local LumberGui = Instance.new("ScreenGui") local LumberFrame = Instance.new("Frame") local DupeMoney = Instance.new("TextButton") local SaveSlot = Instance.new("TextButton") local LoadSlot = Instance.new("TextButton") local SlotNumber = Instance.new("TextBox") LumberGui.Name = "LumberGui" LumberGui.Parent = game:GetService("CoreGui") LumberGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling LumberGui.ResetOnSpawn = false LumberFrame.Name = "LumberFrame" LumberFrame.Parent = LumberGui LumberFrame.BackgroundColor3 = Color3.fromRGB(31, 31, 31) LumberFrame.BorderSizePixel = 0 LumberFrame.Position = UDim2.new(0.007, 0, 0.543, 0) LumberFrame.Size = UDim2.new(0, 178, 0, 224) DupeMoney.Name = "DupeMoney" DupeMoney.Parent = LumberFrame DupeMoney.BackgroundColor3 = Color3.fromRGB(50, 50, 50) DupeMoney.BorderColor3 = Color3.fromRGB(255, 255, 255) DupeMoney.BorderSizePixel = 2 DupeMoney.Position = UDim2.new(0.0772919357, 0, 0.776785731, 0) DupeMoney.Size = UDim2.new(0, 150, 0, 32) DupeMoney.Font = Enum.Font.SourceSansBold DupeMoney.Text = "Dupe Money" DupeMoney.TextColor3 = Color3.fromRGB(255, 255, 255) DupeMoney.TextScaled = true DupeMoney.TextSize = 14.000 DupeMoney.TextWrapped = true SaveSlot.Name = "SaveSlot" SaveSlot.Parent = LumberFrame SaveSlot.BackgroundColor3 = Color3.fromRGB(50, 50, 50) SaveSlot.BorderColor3 = Color3.fromRGB(255, 255, 255) SaveSlot.BorderSizePixel = 2 SaveSlot.Position = UDim2.new(0.0772919357, 0, 0.09375, 0) SaveSlot.Size = UDim2.new(0, 53, 0, 32) SaveSlot.Font = Enum.Font.SourceSansBold SaveSlot.Text = "Save Slot" SaveSlot.TextColor3 = Color3.fromRGB(255, 255, 255) SaveSlot.TextScaled = true SaveSlot.TextSize = 14.000 SaveSlot.TextWrapped = true LoadSlot.Name = "LoadSlot" LoadSlot.Parent = LumberFrame LoadSlot.BackgroundColor3 = Color3.fromRGB(50, 50, 50) LoadSlot.BorderColor3 = Color3.fromRGB(255, 255, 255) LoadSlot.BorderSizePixel = 2 LoadSlot.Position = UDim2.new(0.622235775, 0, 0.09375, 0) LoadSlot.Size = UDim2.new(0, 53, 0, 32) LoadSlot.Font = Enum.Font.SourceSansBold LoadSlot.Text = "Load Slot" LoadSlot.TextColor3 = Color3.fromRGB(255, 255, 255) LoadSlot.TextScaled = true LoadSlot.TextSize = 14.000 LoadSlot.TextWrapped = true SlotNumber.Name = "SlotNumber" SlotNumber.Parent = LumberFrame SlotNumber.BackgroundColor3 = Color3.fromRGB(7, 7, 7) SlotNumber.BorderColor3 = Color3.fromRGB(255, 255, 255) SlotNumber.BorderSizePixel = 2 SlotNumber.Position = UDim2.new(0.0772919357, 0, 0.415178567, 0) SlotNumber.Size = UDim2.new(0, 149, 0, 37) SlotNumber.Font = Enum.Font.SourceSansBold SlotNumber.PlaceholderText = "Enter slot number" SlotNumber.Text = "" SlotNumber.TextColor3 = Color3.fromRGB(255, 255, 255) SlotNumber.TextScaled = true SlotNumber.TextSize = 14.000 SlotNumber.TextWrapped = true local function XHMMMS_fake_script() -- LumberFrame.LocalScript local script = Instance.new('LocalScript', LumberFrame) local Slot = script.Parent.SlotNumber local DMoney = script.Parent.DupeMoney local SaveSlot = script.Parent.SaveSlot local Load = script.Parent.LoadSlot local MoneyCooldown = false local CurrentSlot = game.Players.LocalPlayer:WaitForChild("CurrentSaveSlot").Value local ScriptLoadOrSave = false local CurrentlySavingOrLoading = game.Players.LocalPlayer:WaitForChild("CurrentlySavingOrLoading") local function CheckIfSlotAvailable(Slot) for a,b in pairs(game.ReplicatedStorage.LoadSaveRequests.GetMetaData:InvokeServer(game.Players.LocalPlayer)) do if a == Slot then for c,d in pairs(b) do if c == "NumSaves" and d ~= 0 then return true else return false end end end end end local function CheckSlotNumber() --Checks if the slot number is right if Slot.Text == "1" or Slot.Text == "2" or Slot.Text == "3" or Slot.Text == "4" or Slot.Text == "5" or Slot.Text == "6" then local SlotNumber = tonumber(Slot.Text) return SlotNumber else return false end end local function SendNotification(Title,Text,Duration) -- Sends Notification in the bottom right of the screen game.StarterGui:SetCore("SendNotification", { Title = Title; Text = Text; Icon = nil; Duration = Duration }) end SaveSlot.MouseButton1Down:connect(function() --Saves the slot that you want local CheckSlot = CheckSlotNumber() if CheckSlot ~= false then if CurrentSlot ~= -1 then ScriptLoadOrSave = true local SaveSlot = game.ReplicatedStorage.LoadSaveRequests.RequestSave:InvokeServer(CheckSlot) if SaveSlot == true then SendNotification("Save Notification", "Saved your Slot", 2) wait(.5) ScriptLoadOrSave = false elseif SaveSlot == false then SendNotification("Already Saving", "Saving/Loading is currently in Progress", 1) wait(.5) ScriptLoadOrSave = false end else SendNotification("Error", "Load Your Slot First before saving", 1) end else SendNotification("Incorrect Slot", "Enter a number in the upper field", 1) end end) Load.MouseButton1Down:connect(function() --Loads the slot you want ScriptLoadOrSave = true local CheckSlot = CheckSlotNumber() if CheckSlot ~= false then if CheckIfSlotAvailable(CheckSlot) == true then local LoadSlot = game.ReplicatedStorage.LoadSaveRequests.RequestLoad:InvokeServer(CheckSlot) if LoadSlot == false then SendNotification("Cooldown Notification", "You aren't abled to load now", 1) end if LoadSlot == true then SendNotification("Reload Notification", "Loaded Your Slot", 2) CurrentSlot = CheckSlot end else SendNotification("Slot not Available", "This Slot is not Available, please choose another slot", 2) end else SendNotification("Incorrect Slot", "Enter a Valid number in the upper field", 1) end ScriptLoadOrSave = false end) DMoney.MouseButton1Down:connect(function() --Sends the money and will come back after around 2 mins if MoneyCooldown == true then SendNotification("Cooldown Notification", "Wait for your Money to come back",2) return elseif MoneyCooldown == false then MoneyCooldown = true SendNotification("Money Sent", "Wait about 2 minutes for your Money to come back", 5) game.ReplicatedStorage.Transactions.ClientToServer.Donate:InvokeServer(game.Players.LocalPlayer, game.Players.LocalPlayer.leaderstats.Money.Value, 1) SendNotification("Money Received", "You received your money that you have sent earlier", 5) MoneyCooldown = false end end) end coroutine.wrap(XHMMMS_fake_script)()