local UIS = game:GetService'UserInputService' local ReplicatedStorage = game:GetService'ReplicatedStorage' local Players = game:GetService'Players' local LocalPlayer = Players.LocalPlayer local function spawnGlitch() local Main_Game = require(LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game) local CurrentRoom = workspace.CurrentRooms[LocalPlayer:GetAttribute("CurrentRoom")] require(ReplicatedStorage.ClientModules.EntityModules.Glitch).stuff(Main_Game, CurrentRoom) end spawnGlitch()