//================================================================ // roblox dumper // zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz // Contributors: @sleepy_21x // Dumped at: 2026-01-29 17:29:49 // Roblox Version: version-8b8c34790f814a73 // Total offsets dumped: 225 //================================================================ #pragma once #include namespace offsets { namespace VisualEngine { inline constexpr uintptr_t FakeToRealDataModel = 0x1C0; inline constexpr uintptr_t Pointer = 0x7A7F950; inline constexpr uintptr_t RenderView = 0x800; inline constexpr uintptr_t ToFakeDataModel = 0x700; inline constexpr uintptr_t ViewMatrix = 0x180; inline constexpr uintptr_t WindowDimensions = 0x720; } namespace RenderView { inline constexpr uintptr_t InvalidateLighting = 0x148; } namespace DataModel { inline constexpr uintptr_t ClientReplicator = 0x3D8; inline constexpr uintptr_t CreatorId = 0x188; inline constexpr uintptr_t GameId = 0x190; inline constexpr uintptr_t GameLoaded = 0x5F8; inline constexpr uintptr_t JobId = 0x138; inline constexpr uintptr_t PlaceId = 0x198; inline constexpr uintptr_t RunService = 0x390; inline constexpr uintptr_t ServerIP = 0x5E0; inline constexpr uintptr_t UserInputService = 0x3A0; inline constexpr uintptr_t Workspace = 0x178; } namespace Instance { inline constexpr uintptr_t AttributeContainer = 0x48; inline constexpr uintptr_t AttributeList = 0x18; inline constexpr uintptr_t AttributeToNext = 0x58; inline constexpr uintptr_t AttributeToValue = 0x18; inline constexpr uintptr_t ChildrenEnd = 0x8; inline constexpr uintptr_t ChildrenStart = 0x70; inline constexpr uintptr_t ClassDescriptor = 0x18; inline constexpr uintptr_t ClassName = 0x8; inline constexpr uintptr_t Name = 0xB0; inline constexpr uintptr_t Parent = 0x68; } namespace Workspace { inline constexpr uintptr_t Camera = 0x460; inline constexpr uintptr_t Gravity = 0x9B8; } namespace Players { inline constexpr uintptr_t LocalPlayer = 0x130; } namespace Player { inline constexpr uintptr_t Character = 0x370; inline constexpr uintptr_t DisplayName = 0x130; inline constexpr uintptr_t Team = 0x280; inline constexpr uintptr_t UserId = 0x2A8; } namespace Team { inline constexpr uintptr_t Color = 0xD0; } namespace BasePart { inline constexpr uintptr_t CastShadow = 0xF5; inline constexpr uintptr_t Color3 = 0x194; inline constexpr uintptr_t Locked = 0xF6; inline constexpr uintptr_t Massless = 0xF7; inline constexpr uintptr_t Primitive = 0x148; inline constexpr uintptr_t Reflectance = 0xEC; inline constexpr uintptr_t Shape = 0x1B1; inline constexpr uintptr_t Transparency = 0xF0; } namespace Primitive { inline constexpr uintptr_t AssemblyAngularVelocity = 0xFC; inline constexpr uintptr_t AssemblyLinearVelocity = 0xF0; inline constexpr uintptr_t Material = 0x246; inline constexpr uintptr_t Position = 0xE4; inline constexpr uintptr_t PrimitiveFlags = 0x1AE; inline constexpr uintptr_t Rotation = 0xC0; inline constexpr uintptr_t Size = 0x1B0; } namespace PrimitiveFlags { inline constexpr uintptr_t Anchored = 0x2; inline constexpr uintptr_t CanCollide = 0x8; inline constexpr uintptr_t CanTouch = 0x10; } namespace Humanoid { inline constexpr uintptr_t AutoJumpEnabled = 0x1D8; inline constexpr uintptr_t AutoRotate = 0x1D9; inline constexpr uintptr_t BreakJointsOnDeath = 0x1DB; inline constexpr uintptr_t FloorMaterial = 0x190; inline constexpr uintptr_t Health = 0x194; inline constexpr uintptr_t HealthDisplayDistance = 0x198; inline constexpr uintptr_t HipHeight = 0x1A0; inline constexpr uintptr_t IsWalking = 0x956; inline constexpr uintptr_t Jump = 0x37D; inline constexpr uintptr_t JumpHeight = 0x1AC; inline constexpr uintptr_t JumpPower = 0x1B0; inline constexpr uintptr_t MaxHealth = 0x1B4; inline constexpr uintptr_t MaxSlopeOffset = 0x1B8; inline constexpr uintptr_t MoveDirection = 0x158; inline constexpr uintptr_t NameDisplayDistance = 0x1BC; inline constexpr uintptr_t RequiresNeck = 0x1E0; inline constexpr uintptr_t RigType = 0x1C8; inline constexpr uintptr_t UseJumpPower = 0x1E3; inline constexpr uintptr_t WalkSpeed = 0x1D4; inline constexpr uintptr_t WalkSpeedCheck = 0x3C0; inline constexpr uintptr_t WalkToPoint = 0x17C; } namespace Mesh { inline constexpr uintptr_t MeshId = 0x2E8; inline constexpr uintptr_t TextureId = 0x318; } namespace Value { inline constexpr uintptr_t Value = 0xD0; } namespace SpecialMesh { inline constexpr uintptr_t MeshId = 0x108; inline constexpr uintptr_t Scale = 0xDC; } namespace Lighting { inline constexpr uintptr_t Ambient = 0xD8; inline constexpr uintptr_t Atmosphere = 0x1E8; inline constexpr uintptr_t Brightness = 0x120; inline constexpr uintptr_t ClockTime = 0x1B8; inline constexpr uintptr_t ColorShift_Bottom = 0xE4; inline constexpr uintptr_t ColorShift_Top = 0xF0; inline constexpr uintptr_t EnvironmentDiffuseScale = 0x10C; inline constexpr uintptr_t EnvironmentSpecularScale = 0x128; inline constexpr uintptr_t OutdoorAmbient = 0x108; inline constexpr uintptr_t Sky = 0x1D8; } namespace Sky { inline constexpr uintptr_t MoonAngularSize = 0x25C; inline constexpr uintptr_t MoonTextureId = 0xE0; inline constexpr uintptr_t SkyboxBk = 0x110; inline constexpr uintptr_t SkyboxDn = 0x140; inline constexpr uintptr_t SkyboxFt = 0x170; inline constexpr uintptr_t SkyboxLf = 0x1A0; inline constexpr uintptr_t SkyboxOrientation = 0x254; inline constexpr uintptr_t SkyboxRt = 0x1D0; inline constexpr uintptr_t SkyboxUp = 0x200; inline constexpr uintptr_t StarCount = 0x260; inline constexpr uintptr_t SunAngularSize = 0x264; inline constexpr uintptr_t SunTextureId = 0x230; } namespace Atmosphere { inline constexpr uintptr_t Color = 0xD0; inline constexpr uintptr_t Decay = 0xDC; inline constexpr uintptr_t Density = 0xE8; inline constexpr uintptr_t Glare = 0xEC; inline constexpr uintptr_t Haze = 0xF0; inline constexpr uintptr_t Offset = 0xF4; } namespace BloomEffect { inline constexpr uintptr_t Intensity = 0xD0; inline constexpr uintptr_t Size = 0xD4; inline constexpr uintptr_t Threshold = 0xD8; } namespace SunRaysEffect { inline constexpr uintptr_t Intensity = 0xD0; inline constexpr uintptr_t Spread = 0xD0; } namespace ColorCorrectionEffect { inline constexpr uintptr_t Brightness = 0xDC; inline constexpr uintptr_t Contrast = 0xE0; inline constexpr uintptr_t Saturation = 0xE4; inline constexpr uintptr_t TintColor = 0xD0; } namespace DepthOfFieldEffect { inline constexpr uintptr_t Density = 0xD0; inline constexpr uintptr_t FocusDistance = 0xD4; inline constexpr uintptr_t InFocusRadius = 0xD8; inline constexpr uintptr_t NearIntensity = 0xDC; } namespace MouseService { inline constexpr uintptr_t InputObject = 0x110; } namespace UIGradient { inline constexpr uintptr_t Color = 0x134; inline constexpr uintptr_t Offset = 0x158; inline constexpr uintptr_t Rotation = 0x160; inline constexpr uintptr_t Transparency = 0xF4; } namespace GuiObject { inline constexpr uintptr_t AbsolutePositionX = 0x110; inline constexpr uintptr_t AbsolutePositionY = 0x114; inline constexpr uintptr_t AbsoluteSizeX = 0x118; inline constexpr uintptr_t AbsoluteSizeY = 0x11C; inline constexpr uintptr_t AnchorPoint = 0x570; inline constexpr uintptr_t BackgroundColor3 = 0x558; inline constexpr uintptr_t BackgroundTransparency = 0x57C; inline constexpr uintptr_t BorderColor3 = 0x564; inline constexpr uintptr_t BorderSizePixel = 0x584; inline constexpr uintptr_t LayoutOrder = 0x594; inline constexpr uintptr_t Position = 0x528; inline constexpr uintptr_t Rotation = 0x188; inline constexpr uintptr_t Size = 0x548; inline constexpr uintptr_t Visible = 0x5C1; inline constexpr uintptr_t ZIndex = 0x5B8; } namespace TextLabel { inline constexpr uintptr_t ContentText = 0xAC8; inline constexpr uintptr_t LineHeight = 0xB3C; inline constexpr uintptr_t MaxVisibleGraphemes = 0xEFC; inline constexpr uintptr_t Text = 0xE28; inline constexpr uintptr_t TextBounds = 0xD00; inline constexpr uintptr_t TextColor3 = 0xED8; inline constexpr uintptr_t TextSize = 0xD04; inline constexpr uintptr_t TextStrokeColor3 = 0xEE4; inline constexpr uintptr_t TextStrokeTransparency = 0xF08; inline constexpr uintptr_t TextTransparency = 0xF0C; } namespace TextButton { inline constexpr uintptr_t ContentText = 0xD48; inline constexpr uintptr_t LineHeight = 0xDBC; inline constexpr uintptr_t Text = 0x10A8; inline constexpr uintptr_t TextBounds = 0xF80; inline constexpr uintptr_t TextColor3 = 0x1158; inline constexpr uintptr_t TextSize = 0xF84; inline constexpr uintptr_t TextStrokeColor3 = 0x1164; inline constexpr uintptr_t TextTransparency = 0x118C; } namespace TextBox { inline constexpr uintptr_t ContentText = 0xAC0; inline constexpr uintptr_t LineHeight = 0xB34; inline constexpr uintptr_t Text = 0xE20; inline constexpr uintptr_t TextBounds = 0xCF8; inline constexpr uintptr_t TextColor3 = 0xEFC; inline constexpr uintptr_t TextSize = 0xCFC; inline constexpr uintptr_t TextStrokeColor3 = 0xF08; inline constexpr uintptr_t TextTransparency = 0xF40; } namespace Tool { inline constexpr uintptr_t CanBeDropped = 0x4A0; inline constexpr uintptr_t Enabled = 0x4A1; inline constexpr uintptr_t Grip = 0x470; inline constexpr uintptr_t GripForward = 0x488; inline constexpr uintptr_t GripPos = 0x494; inline constexpr uintptr_t GripRight = 0x470; inline constexpr uintptr_t GripUp = 0x47C; inline constexpr uintptr_t ManualActivationOnly = 0x4A2; inline constexpr uintptr_t RequiresHandle = 0x4A3; inline constexpr uintptr_t ToolTip = 0x450; } namespace Highlight { inline constexpr uintptr_t DepthMode = 0xF8; inline constexpr uintptr_t FillColor = 0xE0; inline constexpr uintptr_t FillTransparency = 0xFC; inline constexpr uintptr_t OutlineColor = 0xEC; inline constexpr uintptr_t OutlineTransparency = 0xF0; } namespace ProximityPrompt { inline constexpr uintptr_t ActionText = 0xD0; inline constexpr uintptr_t Enabled = 0x156; inline constexpr uintptr_t HoldDuration = 0x140; inline constexpr uintptr_t KeyboardKeyCode = 0x144; inline constexpr uintptr_t MaxActivationDistance = 0x148; inline constexpr uintptr_t ObjectText = 0xF0; inline constexpr uintptr_t RequiresLineOfSight = 0x157; } namespace ByteCode { inline constexpr uintptr_t Pointer = 0x10; inline constexpr uintptr_t Size = 0x20; } namespace ModuleScript { inline constexpr uintptr_t Bytecode = 0x150; inline constexpr uintptr_t Hash = 0x160; } namespace LocalScript { inline constexpr uintptr_t Bytecode = 0x1A8; inline constexpr uintptr_t Hash = 0x1B8; } namespace Terrain { inline constexpr uintptr_t GrassLength = 0x1F8; inline constexpr uintptr_t MaterialColors = 0x280; inline constexpr uintptr_t WaterColor = 0x1E8; inline constexpr uintptr_t WaterReflectance = 0x200; inline constexpr uintptr_t WaterTransparency = 0x204; inline constexpr uintptr_t WaterWaveSize = 0x208; inline constexpr uintptr_t WaterWaveSpeed = 0x20C; } namespace MaterialColors { inline constexpr uintptr_t Asphalt = 0x10; inline constexpr uintptr_t Basalt = 0xD; inline constexpr uintptr_t Brick = 0x5; inline constexpr uintptr_t Cobblestone = 0x11; inline constexpr uintptr_t Concrete = 0x4; inline constexpr uintptr_t CrackedLava = 0xF; inline constexpr uintptr_t Glacier = 0x9; inline constexpr uintptr_t Grass = 0x2; inline constexpr uintptr_t Ground = 0xE; inline constexpr uintptr_t Ice = 0x12; inline constexpr uintptr_t LeafyGrass = 0x13; inline constexpr uintptr_t Limestone = 0x15; inline constexpr uintptr_t Mud = 0xC; inline constexpr uintptr_t Pavement = 0x16; inline constexpr uintptr_t Rock = 0x8; inline constexpr uintptr_t Salt = 0x14; inline constexpr uintptr_t Sand = 0x6; inline constexpr uintptr_t Sandstone = 0xB; inline constexpr uintptr_t Slate = 0x3; inline constexpr uintptr_t Snow = 0xA; inline constexpr uintptr_t WoodPlanks = 0x7; } namespace Camera { inline constexpr uintptr_t FieldOfView = 0x160; inline constexpr uintptr_t Position = 0x11C; inline constexpr uintptr_t Rotation = 0xF8; } }