-- Velocity SpeedMult Bypass local Player = game.Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local Controller = nil for _, v in pairs(getgc(true)) do if type(v) == "table" and rawget(v, "h") and rawget(v, "Character") == Character then Controller = v break end end if Controller then game:GetService("RunService").Heartbeat:Connect(function() Controller.j = YourSpeed Controller.c = 10 if Controller.h then Controller.h.MaxForce = math.huge end Character:SetAttribute("CurrentMoveSpeed", 16) end) else warn("Movement Controller not found. Ensure the script is active.") end --custom NumberValue child method local v1 = game:GetService("RunService") local v2 = game.Players.LocalPlayer local v3 = v2.Character or v2.CharacterAdded:Wait() local v4 = Instance.new("NumberValue") v4.Name = "YourNumValName" v4.Parent = v3 v4.Value = YourSpeed local v5 = nil for _, v6 in pairs(getgc(true)) do if type(v6) == "table" and rawget(v6, "h") and rawget(v6, "Character") == v3 then v5 = v6 break end end if v5 then v1.Heartbeat:Connect(function() v5.j = v4.Value v5.c = 1 if v5.h then v5.h.MaxForce = math.huge end v3:SetAttribute("CurrentMoveSpeed", 16) end) end