local player = game.Players.LocalPlayer local function setup(char) local State = require(char:WaitForChild("Client"):WaitForChild("State")) game:GetService("RunService").Heartbeat:Connect(function() State.stamina.current = 200 State.stamina.fullRegen = false State.stamina.regenDelay = 0 end) end --doing this so when you die it doesnt resets itself if player.Character then setup(player.Character) end player.CharacterAdded:Connect(setup)