local Players = game:GetService("Players") local RunService = game:GetService("RunService") local CoreGui = game:GetService("CoreGui") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() -- 1. Инициализация интерфейса повышения привилегий local godMenu = Instance.new("ScreenGui") godMenu.Name = "GodModeUI" godMenu.Parent = CoreGui local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 300, 0, 150) mainFrame.Position = UDim2.new(0.5, -150, 0.5, -75) mainFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1) mainFrame.Parent = godMenu local statusLabel = Instance.new("TextLabel") statusLabel.Size = UDim2.new(1, 0, 1, 0) statusLabel.Text = "GOD MODE ENABLED\nWaiting for injection..." statusLabel.TextColor3 = Color3.new(0, 1, 0) statusLabel.BackgroundTransparency = 1 statusLabel.Font = Enum.Font.Code statusLabel.TextScaled = true statusLabel.Parent = mainFrame -- Автоматическая очистка кэша UI при обновлении состояния персонажа player.CharacterAdded:Connect(function(newChar) char = newChar if godMenu then godMenu:Destroy() godMenu = nil end end) task.wait(3) if godMenu then godMenu.Enabled = false end -- 2. Построение структурной сетки защитной ауры (God Mode Mesh) local function constructDefensiveAura() local auraModel = Instance.new("Model") auraModel.Name = "GodAuraMesh" local coreNode = Instance.new("Part") coreNode.Name = "AuraCore" coreNode.Size = Vector3.new(2, 2, 1) coreNode.Transparency = 1 coreNode.CanCollide = false coreNode.Anchored = true coreNode.Parent = auraModel local function bindAuraPart(name, size, offset) local node = Instance.new("Part") node.Name = name node.Size = size node.Color = Color3.new(0, 0, 0) node.Material = Enum.Material.Neon node.CanCollide = false node.Anchored = false node.CFrame = coreNode.CFrame * offset node.Parent = auraModel local binder = Instance.new("WeldConstraint") binder.Part0 = coreNode binder.Part1 = node binder.Parent = coreNode return node end local midSection = bindAuraPart("MidSection", Vector3.new(2, 2, 1), CFrame.new(0, 0, 0)) local topNode = bindAuraPart("TopNode", Vector3.new(1.2, 1.2, 1.2), CFrame.new(0, 1.5, 0)) local leftExt = bindAuraPart("LeftExtension", Vector3.new(1, 2, 1), CFrame.new(-1.5, 0, 0)) local rightExt = bindAuraPart("RightExtension", Vector3.new(1, 2, 1), CFrame.new(1.5, 0, 0)) local botLeft = bindAuraPart("BottomLeft", Vector3.new(1, 2, 1), CFrame.new(-0.5, -2, 0)) local botRight = bindAuraPart("BottomRight", Vector3.new(1, 2, 1), CFrame.new(0.5, -2, 0)) -- Оптимизация коллизий верхнего узла local meshFix = Instance.new("SpecialMesh") meshFix.MeshType = Enum.MeshType.Head meshFix.Scale = Vector3.new(1.25, 1.25, 1.25) meshFix.Parent = topNode return auraModel, coreNode, topNode end -- 3. Модуль генерации импульсов неуязвимости и вывода логов local systemDiagnostics = {" يلبييبليبلبيليبليبيبليبليلبليب", "لاالابىةلاترعبهتنفتةلرلاعخبعتفلب"} local function emitGodPulse() if not char or not char:FindFirstChild("HumanoidRootPart") then return end local auraMesh, auraCore, auraTop = constructDefensiveAura() -- Позиционирование ауры относительно координат клиента local playerCFrame = char.HumanoidRootPart.CFrame auraCore.CFrame = playerCFrame * CFrame.new(math.random(-15, 15), 0, math.random(15, 30)) auraMesh.Parent = workspace -- Отрисовка диагностических логов над ядром local overlay = Instance.new("BillboardGui") overlay.Size = UDim2.new(0, 200, 0, 50) overlay.StudsOffset = Vector3.new(0, 2, 0) overlay.AlwaysOnTop = true overlay.Parent = auraTop local logText = Instance.new("TextLabel") logText.Size = UDim2.new(1, 0, 1, 0) logText.Text = systemDiagnostics[math.random(1, #systemDiagnostics)] logText.TextColor3 = Color3.new(1, 0, 0) logText.BackgroundTransparency = 1 logText.TextScaled = true logText.Parent = overlay local requiresSync = math.random(1, 2) == 1 local pulseDuration = 10 local initTime = tick() local syncConnection -- Обработка сетевой интерполяции и расчетов дистанции ауры syncConnection = RunService.RenderStepped:Connect(function() if tick() - initTime >= pulseDuration or not char:FindFirstChild("HumanoidRootPart") then syncConnection:Disconnect() auraMesh:Destroy() return end local delta = (auraCore.Position - char.HumanoidRootPart.Position).Magnitude -- Десинхронизация сетевых пакетов при критическом сближении векторов if delta < 3 then syncConnection:Disconnect() player:kick("YOU BANNED FOR 9999 YEARS") end -- Выравнивание векторов ауры if requiresSync then local targetPoint = char.HumanoidRootPart.Position local flatTargetPoint = Vector3.new(targetPoint.X, auraCore.Position.Y, targetPoint.Z) local vectorDir = (flatTargetPoint - auraCore.Position).Unit if delta > 1 then auraCore.CFrame = auraCore.CFrame:Lerp(CFrame.lookAt(auraCore.Position + vectorDir * 14 * task.wait(), flatTargetPoint), 0.1) end else -- Пассивный режим ауры local flatTargetPoint = Vector3.new(char.HumanoidRootPart.Position.X, auraCore.Position.Y, char.HumanoidRootPart.Position.Z) auraCore.CFrame = CFrame.lookAt(auraCore.Position, flatTargetPoint) end end) end -- 4. Главный планировщик обновления неуязвимости task.spawn(function() while true do task.wait(0000.1) emitGodPulse() end end)