local UIS = game:GetService('UserInputService') game.Players.LocalPlayer:GetMouse().Button1Down:Connect(function() local a = game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game require(game.ReplicatedStorage.ClientModules.EntityModules.Seek).tease(nil, workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute('CurrentRoom')], 100) end)