local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Turtle-Brand/Turtle-Lib/main/source.lua"))() local window = library:Window("Menu") local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local player = Players.LocalPlayer local targetPart = Workspace:WaitForChild("Wins"):WaitForChild("Pipe") local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:FindFirstChild("Humanoid") local hrp = character:FindFirstChild("HumanoidRootPart") local function onCharacterAdded(char) character = char humanoid = character:WaitForChild("Humanoid") hrp = character:WaitForChild("HumanoidRootPart") end player.CharacterAdded:Connect(onCharacterAdded) if not humanoid or not hrp then onCharacterAdded(player.Character or player.CharacterAdded:Wait()) end local farming = false local loopRunning = false local loopDelay = 2.5 window:Label("Main:") window:Toggle("Loop GetWins", false, function(state) farming = state if farming and not loopRunning then loopRunning = true task.spawn(function() while farming and player and player.Parent do if targetPart and targetPart:IsA("BasePart") and humanoid and humanoid.Parent and hrp and hrp.Parent then hrp.CFrame = targetPart.CFrame + Vector3.new(0, 3, 0) task.wait(0.05) humanoid:ChangeState(Enum.HumanoidStateType.Jumping) else if player.Character then humanoid = player.Character:FindFirstChild("Humanoid") hrp = player.Character:FindFirstChild("HumanoidRootPart") end end task.wait(loopDelay) end loopRunning = false end) end end) window:Label("Config:") window:Button("Close Menu", function() window:Destroy() end)