-- Get the model named "Gilbert" in Workspace > Characters local charactersFolder = game.Workspace:FindFirstChild("Characters") local gilbertModel = charactersFolder and charactersFolder:FindFirstChild("Gilbert") -- Check if Gilbert exists if gilbertModel then -- Create a Highlight object local highlight = Instance.new("Highlight") highlight.Name = "OrangeHighlight" -- Name it for easy identification highlight.Adornee = gilbertModel -- Set the model as the adornee highlight.FillColor = Color3.fromRGB(255, 165, 0) -- Set the highlight color to orange highlight.FillTransparency = 0.5 -- Set transparency (0 = opaque, 1 = transparent) highlight.OutlineColor = Color3.fromRGB(0, 0, 0) -- Set outline color (optional) highlight.OutlineTransparency = 0.5 -- Set outline transparency (optional) -- Parent the highlight to the model highlight.Parent = gilbertModel else warn("Gilbert model not found in Workspace > Characters") end -- Define the model name and the parent path local modelName = "Flare2" local parentPath = game.Workspace.Characters -- Find the model in the specified path local flareModel = parentPath:FindFirstChild(modelName) if flareModel then -- Create a Highlight instance local highlight = Instance.new("Highlight") -- Set properties for the highlight highlight.Adornee = flareModel highlight.FillColor = Color3.fromRGB(255, 255, 255) -- White color highlight.OutlineColor = Color3.fromRGB(255, 255, 255) -- Optional: white outline highlight.OutlineTransparency = 0 -- Set to 0 for solid outline, 1 for no outline -- Parent the highlight to the model highlight.Parent = flareModel print("Highlight added to Flare2.") else warn("Model 'Flare2' not found in Workspace > Characters.") end