local ohString1 = "Invincible Undead" -- write unit name local ohInstance2 = game:GetService("Players").LocalPlayer local ohCFrame3 = CFrame.new(32.5567055, -10.1499939, 90.2556381, 1, 0, 0, 0, 1, 0, 0, 0, 1) -- for village map change cframe for another map or placement location local ohNil4 = nil local ohTable5 = { [1] = "None" } game:GetService("ReplicatedStorage").Functions.TowerBuy:InvokeServer(ohString1, ohInstance2, ohCFrame3, ohNil4, ohTable5)