if not game:IsLoaded() then game.Loaded:Wait() end local Enemies = game.Workspace.Enemies local function Rejoin() if #game:GetService("Players"):GetPlayers() <= 1 then game:GetService("Players").LocalPlayer:Kick("\nRejoining...") wait() game:GetService('TeleportService'):Teleport(game.PlaceId, game:GetService("Players").LocalPlayer) else game:GetService('TeleportService'):TeleportToPlaceInstance(game.PlaceId, game.JobId, game:GetService("Players").LocalPlayer) end end delay(500, Rejoin) for i, v in pairs(Enemies:GetChildren()) do if v.Name == "Bandit" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Enemies.Bandit.Head.CFrame wait(2) local args = { [1] = workspace.BattleCage, [2] = "Giant Crowbar", [3] = workspace.BattleCage } game:GetService("ReplicatedStorage").RS.Remotes.SBO:FireServer(unpack(args)) end wait(5) if v.Name == "Burglar" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Enemies.Burglar.Head.CFrame wait(2) local args = { [1] = workspace.BattleCage, [2] = "Giant Crowbar", [3] = workspace.BattleCage } game:GetService("ReplicatedStorage").RS.Remotes.SBO:FireServer(unpack(args)) end wait(5) if v.Name == "Daiseye" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Enemies.Daiseye.Head.CFrame wait(2) local args = { [1] = workspace.BattleCage, [2] = "Giant Crowbar", [3] = workspace.BattleCage } game:GetService("ReplicatedStorage").RS.Remotes.SBO:FireServer(unpack(args)) end wait(5) if v.Name == "Lileye" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Enemies.Lileye.Head.CFrame wait(2) local args = { [1] = workspace.BattleCage, [2] = "Giant Crowbar", [3] = workspace.BattleCage } game:GetService("ReplicatedStorage").RS.Remotes.SBO:FireServer(unpack(args)) end wait(5) if v.Name == "Druid" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Enemies.Druid.Head.CFrame wait(2) local args = { [1] = workspace.BattleCage, [2] = "Giant Crowbar", [3] = workspace.BattleCage } game:GetService("ReplicatedStorage").RS.Remotes.SBO:FireServer(unpack(args)) end end