local lighting = game:GetService("Lighting") -- 🌅 Configurações de ambiente para realismo lighting.ClockTime = 16.5 lighting.Brightness = 2 lighting.GlobalShadows = true lighting.EnvironmentDiffuseScale = 0.5 lighting.EnvironmentSpecularScale = 1 lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128) lighting.Ambient = Color3.fromRGB(90, 90, 90) -- ❌ Remover completamente a névoa lighting.FogStart = 9999 lighting.FogEnd = 10000 lighting.FogColor = Color3.fromRGB(255, 255, 255) -- Definindo cor neutra -- 🗑️ Removendo efeitos anteriores para garantir um visual limpo for _, v in ipairs(lighting:GetChildren()) do if v:IsA("PostEffect") then v:Destroy() end end -- 🎨 Efeito de correção de cor para iluminação natural local colorCorrection = Instance.new("ColorCorrectionEffect") colorCorrection.Brightness = 0.05 colorCorrection.Contrast = 0.2 colorCorrection.Saturation = 0.3 colorCorrection.TintColor = Color3.fromRGB(255, 240, 230) colorCorrection.Parent = lighting -- 🔆 Desfoque suave para profundidade local blur = Instance.new("BlurEffect") blur.Size = 1 blur.Parent = lighting -- ☀️ Raios solares realistas local sun = Instance.new("SunRaysEffect") sun.Intensity = 0.3 sun.Spread = 1 sun.Parent = lighting