--[[ If a doodle fits ANY of the following settings, it'll automatically stop Check source for logic Note: Make sure you spell the names right, I've added a few examples by default --]] getgenv().whitelist = { -- ALWAYS stops if it finds these regardless Glubbie = true, Wisp = true, Moss = true, Mold = true, Leapo = true, } getgenv().holderBlacklist = { -- Ignores whether or not a doodle holds an item Wiglet = true, Borbo = true, Pebblett = true, Springling = true, Rosebug = true, Roscoon = true, Bunsweet = true, } -- Stops if enemy doodle is/has one of these attributes getgenv().misprints = true getgenv().tints = true getgenv().skins = true getgenv().nameColor = true getgenv().equips = true loadstring(game:HttpGet("https://scripts.subahook.cc/DoodleWorld.lua"))()