local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Lighting = game:GetService("Lighting") local ReplicatedStorage = game:GetService("ReplicatedStorage") local LocalPlayer = Players.LocalPlayer local Camera = workspace.CurrentCamera local Window = Rayfield:CreateWindow({ Name = "Experience Abstraction", LoadingTitle = "Loading...", LoadingSubtitle = "by texy444", ConfigurationSaving = { Enabled = false, FolderName = nil, FileName = "UtilityHub" }, Discord = { Enabled = false, Invite = "noinvite", RememberJoins = true }, KeySystem = false, KeySettings = { Title = "Untitled", Subtitle = "Key System", Note = "No method of obtaining the key is provided", FileName = "Key", SaveKey = true, GrabKeyFromSite = false, Key = {"1234"} } }) local MainTab = Window:CreateTab("Main", 4483362458) local TeleportTab = Window:CreateTab("Teleports", 4483362458) local PlayersTab = Window:CreateTab("Players", 4483362458) local VisualsTab = Window:CreateTab("Visuals", 4483362458) local function playSwearSound() local success, err = pcall(function() local soundFolder = ReplicatedStorage:WaitForChild("SwearSounds", 3) if soundFolder then local sound = soundFolder:WaitForChild("Swear1", 3) if sound and sound:IsA("Sound") then local clone = sound:Clone() clone.Parent = workspace clone:Play() clone.Ended:Connect(function() clone:Destroy() end) end end end) if not success then warn("Could not play Swear1 sound: " .. tostring(err)) end end MainTab:CreateSection("Movement & Survival") local currentWalkSpeed = 16 MainTab:CreateSlider({ Name = "WalkSpeed", Range = {16, 200}, Increment = 1, Suffix = "Speed", CurrentValue = 16, Flag = "WalkSpeedSlider", Callback = function(Value) currentWalkSpeed = Value if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then LocalPlayer.Character.Humanoid.WalkSpeed = currentWalkSpeed end end, }) MainTab:CreateButton({ Name = "Reset WalkSpeed", Callback = function() playSwearSound() currentWalkSpeed = 16 if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then LocalPlayer.Character.Humanoid.WalkSpeed = 16 end end, }) LocalPlayer.CharacterAdded:Connect(function(char) local humanoid = char:WaitForChild("Humanoid", 5) if humanoid then humanoid.WalkSpeed = currentWalkSpeed end end) local currentJumpPower = 50 MainTab:CreateSlider({ Name = "JumpPower", Range = {50, 300}, Increment = 1, Suffix = "Power", CurrentValue = 50, Flag = "JumpPowerSlider", Callback = function(Value) currentJumpPower = Value if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then LocalPlayer.Character.Humanoid.UseJumpPower = true LocalPlayer.Character.Humanoid.JumpPower = currentJumpPower end end, }) MainTab:CreateButton({ Name = "Reset JumpPower", Callback = function() playSwearSound() currentJumpPower = 50 if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then LocalPlayer.Character.Humanoid.UseJumpPower = true LocalPlayer.Character.Humanoid.JumpPower = 50 end end, }) LocalPlayer.CharacterAdded:Connect(function(char) local humanoid = char:WaitForChild("Humanoid", 5) if humanoid then humanoid.UseJumpPower = true humanoid.JumpPower = currentJumpPower end end) local infJumpEnabled = false MainTab:CreateToggle({ Name = "Infinite Jump", CurrentValue = false, Flag = "InfJumpToggle", Callback = function(Value) playSwearSound() infJumpEnabled = Value end, }) UserInputService.JumpRequest:Connect(function() if infJumpEnabled then local character = LocalPlayer.Character if character and character:FindFirstChild("Humanoid") then character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end end) local noclipEnabled = false MainTab:CreateToggle({ Name = "Noclip", CurrentValue = false, Flag = "NoclipToggle", Callback = function(Value) playSwearSound() noclipEnabled = Value if not Value and LocalPlayer.Character then for _, part in ipairs(LocalPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end end end, }) RunService.Stepped:Connect(function() if noclipEnabled and LocalPlayer.Character then for _, part in ipairs(LocalPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end end) local godModeEnabled = false local currentFF = nil local function removeFF() if currentFF then currentFF:Destroy() currentFF = nil end end local function applyFF() removeFF() local char = LocalPlayer.Character if godModeEnabled and char then currentFF = Instance.new("ForceField") currentFF.Visible = true currentFF.Parent = char end end MainTab:CreateToggle({ Name = "God Mode (ForceField)", CurrentValue = false, Flag = "GodModeToggle", Callback = function(Value) playSwearSound() godModeEnabled = Value if Value then applyFF() else removeFF() end end, }) LocalPlayer.CharacterAdded:Connect(function(char) task.wait(0.5) if godModeEnabled then applyFF() end end) TeleportTab:CreateSection("Custom Teleports & Audio") local function teleportToTarget(targetPosition) local char = LocalPlayer.Character if char and char:FindFirstChild("HumanoidRootPart") then char.HumanoidRootPart.CFrame = CFrame.new(targetPosition) playSwearSound() end end local function findPartRecursive(parent, name) local found = parent:FindFirstChild(name, true) return found end TeleportTab:CreateButton({ Name = "TP to Cellar", Callback = function() local targetPart = findPartRecursive(workspace, "CellarHoleInside") if targetPart and targetPart:IsA("BasePart") then teleportToTarget(targetPart.Position - Vector3.new(0, 10, 0)) else warn("CellarHoleInside part not found anywhere in workspace!") playSwearSound() end end, }) TeleportTab:CreateButton({ Name = "TP Out Of Map", Callback = function() local targetPart = findPartRecursive(workspace, "CaineTP") if targetPart and targetPart:IsA("BasePart") then teleportToTarget(targetPart.Position + Vector3.new(0, 3, 0)) else warn("CaineTP part not found anywhere in workspace!") playSwearSound() end end, }) TeleportTab:CreateButton({ Name = "TP to BlackBox", Callback = function() local targetPart = findPartRecursive(workspace, "TPPart") if targetPart and targetPart:IsA("BasePart") then teleportToTarget(targetPart.Position + Vector3.new(0, 3, 0)) else warn("TPPart part not found anywhere in workspace!") playSwearSound() end end, }) TeleportTab:CreateButton({ Name = "TP to Stage", Callback = function() local targetPart = findPartRecursive(workspace, "StageTP") if targetPart and targetPart:IsA("BasePart") then teleportToTarget(targetPart.Position + Vector3.new(0, 3, 0)) else warn("StageTP part not found anywhere in workspace!") playSwearSound() end end, }) PlayersTab:CreateSection("Target Player Options") local selectedPlayerName = nil local playerList = {} local function updatePlayerList() playerList = {} for _, p in ipairs(Players:GetPlayers()) do if p ~= LocalPlayer then table.insert(playerList, p.Name) end end if #playerList == 0 then table.insert(playerList, "None") end end updatePlayerList() selectedPlayerName = playerList[1] local function getSelectedPlayer() if not selectedPlayerName or selectedPlayerName == "None" then return nil end return Players:FindFirstChild(selectedPlayerName) end local playerDropdown = PlayersTab:CreateDropdown({ Name = "Select Player", Options = playerList, CurrentOption = playerList[1] or "", Flag = "SelectedPlayerDropdown", Callback = function(Option) playSwearSound() if type(Option) == "table" then selectedPlayerName = Option[1] else selectedPlayerName = Option end end, }) Players.PlayerAdded:Connect(function(p) if p ~= LocalPlayer then updatePlayerList() playerDropdown:Refresh(playerList) end end) Players.PlayerRemoving:Connect(function(p) updatePlayerList() playerDropdown:Refresh(playerList) if selectedPlayerName == p.Name then selectedPlayerName = playerList[1] end end) PlayersTab:CreateButton({ Name = "Refresh Player List", Callback = function() playSwearSound() updatePlayerList() playerDropdown:Refresh(playerList) end, }) PlayersTab:CreateButton({ Name = "TP to Player", Callback = function() playSwearSound() local target = getSelectedPlayer() if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then local char = LocalPlayer.Character if char and char:FindFirstChild("HumanoidRootPart") then char.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame + Vector3.new(0, 3, 0) end end end, }) PlayersTab:CreateButton({ Name = "Kill Player", Callback = function() playSwearSound() local target = getSelectedPlayer() if target and target.Character then local humanoid = target.Character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.Health = 0 end target.Character:BreakJoints() end end, }) PlayersTab:CreateButton({ Name = "Fling Player", Callback = function() playSwearSound() local target = getSelectedPlayer() if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then local tRoot = target.Character.HumanoidRootPart local bav = Instance.new("BodyAngularVelocity") bav.AngularVelocity = Vector3.new(99999, 99999, 99999) bav.MaxTorque = Vector3.new(99999, 99999, 99999) bav.Parent = tRoot local bv = Instance.new("BodyVelocity") bv.Velocity = Vector3.new(0, 99999, 0) bv.MaxForce = Vector3.new(99999, 99999, 99999) bv.Parent = tRoot task.wait(0.3) bav:Destroy() bv:Destroy() end end, }) PlayersTab:CreateButton({ Name = "FF Player", Callback = function() playSwearSound() local target = getSelectedPlayer() if target and target.Character then local ff = Instance.new("ForceField") ff.Visible = true ff.Parent = target.Character end end, }) VisualsTab:CreateSection("ESP & Visuals") local boxEspEnabled = false local tracersEnabled = false local chamsEnabled = false local nameTagsEnabled = false local fullbrightEnabled = false local activeBoxes = {} local activeTracers = {} local activeHighlights = {} local activeNameTags = {} local function createBoxESP(player) if player == LocalPlayer or activeBoxes[player] then return end local box = {} box.TL = Drawing.new("Line") box.TR = Drawing.new("Line") box.BL = Drawing.new("Line") box.BR = Drawing.new("Line") for _, line in pairs(box) do line.Visible = false line.Color = Color3.fromRGB(255, 0, 0) line.Thickness = 1.5 line.Transparency = 1 end activeBoxes[player] = box end local function removeBoxESP(player) if activeBoxes[player] then for _, line in pairs(activeBoxes[player]) do line:Remove() end activeBoxes[player] = nil end end local function createTracer(player) if player == LocalPlayer or activeTracers[player] then return end local line = Drawing.new("Line") line.Visible = false line.Color = Color3.fromRGB(255, 0, 0) line.Thickness = 1.5 line.Transparency = 1 activeTracers[player] = line end local function removeTracer(player) if activeTracers[player] then activeTracers[player]:Remove() activeTracers[player] = nil end end local function createHighlight(player) if player == LocalPlayer or activeHighlights[player] then return end local character = player.Character if character then local hl = Instance.new("Highlight") hl.Name = "UtilityChams" hl.FillColor = Color3.fromRGB(255, 0, 0) hl.OutlineColor = Color3.fromRGB(255, 255, 255) hl.FillTransparency = 0.5 hl.Adornee = character hl.Parent = character hl.Enabled = chamsEnabled activeHighlights[player] = hl end end local function removeHighlight(player) if activeHighlights[player] then activeHighlights[player]:Destroy() activeHighlights[player] = nil end end local function createNameTag(player) if player == LocalPlayer or activeNameTags[player] then return end local character = player.Character if character then local head = character:FindFirstChild("Head") if head then local billboard = Instance.new("BillboardGui") billboard.Name = "UtilityNameTag" billboard.Size = UDim2.new(0, 200, 0, 50) billboard.StudsOffset = Vector3.new(0, 2.5, 0) billboard.AlwaysOnTop = true billboard.Enabled = nameTagsEnabled local textLabel = Instance.new("TextLabel") textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.BackgroundTransparency = 1 textLabel.TextColor3 = Color3.fromRGB(255, 255, 255) textLabel.TextStrokeTransparency = 0 textLabel.TextSize = 14 textLabel.Font = Enum.Font.SourceSansBold textLabel.Parent = billboard billboard.Adornee = head billboard.Parent = head activeNameTags[player] = billboard end end end local function removeNameTag(player) if activeNameTags[player] then activeNameTags[player]:Destroy() activeNameTags[player] = nil end end local function setupPlayer(player) if player == LocalPlayer then return end player.CharacterAdded:Connect(function(char) task.wait(1) removeBoxESP(player) removeHighlight(player) removeNameTag(player) if boxEspEnabled then createBoxESP(player) end if chamsEnabled then createHighlight(player) end if nameTagsEnabled then createNameTag(player) end end) createBoxESP(player) createTracer(player) if player.Character then if boxEspEnabled then createBoxESP(player) end if chamsEnabled then createHighlight(player) end if nameTagsEnabled then createNameTag(player) end end end for _, player in ipairs(Players:GetPlayers()) do setupPlayer(player) end Players.PlayerAdded:Connect(setupPlayer) Players.PlayerRemoving:Connect(function(player) removeBoxESP(player) removeTracer(player) removeHighlight(player) removeNameTag(player) end) RunService.RenderStepped:Connect(function() local localChar = LocalPlayer.Character local localRoot = localChar and localChar:FindFirstChild("HumanoidRootPart") for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then local character = player.Character local rootPart = character and character:FindFirstChild("HumanoidRootPart") local humanoid = character and character:FindFirstChild("Humanoid") local box = activeBoxes[player] if boxEspEnabled and character then if not box then createBoxESP(player) box = activeBoxes[player] end local cf, size = character:GetBoundingBox() local corners = { cf * Vector3.new(-size.X/2, size.Y/2, -size.Z/2), cf * Vector3.new(size.X/2, size.Y/2, -size.Z/2), cf * Vector3.new(-size.X/2, -size.Y/2, -size.Z/2), cf * Vector3.new(size.X/2, -size.Y/2, -size.Z/2), cf * Vector3.new(-size.X/2, size.Y/2, size.Z/2), cf * Vector3.new(size.X/2, size.Y/2, size.Z/2), cf * Vector3.new(-size.X/2, -size.Y/2, size.Z/2), cf * Vector3.new(size.X/2, -size.Y/2, size.Z/2) } local minX, minY = math.huge, math.huge local maxX, maxY = -math.huge, -math.huge local onScreen = true for _, corner in ipairs(corners) do local screenPoint, vis = Camera:WorldToViewportPoint(corner) if not vis then onScreen = false break end minX = math.min(minX, screenPoint.X) minY = math.min(minY, screenPoint.Y) maxX = math.max(maxX, screenPoint.X) maxY = math.max(maxY, screenPoint.Y) end if onScreen and box then box.TL.From = Vector2.new(minX, minY) box.TL.To = Vector2.new(maxX, minY) box.TR.From = Vector2.new(maxX, minY) box.TR.To = Vector2.new(maxX, maxY) box.BL.From = Vector2.new(minX, maxY) box.BL.To = Vector2.new(maxX, maxY) box.BR.From = Vector2.new(minX, minY) box.BR.To = Vector2.new(minX, maxY) for _, line in pairs(box) do line.Visible = true end else if box then for _, line in pairs(box) do line.Visible = false end end end else if box then for _, line in pairs(box) do line.Visible = false end end end local tracer = activeTracers[player] if tracersEnabled and rootPart and localRoot then local vector, onScreen = Camera:WorldToViewportPoint(rootPart.Position) if onScreen then tracer.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y) tracer.To = Vector2.new(vector.X, vector.Y) tracer.Visible = true else tracer.Visible = false end else if tracer then tracer.Visible = false end end local tag = activeNameTags[player] if tag and rootPart and localRoot and humanoid then local textLabel = tag:FindFirstChildOfClass("TextLabel") if textLabel then local distance = math.floor((rootPart.Position - localRoot.Position).Magnitude) local health = math.floor(humanoid.Health) textLabel.Text = player.Name .. " | " .. health .. "HP | [" .. distance .. " studs]" end end end end end) VisualsTab:CreateToggle({ Name = "Box ESP", CurrentValue = false, Flag = "BoxESPToggle", Callback = function(Value) playSwearSound() boxEspEnabled = Value if not Value then for _, box in pairs(activeBoxes) do for _, line in pairs(box) do line.Visible = false end end end end, }) VisualsTab:CreateToggle({ Name = "Player Tracers", CurrentValue = false, Flag = "TracersToggle", Callback = function(Value) playSwearSound() tracersEnabled = Value if not Value then for _, tracer in pairs(activeTracers) do tracer.Visible = false end end end, }) VisualsTab:CreateToggle({ Name = "Player Chams (Highlight)", CurrentValue = false, Flag = "ChamsToggle", Callback = function(Value) playSwearSound() chamsEnabled = Value for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then if Value then createHighlight(player) else removeHighlight(player) end end end end, }) VisualsTab:CreateToggle({ Name = "Advanced Name Tags", CurrentValue = false, Flag = "NameTagToggle", Callback = function(Value) playSwearSound() nameTagsEnabled = Value for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then if Value then createNameTag(player) if activeNameTags[player] then activeNameTags[player].Enabled = true end else if activeNameTags[player] then activeNameTags[player].Enabled = false end end end end end, }) local fullbrightConnection = nil local savedBrightness = Lighting.Brightness local savedClockTime = Lighting.ClockTime local savedFogEnd = Lighting.FogEnd local savedGlobalShadows = Lighting.GlobalShadows local savedOutdoorAmbient = Lighting.OutdoorAmbient local savedAmbient = Lighting.Ambient VisualsTab:CreateToggle({ Name = "Fullbright", CurrentValue = false, Flag = "FullbrightToggle", Callback = function(Value) playSwearSound() fullbrightEnabled = Value if fullbrightEnabled then savedBrightness = Lighting.Brightness savedClockTime = Lighting.ClockTime savedFogEnd = Lighting.FogEnd savedGlobalShadows = Lighting.GlobalShadows savedOutdoorAmbient = Lighting.OutdoorAmbient savedAmbient = Lighting.Ambient fullbrightConnection = RunService.RenderStepped:Connect(function() Lighting.Brightness = 2 Lighting.ClockTime = 14 Lighting.FogEnd = 100000 Lighting.GlobalShadows = false Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128) Lighting.Ambient = Color3.fromRGB(128, 128, 128) end) else if fullbrightConnection then fullbrightConnection:Disconnect() fullbrightConnection = nil end Lighting.Brightness = savedBrightness Lighting.ClockTime = savedClockTime Lighting.FogEnd = savedFogEnd Lighting.GlobalShadows = savedGlobalShadows Lighting.OutdoorAmbient = savedOutdoorAmbient Lighting.Ambient = savedAmbient end end, })