local UIS = game:GetService'UserInputService' local function spawnScreech() local player = game.Players.LocalPlayer local currentRoom = workspace.CurrentRooms[player:GetAttribute("CurrentRoom")] local mainGame = require(player.PlayerGui.MainUI.Initiator.Main_Game) require(game.StarterGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Screech)(mainGame, currentRoom) end spawnScreech()