getgenv().Collect = true spawn(function() local playerHead = game.Players.LocalPlayer.Character.Head while true do if not getgenv().Collect then break end for i, v in pairs(game:GetService("Workspace")["Programmed_Assets"].CollectableCoins:GetDescendants()) do if v.Name == "TouchInterest" and v.Parent then firetouchinterest(playerHead, v.Parent, 0) firetouchinterest(playerHead, v.Parent, 1) wait() end end end end)