local args = { [1] = { ["Received"] = 5; ["Loader"] = game:WaitForChild("ClientMover", 9e9); ["Mode"] = "Fire"; ["Sent"] = 15; ["Module"] = (function() local function getNil(objType, objName) for i,v in getnilinstances() do if v.ClassName == objType and v.Name == objName then return v end end end return getNil("ModuleScript", "Client") end)(); }; [2] = "!U\ZA"; [3] = "kick"; [4] = "namecallInstance detector detected - On mobile"; } -- Disabled to prevent firing the server: -- game:GetService("ReplicatedStorage"):WaitForChild("944a4cd5-87fa-4527-9937-35ca2f5aac49", 9e9):FireServer(unpack(args))