-- Gui to Lua -- Version: 3.2 -- Instances: local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Autofarm = Instance.new("ScreenGui") local MainFrame = Instance.new("Frame") local Title = Instance.new("TextLabel") local IndicatorFrame = Instance.new("Frame") local Indicator = Instance.new("Frame") local UICorner = Instance.new("UICorner") local UICorner_2 = Instance.new("UICorner") local IndicatorToggle = Instance.new("TextButton") local Status = Instance.new("TextLabel") local CloseButton = Instance.new("TextButton") local UIAspectRatioConstraint = Instance.new("UIAspectRatioConstraint") local CooldownBox = Instance.new("TextBox") local TeleportCooldownTitle = Instance.new("TextLabel") local UICorner_3 = Instance.new("UICorner") local UIAspectRatioConstraint_2 = Instance.new("UIAspectRatioConstraint") -- Properties: Autofarm.Name = "Autofarm" Autofarm.Parent = LocalPlayer:WaitForChild("PlayerGui") -- IMPORTANTE: PlayerGui Autofarm.ZIndexBehavior = Enum.ZIndexBehavior.Sibling MainFrame.Name = "MainFrame" MainFrame.Parent = Autofarm MainFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) MainFrame.BackgroundTransparency = 0.500 MainFrame.BorderSizePixel = 0 MainFrame.Size = UDim2.new(0.25, 0, 0.25, 0) Title.Name = "Title" Title.Parent = MainFrame Title.BackgroundTransparency = 1.000 Title.Size = UDim2.new(1, 0, 0.2, 0) Title.Font = Enum.Font.SourceSansSemibold Title.Text = "Click Teleport v1" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.TextScaled = true IndicatorFrame.Name = "IndicatorFrame" IndicatorFrame.Parent = MainFrame IndicatorFrame.AnchorPoint = Vector2.new(0.5, 0.5) IndicatorFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) IndicatorFrame.BackgroundTransparency = 0.500 IndicatorFrame.Position = UDim2.new(0.5, 0, 0.5, 0) IndicatorFrame.Size = UDim2.new(0.45, 0, 0.25, 0) Indicator.Name = "Indicator" Indicator.Parent = IndicatorFrame Indicator.BackgroundColor3 = Color3.fromRGB(255, 84, 84) Indicator.Position = UDim2.new(0.5, 0, 0, 0) Indicator.Size = UDim2.new(0.5, 0, 1, 0) UICorner.CornerRadius = UDim.new(0.4, 0) UICorner.Parent = Indicator UICorner_2.CornerRadius = UDim.new(0.4, 0) UICorner_2.Parent = IndicatorFrame IndicatorToggle.Name = "IndicatorToggle" IndicatorToggle.Parent = IndicatorFrame IndicatorToggle.BackgroundTransparency = 1.000 IndicatorToggle.Size = UDim2.new(1, 0, 1, 0) IndicatorToggle.Text = "" Status.Name = "Status" Status.Parent = MainFrame Status.AnchorPoint = Vector2.new(0.5, 0.7) Status.BackgroundTransparency = 1.000 Status.Position = UDim2.new(0.5, 0, 0.75, 0) Status.Size = UDim2.new(0.4, 0, 0.15, 0) Status.Font = Enum.Font.SourceSansSemibold Status.Text = "OFF" Status.TextColor3 = Color3.fromRGB(255, 84, 84) Status.TextScaled = true CloseButton.Name = "CloseButton" CloseButton.Parent = MainFrame CloseButton.AnchorPoint = Vector2.new(1, 0) CloseButton.BackgroundColor3 = Color3.fromRGB(255, 82, 82) CloseButton.Position = UDim2.new(1, 0, 0, 0) CloseButton.Size = UDim2.new(0.2, 0, 0.2, 0) CloseButton.Font = Enum.Font.SourceSansBold CloseButton.Text = "X" CloseButton.TextColor3 = Color3.fromRGB(255, 255, 255) CloseButton.TextScaled = true CooldownBox.Name = "CooldownBox" CooldownBox.Parent = MainFrame CooldownBox.AnchorPoint = Vector2.new(0, 1) CooldownBox.BackgroundColor3 = Color3.fromRGB(0, 0, 0) CooldownBox.BackgroundTransparency = 0.5 CooldownBox.Position = UDim2.new(0.04, 0, 0.96, 0) CooldownBox.Size = UDim2.new(0.25, 0, 0.2, 0) CooldownBox.Font = Enum.Font.SourceSans CooldownBox.PlaceholderText = "Cooldown..." CooldownBox.Text = "1" CooldownBox.TextColor3 = Color3.fromRGB(255, 255, 255) CooldownBox.TextScaled = true TeleportCooldownTitle.Name = "TeleportCooldownTitle" TeleportCooldownTitle.Parent = CooldownBox TeleportCooldownTitle.AnchorPoint = Vector2.new(0.5, 0) TeleportCooldownTitle.BackgroundTransparency = 1.000 TeleportCooldownTitle.Position = UDim2.new(0.5, 0, -0.5, 0) TeleportCooldownTitle.Size = UDim2.new(1.1, 0, 0.6, 0) TeleportCooldownTitle.Font = Enum.Font.SourceSansSemibold TeleportCooldownTitle.Text = "Teleport cooldown:" TeleportCooldownTitle.TextColor3 = Color3.fromRGB(255, 255, 255) TeleportCooldownTitle.TextScaled = true UICorner_3.CornerRadius = UDim.new(0.2, 0) UICorner_3.Parent = MainFrame UIAspectRatioConstraint_2.Parent = MainFrame UIAspectRatioConstraint_2.AspectRatio = 1.98 -- Script principal: local TS = game:GetService("TweenService") local Mouse = LocalPlayer:GetMouse() local Enabled = false local TeleportCooldown = 1 local LastTeleport = 0 local ColorOn = Color3.fromRGB(125, 255, 123) local ColorOff = Color3.fromRGB(255, 84, 84) local function TeleportToClick() local Character = LocalPlayer.Character if not Character or not Character:FindFirstChild("HumanoidRootPart") then return end if tick() - LastTeleport < TeleportCooldown then return end LastTeleport = tick() local targetPos = Mouse.Hit.p Character:PivotTo(CFrame.new(targetPos + Vector3.new(0, 3, 0))) end Mouse.Button1Down:Connect(function() if Enabled then TeleportToClick() end end) IndicatorToggle.MouseButton1Click:Connect(function() Enabled = not Enabled if Enabled then TS:Create(Indicator, TweenInfo.new(.2), {BackgroundColor3 = ColorOn, Position = UDim2.fromScale(0,0)}):Play() Status.Text = "ON" Status.TextColor3 = ColorOn else TS:Create(Indicator, TweenInfo.new(.2), {BackgroundColor3 = ColorOff, Position = UDim2.fromScale(0.5,0)}):Play() Status.Text = "OFF" Status.TextColor3 = ColorOff end end) CooldownBox.FocusLost:Connect(function() local Input = CooldownBox.Text if not tonumber(Input) then return end TeleportCooldown = tonumber(Input) end) CloseButton.MouseButton1Click:Connect(function() TS:Create(MainFrame, TweenInfo.new(.2), {Size = UDim2.fromScale(.25, 0)}):Play() task.wait(.5) Autofarm:Destroy() end)