local function summonHalt() local EntityModules = require(game.ReplicatedStorage.ClientModules.EntityModules.Shade) local MainUI = require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game) local currentRoom = workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")] EntityModules.stuff(MainUI, currentRoom) end summonHalt() local haltCalled = false local function callHaltOnce() if not haltCalled then summonHalt() haltCalled = true end end callHaltOnce() summonHalt() while true do wait(10) end