local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer getgenv().cuffEvade = true --[[ insta respawn method was found in https://github.com/AnthonyIsntHere/anthonysrepository/blob/main/scripts/%5Breplicatesignal%5D%20Instant%20Respawn.lua if your executor doesn't support replicatesignal, you'll just reset normally instead --]] local function instaRespawn() if not cuffEvade then return end if not replicatesignal then LocalPlayer.Character.Humanoid.Health = 0 return end replicatesignal(LocalPlayer.ConnectDiedSignalBackend) task.wait(Players.RespawnTime - .01) replicatesignal(LocalPlayer.Kill) end LocalPlayer.CharacterAdded:Connect(function(char) char.ChildAdded:Connect(function(child) if child.Name == "LeftArmWeld" then instaRespawn() end end) end) if LocalPlayer.Character then if LocalPlayer.Character:FindFirstChild("LeftArmWeld") then instaRespawn() end LocalPlayer.Character.ChildAdded:Connect(function(child) if child.Name == "LeftArmWeld" then instaRespawn() end end) end