local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local Workspace = game:GetService("Workspace") local player = Players.LocalPlayer local GiveCash = ReplicatedStorage:WaitForChild("GiveCash") local Library = loadstring(Game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))() local Window = Library:NewWindow("Unknown Hub") local Section = Window:NewSection("Main") local cashEnabled = false local winEnabled = false local RATE = 100 local INTERVAL = 1 / RATE local cashAcc = 0 local winAcc = 0 local TelePart = Workspace :WaitForChild("Worlds") :WaitForChild("Dragon") :WaitForChild("EndZone") :WaitForChild("EndCircle") :WaitForChild("Part") local function equipAllTools() local char = player.Character local backpack = player:FindFirstChild("Backpack") if not char or not backpack then return end local hum = char:FindFirstChild("Humanoid") if not hum then return end for _, tool in ipairs(backpack:GetChildren()) do if tool:IsA("Tool") then pcall(function() hum:EquipTool(tool) end) end end end local function fireAllTools() local char = player.Character if not char then return end for _, tool in ipairs(char:GetChildren()) do if tool:IsA("Tool") then pcall(function() GiveCash:FireServer(tool) end) end end end local function teleportWin() local char = player.Character if not char then return end local hrp = char:FindFirstChild("HumanoidRootPart") local hum = char:FindFirstChild("Humanoid") if not hrp or not hum then return end hrp.CFrame = TelePart.CFrame + Vector3.new(0, 3, 0) hum:Move(Vector3.new(0.1, 0, 0), true) hrp.AssemblyLinearVelocity = Vector3.new(0, 6, 0) end RunService.Heartbeat:Connect(function(dt) if cashEnabled then cashAcc += dt while cashAcc >= INTERVAL do cashAcc -= INTERVAL equipAllTools() fireAllTools() end end if winEnabled then winAcc += dt while winAcc >= INTERVAL do winAcc -= INTERVAL teleportWin() end end end) Section:CreateToggle("Instant Cash", function(v) cashEnabled = v end) Section:CreateToggle("Auto Farm Win", function(v) winEnabled = v end)