local function completeBattlepassBypass() local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer -- 1. Unlimited Resources LocalPlayer:SetAttribute("Tickets", 999999) LocalPlayer:SetAttribute("Points", 999999) LocalPlayer:SetAttribute("Tokens", 999999) LocalPlayer:SetAttribute("AccumulatedTickets", 999999) -- 2. Bypass time requirements local stats = workspace.Game.Stats if stats:GetAttribute("ServerTick") then stats:SetAttribute("ServerTick", stats:GetAttribute("ServerTick") + 9999999) end -- 3. Auto-unlock all items local Events = ReplicatedStorage.Events.Data pcall(function() local battlepassData = Events.GetBattlepassData:InvokeServer() if battlepassData and battlepassData.Event then local eventModule = ReplicatedStorage.Info.Events.Types:FindFirstChild(battlepassData.Event) if eventModule then local eventData = require(eventModule) for pageNumber, pageData in pairs(eventData.Rewards or {}) do for _, reward in pairs(pageData.Items or {}) do pcall(function() Events.Purchase:InvokeServer(reward.ID or reward.Name) end) end end end end end) -- 4. Make all future purchases free local originalPurchase = Events.Purchase Events.Purchase = function(itemId) pcall(function() Events.AddToInventory:InvokeServer(itemId) end) return true end print("✓ Complete Battlepass Bypass Activated!") end completeBattlepassBypass()