local Players = game:GetService("Players") local Player = Players.LocalPlayer -- Load Rayfield local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() -- Create the window local Window = Rayfield:CreateWindow({ Name = "Driving test stage skipper", LoadingTitle = "made by philopakp", LoadingSubtitle = "I don't know what to put here so I put this", Theme = "Default", ConfigurationSaving = { Enabled = false }, Discord = { Enabled = false }, KeySystem = false }) -- main tab local MainTab = Window:CreateTab("Main", 4483362458) MainTab:CreateSection("Teleport") -- cooldown lock local isTeleporting = false -- teleport function that handles the sequence so it doesn't bug local function teleportToStage(stageNum) local stagesFolder = workspace:FindFirstChild("Map") and workspace.Map:FindFirstChild("Stages") if not stagesFolder then return end local stageModel = stagesFolder:FindFirstChild(tostring(stageNum)) if stageModel then local componentsOpen = stageModel:FindFirstChild("Components") and stageModel.Components:FindFirstChild("Open") local checkpointHitbox = stageModel:FindFirstChild("Checkpoint") and stageModel.Checkpoint:FindFirstChild("Hitbox") local currentCharacter = Player.Character local humanoid = currentCharacter and currentCharacter:FindFirstChildOfClass("Humanoid") if currentCharacter and humanoid then local targetInstance = currentCharacter local physicsPart = currentCharacter:FindFirstChild("HumanoidRootPart") -- Detect Car driving state local seat = humanoid.SeatPart if seat and seat:IsA("VehicleSeat") then physicsPart = seat targetInstance = seat:FindFirstAncestorOfClass("Model") or seat.Parent end if physicsPart then -- stop speed so it can try to not bug physicsPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0) physicsPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0) -- anchor car physicsPart.Anchored = true -- antiglitch if checkpointHitbox and checkpointHitbox:IsA("BasePart") then local forwardOffset = checkpointHitbox.CFrame.LookVector * 12 targetInstance:PivotTo(checkpointHitbox.CFrame + forwardOffset + Vector3.new(0, 3, 0)) end task.wait(0.1) -- bypass sensor if checkpointHitbox and checkpointHitbox:IsA("BasePart") then firetouchinterest(physicsPart, checkpointHitbox, 0) task.wait() firetouchinterest(physicsPart, checkpointHitbox, 1) end if componentsOpen and componentsOpen:IsA("BasePart") then firetouchinterest(physicsPart, componentsOpen, 0) task.wait() firetouchinterest(physicsPart, componentsOpen, 1) end -- 5. ANTI teleport back task.wait(0.3) physicsPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0) physicsPart.Anchored = false end end end end -- next stage stuff MainTab:CreateButton({ Name = "skip stage", Callback = function() if isTeleporting then return end local leaderstats = Player:FindFirstChild("leaderstats") local stageValue = leaderstats and (leaderstats:FindFirstChild("Stage") or leaderstats:FindFirstChild("CurrentStage")) if stageValue then isTeleporting = true local currentStageNum = stageValue.Value local nextStageNum = currentStageNum + 1 teleportToStage(nextStageNum) Rayfield:Notify({ Title = "Teleporting", Content = "Going to Stage " .. nextStageNum, Duration = 1 }) task.wait(0.6) isTeleporting = false else Rayfield:Notify({ Title = "Error", Content = "Could not find Stage value in leaderstats!", Duration = 4 }) warn("Could not find a 'Stage' value inside Player.leaderstats!") end end, }) -- ==================== FAQ TAB ==================== local FAQTab = Window:CreateTab("FAQ", 4483362458) FAQTab:CreateSection("Is this script buggy?") FAQTab:CreateParagraph({ Title = "Yes, it can be buggy", Content = "This script is known to be buggy sometimes (teleport failing, getting stuck, rubberbanding, etc).\n\nIf it bugs out just click the Reset button that is already in the game (it's at the bottom of the screen)." }) FAQTab:CreateSection("Updates") FAQTab:CreateParagraph({ Title = "No regular updates", Content = "I will not give updates unless the script completely breaks (stops working entirely).\n\nDo not ask for new features, improvements, or small fixes. Only report if the whole script is broken report in scriptblox btw ." })