, 0 , 0 , 0) txtButton.Modal = true txtButton.Parent = screenGui else enabled = false game.Players.LocalPlayer:WaitForChild("PlayerGui").ScreenGui:Destroy() end end end) local old = playerGui:FindFirstChild(GUI_NAME) if old then old:Destroy() end local screenGui = Instance.new("ScreenGui") screenGui.Name = GUI_NAME screenGui.ResetOnSpawn = false screenGui.Parent = playerGui local main = Instance.new("Frame") main.Name = "Main" wait(0.1) if UserInputService.TouchEnabled then main.Size = MOBILE_SIZE_OPEN else main.Size = MAIN_SIZE_OPEN end main.Position = UDim2.new(0, 20, 0.5, -MAIN_SIZE_OPEN.Y.Offset / 2) main.AnchorPoint = Vector2.new(0, 0) main.BackgroundColor3 = Color3.fromRGB(21, 24, 28) main.Active = true main.ZIndex = 2 main.Parent = screenGui local mainCorner = Instance.new("UICorner", main) mainCorner.CornerRadius = UDim.new(0, 12) local mainStroke = Instance.new("UIStroke", main) mainStroke.Color = Color3.fromRGB(40, 40, 45) mainStroke.Thickness = 1 local topBar = Instance.new("Frame") topBar.Name = "TopBar" topBar.Size = UDim2.new(1, 0, 0, 44) topBar.Position = UDim2.new(0, 0, 0, 0) topBar.BackgroundTransparency = 1 topBar.ZIndex = 2 topBar.Parent = main local topText = Instance.new("TextLabel") topText.Name = "Title" topText.Size = UDim2.new(1, -70, 1, 0) topText.Position = UDim2.new(0, 10, 0, 0) topText.BackgroundTransparency = 1 topText.Text = "FA_DEV's Admin Panel (U to unlock mouse) — Floors (Please select the Floor what you are on right now for correct script work.)" topText.ZIndex = 2 topText.TextScaled = true topText.TextColor3 = Color3.fromRGB(230, 230, 230) topText.Font = Enum.Font.GothamBold topText.TextSize = 18 topText.TextXAlignment = Enum.TextXAlignment.Left topText.Parent = topBar local toggle = Instance.new("TextButton") toggle.Name = "Toggle" toggle.Size = UDim2.new(0, 50, 0, 32) toggle.Position = UDim2.new(1, -60, 0.5, -16) toggle.Text = "Hide/Open" toggle.ZIndex = 2 toggle.Font = Enum.Font.Gotham toggle.TextSize = 20 toggle.BackgroundColor3 = Color3.fromRGB(30, 34, 38) toggle.TextColor3 = Color3.fromRGB(230, 230, 230) toggle.AutoButtonColor = true toggle.Parent = topBar local toggleCorner = Instance.new("UICorner", toggle) toggleCorner.CornerRadius = UDim.new(0, 8) local toggleStroke = Instance.new("UIStroke", toggle) toggleStroke.Color = Color3.fromRGB(50, 50, 55) toggleStroke.Thickness = 1 local container = Instance.new("Frame") container.Name = "Container" container.BackgroundTransparency = 1 container.Size = UDim2.new(1, -20, 1, -64) container.Position = UDim2.new(0, 10, 0, 54) container.Parent = main local scroll = Instance.new("ScrollingFrame") scroll.Name = "Scroll" scroll.ZIndex = 2 scroll.Size = UDim2.new(1, 0, 1, 0) scroll.CanvasSize = UDim2.new(0, 0, 0, 0) scroll.ScrollBarThickness = 6 scroll.ScrollBarImageTransparency = 0.25 scroll.BackgroundTransparency = 1 scroll.Parent = container local listLayout = Instance.new("UIListLayout", scroll) listLayout.SortOrder = Enum.SortOrder.LayoutOrder listLayout.Padding = UDim.new(0, 8) local padding = Instance.new("UIPadding", scroll) padding.PaddingTop = UDim.new(0, 6) padding.PaddingLeft = UDim.new(0, 6) padding.PaddingRight = UDim.new(0, 6) padding.PaddingBottom = UDim.new(0, 6) -- Utility to destroy all floor buttons local function destroyFloorButtons() for i, child in scroll:GetChildren() do if child:IsA("TextButton") then child:Destroy() end end end -- Utility to show notification local function showNotification(name) local notif = Instance.new("Frame") topText.Text = "FAD Admin Panel — " ..name.. "" notif.Size = UDim2.new(0, 260, 0, 44) notif.AnchorPoint = Vector2.new(1, 0) notif.Position = UDim2.new(1, -10, 0, 10) notif.BackgroundColor3 = Color3.fromRGB(28, 30, 32) notif.Parent = main notif.ZIndex = 2 local nCorner = Instance.new("UICorner", notif) nCorner.CornerRadius = UDim.new(0, 8) local nText = Instance.new("TextLabel", notif) nText.Size = UDim2.new(1, -12, 1, 0) nText.Position = UDim2.new(0, 8, 0, 0) nText.BackgroundTransparency = 1 nText.Font = Enum.Font.Gotham nText.TextSize = 15 nText.ZIndex = 3 nText.TextColor3 = Color3.fromRGB(230, 230, 230) nText.Text = "Selected: " .. name nText.TextXAlignment = Enum.TextXAlignment.Left local tweenOut = TweenService:Create(notif, TweenInfo.new(0.4), {BackgroundTransparency = 1}) delay(1.2, function() tweenOut:Play() tweenOut.Completed:Wait() notif:Destroy() end) end -- Button creation utility local function makeButton(btnData, parent) local name, color if typeof(btnData) == "string" then name = btnData color = Color3.fromRGB(36, 40, 45) elseif typeof(btnData) == "table" then name = btnData.name or "Button" color = btnData.color or Color3.fromRGB(36, 40, 45) else name = "Button" color = Color3.fromRGB(36, 40, 45) end local btn = Instance.new("TextButton") btn.Name = name:gsub("%s", "_") btn.Size = UDim2.new(1, -12, 0, 48) btn.BackgroundColor3 = color btn.Text = name btn.ZIndex = 2 btn.Font = Enum.Font.Gotham btn.TextSize = 16 btn.TextColor3 = Color3.fromRGB(235, 235, 235) btn.AutoButtonColor = true btn.Parent = parent or scroll local corner = Instance.new("UICorner", btn) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", btn) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 btn.MouseEnter:Connect(function() if UserInputService.MouseEnabled then btn.BackgroundColor3 = color:Lerp(Color3.fromRGB(46, 50, 55), 0.5) end end) btn.MouseLeave:Connect(function() if UserInputService.MouseEnabled then btn.BackgroundColor3 = color end end) return btn, name end -- Custom button creation for each floor (no notification for custom button) local function createCustomButton(customName, customColor, customCallback) local btn = makeButton({name = customName, color = customColor}, scroll) btn.Size = UDim2.new(1, -12, 0, 48) btn.ZIndex = 2 btn.Activated:Connect(function() if customCallback then customCallback() end -- DO NOT call showNotification for custom button end) return btn end -- Define functions for each button, each creates a unique custom button local function Lobby() print("Lobby function called") destroyFloorButtons() local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.Text = "Open All Floors" Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.Name = "Open all Floors" Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.MouseButton1Click:Connect(function() print("Opened All Floors") game.Workspace:WaitForChild("AllBadgeThings"):Destroy() Lobbybutton1.Text = "Opened All the Floors" end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Open the 八尺様 Badge Room" Lobbybutton1.Text = "Open the 八尺様 Badge Room" Lobbybutton1.MouseButton1Click:Connect(function() print("Opened the 八尺様 Badge Room") game.Workspace:WaitForChild("MorseWall"):Destroy() game.ReplicatedStorage:WaitForChild("MALGRIS"):FireServer() Lobbybutton1.Text = "Opened the 八尺様 Badge Room" end) end local function Endless() destroyFloorButtons() local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Speed Boost 2x Speed" Lobbybutton1.Text = "Speed Boost 2x Speed" Lobbybutton1.MouseButton1Click:Connect(function() local cd = false print("Speed Boost Activated") if cd == false then local humanoid = character:WaitForChild("Humanoid") -- Store original speed local originalSpeed = humanoid.WalkSpeed local boostedSpeed = originalSpeed * 2 -- Apply boost once humanoid.WalkSpeed = boostedSpeed -- Reapply boost every time WalkSpeed changes humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function() if humanoid.WalkSpeed ~= boostedSpeed then humanoid.WalkSpeed = boostedSpeed end end) print("Boosted speed: " .. boostedSpeed) cd = true end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight entites" Lobbybutton1.Text = "Highlight entities" -- Highlight appearance local HIGHLIGHT_FILL = Color3.fromRGB(255, 0, 4) local HIGHLIGHT_OUTLINE = Color3.fromRGB(255, 0, 4) local FILL_TRANSPARENCY = 0.8 local OUTLINE_TRANSPARENCY = 0.5 local HIGHLIGHT_NAME = "AutoHighlight" local BILLBOARD_NAME = "WarningBillboard" local highlights = {} local billboards = {} -- Find part for BillboardGui local function getAdorneePart(obj) if obj:IsA("BasePart") then return obj end if obj:IsA("Model") then local hrp = obj:FindFirstChild("HumanoidRootPart") if hrp then return hrp end for _, part in ipairs(obj:GetDescendants()) do if part:IsA("BasePart") then return part end end end return nil end -- Highlight local function attachHighlight(obj) if highlights[obj] then return end local highlight = Instance.new("Highlight") highlight.Name = HIGHLIGHT_NAME highlight.FillColor = HIGHLIGHT_FILL highlight.OutlineColor = HIGHLIGHT_OUTLINE highlight.FillTransparency = FILL_TRANSPARENCY highlight.OutlineTransparency = OUTLINE_TRANSPARENCY highlight.Parent = obj highlights[obj] = highlight end -- Billboard local function attachBillboard(obj) if billboards[obj] then return end local adornee = getAdorneePart(obj) if not adornee then return end local billboard = Instance.new("BillboardGui") billboard.Name = BILLBOARD_NAME billboard.Size = UDim2.new(6, 0, 1.5, 0) billboard.AlwaysOnTop = true billboard.LightInfluence = 0 billboard.MaxDistance = 200 billboard.Parent = adornee local text = Instance.new("TextLabel") text.Size = UDim2.new(1, 0, 1, 0) text.BackgroundTransparency = 1 text.Text = "DANGER" text.TextColor3 = Color3.fromRGB(255, 0, 0) text.TextScaled = true text.Font = Enum.Font.GothamBlack text.Parent = billboard billboards[obj] = billboard end -- Cleanup local function cleanup(obj) if highlights[obj] then highlights[obj]:Destroy() highlights[obj] = nil end if billboards[obj] then billboards[obj]:Destroy() billboards[obj] = nil end end -- Process entity local function processEntity(entity) if not entity or not entity.Parent then return end attachHighlight(entity) attachBillboard(entity) end -- Button click Lobbybutton1.MouseButton1Click:Connect(function() local entitiesFolder = Workspace:FindFirstChild("Entities") if not entitiesFolder then warn("Entities folder not found in Workspace") return end Lobbybutton1.Text = "Highlighting entities..." -- Existing entities for _, entity in ipairs(entitiesFolder:GetChildren()) do processEntity(entity) end -- New entities entitiesFolder.ChildAdded:Connect(function(child) task.defer(function() processEntity(child) end) end) -- Cleanup removed entities entitiesFolder.ChildRemoved:Connect(function(child) cleanup(child) end) end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight all Researches" Lobbybutton1.Text = "Highlight all Researches" Lobbybutton1.MouseButton1Click:Connect(function() print("Highlighted all Researches") Lobbybutton1.Text = "Loading..." while wait(1) do Lobbybutton1.Text = "Highlighted all Researches" local targetCFrame = character:GetPivot() local researchFolder = Workspace:FindFirstChild("ResearchCollect") if researchFolder then for i, obj in researchFolder:GetChildren() do if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then local hasHighlight = false for j, child in obj:GetChildren() do if child:IsA("Highlight") then hasHighlight = true break end end if not hasHighlight then local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(255, 255, 0) highlight.OutlineColor = Color3.fromRGB(255, 255, 0) highlight.FillTransparency = 0.8 highlight.OutlineTransparency = 0.5 highlight.Parent = obj end end end end end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Teleport to nearest rasearch" Lobbybutton1.Text = "Teleport to nearest rasearch" Lobbybutton1.MouseButton1Click:Connect(function() local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() Lobbybutton1.Text = "Teleported to nearest rasearch" task.wait(0.1) -- Ensure character is fully loaded Lobbybutton1.Text = "Teleport to nearest rasearch" if not character or not character:GetPivot() then return end local researchFolder = Workspace:FindFirstChild("ResearchCollect") if not researchFolder then return end local charPos = character:GetPivot().Position local nearestObj = nil local nearestDist = math.huge for i, obj in researchFolder:GetChildren() do if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then local objPos = obj.Position local dist = (charPos - objPos).Magnitude if dist < nearestDist then nearestDist = dist nearestObj = obj end end end if nearestObj then local targetPos = nearestObj.Position + Vector3.new(0, nearestObj.Size.Y/2 + 4, 0) character:PivotTo(CFrame.new(targetPos, targetPos + Vector3.new(0,0,-1))) end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Light up the floor/level" Lobbybutton1.Text = "Light up the floor/level" Lobbybutton1.MouseButton1Click:Connect(function() print("Floor/level lighted up") if game.Lighting.Atmosphere then game.Lighting.Atmosphere:Destroy() end game.Lighting.Ambient = Color3.new(1, 1, 1) game.Lighting.OutdoorAmbient = Color3.new(1, 1, 1) game.Lighting.Brightness = 5 game.Lighting.TimeOfDay = "14:00:00" end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Disable/Remove Jumpscare" Lobbybutton1.Text = "Disable/Remove Jumpscare" Lobbybutton1.MouseButton1Click:Connect(function() print("Jumpscare Disabled") game.ReplicatedStorage.StealerJumpscare:Destroy() end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight all players" Lobbybutton1.Text = "Highlight all players" Lobbybutton1.MouseButton1Click:Connect(function() Lobbybutton1.Text = "Highlighted all players" for i, player in Players:GetPlayers() do local character = player.Character if character then -- Remove existing highlight if any local oldHighlight = character:FindFirstChildOfClass("Highlight") if oldHighlight then oldHighlight:Destroy() end local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(0, 255, 255) highlight.OutlineColor = Color3.fromRGB(0, 255, 255) highlight.Parent = character end end end) end local function Floor_0() print("Floor 0 function called") destroyFloorButtons() local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Speed Boost 2x Speed" Lobbybutton1.Text = "Speed Boost 2x Speed" Lobbybutton1.MouseButton1Click:Connect(function() local cd = false print("Speed Boost Activated") if cd == false then local humanoid = character:WaitForChild("Humanoid") -- Store original speed local originalSpeed = humanoid.WalkSpeed local boostedSpeed = originalSpeed * 2 -- Apply boost once humanoid.WalkSpeed = boostedSpeed -- Reapply boost every time WalkSpeed changes humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function() if humanoid.WalkSpeed ~= boostedSpeed then humanoid.WalkSpeed = boostedSpeed end end) print("Boosted speed: " .. boostedSpeed) cd = true end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Teleport to Exit" Lobbybutton1.Text = "Teleport to Exit" Lobbybutton1.MouseButton1Click:Connect(function() print("Teleported player to Exit") local clickPart = game.Workspace:WaitForChild("Door2"):WaitForChild("Click") local partCFrame = clickPart:GetPivot() -- Calculate a position 3 studs in front of the part local offset = partCFrame.LookVector * 3 local targetCFrame = partCFrame + offset clickPart:WaitForChild("ProximityPrompt").HoldDuration = 0 character:PivotTo(targetCFrame) end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight all Researches" Lobbybutton1.Text = "Highlight all Researches" Lobbybutton1.MouseButton1Click:Connect(function() print("Highlighted all Researches") Lobbybutton1.Text = "Loading..." while wait(1) do Lobbybutton1.Text = "Highlighted all Researches" local targetCFrame = character:GetPivot() local researchFolder = Workspace:FindFirstChild("ResearchCollect") if researchFolder then for i, obj in researchFolder:GetChildren() do if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then local hasHighlight = false for j, child in obj:GetChildren() do if child:IsA("Highlight") then hasHighlight = true break end end if not hasHighlight then local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(255, 255, 0) highlight.OutlineColor = Color3.fromRGB(255, 255, 0) highlight.FillTransparency = 0.8 highlight.OutlineTransparency = 0.5 highlight.Parent = obj end end end end end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight entites" Lobbybutton1.Text = "Highlight entites" Lobbybutton1.MouseButton1Click:Connect(function() Lobbybutton1.Text = "Loading..." while wait(1) do Lobbybutton1.Text = "Highlighted entites" local obj = Workspace:FindFirstChild("Skin Stealer 1") local obj2 = Workspace:FindFirstChild("Skin Stealer 2") local obj3 = Workspace:FindFirstChild("Skin Stealer 3a") local obj4 = Workspace:FindFirstChild("Skin Stealer 3b") local hasHighlight = false if obj:IsA("Highlight") and obj2:IsA("Highlight") and obj3:IsA("Highlight") and obj4:IsA("Highlight") then hasHighlight = true break end if not hasHighlight then local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(255, 0, 4) highlight.OutlineColor = Color3.fromRGB(255, 0, 4) highlight.FillTransparency = 0.8 highlight.OutlineTransparency = 0.5 highlight.Parent = obj local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(255, 0, 4) highlight.OutlineColor = Color3.fromRGB(255, 0, 0) highlight.FillTransparency = 0.8 highlight.OutlineTransparency = 0.5 highlight.Parent = obj2 local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(255, 0, 4) highlight.OutlineColor = Color3.fromRGB(255, 0, 4) highlight.FillTransparency = 0.8 highlight.OutlineTransparency = 0.5 highlight.Parent = obj3 local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(255, 0, 4) highlight.OutlineColor = Color3.fromRGB(255, 0, 4) highlight.FillTransparency = 0.8 highlight.OutlineTransparency = 0.5 highlight.Parent = obj4 end end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Teleport to nearest rasearch" Lobbybutton1.Text = "Teleport to nearest rasearch" Lobbybutton1.MouseButton1Click:Connect(function() local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() Lobbybutton1.Text = "Teleported to nearest rasearch" task.wait(0.1) -- Ensure character is fully loaded Lobbybutton1.Text = "Teleport to nearest rasearch" if not character or not character:GetPivot() then return end local researchFolder = Workspace:FindFirstChild("ResearchCollect") if not researchFolder then return end local charPos = character:GetPivot().Position local nearestObj = nil local nearestDist = math.huge for i, obj in researchFolder:GetChildren() do if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then local objPos = obj.Position local dist = (charPos - objPos).Magnitude if dist < nearestDist then nearestDist = dist nearestObj = obj end end end if nearestObj then local targetPos = nearestObj.Position + Vector3.new(0, nearestObj.Size.Y/2 + 4, 0) character:PivotTo(CFrame.new(targetPos, targetPos + Vector3.new(0,0,-1))) end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Light up the floor/level" Lobbybutton1.Text = "Light up the floor/level" Lobbybutton1.MouseButton1Click:Connect(function() print("Floor/level lighted up") if game.Lighting.Atmosphere then game.Lighting.Atmosphere:Destroy() end game.Lighting.Ambient = Color3.new(1, 1, 1) game.Lighting.OutdoorAmbient = Color3.new(1, 1, 1) game.Lighting.Brightness = 5 game.Lighting.TimeOfDay = "14:00:00" end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Disable/Remove Jumpscare" Lobbybutton1.Text = "Disable/Remove Jumpscare" Lobbybutton1.MouseButton1Click:Connect(function() print("Jumpscare Disabled") game.ReplicatedStorage.StealerJumpscare:Destroy() end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 255, 0) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight all players" Lobbybutton1.Text = "Highlight all players" Lobbybutton1.MouseButton1Click:Connect(function() Lobbybutton1.Text = "Highlighted all players" for i, player in Players:GetPlayers() do local character = player.Character if character then -- Remove existing highlight if any local oldHighlight = character:FindFirstChildOfClass("Highlight") if oldHighlight then oldHighlight:Destroy() end local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(0, 255, 255) highlight.OutlineColor = Color3.fromRGB(0, 255, 255) highlight.Parent = character end end end) end local function Floor_1() print("Floor 1 function called") destroyFloorButtons() local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(111, 111, 111) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Speed Boost 2x Speed" Lobbybutton1.Text = "Speed Boost 2x Speed" Lobbybutton1.MouseButton1Click:Connect(function() local cd = false print("Speed Boost Activated") if cd == false then local humanoid = character:WaitForChild("Humanoid") -- Store original speed local originalSpeed = humanoid.WalkSpeed local boostedSpeed = originalSpeed * 2 -- Apply boost once humanoid.WalkSpeed = boostedSpeed -- Reapply boost every time WalkSpeed changes humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function() if humanoid.WalkSpeed ~= boostedSpeed then humanoid.WalkSpeed = boostedSpeed end end) print("Boosted speed: " .. boostedSpeed) cd = true end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(111, 111, 111) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Teleport to Exit" Lobbybutton1.Text = "Teleport to Exit" Lobbybutton1.MouseButton1Click:Connect(function() print("Teleported player to Exit") local clickPart = game.Workspace:WaitForChild("Door2"):WaitForChild("Click") local bruh = game.Workspace:WaitForChild("Door2"):WaitForChild("farty") local partCFrame = bruh:GetPivot() -- Calculate a position 3 studs in front of the part local offset = partCFrame.LookVector * 3 local targetCFrame = partCFrame + offset clickPart:WaitForChild("ProximityPrompt").HoldDuration = 0 character:PivotTo(targetCFrame) end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(111, 111, 111) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight all Researches" Lobbybutton1.Text = "Highlight all Researches" Lobbybutton1.MouseButton1Click:Connect(function() print("Highlighted all Researches") Lobbybutton1.Text = "Loading..." while wait(1) do Lobbybutton1.Text = "Highlighted all Researches" local targetCFrame = character:GetPivot() local researchFolder = Workspace:FindFirstChild("ResearchCollect") if researchFolder then for i, obj in researchFolder:GetChildren() do if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then local hasHighlight = false for j, child in obj:GetChildren() do if child:IsA("Highlight") then hasHighlight = true break end end if not hasHighlight then local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(255, 255, 0) highlight.OutlineColor = Color3.fromRGB(255, 255, 0) highlight.FillTransparency = 0.8 highlight.OutlineTransparency = 0.5 highlight.Parent = obj end end end end end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(111, 111, 111) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight entites" Lobbybutton1.Text = "Highlight entites" -- Objects to track in workspace -- Objects to track in workspace -- Objects to track in workspace local targetNames = { "NewSmiler", "Frowner", "SmilerLightsDown", "SmilerLightsDown2", "TheDisease", } local targetSet = {} for _, v in ipairs(targetNames) do targetSet[v] = true end -- Highlight appearance local HIGHLIGHT_FILL = Color3.fromRGB(255, 0, 4) local HIGHLIGHT_OUTLINE = Color3.fromRGB(255, 0, 4) local FILL_TRANSPARENCY = 0.8 local OUTLINE_TRANSPARENCY = 0.5 local HIGHLIGHT_NAME = "AutoHighlight" local BILLBOARD_NAME = "WarningBillboard" local highlights = {} local billboards = {} -- find part to attach billboard to local function getAdorneePart(obj) if not obj then return nil end -- If it's a model with HumanoidRootPart if obj:IsA("Model") then local hrp = obj:FindFirstChild("HumanoidRootPart") if hrp then return hrp end -- fallback: first BasePart for _, part in ipairs(obj:GetDescendants()) do if part:IsA("BasePart") then return part end end end -- If it's already a BasePart if obj:IsA("BasePart") then return obj end return nil end -- attach highlight local function attachHighlight(obj) if not obj or not obj.Parent then return end if highlights[obj] then return end local highlight = Instance.new("Highlight") highlight.Name = HIGHLIGHT_NAME highlight.FillColor = HIGHLIGHT_FILL highlight.OutlineColor = HIGHLIGHT_OUTLINE highlight.FillTransparency = FILL_TRANSPARENCY highlight.OutlineTransparency = OUTLINE_TRANSPARENCY highlight.Parent = obj highlights[obj] = highlight end -- attach billboard gui local function attachBillboard(obj) if not obj or not obj.Parent then return end if billboards[obj] then return end local adorneePart = getAdorneePart(obj) if not adorneePart then return end -- ignore if no valid part local billboard = Instance.new("BillboardGui") billboard.Name = BILLBOARD_NAME billboard.Size = UDim2.new(6, 0, 1.5, 0) billboard.AlwaysOnTop = true billboard.LightInfluence = 0 billboard.MaxDistance = 200 billboard.Parent = adorneePart local text = Instance.new("TextLabel") text.Size = UDim2.new(1, 0, 1, 0) text.BackgroundTransparency = 1 text.Text = "DANGER" text.TextColor3 = Color3.fromRGB(255, 0, 0) text.TextScaled = true text.Font = Enum.Font.GothamBlack text.Parent = billboard billboards[obj] = billboard end -- cleanup if object removed local function cleanup(obj) if highlights[obj] then highlights[obj]:Destroy() highlights[obj] = nil end if billboards[obj] then billboards[obj]:Destroy() billboards[obj] = nil end end -- when a target object appears local function processObject(obj) if not obj or not obj.Parent then return end if not targetSet[obj.Name] then return end attachHighlight(obj) attachBillboard(obj) end -- scan existing objects on start for _, name in ipairs(targetNames) do local obj = Workspace:FindFirstChild(name) if obj then processObject(obj) end end -- handle new objects entering workspace Workspace.ChildAdded:Connect(function(child) task.defer(function() processObject(child) end) end) -- clean on removal Workspace.ChildRemoved:Connect(function(child) if targetSet[child.Name] then cleanup(child) end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(111, 111, 111) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Teleport to nearest rasearch" Lobbybutton1.Text = "Teleport to nearest rasearch" Lobbybutton1.MouseButton1Click:Connect(function() local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() Lobbybutton1.Text = "Teleported to nearest rasearch" task.wait(0.1) -- Ensure character is fully loaded Lobbybutton1.Text = "Teleport to nearest rasearch" if not character or not character:GetPivot() then return end local researchFolder = Workspace:FindFirstChild("ResearchCollect") if not researchFolder then return end local charPos = character:GetPivot().Position local nearestObj = nil local nearestDist = math.huge for i, obj in researchFolder:GetChildren() do if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then local objPos = obj.Position local dist = (charPos - objPos).Magnitude if dist < nearestDist then nearestDist = dist nearestObj = obj end end end if nearestObj then local targetPos = nearestObj.Position + Vector3.new(0, nearestObj.Size.Y/2 + 4, 0) character:PivotTo(CFrame.new(targetPos, targetPos + Vector3.new(0,0,-1))) end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(111, 111, 111) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Light up the floor/level" Lobbybutton1.Text = "Light up the floor/level" Lobbybutton1.MouseButton1Click:Connect(function() print("Floor/level lighted up") if game.Lighting.Atmosphere then game.Lighting.Atmosphere:Destroy() end game.Lighting.Ambient = Color3.new(1, 1, 1) game.Lighting.OutdoorAmbient = Color3.new(1, 1, 1) game.Lighting.Brightness = 5 game.Lighting.TimeOfDay = "14:00:00" end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(111, 111, 111) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Disable/Remove Jumpscare" Lobbybutton1.Text = "Disable/Remove Jumpscare" Lobbybutton1.MouseButton1Click:Connect(function() print("Jumpscare Disabled") game.ReplicatedStorage.StealerJumpscare:Destroy() end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(111, 111, 111) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight all players" Lobbybutton1.Text = "Highlight all players" Lobbybutton1.MouseButton1Click:Connect(function() Lobbybutton1.Text = "Highlighted all players" for i, player in Players:GetPlayers() do local character = player.Character if character then -- Remove existing highlight if any local oldHighlight = character:FindFirstChildOfClass("Highlight") if oldHighlight then oldHighlight:Destroy() end local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(0, 255, 255) highlight.OutlineColor = Color3.fromRGB(0, 255, 255) highlight.Parent = character end end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(111, 111, 111) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highligh the key" Lobbybutton1.Text = "Highligh the key" Lobbybutton1.MouseButton1Click:Connect(function() local hi = Instance.new("Highlight") hi.FillColor = Color3.fromRGB(0, 0, 0) hi.Parent = game.Workspace:WaitForChild("Meshes/key") Lobbybutton1.Text = "Highlighed the key" end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(111, 111, 111) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highligh the puzzle(s)" Lobbybutton1.Text = "Highligh the puzzle(s)" Lobbybutton1.MouseButton1Click:Connect(function() -- small helpers local function findAdorneePart(model) if not model then return nil end if model:IsA("BasePart") then return model end if model:IsA("Model") then if model:FindFirstChild("HumanoidRootPart") then return model.HumanoidRootPart end if model.PrimaryPart then return model.PrimaryPart end for _,d in ipairs(model:GetDescendants()) do if d:IsA("BasePart") then return d end end end return nil end local function createHighlightFor(menuModel) if not menuModel or not menuModel.Parent then return end -- avoid creating duplicates if menuModel:FindFirstChildOfClass("Highlight") then return end local adornee = findAdorneePart(menuModel) if not adornee then -- wait for a part to appear (non-blocking) then retry once local conn local done = false conn = menuModel.DescendantAdded:Connect(function(desc) if desc:IsA("BasePart") and not done then done = true conn:Disconnect() createHighlightFor(menuModel) end end) -- timeout cleanup after 5s task.spawn(function() task.wait(5) if conn and conn.Connected then conn:Disconnect() end end) return end local h = Instance.new("Highlight") h.Name = "MenuAutoHighlight" h.Adornee = adornee h.FillColor = Color3.fromRGB(0, 255, 0) h.OutlineColor = Color3.fromRGB(0, 255, 0) h.FillTransparency = 0.8 h.OutlineTransparency = 0.5 h.Parent = menuModel end -- scans workspace for top-level "Menu" children local function getMenus() local out = {} for _,c in ipairs(Workspace:GetChildren()) do if c.Name == "Menu" then table.insert(out, c) end end return out end -- main logic local menus = getMenus() if #menus == 0 then -- wait for first Menu to appear, then re-run logic Lobbybutton1.Text = "Waiting for Menu..." local conn conn = Workspace.ChildAdded:Connect(function(child) if child.Name == "Menu" then if conn and conn.Connected then conn:Disconnect() end -- small delay to let it initialize task.delay(0.1, function() Lobbybutton1.Text = "Found Menu — highlighting..."; -- rerun main logic once local newMenus = getMenus() if #newMenus == 1 then createHighlightFor(newMenus[1]) else for _,m in ipairs(newMenus) do createHighlightFor(m) end end end) end end) return elseif #menus == 1 then Lobbybutton1.Text = "Highlighting single Menu" createHighlightFor(menus[1]) else Lobbybutton1.Text = "Highlighting all Menus ("..tostring(#menus)..")" for _,m in ipairs(menus) do createHighlightFor(m) end end end) end local function Floor_2() print("Floor 2 function called") destroyFloorButtons() local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(0, 255, 255) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Speed Boost 2x Speed" Lobbybutton1.Text = "Speed Boost 2x Speed" Lobbybutton1.MouseButton1Click:Connect(function() local cd = false print("Speed Boost Activated") if cd == false then local humanoid = character:WaitForChild("Humanoid") -- Store original speed local originalSpeed = humanoid.WalkSpeed local boostedSpeed = originalSpeed * 2 -- Apply boost once humanoid.WalkSpeed = boostedSpeed -- Reapply boost every time WalkSpeed changes humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function() if humanoid.WalkSpeed ~= boostedSpeed then humanoid.WalkSpeed = boostedSpeed end end) print("Boosted speed: " .. boostedSpeed) cd = true end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(0, 255, 255) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Teleport to Exit" Lobbybutton1.Text = "Teleport to Exit" Lobbybutton1.MouseButton1Click:Connect(function() -- ensure character is available local hrp = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Humanoid") and character:FindFirstChild("Humanoid").RootPart if not hrp then warn("[AdminGUI] Can't find HumanoidRootPart to determine player position.") return end -- find closest Door2 model that has Click -> ProximityPrompt local closestModel = nil local closestDistSq = math.huge for _, inst in ipairs(workspace:GetDescendants()) do if inst:IsA("Model") and inst.Name == "Door2" then local clickObj = inst:FindFirstChild("Click", true) -- true searches descendants (in case Click is nested) if clickObj and clickObj:IsA("BasePart") or clickObj and clickObj:IsA("Folder") or clickObj then -- try find a ProximityPrompt either directly under Click or inside its descendants local prompt = clickObj:FindFirstChildOfClass("ProximityPrompt") or clickObj:FindFirstChild("ProximityPrompt", true) if prompt then -- measure distance from player to model (use model primary part or farty part if available) local refPart = inst:FindFirstChild("farty") or inst.PrimaryPart if refPart and refPart:IsA("BasePart") then local distSq = (refPart.Position - hrp.Position).Magnitude ^ 2 if distSq < closestDistSq then closestDistSq = distSq closestModel = inst end end end end end end if not closestModel then warn("[AdminGUI] No Door2 with a Click->ProximityPrompt found in workspace.") return end -- get the parts we need from the chosen model local clickPart = closestModel:FindFirstChild("Click", true) local fartyPart = closestModel:FindFirstChild("farty") or closestModel.PrimaryPart if not fartyPart or not fartyPart:IsA("BasePart") then warn("[AdminGUI] Found Door2 with a prompt but no valid 'farty' part to teleport to.") return end -- set prompt hold duration safely (pcall to avoid runtime errors) if clickPart then local prompt = clickPart:FindFirstChildOfClass("ProximityPrompt") or clickPart:FindFirstChild("ProximityPrompt", true) if prompt then pcall(function() prompt.HoldDuration = 0 end) end end -- compute target CFrame 3 studs in front of the farty part local partCFrame if fartyPart.GetPivot then partCFrame = fartyPart:GetPivot() else partCFrame = fartyPart.CFrame end local offset = partCFrame.LookVector * 3 local targetCFrame = partCFrame + offset -- teleport the player's character (PivotTo preferred for physics correctness) if character and character.PrimaryPart then -- if primary part exists, use PivotTo pcall(function() character:PivotTo(targetCFrame) end) else -- fallback: try moving HumanoidRootPart if hrp and hrp:IsA("BasePart") then hrp.CFrame = targetCFrame end end print("[AdminGUI] Teleported player to Door2 (model with Click->ProximityPrompt).") end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(0, 255, 255) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight all Researches" Lobbybutton1.Text = "Highlight all Researches" Lobbybutton1.MouseButton1Click:Connect(function() print("Highlighted all Researches") Lobbybutton1.Text = "Loading..." while wait(1) do Lobbybutton1.Text = "Highlighted all Researches" local targetCFrame = character:GetPivot() local researchFolder = Workspace:FindFirstChild("ResearchCollect") if researchFolder then for i, obj in researchFolder:GetChildren() do if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then local hasHighlight = false for j, child in obj:GetChildren() do if child:IsA("Highlight") then hasHighlight = true break end end if not hasHighlight then local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(255, 255, 0) highlight.OutlineColor = Color3.fromRGB(255, 255, 0) highlight.FillTransparency = 0.8 highlight.OutlineTransparency = 0.5 highlight.Parent = obj end end end end end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(0, 255, 255) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Teleport to nearest rasearch" Lobbybutton1.Text = "Teleport to nearest rasearch" Lobbybutton1.MouseButton1Click:Connect(function() local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() Lobbybutton1.Text = "Teleported to nearest rasearch" task.wait(0.1) -- Ensure character is fully loaded Lobbybutton1.Text = "Teleport to nearest rasearch" if not character or not character:GetPivot() then return end local researchFolder = Workspace:FindFirstChild("ResearchCollect") if not researchFolder then return end local charPos = character:GetPivot().Position local nearestObj = nil local nearestDist = math.huge for i, obj in researchFolder:GetChildren() do if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then local objPos = obj.Position local dist = (charPos - objPos).Magnitude if dist < nearestDist then nearestDist = dist nearestObj = obj end end end if nearestObj then local targetPos = nearestObj.Position + Vector3.new(0, nearestObj.Size.Y/2 + 4, 0) character:PivotTo(CFrame.new(targetPos, targetPos + Vector3.new(0,0,-1))) end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(0, 255, 255) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Light up the floor/level" Lobbybutton1.Text = "Light up the floor/level" Lobbybutton1.MouseButton1Click:Connect(function() print("Floor/level lighted up") if game.Lighting.Atmosphere then game.Lighting.Atmosphere:Destroy() end game.Lighting.Ambient = Color3.new(1, 1, 1) game.Lighting.OutdoorAmbient = Color3.new(1, 1, 1) game.Lighting.Brightness = 5 game.Lighting.TimeOfDay = "14:00:00" end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(0, 255, 255) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight entites" Lobbybutton1.Text = "Highlight entites" -- Objects to track in workspace -- Objects to track in workspace -- Objects to track in workspace local targetNames = { "thewertch", "Wretch", } local targetSet = {} for _, v in ipairs(targetNames) do targetSet[v] = true end -- Highlight appearance local HIGHLIGHT_FILL = Color3.fromRGB(255, 0, 4) local HIGHLIGHT_OUTLINE = Color3.fromRGB(255, 0, 4) local FILL_TRANSPARENCY = 0.8 local OUTLINE_TRANSPARENCY = 0.5 local HIGHLIGHT_NAME = "AutoHighlight" local BILLBOARD_NAME = "WarningBillboard" local highlights = {} local billboards = {} -- find part to attach billboard to local function getAdorneePart(obj) if not obj then return nil end -- If it's a model with HumanoidRootPart if obj:IsA("Model") then local hrp = obj:FindFirstChild("HumanoidRootPart") if hrp then return hrp end -- fallback: first BasePart for _, part in ipairs(obj:GetDescendants()) do if part:IsA("BasePart") then return part end end end -- If it's already a BasePart if obj:IsA("BasePart") then return obj end return nil end -- attach highlight local function attachHighlight(obj) if not obj or not obj.Parent then return end if highlights[obj] then return end local highlight = Instance.new("Highlight") highlight.Name = HIGHLIGHT_NAME highlight.FillColor = HIGHLIGHT_FILL highlight.OutlineColor = HIGHLIGHT_OUTLINE highlight.FillTransparency = FILL_TRANSPARENCY highlight.OutlineTransparency = OUTLINE_TRANSPARENCY highlight.Parent = obj highlights[obj] = highlight end -- attach billboard gui local function attachBillboard(obj) if not obj or not obj.Parent then return end if billboards[obj] then return end local adorneePart = getAdorneePart(obj) if not adorneePart then return end -- ignore if no valid part local billboard = Instance.new("BillboardGui") billboard.Name = BILLBOARD_NAME billboard.Size = UDim2.new(6, 0, 1.5, 0) billboard.AlwaysOnTop = true billboard.LightInfluence = 0 billboard.MaxDistance = 200 billboard.Parent = adorneePart local text = Instance.new("TextLabel") text.Size = UDim2.new(1, 0, 1, 0) text.BackgroundTransparency = 1 text.Text = "DANGER" text.TextColor3 = Color3.fromRGB(255, 0, 0) text.TextScaled = true text.Font = Enum.Font.GothamBlack text.Parent = billboard billboards[obj] = billboard end -- cleanup if object removed local function cleanup(obj) if highlights[obj] then highlights[obj]:Destroy() highlights[obj] = nil end if billboards[obj] then billboards[obj]:Destroy() billboards[obj] = nil end end -- when a target object appears local function processObject(obj) if not obj or not obj.Parent then return end if not targetSet[obj.Name] then return end attachHighlight(obj) attachBillboard(obj) end -- scan existing objects on start for _, name in ipairs(targetNames) do local obj = Workspace:FindFirstChild(name) if obj then processObject(obj) end end -- handle new objects entering workspace Workspace.ChildAdded:Connect(function(child) task.defer(function() processObject(child) end) end) -- clean on removal Workspace.ChildRemoved:Connect(function(child) if targetSet[child.Name] then cleanup(child) end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(0, 255, 255) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Disable/Remove Jumpscare" Lobbybutton1.Text = "Disable/Remove Jumpscare" Lobbybutton1.MouseButton1Click:Connect(function() print("Jumpscare Disabled") game.ReplicatedStorage.StealerJumpscare:Destroy() end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(0, 255, 255) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight all players" Lobbybutton1.Text = "Highlight all players" Lobbybutton1.MouseButton1Click:Connect(function() Lobbybutton1.Text = "Highlighted all players" for i, player in Players:GetPlayers() do local character = player.Character if character then -- Remove existing highlight if any local oldHighlight = character:FindFirstChildOfClass("Highlight") if oldHighlight then oldHighlight:Destroy() end local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(0, 255, 255) highlight.OutlineColor = Color3.fromRGB(0, 255, 255) highlight.Parent = character end end end) end local function Floor_3() print("Floor 3 function called") destroyFloorButtons() destroyFloorButtons() local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 98) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Speed Boost 2x Speed" Lobbybutton1.Text = "Speed Boost 2x Speed" Lobbybutton1.MouseButton1Click:Connect(function() local cd = false print("Speed Boost Activated") if cd == false then local humanoid = character:WaitForChild("Humanoid") -- Store original speed local originalSpeed = humanoid.WalkSpeed local boostedSpeed = originalSpeed * 2 -- Apply boost once humanoid.WalkSpeed = boostedSpeed -- Reapply boost every time WalkSpeed changes humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function() if humanoid.WalkSpeed ~= boostedSpeed then humanoid.WalkSpeed = boostedSpeed end end) print("Boosted speed: " .. boostedSpeed) cd = true end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 98) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Teleport to Exit" Lobbybutton1.Text = "Teleport to Exit" Lobbybutton1.MouseButton1Click:Connect(function() -- ensure character is available local hrp = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Humanoid") and character:FindFirstChild("Humanoid").RootPart if not hrp then warn("[AdminGUI] Can't find HumanoidRootPart to determine player position.") return end -- find closest Door2 model that has Click -> ProximityPrompt local closestModel = nil local closestDistSq = math.huge for _, inst in ipairs(workspace:GetDescendants()) do if inst:IsA("Model") and inst.Name == "Door2" then local clickObj = inst:FindFirstChild("Click", true) -- true searches descendants (in case Click is nested) if clickObj and clickObj:IsA("BasePart") or clickObj and clickObj:IsA("Folder") or clickObj then -- try find a ProximityPrompt either directly under Click or inside its descendants local prompt = clickObj:FindFirstChildOfClass("ProximityPrompt") or clickObj:FindFirstChild("ProximityPrompt", true) if prompt then -- measure distance from player to model (use model primary part or farty part if available) local refPart = inst:FindFirstChild("farty") or inst.PrimaryPart if refPart and refPart:IsA("BasePart") then local distSq = (refPart.Position - hrp.Position).Magnitude ^ 2 if distSq < closestDistSq then prompt.Enabled = true prompt.HoldDuration = 0 -- ensure hold duration is cleared closestDistSq = distSq closestModel = inst end end end end end end if not closestModel then warn("[AdminGUI] No Door2 with a Click->ProximityPrompt found in workspace.") return end -- get the parts we need from the chosen model local clickPart = closestModel:FindFirstChild("Click", true) local fartyPart = closestModel:FindFirstChild("farty") or closestModel.PrimaryPart if not fartyPart or not fartyPart:IsA("BasePart") then warn("[AdminGUI] Found Door2 with a prompt but no valid 'farty' part to teleport to.") return end -- set prompt hold duration safely (pcall to avoid runtime errors) if clickPart then local prompt = clickPart:FindFirstChildOfClass("ProximityPrompt") or clickPart:FindFirstChild("ProximityPrompt", true) if prompt then pcall(function() prompt.HoldDuration = 0 end) end end -- compute target CFrame 3 studs in front of the farty part local partCFrame if fartyPart.GetPivot then partCFrame = fartyPart:GetPivot() else partCFrame = fartyPart.CFrame end local offset = partCFrame.LookVector * 3 local targetCFrame = partCFrame + offset -- teleport the player's character (PivotTo preferred for physics correctness) if character and character.PrimaryPart then -- if primary part exists, use PivotTo pcall(function() character:PivotTo(targetCFrame) end) else -- fallback: try moving HumanoidRootPart if hrp and hrp:IsA("BasePart") then hrp.CFrame = targetCFrame end end print("[AdminGUI] Teleported player to Door2 (model with Click->ProximityPrompt).") end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 98) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight all Researches" Lobbybutton1.Text = "Highlight all Researches" Lobbybutton1.MouseButton1Click:Connect(function() print("Highlighted all Researches") Lobbybutton1.Text = "Loading..." while wait(1) do Lobbybutton1.Text = "Highlighted all Researches" local targetCFrame = character:GetPivot() local researchFolder = Workspace:FindFirstChild("ResearchCollect") if researchFolder then for i, obj in researchFolder:GetChildren() do if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then local hasHighlight = false for j, child in obj:GetChildren() do if child:IsA("Highlight") then hasHighlight = true break end end if not hasHighlight then local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(255, 255, 0) highlight.OutlineColor = Color3.fromRGB(255, 255, 0) highlight.FillTransparency = 0.8 highlight.OutlineTransparency = 0.5 highlight.Parent = obj end end end end end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 98) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Teleport to nearest rasearch" Lobbybutton1.Text = "Teleport to nearest rasearch" Lobbybutton1.MouseButton1Click:Connect(function() local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() Lobbybutton1.Text = "Teleported to nearest rasearch" task.wait(0.1) -- Ensure character is fully loaded Lobbybutton1.Text = "Teleport to nearest rasearch" if not character or not character:GetPivot() then return end local researchFolder = Workspace:FindFirstChild("ResearchCollect") if not researchFolder then return end local charPos = character:GetPivot().Position local nearestObj = nil local nearestDist = math.huge for i, obj in researchFolder:GetChildren() do if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then local objPos = obj.Position local dist = (charPos - objPos).Magnitude if dist < nearestDist then nearestDist = dist nearestObj = obj end end end if nearestObj then local targetPos = nearestObj.Position + Vector3.new(0, nearestObj.Size.Y/2 + 4, 0) character:PivotTo(CFrame.new(targetPos, targetPos + Vector3.new(0,0,-1))) end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 98) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Light up the floor/level" Lobbybutton1.Text = "Light up the floor/level" Lobbybutton1.MouseButton1Click:Connect(function() print("Floor/level lighted up") if game.Lighting.Atmosphere then game.Lighting.Atmosphere:Destroy() end game.Lighting.Ambient = Color3.new(1, 1, 1) game.Lighting.OutdoorAmbient = Color3.new(1, 1, 1) game.Lighting.Brightness = 5 game.Lighting.TimeOfDay = "14:00:00" end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 98) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight entites" Lobbybutton1.Text = "Highlight entites" -- Objects to track in workspace -- Objects to track in workspace -- Objects to track in workspace local targetNames = { "Skin Stealer 2", "Aranea1", } local targetSet = {} for _, v in ipairs(targetNames) do targetSet[v] = true end -- Highlight appearance local HIGHLIGHT_FILL = Color3.fromRGB(255, 0, 4) local HIGHLIGHT_OUTLINE = Color3.fromRGB(255, 0, 4) local FILL_TRANSPARENCY = 0.8 local OUTLINE_TRANSPARENCY = 0.5 local HIGHLIGHT_NAME = "AutoHighlight" local BILLBOARD_NAME = "WarningBillboard" local highlights = {} local billboards = {} -- find part to attach billboard to local function getAdorneePart(obj) if not obj then return nil end -- If it's a model with HumanoidRootPart if obj:IsA("Model") then local hrp = obj:FindFirstChild("HumanoidRootPart") if hrp then return hrp end -- fallback: first BasePart for _, part in ipairs(obj:GetDescendants()) do if part:IsA("BasePart") then return part end end end -- If it's already a BasePart if obj:IsA("BasePart") then return obj end return nil end -- attach highlight local function attachHighlight(obj) if not obj or not obj.Parent then return end if highlights[obj] then return end local highlight = Instance.new("Highlight") highlight.Name = HIGHLIGHT_NAME highlight.FillColor = HIGHLIGHT_FILL highlight.OutlineColor = HIGHLIGHT_OUTLINE highlight.FillTransparency = FILL_TRANSPARENCY highlight.OutlineTransparency = OUTLINE_TRANSPARENCY highlight.Parent = obj highlights[obj] = highlight end -- attach billboard gui local function attachBillboard(obj) if not obj or not obj.Parent then return end if billboards[obj] then return end local adorneePart = getAdorneePart(obj) if not adorneePart then return end -- ignore if no valid part local billboard = Instance.new("BillboardGui") billboard.Name = BILLBOARD_NAME billboard.Size = UDim2.new(6, 0, 1.5, 0) billboard.AlwaysOnTop = true billboard.LightInfluence = 0 billboard.MaxDistance = 200 billboard.Parent = adorneePart local text = Instance.new("TextLabel") text.Size = UDim2.new(1, 0, 1, 0) text.BackgroundTransparency = 1 text.Text = "DANGER" text.TextColor3 = Color3.fromRGB(255, 0, 0) text.TextScaled = true text.Font = Enum.Font.GothamBlack text.Parent = billboard billboards[obj] = billboard end -- cleanup if object removed local function cleanup(obj) if highlights[obj] then highlights[obj]:Destroy() highlights[obj] = nil end if billboards[obj] then billboards[obj]:Destroy() billboards[obj] = nil end end -- when a target object appears local function processObject(obj) if not obj or not obj.Parent then return end if not targetSet[obj.Name] then return end attachHighlight(obj) attachBillboard(obj) end -- scan existing objects on start for _, name in ipairs(targetNames) do local obj = Workspace:FindFirstChild(name) if obj then processObject(obj) end end -- handle new objects entering workspace Workspace.ChildAdded:Connect(function(child) task.defer(function() processObject(child) end) end) -- clean on removal Workspace.ChildRemoved:Connect(function(child) if targetSet[child.Name] then cleanup(child) end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 98) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Disable/Remove Jumpscare" Lobbybutton1.Text = "Disable/Remove Jumpscare" Lobbybutton1.MouseButton1Click:Connect(function() print("Jumpscare Disabled") game.ReplicatedStorage.StealerJumpscare:Destroy() end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 98) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight all players" Lobbybutton1.Text = "Highlight all players" Lobbybutton1.MouseButton1Click:Connect(function() Lobbybutton1.Text = "Highlighted all players" for i, player in Players:GetPlayers() do local character = player.Character if character then -- Remove existing highlight if any local oldHighlight = character:FindFirstChildOfClass("Highlight") if oldHighlight then oldHighlight:Destroy() end local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(0, 255, 255) highlight.OutlineColor = Color3.fromRGB(0, 255, 255) highlight.Parent = character end end end) end local function Floor_4() print("Floor 4 function called") destroyFloorButtons() local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(106, 54, 41) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Speed Boost 2x Speed" Lobbybutton1.Text = "Speed Boost 2x Speed" Lobbybutton1.MouseButton1Click:Connect(function() local cd = false print("Speed Boost Activated") if cd == false then local humanoid = character:WaitForChild("Humanoid") -- Store original speed local originalSpeed = humanoid.WalkSpeed local boostedSpeed = originalSpeed * 2 -- Apply boost once humanoid.WalkSpeed = boostedSpeed -- Reapply boost every time WalkSpeed changes humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function() if humanoid.WalkSpeed ~= boostedSpeed then humanoid.WalkSpeed = boostedSpeed end end) print("Boosted speed: " .. boostedSpeed) cd = true end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(106, 54, 41) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Teleport to Exit" Lobbybutton1.Text = "Teleport to Exit" Lobbybutton1.MouseButton1Click:Connect(function() -- ensure character is available local hrp = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Humanoid") and character:FindFirstChild("Humanoid").RootPart if not hrp then warn("[AdminGUI] Can't find HumanoidRootPart to determine player position.") return end -- find closest Door2 model that has Click -> ProximityPrompt local closestModel = nil local closestDistSq = math.huge for _, inst in ipairs(workspace:GetDescendants()) do if inst:IsA("Model") and inst.Name == "Door2" then local clickObj = inst:FindFirstChild("Click", true) -- true searches descendants (in case Click is nested) if clickObj and clickObj:IsA("BasePart") or clickObj and clickObj:IsA("Folder") or clickObj then -- try find a ProximityPrompt either directly under Click or inside its descendants local prompt = clickObj:FindFirstChildOfClass("ProximityPrompt") or clickObj:FindFirstChild("ProximityPrompt", true) if prompt then -- measure distance from player to model (use model primary part or farty part if available) local refPart = inst:FindFirstChild("farty") or inst.PrimaryPart if refPart and refPart:IsA("BasePart") then local distSq = (refPart.Position - hrp.Position).Magnitude ^ 2 if distSq < closestDistSq then prompt.Enabled = true prompt.HoldDuration = 0 -- ensure hold duration is cleared closestDistSq = distSq closestModel = inst end end end end end end if not closestModel then warn("[AdminGUI] No Door2 with a Click->ProximityPrompt found in workspace.") return end -- get the parts we need from the chosen model local clickPart = closestModel:FindFirstChild("Click", true) local fartyPart = closestModel:FindFirstChild("farty") or closestModel.PrimaryPart if not fartyPart or not fartyPart:IsA("BasePart") then warn("[AdminGUI] Found Door2 with a prompt but no valid 'farty' part to teleport to.") return end -- set prompt hold duration safely (pcall to avoid runtime errors) if clickPart then local prompt = clickPart:FindFirstChildOfClass("ProximityPrompt") or clickPart:FindFirstChild("ProximityPrompt", true) if prompt then pcall(function() prompt.HoldDuration = 0 end) end end -- compute target CFrame 3 studs in front of the farty part local partCFrame if fartyPart.GetPivot then partCFrame = fartyPart:GetPivot() else partCFrame = fartyPart.CFrame end local offset = partCFrame.LookVector * 3 local targetCFrame = partCFrame + offset -- teleport the player's character (PivotTo preferred for physics correctness) if character and character.PrimaryPart then -- if primary part exists, use PivotTo pcall(function() character:PivotTo(targetCFrame) end) else -- fallback: try moving HumanoidRootPart if hrp and hrp:IsA("BasePart") then hrp.CFrame = targetCFrame end end print("[AdminGUI] Teleported player to Door2 (model with Click->ProximityPrompt).") end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(106, 54, 41) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Teleport to Boiled's key" Lobbybutton1.Text = "Teleport to Boiled's key" Lobbybutton1.MouseButton1Click:Connect(function() local hrp = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Humanoid") and character:FindFirstChild("Humanoid").RootPart if not hrp then warn("[AdminGUI] Can't find HumanoidRootPart to determine player position.") return end local key = workspace:FindFirstChild("downsizedkey") if not key or not key:IsA("BasePart") then warn("[AdminGUI] 'BoiledKey' part not found in workspace.") return end local targetCFrame = key.CFrame if hrp and hrp:IsA("BasePart") then hrp.CFrame = targetCFrame end print("[AdminGUI] Teleported player to Boiled's key.") end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(106, 54, 41) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Teleport to Boiled's Door" Lobbybutton1.Text = "Teleport to Boiled's Door" Lobbybutton1.MouseButton1Click:Connect(function() -- ensure character is available local hrp = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Humanoid") and character:FindFirstChild("Humanoid").RootPart if not hrp then warn("[AdminGUI] Can't find HumanoidRootPart to determine player position.") return end -- find closest Door2 model that has Click -> ProximityPrompt local closestModel = nil local closestDistSq = math.huge for _, inst in ipairs(workspace:GetDescendants()) do if inst:IsA("Model") and inst.Name == "SecretDoor" then local clickObj = inst:FindFirstChild("Click", true) -- true searches descendants (in case Click is nested) if clickObj and clickObj:IsA("BasePart") or clickObj and clickObj:IsA("Folder") or clickObj then -- try find a ProximityPrompt either directly under Click or inside its descendants local prompt = clickObj:FindFirstChildOfClass("ProximityPrompt") or clickObj:FindFirstChild("ProximityPrompt", true) if prompt then -- measure distance from player to model (use model primary part or farty part if available) local refPart = inst:FindFirstChild("farty") or inst.PrimaryPart if refPart and refPart:IsA("BasePart") then local distSq = (refPart.Position - hrp.Position).Magnitude ^ 2 if distSq < closestDistSq then prompt.Enabled = true prompt.HoldDuration = 0 -- ensure hold duration is cleared closestDistSq = distSq closestModel = inst end end end end end end if not closestModel then warn("[AdminGUI] No Door2 with a Click->ProximityPrompt found in workspace.") return end -- get the parts we need from the chosen model local clickPart = closestModel:FindFirstChild("Click", true) local fartyPart = closestModel:FindFirstChild("farty") or closestModel.PrimaryPart if not fartyPart or not fartyPart:IsA("BasePart") then warn("[AdminGUI] Found Door2 with a prompt but no valid 'farty' part to teleport to.") return end -- set prompt hold duration safely (pcall to avoid runtime errors) if clickPart then local prompt = clickPart:FindFirstChildOfClass("ProximityPrompt") or clickPart:FindFirstChild("ProximityPrompt", true) if prompt then pcall(function() prompt.HoldDuration = 0 end) end end -- compute target CFrame 3 studs in front of the farty part local partCFrame if fartyPart.GetPivot then partCFrame = fartyPart:GetPivot() else partCFrame = fartyPart.CFrame end local offset = partCFrame.LookVector * 3 local targetCFrame = partCFrame + offset -- teleport the player's character (PivotTo preferred for physics correctness) if character and character.PrimaryPart then -- if primary part exists, use PivotTo pcall(function() character:PivotTo(targetCFrame) end) else -- fallback: try moving HumanoidRootPart if hrp and hrp:IsA("BasePart") then hrp.CFrame = targetCFrame end end print("[AdminGUI] Teleported player to Door2 (model with Click->ProximityPrompt).") end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(106, 54, 41) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight all Researches" Lobbybutton1.Text = "Highlight all Researches" Lobbybutton1.MouseButton1Click:Connect(function() print("Highlighted all Researches") Lobbybutton1.Text = "Loading..." while wait(1) do Lobbybutton1.Text = "Highlighted all Researches" local targetCFrame = character:GetPivot() local researchFolder = Workspace:FindFirstChild("ResearchCollect") if researchFolder then for i, obj in researchFolder:GetChildren() do if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then local hasHighlight = false for j, child in obj:GetChildren() do if child:IsA("Highlight") then hasHighlight = true break end end if not hasHighlight then local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(255, 255, 0) highlight.OutlineColor = Color3.fromRGB(255, 255, 0) highlight.FillTransparency = 0.8 highlight.OutlineTransparency = 0.5 highlight.Parent = obj end end end end end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(106, 54, 41) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Teleport to nearest rasearch" Lobbybutton1.Text = "Teleport to nearest rasearch" Lobbybutton1.MouseButton1Click:Connect(function() local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() Lobbybutton1.Text = "Teleported to nearest rasearch" task.wait(0.1) -- Ensure character is fully loaded Lobbybutton1.Text = "Teleport to nearest rasearch" if not character or not character:GetPivot() then return end local researchFolder = Workspace:FindFirstChild("ResearchCollect") if not researchFolder then return end local charPos = character:GetPivot().Position local nearestObj = nil local nearestDist = math.huge for i, obj in researchFolder:GetChildren() do if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then local objPos = obj.Position local dist = (charPos - objPos).Magnitude if dist < nearestDist then nearestDist = dist nearestObj = obj end end end if nearestObj then local targetPos = nearestObj.Position + Vector3.new(0, nearestObj.Size.Y/2 + 4, 0) character:PivotTo(CFrame.new(targetPos, targetPos + Vector3.new(0,0,-1))) end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(106, 54, 41) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Light up the floor/level" Lobbybutton1.Text = "Light up the floor/level" Lobbybutton1.MouseButton1Click:Connect(function() print("Floor/level lighted up") if game.Lighting.Atmosphere then game.Lighting.Atmosphere:Destroy() end game.Lighting.Ambient = Color3.new(1, 1, 1) game.Lighting.OutdoorAmbient = Color3.new(1, 1, 1) game.Lighting.Brightness = 5 game.Lighting.TimeOfDay = "14:00:00" end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(106, 54, 41) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight entites" Lobbybutton1.Text = "Highlight entites" -- Objects to track in workspace -- Objects to track in workspace -- Objects to track in workspace local targetNames = { "TheMimic", "TheMimic2", "TheMimic3", } local targetSet = {} for _, v in ipairs(targetNames) do targetSet[v] = true end -- Highlight appearance local HIGHLIGHT_FILL = Color3.fromRGB(255, 0, 4) local HIGHLIGHT_OUTLINE = Color3.fromRGB(255, 0, 4) local FILL_TRANSPARENCY = 0.8 local OUTLINE_TRANSPARENCY = 0.5 local HIGHLIGHT_NAME = "AutoHighlight" local BILLBOARD_NAME = "WarningBillboard" local highlights = {} local billboards = {} -- find part to attach billboard to local function getAdorneePart(obj) if not obj then return nil end -- If it's a model with HumanoidRootPart if obj:IsA("Model") then local hrp = obj:FindFirstChild("HumanoidRootPart") if hrp then return hrp end -- fallback: first BasePart for _, part in ipairs(obj:GetDescendants()) do if part:IsA("BasePart") then return part end end end -- If it's already a BasePart if obj:IsA("BasePart") then return obj end return nil end -- attach highlight local function attachHighlight(obj) if not obj or not obj.Parent then return end if highlights[obj] then return end local highlight = Instance.new("Highlight") highlight.Name = HIGHLIGHT_NAME highlight.FillColor = HIGHLIGHT_FILL highlight.OutlineColor = HIGHLIGHT_OUTLINE highlight.FillTransparency = FILL_TRANSPARENCY highlight.OutlineTransparency = OUTLINE_TRANSPARENCY highlight.Parent = obj highlights[obj] = highlight end -- attach billboard gui local function attachBillboard(obj) if not obj or not obj.Parent then return end if billboards[obj] then return end local adorneePart = getAdorneePart(obj) if not adorneePart then return end -- ignore if no valid part local billboard = Instance.new("BillboardGui") billboard.Name = BILLBOARD_NAME billboard.Size = UDim2.new(6, 0, 1.5, 0) billboard.AlwaysOnTop = true billboard.LightInfluence = 0 billboard.MaxDistance = 200 billboard.Parent = adorneePart local text = Instance.new("TextLabel") text.Size = UDim2.new(1, 0, 1, 0) text.BackgroundTransparency = 1 text.Text = "DANGER" text.TextColor3 = Color3.fromRGB(255, 0, 0) text.TextScaled = true text.Font = Enum.Font.GothamBlack text.Parent = billboard billboards[obj] = billboard end -- cleanup if object removed local function cleanup(obj) if highlights[obj] then highlights[obj]:Destroy() highlights[obj] = nil end if billboards[obj] then billboards[obj]:Destroy() billboards[obj] = nil end end -- when a target object appears local function processObject(obj) if not obj or not obj.Parent then return end if not targetSet[obj.Name] then return end attachHighlight(obj) attachBillboard(obj) end -- scan existing objects on start for _, name in ipairs(targetNames) do local obj = Workspace:FindFirstChild(name) if obj then processObject(obj) end end -- handle new objects entering workspace Workspace.ChildAdded:Connect(function(child) task.defer(function() processObject(child) end) end) -- clean on removal Workspace.ChildRemoved:Connect(function(child) if targetSet[child.Name] then cleanup(child) end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(106, 54, 41) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Disable/Remove Jumpscare" Lobbybutton1.Text = "Disable/Remove Jumpscare" Lobbybutton1.MouseButton1Click:Connect(function() print("Jumpscare Disabled") game.ReplicatedStorage.StealerJumpscare:Destroy() end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(106, 54, 41) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight all players" Lobbybutton1.Text = "Highlight all players" Lobbybutton1.MouseButton1Click:Connect(function() Lobbybutton1.Text = "Highlighted all players" for i, player in Players:GetPlayers() do local character = player.Character if character then -- Remove existing highlight if any local oldHighlight = character:FindFirstChildOfClass("Highlight") if oldHighlight then oldHighlight:Destroy() end local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(0, 255, 255) highlight.OutlineColor = Color3.fromRGB(0, 255, 255) highlight.Parent = character end end end) end local function Floor_5() print("Floor 5 function called") destroyFloorButtons() local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(252, 252, 252) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Speed Boost 2x Speed" Lobbybutton1.Text = "Speed Boost 2x Speed" Lobbybutton1.MouseButton1Click:Connect(function() local cd = false print("Speed Boost Activated") if cd == false then local humanoid = character:WaitForChild("Humanoid") -- Store original speed local originalSpeed = humanoid.WalkSpeed local boostedSpeed = originalSpeed * 2 -- Apply boost once humanoid.WalkSpeed = boostedSpeed -- Reapply boost every time WalkSpeed changes humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function() if humanoid.WalkSpeed ~= boostedSpeed then humanoid.WalkSpeed = boostedSpeed end end) print("Boosted speed: " .. boostedSpeed) cd = true end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(252, 252, 252) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Anomaly Scanner" Lobbybutton1.Text = "Anomaly Scanner" Lobbybutton1.MouseButton1Click:Connect(function() -- simple toggle so clicking again stops the checking loop if Lobbybutton1:GetAttribute("AnomalyScannerActive") then -- stop scanning Lobbybutton1:SetAttribute("AnomalyScannerActive", false) pcall(function() Lobbybutton1.Text = "Scan stopped" end) return end Lobbybutton1:SetAttribute("AnomalyScannerActive", true) pcall(function() Lobbybutton1.Text = "Starting anomaly scan..." end) -- excluded names (ignore these) local excluded = { SecondPlane = true, Airport = true, DuplicateHall = true, DefaultPlane = true, StartingAreaThing = true, StartingAreaThing2 = true, StartingHall = true, StartingPlane = true, } -- helper: safely get Map folder (non-blocking wait) local Map = Workspace:FindFirstChild("Map") if not Map then -- try a short wait in case it spawns immediately after clicking Map = Workspace:WaitForChild("Map", 2) -- waits up to 2 seconds end if not Map then pcall(function() Lobbybutton1.Text = "No Map folder found in Workspace" end) Lobbybutton1:SetAttribute("AnomalyScannerActive", false) return end -- function to scan current children of Map for any non-excluded Model (or any Instance that is a Model) local function scanOnce() for _, child in ipairs(Map:GetChildren()) do -- only consider Models (skip folders/values etc) if child:IsA("Model") then if not excluded[child.Name] then return child.Name, child end end end return nil, nil end -- quick immediate scan local name, inst = scanOnce() if name then pcall(function() Lobbybutton1.Text = "Possible anomaly. Anomaly name: " .. name end) -- continue scanning every second but we've already reported one else pcall(function() Lobbybutton1.Text = "No anomaly found — scanning every second..." end) end -- reactive listener: if new models are added, update immediately local childAddedConn childAddedConn = Map.ChildAdded:Connect(function(child) if not Lobbybutton1:GetAttribute("AnomalyScannerActive") then -- stop listening if scanner deactivated if childAddedConn and childAddedConn.Connected then childAddedConn:Disconnect() end return end if child and child:IsA("Model") and not excluded[child.Name] then pcall(function() Lobbybutton1.Text = "Possible anomaly. Anomaly name: " .. child.Name end) end end) -- periodic checker (every second) that runs while the scanner attribute is true task.spawn(function() while Lobbybutton1:GetAttribute("AnomalyScannerActive") do -- if button destroyed or not a GuiButton anymore, break if not Lobbybutton1.Parent or not Lobbybutton1:IsA("GuiButton") then break end local n, inst2 = scanOnce() if n then pcall(function() Lobbybutton1.Text = "Possible anomaly. Anomaly name: " .. n end) else -- only update text sometimes to avoid spamming changes pcall(function() if not Lobbybutton1.Text:match("Possible anomaly") then Lobbybutton1.Text = "Scanning... no anomaly" end end) end -- sleep 1 second task.wait(1) end -- cleanup when loop ends if childAddedConn and childAddedConn.Connected then childAddedConn:Disconnect() end -- leave a friendly message if Lobbybutton1 and Lobbybutton1.Parent and Lobbybutton1:IsA("GuiButton") then pcall(function() Lobbybutton1.Text = "Scanner stopped" end) end end) end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(252, 252, 252) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Teleport to Exit (You need to get to Airport)" Lobbybutton1.Text = "Teleport to Exit (You need to get to Airport)" Lobbybutton1.MouseButton1Click:Connect(function() -- ensure character is available local hrp = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Humanoid") and character:FindFirstChild("Humanoid").RootPart if not hrp then warn("[AdminGUI] Can't find HumanoidRootPart to determine player position.") return end -- find closest Door2 model that has Click -> ProximityPrompt local closestModel = nil local closestDistSq = math.huge for _, inst in ipairs(workspace.Map.Airport:GetDescendants()) do if inst:IsA("Model") and inst.Name == "Door2" then local clickObj = inst:FindFirstChild("Click", true) -- true searches descendants (in case Click is nested) if clickObj and clickObj:IsA("BasePart") or clickObj and clickObj:IsA("Folder") or clickObj then -- try find a ProximityPrompt either directly under Click or inside its descendants local prompt = clickObj:FindFirstChildOfClass("ProximityPrompt") or clickObj:FindFirstChild("ProximityPrompt", true) if prompt then if clickObj.BrickColor == BrickColor.new("Maroon") then -- measure distance from player to model (use model primary part or farty part if available) local refPart = inst:FindFirstChild("farty") or inst.PrimaryPart if refPart and refPart:IsA("BasePart") then local distSq = (refPart.Position - hrp.Position).Magnitude ^ 2 if distSq < closestDistSq then prompt.Enabled = true prompt.HoldDuration = 0 -- ensure hold duration is cleared closestDistSq = distSq closestModel = inst end end end end end end end if not closestModel then warn("[AdminGUI] No Door2 with a Click->ProximityPrompt found in workspace.") return end -- get the parts we need from the chosen model local clickPart = closestModel:FindFirstChild("Click", true) local fartyPart = closestModel:FindFirstChild("farty") or closestModel.PrimaryPart if not fartyPart or not fartyPart:IsA("BasePart") then warn("[AdminGUI] Found Door2 with a prompt but no valid 'farty' part to teleport to.") return end -- set prompt hold duration safely (pcall to avoid runtime errors) if clickPart then local prompt = clickPart:FindFirstChildOfClass("ProximityPrompt") or clickPart:FindFirstChild("ProximityPrompt", true) if prompt then pcall(function() prompt.HoldDuration = 0 end) end end -- compute target CFrame 3 studs in front of the farty part local partCFrame if fartyPart.GetPivot then partCFrame = fartyPart:GetPivot() else partCFrame = fartyPart.CFrame end local offset = partCFrame.LookVector * 3 local targetCFrame = partCFrame + offset -- teleport the player's character (PivotTo preferred for physics correctness) if character and character.PrimaryPart then -- if primary part exists, use PivotTo pcall(function() character:PivotTo(targetCFrame) end) else -- fallback: try moving HumanoidRootPart if hrp and hrp:IsA("BasePart") then hrp.CFrame = targetCFrame end end print("[AdminGUI] Teleported player to Door2 (model with Click->ProximityPrompt).") end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(252, 252, 252) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Teleport to FakeReality's Door" Lobbybutton1.Text = "Teleport to FakeReality's Door (You need get to Airport)" Lobbybutton1.MouseButton1Click:Connect(function() -- ensure character is available local hrp = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Humanoid") and character:FindFirstChild("Humanoid").RootPart if not hrp then warn("[AdminGUI] Can't find HumanoidRootPart to determine player position.") return end -- find closest Door2 model that has Click -> ProximityPrompt local closestModel = nil local closestDistSq = math.huge for _, inst in ipairs(workspace.Map.Airport:GetDescendants()) do if inst:IsA("Model") and inst.Name == "Door2" then local clickObj = inst:FindFirstChild("Click", true) -- true searches descendants (in case Click is nested) if clickObj and clickObj:IsA("BasePart") or clickObj and clickObj:IsA("Folder") or clickObj then -- try find a ProximityPrompt either directly under Click or inside its descendants local prompt = clickObj:FindFirstChildOfClass("ProximityPrompt") or clickObj:FindFirstChild("ProximityPrompt", true) if prompt then if clickObj.BrickColor == BrickColor.new("Lapis") then -- measure distance from player to model (use model primary part or farty part if available) local refPart = inst:FindFirstChild("farty") or inst.PrimaryPart if refPart and refPart:IsA("BasePart") then local distSq = (refPart.Position - hrp.Position).Magnitude ^ 2 if distSq < closestDistSq then prompt.Enabled = true prompt.HoldDuration = 0 -- ensure hold duration is cleared closestDistSq = distSq closestModel = inst end end end end end end end if not closestModel then warn("[AdminGUI] No Door2 with a Click->ProximityPrompt found in workspace.") return end -- get the parts we need from the chosen model local clickPart = closestModel:FindFirstChild("Click", true) local fartyPart = closestModel:FindFirstChild("farty") or closestModel.PrimaryPart if not fartyPart or not fartyPart:IsA("BasePart") then warn("[AdminGUI] Found Door2 with a prompt but no valid 'farty' part to teleport to.") return end -- set prompt hold duration safely (pcall to avoid runtime errors) if clickPart then local prompt = clickPart:FindFirstChildOfClass("ProximityPrompt") or clickPart:FindFirstChild("ProximityPrompt", true) if prompt then pcall(function() prompt.HoldDuration = 0 end) end end -- compute target CFrame 3 studs in front of the farty part local partCFrame if fartyPart.GetPivot then partCFrame = fartyPart:GetPivot() else partCFrame = fartyPart.CFrame end local offset = partCFrame.LookVector * 3 local targetCFrame = partCFrame + offset -- teleport the player's character (PivotTo preferred for physics correctness) if character and character.PrimaryPart then -- if primary part exists, use PivotTo pcall(function() character:PivotTo(targetCFrame) end) else -- fallback: try moving HumanoidRootPart if hrp and hrp:IsA("BasePart") then hrp.CFrame = targetCFrame end end print("[AdminGUI] Teleported player to Door2 (model with Click->ProximityPrompt).") end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(252, 252, 252) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight all Researches" Lobbybutton1.Text = "Highlight all Researches" Lobbybutton1.MouseButton1Click:Connect(function() print("Highlighted all Researches") Lobbybutton1.Text = "Loading..." while wait(1) do Lobbybutton1.Text = "Highlighted all Researches" local targetCFrame = character:GetPivot() local researchFolder = Workspace:FindFirstChild("ResearchCollect") if researchFolder then for i, obj in researchFolder:GetChildren() do if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then local hasHighlight = false for j, child in obj:GetChildren() do if child:IsA("Highlight") then hasHighlight = true break end end if not hasHighlight then local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(255, 255, 0) highlight.OutlineColor = Color3.fromRGB(255, 255, 0) highlight.FillTransparency = 0.8 highlight.OutlineTransparency = 0.5 highlight.Parent = obj end end end end end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(252, 252, 252) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Teleport to nearest rasearch" Lobbybutton1.Text = "Teleport to nearest rasearch" Lobbybutton1.MouseButton1Click:Connect(function() local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() Lobbybutton1.Text = "Teleported to nearest rasearch" task.wait(0.1) -- Ensure character is fully loaded Lobbybutton1.Text = "Teleport to nearest rasearch" if not character or not character:GetPivot() then return end local researchFolder = Workspace:FindFirstChild("ResearchCollect") if not researchFolder then return end local charPos = character:GetPivot().Position local nearestObj = nil local nearestDist = math.huge for i, obj in researchFolder:GetChildren() do if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then local objPos = obj.Position local dist = (charPos - objPos).Magnitude if dist < nearestDist then nearestDist = dist nearestObj = obj end end end if nearestObj then local targetPos = nearestObj.Position + Vector3.new(0, nearestObj.Size.Y/2 + 4, 0) character:PivotTo(CFrame.new(targetPos, targetPos + Vector3.new(0,0,-1))) end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(252, 252, 252) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Light up the floor/level" Lobbybutton1.Text = "Light up the floor/level" Lobbybutton1.MouseButton1Click:Connect(function() print("Floor/level lighted up") if game.Lighting.Atmosphere then game.Lighting.Atmosphere:Destroy() end game.Lighting.Ambient = Color3.new(1, 1, 1) game.Lighting.OutdoorAmbient = Color3.new(1, 1, 1) game.Lighting.Brightness = 5 game.Lighting.TimeOfDay = "14:00:00" end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(252, 252, 252) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight entites" Lobbybutton1.Text = "Highlight entites" -- Objects to track by name (we will search for these names inside models under Workspace.Map) local targetNames = { "Clump", } local targetSet = {} for _, v in ipairs(targetNames) do targetSet[v] = true end -- Highlight appearance local HIGHLIGHT_FILL = Color3.fromRGB(255, 0, 4) local HIGHLIGHT_OUTLINE = Color3.fromRGB(255, 0, 4) local FILL_TRANSPARENCY = 0.8 local OUTLINE_TRANSPARENCY = 0.5 local HIGHLIGHT_NAME = "AutoHighlight" local BILLBOARD_NAME = "WarningBillboard" local highlights = {} local billboards = {} -- find part to attach billboard to (prefer HumanoidRootPart, PrimaryPart, else first BasePart) local function getAdorneePart(obj) if not obj then return nil end if obj:IsA("BasePart") then return obj end if obj:IsA("Model") then local hrp = obj:FindFirstChild("HumanoidRootPart") if hrp and hrp:IsA("BasePart") then return hrp end if obj.PrimaryPart and obj.PrimaryPart:IsA("BasePart") then return obj.PrimaryPart end for _, part in ipairs(obj:GetDescendants()) do if part:IsA("BasePart") then return part end end end return nil end -- attach highlight to the model (idempotent) local function attachHighlight(model) if not model or not model.Parent then return end if highlights[model] then return end local highlight = Instance.new("Highlight") highlight.Name = HIGHLIGHT_NAME highlight.FillColor = HIGHLIGHT_FILL highlight.OutlineColor = HIGHLIGHT_OUTLINE highlight.FillTransparency = FILL_TRANSPARENCY highlight.OutlineTransparency = OUTLINE_TRANSPARENCY local adornee = getAdorneePart(model) if adornee then highlight.Adornee = adornee end highlight.Parent = model highlights[model] = highlight end -- attach billboard gui to the model (idempotent) local function attachBillboard(model) if not model or not model.Parent then return end if billboards[model] then return end local adorneePart = getAdorneePart(model) if not adorneePart then return end local billboard = Instance.new("BillboardGui") billboard.Name = BILLBOARD_NAME billboard.Size = UDim2.new(6, 0, 1.5, 0) billboard.AlwaysOnTop = true billboard.LightInfluence = 0 billboard.MaxDistance = 200 billboard.Parent = adorneePart local text = Instance.new("TextLabel") text.Size = UDim2.new(1, 0, 1, 0) text.BackgroundTransparency = 1 text.Text = "DANGER" text.TextColor3 = Color3.fromRGB(255, 0, 0) text.TextScaled = true text.Font = Enum.Font.GothamBlack text.Parent = billboard billboards[model] = billboard end -- cleanup if a model removed or no longer matches local function cleanup(model) if highlights[model] then pcall(function() highlights[model]:Destroy() end) highlights[model] = nil end if billboards[model] then pcall(function() billboards[model]:Destroy() end) billboards[model] = nil end end -- Inspect a model under Map: if any descendant has a target name, mark the parent model local function inspectModelForTargets(mapModel) if not mapModel or not mapModel.Parent then return end if not mapModel:IsA("Model") then return end for _, desc in ipairs(mapModel:GetDescendants()) do if targetSet[desc.Name] then attachHighlight(mapModel) attachBillboard(mapModel) return end end -- no match found => ensure it's cleaned up cleanup(mapModel) end -- Scan all current models under Workspace.Map local function scanAllMapModels() local Map = Workspace:FindFirstChild("Map") if not Map then return end for _, child in ipairs(Map:GetChildren()) do inspectModelForTargets(child) end end -- Setup listeners for Map (models added/removed and descendant additions inside each model) local map = Workspace:FindFirstChild("Map") if map then -- initial scan scanAllMapModels() -- when a new model is added to Map, inspect it and watch its descendants map.ChildAdded:Connect(function(child) task.defer(function() inspectModelForTargets(child) if child:IsA("Model") then child.DescendantAdded:Connect(function() inspectModelForTargets(child) end) end end) end) -- cleanup when a model removed map.ChildRemoved:Connect(function(child) cleanup(child) end) -- attach descendant listeners to existing map children for _, child in ipairs(map:GetChildren()) do if child:IsA("Model") then child.DescendantAdded:Connect(function() inspectModelForTargets(child) end) end end else -- If Map doesn't exist yet, watch for it and then run setup Workspace.ChildAdded:Connect(function(child) if child.Name == "Map" and (child:IsA("Folder") or child:IsA("Model")) then task.defer(function() scanAllMapModels() end) end end) end -- Start scanning when the button is clicked (optional quick trigger) Lobbybutton1.MouseButton1Click:Connect(function() scanAllMapModels() Lobbybutton1.Text = "Scanning Map for targets..." end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 244, 244) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Disable/Remove Jumpscare" Lobbybutton1.Text = "Disable/Remove Jumpscare" Lobbybutton1.MouseButton1Click:Connect(function() print("Jumpscare Disabled") game.ReplicatedStorage.StealerJumpscare:Destroy() end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(252, 252, 252) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight all players" Lobbybutton1.Text = "Highlight all players" Lobbybutton1.MouseButton1Click:Connect(function() Lobbybutton1.Text = "Highlighted all players" for i, player in Players:GetPlayers() do local character = player.Character if character then -- Remove existing highlight if any local oldHighlight = character:FindFirstChildOfClass("Highlight") if oldHighlight then oldHighlight:Destroy() end local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(0, 255, 255) highlight.OutlineColor = Color3.fromRGB(0, 255, 255) highlight.Parent = character end end end) end local function Floor_6() print("Floor 6 function called") destroyFloorButtons() local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(18, 0, 153) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Speed Boost 2x Speed" Lobbybutton1.Text = "Speed Boost 2x Speed" Lobbybutton1.MouseButton1Click:Connect(function() local cd = false print("Speed Boost Activated") if cd == false then local humanoid = character:WaitForChild("Humanoid") -- Store original speed local originalSpeed = humanoid.WalkSpeed local boostedSpeed = originalSpeed * 2 -- Apply boost once humanoid.WalkSpeed = boostedSpeed -- Reapply boost every time WalkSpeed changes humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function() if humanoid.WalkSpeed ~= boostedSpeed then humanoid.WalkSpeed = boostedSpeed end end) print("Boosted speed: " .. boostedSpeed) cd = true end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(18, 0, 153) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Teleport to Exit" Lobbybutton1.Text = "Teleport to Exit" Lobbybutton1.MouseButton1Click:Connect(function() -- ensure character is available local hrp = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Humanoid") and character:FindFirstChild("Humanoid").RootPart if not hrp then warn("[AdminGUI] Can't find HumanoidRootPart to determine player position.") return end -- find closest Door2 model that has Click -> ProximityPrompt local closestModel = nil local closestDistSq = math.huge for _, inst in ipairs(workspace:GetDescendants()) do if inst:IsA("Model") and inst.Name == "Door2" then local clickObj = inst:FindFirstChild("Click", true) -- true searches descendants (in case Click is nested) if clickObj and clickObj:IsA("BasePart") or clickObj and clickObj:IsA("Folder") or clickObj then -- try find a ProximityPrompt either directly under Click or inside its descendants local prompt = clickObj:FindFirstChildOfClass("ProximityPrompt") or clickObj:FindFirstChild("ProximityPrompt", true) if prompt then -- measure distance from player to model (use model primary part or farty part if available) local refPart = inst:FindFirstChild("farty") or inst.PrimaryPart if refPart and refPart:IsA("BasePart") then local distSq = (refPart.Position - hrp.Position).Magnitude ^ 2 if distSq < closestDistSq then prompt.Enabled = true prompt.HoldDuration = 0 -- ensure hold duration is cleared closestDistSq = distSq closestModel = inst end end end end end end if not closestModel then warn("[AdminGUI] No Door2 with a Click->ProximityPrompt found in workspace.") return end -- get the parts we need from the chosen model local clickPart = closestModel:FindFirstChild("Click", true) local fartyPart = closestModel:FindFirstChild("farty") or closestModel.PrimaryPart if not fartyPart or not fartyPart:IsA("BasePart") then warn("[AdminGUI] Found Door2 with a prompt but no valid 'farty' part to teleport to.") return end -- set prompt hold duration safely (pcall to avoid runtime errors) if clickPart then local prompt = clickPart:FindFirstChildOfClass("ProximityPrompt") or clickPart:FindFirstChild("ProximityPrompt", true) if prompt then pcall(function() prompt.HoldDuration = 0 end) end end -- compute target CFrame 3 studs in front of the farty part local partCFrame if fartyPart.GetPivot then partCFrame = fartyPart:GetPivot() else partCFrame = fartyPart.CFrame end local offset = partCFrame.LookVector * 3 local targetCFrame = partCFrame + offset -- teleport the player's character (PivotTo preferred for physics correctness) if character and character.PrimaryPart then -- if primary part exists, use PivotTo pcall(function() character:PivotTo(targetCFrame) end) else -- fallback: try moving HumanoidRootPart if hrp and hrp:IsA("BasePart") then hrp.CFrame = targetCFrame end end print("[AdminGUI] Teleported player to Door2 (model with Click->ProximityPrompt).") end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(18, 0, 153) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight Gates and Levers" Lobbybutton1.Text = "Highlight Gates and Levers" Lobbybutton1.MouseButton1Click:Connect(function() local hihi = Instance.new("Highlight") hihi.FillColor = Color3.fromRGB(0, 255, 0) hihi.FillTransparency = 0.8 hihi.OutlineColor = Color3.fromRGB(0, 255, 0) hihi.OutlineTransparency = 0.5 game.Workspace.BigOlGate.Name = "BigOlGate3" hihi.Parent = game.Workspace.BigOlGate3 local hihi = Instance.new("Highlight") hihi.FillColor = Color3.fromRGB(0, 255, 0) hihi.FillTransparency = 0.8 hihi.OutlineColor = Color3.fromRGB(0, 255, 0) hihi.OutlineTransparency = 0.5 hihi.Parent = game.Workspace.BigOlGate local hihi = Instance.new("Highlight") hihi.FillColor = Color3.fromRGB(0, 255, 0) hihi.FillTransparency = 0.8 hihi.OutlineColor = Color3.fromRGB(0, 255, 0) hihi.OutlineTransparency = 0.5 hihi.Parent = game.Workspace.BigOlGate2 end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(18, 0, 153) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight all Researches" Lobbybutton1.Text = "Highlight all Researches" Lobbybutton1.MouseButton1Click:Connect(function() print("Highlighted all Researches") Lobbybutton1.Text = "Loading..." while wait(1) do Lobbybutton1.Text = "Highlighted all Researches" local targetCFrame = character:GetPivot() local researchFolder = Workspace:FindFirstChild("ResearchCollect") if researchFolder then for i, obj in researchFolder:GetChildren() do if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then local hasHighlight = false for j, child in obj:GetChildren() do if child:IsA("Highlight") then hasHighlight = true break end end if not hasHighlight then local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(255, 255, 0) highlight.OutlineColor = Color3.fromRGB(255, 255, 0) highlight.FillTransparency = 0.8 highlight.OutlineTransparency = 0.5 highlight.Parent = obj end end end end end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(18, 0, 153) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Teleport to nearest rasearch" Lobbybutton1.Text = "Teleport to nearest rasearch" Lobbybutton1.MouseButton1Click:Connect(function() local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() Lobbybutton1.Text = "Teleported to nearest rasearch" task.wait(0.1) -- Ensure character is fully loaded Lobbybutton1.Text = "Teleport to nearest rasearch" if not character or not character:GetPivot() then return end local researchFolder = Workspace:FindFirstChild("ResearchCollect") if not researchFolder then return end local charPos = character:GetPivot().Position local nearestObj = nil local nearestDist = math.huge for i, obj in researchFolder:GetChildren() do if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then local objPos = obj.Position local dist = (charPos - objPos).Magnitude if dist < nearestDist then nearestDist = dist nearestObj = obj end end end if nearestObj then local targetPos = nearestObj.Position + Vector3.new(0, nearestObj.Size.Y/2 + 4, 0) character:PivotTo(CFrame.new(targetPos, targetPos + Vector3.new(0,0,-1))) end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(18, 0, 153) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Light up the floor/level" Lobbybutton1.Text = "Light up the floor/level" Lobbybutton1.MouseButton1Click:Connect(function() print("Floor/level lighted up") if game.Lighting.Atmosphere then game.Lighting.Atmosphere:Destroy() end game.Lighting.Ambient = Color3.new(1, 1, 1) game.Lighting.OutdoorAmbient = Color3.new(1, 1, 1) game.Lighting.Brightness = 5 game.Lighting.TimeOfDay = "14:00:00" end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(18, 0, 153) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight entites" Lobbybutton1.Text = "Highlight entites" -- Objects to track in workspace -- Objects to track in workspace -- Objects to track in workspace local targetNames = { "Alpha Skin Stealer", } local targetSet = {} for _, v in ipairs(targetNames) do targetSet[v] = true end -- Highlight appearance local HIGHLIGHT_FILL = Color3.fromRGB(255, 0, 4) local HIGHLIGHT_OUTLINE = Color3.fromRGB(255, 0, 4) local FILL_TRANSPARENCY = 0.8 local OUTLINE_TRANSPARENCY = 0.5 local HIGHLIGHT_NAME = "AutoHighlight" local BILLBOARD_NAME = "WarningBillboard" local highlights = {} local billboards = {} -- find part to attach billboard to local function getAdorneePart(obj) if not obj then return nil end -- If it's a model with HumanoidRootPart if obj:IsA("Model") then local hrp = obj:FindFirstChild("HumanoidRootPart") if hrp then return hrp end -- fallback: first BasePart for _, part in ipairs(obj:GetDescendants()) do if part:IsA("BasePart") then return part end end end -- If it's already a BasePart if obj:IsA("BasePart") then return obj end return nil end -- attach highlight local function attachHighlight(obj) if not obj or not obj.Parent then return end if highlights[obj] then return end local highlight = Instance.new("Highlight") highlight.Name = HIGHLIGHT_NAME highlight.FillColor = HIGHLIGHT_FILL highlight.OutlineColor = HIGHLIGHT_OUTLINE highlight.FillTransparency = FILL_TRANSPARENCY highlight.OutlineTransparency = OUTLINE_TRANSPARENCY highlight.Parent = obj highlights[obj] = highlight end -- attach billboard gui local function attachBillboard(obj) if not obj or not obj.Parent then return end if billboards[obj] then return end local adorneePart = getAdorneePart(obj) if not adorneePart then return end -- ignore if no valid part local billboard = Instance.new("BillboardGui") billboard.Name = BILLBOARD_NAME billboard.Size = UDim2.new(6, 0, 1.5, 0) billboard.AlwaysOnTop = true billboard.LightInfluence = 0 billboard.MaxDistance = 200 billboard.Parent = adorneePart local text = Instance.new("TextLabel") text.Size = UDim2.new(1, 0, 1, 0) text.BackgroundTransparency = 1 text.Text = "DANGER" text.TextColor3 = Color3.fromRGB(255, 0, 0) text.TextScaled = true text.Font = Enum.Font.GothamBlack text.Parent = billboard billboards[obj] = billboard end -- cleanup if object removed local function cleanup(obj) if highlights[obj] then highlights[obj]:Destroy() highlights[obj] = nil end if billboards[obj] then billboards[obj]:Destroy() billboards[obj] = nil end end -- when a target object appears local function processObject(obj) if not obj or not obj.Parent then return end if not targetSet[obj.Name] then return end attachHighlight(obj) attachBillboard(obj) end -- scan existing objects on start for _, name in ipairs(targetNames) do local obj = Workspace:FindFirstChild(name) if obj then processObject(obj) end end -- handle new objects entering workspace Workspace.ChildAdded:Connect(function(child) task.defer(function() processObject(child) end) end) -- clean on removal Workspace.ChildRemoved:Connect(function(child) if targetSet[child.Name] then cleanup(child) end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(18, 0, 153) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Disable/Remove Jumpscare" Lobbybutton1.Text = "Disable/Remove Jumpscare" Lobbybutton1.MouseButton1Click:Connect(function() print("Jumpscare Disabled") game.ReplicatedStorage.StealerJumpscare:Destroy() end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(18, 0, 153) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight all players" Lobbybutton1.Text = "Highlight all players" Lobbybutton1.MouseButton1Click:Connect(function() Lobbybutton1.Text = "Highlighted all players" for i, player in Players:GetPlayers() do local character = player.Character if character then -- Remove existing highlight if any local oldHighlight = character:FindFirstChildOfClass("Highlight") if oldHighlight then oldHighlight:Destroy() end local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(0, 255, 255) highlight.OutlineColor = Color3.fromRGB(0, 255, 255) highlight.Parent = character end end end) end local function Floor_7() print("Floor 7 function called") destroyFloorButtons() local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 255) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Speed Boost 2x Speed" Lobbybutton1.Text = "Speed Boost 2x Speed" Lobbybutton1.MouseButton1Click:Connect(function() local cd = false print("Speed Boost Activated") if cd == false then local humanoid = character:WaitForChild("Humanoid") -- Store original speed local originalSpeed = humanoid.WalkSpeed local boostedSpeed = originalSpeed * 2 -- Apply boost once humanoid.WalkSpeed = boostedSpeed -- Reapply boost every time WalkSpeed changes humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function() if humanoid.WalkSpeed ~= boostedSpeed then humanoid.WalkSpeed = boostedSpeed end end) print("Boosted speed: " .. boostedSpeed) cd = true end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(18, 0, 153) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight All Gates" Lobbybutton1.Text = "Highlight All Gates" Lobbybutton1.MouseButton1Click:Connect(function() local hihi = Instance.new("Highlight") hihi.FillColor = Color3.fromRGB(0, 255, 0) hihi.FillTransparency = 0.8 hihi.OutlineColor = Color3.fromRGB(0, 255, 0) hihi.OutlineTransparency = 0.5 hihi.Parent = game.Workspace.FunkyGate local hihi = Instance.new("Highlight") hihi.FillColor = Color3.fromRGB(0, 255, 0) hihi.FillTransparency = 0.8 hihi.OutlineColor = Color3.fromRGB(0, 255, 0) hihi.OutlineTransparency = 0.5 hihi.Parent = game.Workspace.FunkyGate2 local hihi = Instance.new("Highlight") hihi.FillColor = Color3.fromRGB(0, 255, 0) hihi.FillTransparency = 0.8 hihi.OutlineColor = Color3.fromRGB(0, 255, 0) hihi.OutlineTransparency = 0.5 hihi.Parent = game.Workspace.FunkyGate3 local hihi = Instance.new("Highlight") hihi.FillColor = Color3.fromRGB(0, 255, 0) hihi.FillTransparency = 0.8 hihi.OutlineColor = Color3.fromRGB(0, 255, 0) hihi.OutlineTransparency = 0.5 hihi.Parent = game.Workspace.FunkyGate4 local hihi = Instance.new("Highlight") hihi.FillColor = Color3.fromRGB(0, 255, 0) hihi.FillTransparency = 0.8 hihi.OutlineColor = Color3.fromRGB(0, 255, 0) hihi.OutlineTransparency = 0.5 hihi.Parent = game.Workspace.FunkyGate5 local hihi = Instance.new("Highlight") hihi.FillColor = Color3.fromRGB(0, 255, 0) hihi.FillTransparency = 0.8 hihi.OutlineColor = Color3.fromRGB(0, 255, 0) hihi.OutlineTransparency = 0.5 hihi.Parent = game.Workspace.FunkyGate6 local hihi = Instance.new("Highlight") hihi.FillColor = Color3.fromRGB(0, 255, 0) hihi.FillTransparency = 0.8 hihi.OutlineColor = Color3.fromRGB(0, 255, 0) hihi.OutlineTransparency = 0.5 hihi.Parent = game.Workspace.FunkyGate7 end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 255) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Teleport to Exit" Lobbybutton1.Text = "Teleport to Exit" Lobbybutton1.MouseButton1Click:Connect(function() -- ensure character is available local hrp = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Humanoid") and character:FindFirstChild("Humanoid").RootPart if not hrp then warn("[AdminGUI] Can't find HumanoidRootPart to determine player position.") return end -- find closest Door2 model that has Click -> ProximityPrompt local closestModel = nil local closestDistSq = math.huge for _, inst in ipairs(workspace:GetDescendants()) do if inst:IsA("Model") and inst.Name == "Door2" then local clickObj = inst:FindFirstChild("Click", true) -- true searches descendants (in case Click is nested) if clickObj and clickObj:IsA("BasePart") or clickObj and clickObj:IsA("Folder") or clickObj then -- try find a ProximityPrompt either directly under Click or inside its descendants local prompt = clickObj:FindFirstChildOfClass("ProximityPrompt") or clickObj:FindFirstChild("ProximityPrompt", true) if prompt then -- measure distance from player to model (use model primary part or farty part if available) local refPart = inst:FindFirstChild("farty") or inst.PrimaryPart if refPart and refPart:IsA("BasePart") then local distSq = (refPart.Position - hrp.Position).Magnitude ^ 2 if distSq < closestDistSq then prompt.Enabled = true prompt.HoldDuration = 0 -- ensure hold duration is cleared closestDistSq = distSq closestModel = inst end end end end end end if not closestModel then warn("[AdminGUI] No Door2 with a Click->ProximityPrompt found in workspace.") return end -- get the parts we need from the chosen model local clickPart = closestModel:FindFirstChild("Click", true) local fartyPart = closestModel:FindFirstChild("farty") or closestModel.PrimaryPart if not fartyPart or not fartyPart:IsA("BasePart") then warn("[AdminGUI] Found Door2 with a prompt but no valid 'farty' part to teleport to.") return end -- set prompt hold duration safely (pcall to avoid runtime errors) if clickPart then local prompt = clickPart:FindFirstChildOfClass("ProximityPrompt") or clickPart:FindFirstChild("ProximityPrompt", true) if prompt then pcall(function() prompt.HoldDuration = 0 end) end end -- compute target CFrame 3 studs in front of the farty part local partCFrame if fartyPart.GetPivot then partCFrame = fartyPart:GetPivot() else partCFrame = fartyPart.CFrame end local offset = partCFrame.LookVector * 3 local targetCFrame = partCFrame + offset -- teleport the player's character (PivotTo preferred for physics correctness) if character and character.PrimaryPart then -- if primary part exists, use PivotTo pcall(function() character:PivotTo(targetCFrame) end) else -- fallback: try moving HumanoidRootPart if hrp and hrp:IsA("BasePart") then hrp.CFrame = targetCFrame end end print("[AdminGUI] Teleported player to Door2 (model with Click->ProximityPrompt).") end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 255) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight all Researches" Lobbybutton1.Text = "Highlight all Researches" Lobbybutton1.MouseButton1Click:Connect(function() print("Highlighted all Researches") Lobbybutton1.Text = "Loading..." while wait(1) do Lobbybutton1.Text = "Highlighted all Researches" local targetCFrame = character:GetPivot() local researchFolder = Workspace:FindFirstChild("ResearchCollect") if researchFolder then for i, obj in researchFolder:GetChildren() do if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then local hasHighlight = false for j, child in obj:GetChildren() do if child:IsA("Highlight") then hasHighlight = true break end end if not hasHighlight then local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(255, 255, 0) highlight.OutlineColor = Color3.fromRGB(255, 255, 0) highlight.FillTransparency = 0.8 highlight.OutlineTransparency = 0.5 highlight.Parent = obj end end end end end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(18, 0, 153) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Teleport to nearest rasearch" Lobbybutton1.Text = "Teleport to nearest rasearch" Lobbybutton1.MouseButton1Click:Connect(function() local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() Lobbybutton1.Text = "Teleported to nearest rasearch" task.wait(0.1) -- Ensure character is fully loaded Lobbybutton1.Text = "Teleport to nearest rasearch" if not character or not character:GetPivot() then return end local researchFolder = Workspace:FindFirstChild("ResearchCollect") if not researchFolder then return end local charPos = character:GetPivot().Position local nearestObj = nil local nearestDist = math.huge for i, obj in researchFolder:GetChildren() do if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then local objPos = obj.Position local dist = (charPos - objPos).Magnitude if dist < nearestDist then nearestDist = dist nearestObj = obj end end end if nearestObj then local targetPos = nearestObj.Position + Vector3.new(0, nearestObj.Size.Y/2 + 4, 0) character:PivotTo(CFrame.new(targetPos, targetPos + Vector3.new(0,0,-1))) end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(18, 0, 153) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Light up the floor/level" Lobbybutton1.Text = "Light up the floor/level" Lobbybutton1.MouseButton1Click:Connect(function() print("Floor/level lighted up") if game.Lighting.Atmosphere then game.Lighting.Atmosphere:Destroy() end game.Lighting.Ambient = Color3.new(1, 1, 1) game.Lighting.OutdoorAmbient = Color3.new(1, 1, 1) game.Lighting.Brightness = 5 game.Lighting.TimeOfDay = "14:00:00" end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 255) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight entites" Lobbybutton1.Text = "Highlight entites" -- Objects to track in workspace -- Objects to track in workspace -- Objects to track in workspace local targetNames = { "Howler", } local targetSet = {} for _, v in ipairs(targetNames) do targetSet[v] = true end -- Highlight appearance local HIGHLIGHT_FILL = Color3.fromRGB(255, 0, 4) local HIGHLIGHT_OUTLINE = Color3.fromRGB(255, 0, 4) local FILL_TRANSPARENCY = 0.8 local OUTLINE_TRANSPARENCY = 0.5 local HIGHLIGHT_NAME = "AutoHighlight" local BILLBOARD_NAME = "WarningBillboard" local highlights = {} local billboards = {} -- find part to attach billboard to local function getAdorneePart(obj) if not obj then return nil end -- If it's a model with HumanoidRootPart if obj:IsA("Model") then local hrp = obj:FindFirstChild("HumanoidRootPart") if hrp then return hrp end -- fallback: first BasePart for _, part in ipairs(obj:GetDescendants()) do if part:IsA("BasePart") then return part end end end -- If it's already a BasePart if obj:IsA("BasePart") then return obj end return nil end -- attach highlight local function attachHighlight(obj) if not obj or not obj.Parent then return end if highlights[obj] then return end local highlight = Instance.new("Highlight") highlight.Name = HIGHLIGHT_NAME highlight.FillColor = HIGHLIGHT_FILL highlight.OutlineColor = HIGHLIGHT_OUTLINE highlight.FillTransparency = FILL_TRANSPARENCY highlight.OutlineTransparency = OUTLINE_TRANSPARENCY highlight.Parent = obj highlights[obj] = highlight end -- attach billboard gui local function attachBillboard(obj) if not obj or not obj.Parent then return end if billboards[obj] then return end local adorneePart = getAdorneePart(obj) if not adorneePart then return end -- ignore if no valid part local billboard = Instance.new("BillboardGui") billboard.Name = BILLBOARD_NAME billboard.Size = UDim2.new(6, 0, 1.5, 0) billboard.AlwaysOnTop = true billboard.LightInfluence = 0 billboard.MaxDistance = 200 billboard.Parent = adorneePart local text = Instance.new("TextLabel") text.Size = UDim2.new(1, 0, 1, 0) text.BackgroundTransparency = 1 text.Text = "DANGER" text.TextColor3 = Color3.fromRGB(255, 0, 0) text.TextScaled = true text.Font = Enum.Font.GothamBlack text.Parent = billboard billboards[obj] = billboard end -- cleanup if object removed local function cleanup(obj) if highlights[obj] then highlights[obj]:Destroy() highlights[obj] = nil end if billboards[obj] then billboards[obj]:Destroy() billboards[obj] = nil end end -- when a target object appears local function processObject(obj) if not obj or not obj.Parent then return end if not targetSet[obj.Name] then return end attachHighlight(obj) attachBillboard(obj) end -- scan existing objects on start for _, name in ipairs(targetNames) do local obj = Workspace:FindFirstChild(name) if obj then processObject(obj) end end -- handle new objects entering workspace Workspace.ChildAdded:Connect(function(child) task.defer(function() processObject(child) end) end) -- clean on removal Workspace.ChildRemoved:Connect(function(child) if targetSet[child.Name] then cleanup(child) end end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 255) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Disable/Remove Jumpscare" Lobbybutton1.Text = "Disable/Remove Jumpscare" Lobbybutton1.MouseButton1Click:Connect(function() print("Jumpscare Disabled") game.ReplicatedStorage.StealerJumpscare:Destroy() end) local Lobbybutton1 = Instance.new("TextButton") Lobbybutton1.Size = UDim2.new(1, -12, 0, 48) Lobbybutton1.ZIndex = 2 Lobbybutton1.Parent = scroll Lobbybutton1.TextScaled = true Lobbybutton1.TextColor3 = Color3.fromRGB(255, 255, 255) Lobbybutton1.BackgroundColor3 = Color3.fromRGB(255, 0, 255) local corner = Instance.new("UICorner", Lobbybutton1) corner.CornerRadius = UDim.new(0, 8) local stroke = Instance.new("UIStroke", Lobbybutton1) stroke.Color = Color3.fromRGB(50, 50, 55) stroke.Thickness = 1 Lobbybutton1.Name = "Highlight all players" Lobbybutton1.Text = "Highlight all players" Lobbybutton1.MouseButton1Click:Connect(function() Lobbybutton1.Text = "Highlighted all players" for i, player in Players:GetPlayers() do local character = player.Character if character then -- Remove existing highlight if any local oldHighlight = character:FindFirstChildOfClass("Highlight") if oldHighlight then oldHighlight:Destroy() end local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(0, 255, 255) highlight.OutlineColor = Color3.fromRGB(0, 255, 255) highlight.Parent = character end end end) end -- Map button names to functions local buttonFunctionMap = { ["Lobby"] = Lobby, ["Endless"] = Endless, ["Floor 0 (Tutorial Floor)"] = Floor_0, ["Floor 1 (Parking Garage)"] = Floor_1, ["Floor 2 (The Pool)"] = Floor_2, ["Floor 3 (The Hotel)"] = Floor_3, ["Floor 4 (The Facility)"] = Floor_4, ["Floor 5 (Infinity Plane)"] = Floor_5, ["Floor 6 (Cave System)"] = Floor_6, ["Floor 7 (The Playplace)"] = Floor_7, } -- Create all floor buttons local function createFloorButtons() for i, btnData in buttonNames do local b, name = makeButton(btnData, scroll) b.Activated:Connect(function() print("[AdminGUI] Button clicked:", name) local func = buttonFunctionMap[name] if func then func() else print("No function mapped for button:", name) end showNotification(name) -- Only show notification for original floor buttons end) end end createFloorButtons() local function updateCanvas() local contentSize = listLayout.AbsoluteContentSize scroll.CanvasSize = UDim2.new(0, 0, 0, contentSize.Y + 15) end listLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(updateCanvas) updateCanvas() -- Dragging logic (mouse and mobile touch support) do local dragging = false local dragInput = nil local dragStart = nil local startPos = nil local function inputBegan(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragInput = input dragStart = input.Position startPos = main.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false dragInput = nil end end) end end local function inputChanged(input) if dragging and input == dragInput and dragStart and startPos then local delta = input.Position - dragStart local screenSize = workspace.CurrentCamera and workspace.CurrentCamera.ViewportSize or Vector2.new(1920, 1080) local newX = startPos.X.Offset + delta.X local newY = startPos.Y.Offset + delta.Y newX = math.clamp(newX, 0, math.max(0, screenSize.X - main.AbsoluteSize.X)) newY = math.clamp(newY, 0, math.max(0, screenSize.Y - main.AbsoluteSize.Y)) main.Position = UDim2.new(0, newX, 0, newY) end end topBar.InputBegan:Connect(inputBegan) UserInputService.InputChanged:Connect(inputChanged) end local isOpen = true toggle.MouseButton1Click:Connect(function() isOpen = not isOpen if isOpen then if UserInputService.TouchEnabled then TweenService:Create(main, TWEEN_INFO, {Size = MOBILE_SIZE_OPEN}):Play() else TweenService:Create(main, TWEEN_INFO, {Size = MAIN_SIZE_OPEN}):Play() end else if UserInputService.TouchEnabled then TweenService:Create(main, TWEEN_INFO, {Size = MOBILE_SIZE_CLOSED}):Play() else TweenService:Create(main, TWEEN_INFO, {Size = MAIN_SIZE_CLOSED}):Play() end end end) main.AnchorPoint = Vector2.new(0, 0.5) main.Position = UDim2.new(0, 20, 0.5, 0) main.Size = UDim2.new(0, 56, 0, 56) RunService.Heartbeat:Wait() TweenService:Create(main, TweenInfo.new(0.18, Enum.EasingStyle.Quad), {Size = MAIN_SIZE_OPEN}):Play() isOpen = true -- End of script