local BigHeadSize = 10 local NormalHeadSize = Vector3.new(1, 1, 1) local ToolsToAffect = {"Medical Bow", "Recurve", "Vitabow" "Mastermind's Rifle",} -- Executor-friendly script that runs on the client's side. local player = game.Players.LocalPlayer local function checkHead(player) local character = player.Character if character and character:FindFirstChild("Head") then return character.Head end return nil end game:GetService('RunService').RenderStepped:Connect(function() -- Ensure player and head exist if not player or not player.Character or not player.Character:FindFirstChild("Head") then return end -- Check if player is using the correct tool local usingCorrectTool = false local equippedTool = player.Character:FindFirstChildOfClass("Tool") if equippedTool then for _, toolName in ipairs(ToolsToAffect) do if equippedTool.Name == toolName then usingCorrectTool = true break end end end -- Iterate through other players and modify head properties for _, otherPlayer in ipairs(game:GetService('Players'):GetPlayers()) do if otherPlayer ~= player then local otherHead = checkHead(otherPlayer) if otherHead then if usingCorrectTool then otherHead.Size = Vector3.new(BigHeadSize, BigHeadSize, BigHeadSize) otherHead.Transparency = 0.5 otherHead.BrickColor = BrickColor.new("Red") otherHead.Material = "Neon" otherHead.CanCollide = false otherHead.Massless = true else otherHead.Size = NormalHeadSize otherHead.Transparency = 0 otherHead.BrickColor = BrickColor.new("Bright red") otherHead.Material = Enum.Material.Plastic otherHead.CanCollide = false otherHead.Massless = false end end end end end) -- Assuming this is part of your existing script local function executeScript() -- Your existing script logic here... -- Send notification saying "Executed" game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Script Executed", Text = "The script has been executed successfully!", Duration = 5 }) -- Send notification saying "Have fun" and credit the script creator game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Have Fun!", Text = "Script made by DeathShot", Duration = 5 }) end -- Call the function to execute the script executeScript()