-- not as fast as easter but you can adjust the setup local RunService = game:GetService("RunService") local function myFunction() local args = { Instance.new("Part", nil) } game:GetService("ReplicatedStorage"):WaitForChild("Systems"):WaitForChild("Objects"):WaitForChild("Members"):WaitForChild("Egg"):WaitForChild("Collect"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Systems"):WaitForChild("Objects"):WaitForChild("Members"):WaitForChild("EventToken"):WaitForChild("Collect"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Systems"):WaitForChild("Objects"):WaitForChild("Members"):WaitForChild("EventToken"):WaitForChild("Collect"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Systems"):WaitForChild("Objects"):WaitForChild("Members"):WaitForChild("EventToken"):WaitForChild("Collect"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Systems"):WaitForChild("Objects"):WaitForChild("Members"):WaitForChild("EventToken"):WaitForChild("Collect"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Systems"):WaitForChild("Objects"):WaitForChild("Members"):WaitForChild("EventToken"):WaitForChild("Collect"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Systems"):WaitForChild("Objects"):WaitForChild("Members"):WaitForChild("EventToken"):WaitForChild("Collect"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Systems"):WaitForChild("Objects"):WaitForChild("Members"):WaitForChild("EventToken"):WaitForChild("Collect"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Systems"):WaitForChild("Objects"):WaitForChild("Members"):WaitForChild("EventToken"):WaitForChild("Collect"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Systems"):WaitForChild("Objects"):WaitForChild("Members"):WaitForChild("EventToken"):WaitForChild("Collect"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Systems"):WaitForChild("Objects"):WaitForChild("Members"):WaitForChild("EventToken"):WaitForChild("Collect"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Systems"):WaitForChild("Objects"):WaitForChild("Members"):WaitForChild("EventToken"):WaitForChild("Collect"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Systems"):WaitForChild("Objects"):WaitForChild("Members"):WaitForChild("EventToken"):WaitForChild("Collect"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Systems"):WaitForChild("Objects"):WaitForChild("Members"):WaitForChild("EventToken"):WaitForChild("Collect"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Systems"):WaitForChild("Objects"):WaitForChild("Members"):WaitForChild("EventToken"):WaitForChild("Collect"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Systems"):WaitForChild("Objects"):WaitForChild("Members"):WaitForChild("EventToken"):WaitForChild("Collect"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Systems"):WaitForChild("Objects"):WaitForChild("Members"):WaitForChild("EventToken"):WaitForChild("Collect"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Systems"):WaitForChild("Objects"):WaitForChild("Members"):WaitForChild("EventToken"):WaitForChild("Collect"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Systems"):WaitForChild("Objects"):WaitForChild("Members"):WaitForChild("EventToken"):WaitForChild("Collect"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Systems"):WaitForChild("Objects"):WaitForChild("Members"):WaitForChild("EventToken"):WaitForChild("Collect"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Systems"):WaitForChild("Objects"):WaitForChild("Members"):WaitForChild("EventToken"):WaitForChild("Collect"):FireServer(unpack(args)) end local loops = 100000000 -- how many times to repeat the whole cycle local executionsPerLoop = 20 -- how many times to run per loop local interval = 0.075 -- delay between loops (seconds or heartbeats) local useHeartbeat = false -- true = Heartbeat, false = seconds print("boobs :3") local function repeatFunction(func, loops, perLoop, interval, heartbeatMode) local loopCount = 0 local function runLoop() for i = 1, perLoop do func() end end if heartbeatMode then local connection connection = RunService.Heartbeat:Connect(function() loopCount += 1 runLoop() if loopCount >= loops then connection:Disconnect() end end) else task.spawn(function() while loopCount < loops do runLoop() loopCount += 1 task.wait(interval) end end) end end repeatFunction(myFunction, loops, executionsPerLoop, interval, useHeartbeat)