local p=game.Players.LocalPlayer local ch="Players."..p.Name..".PlayerGui.gameui.skill test.skillTestScript.circleHandler" local ch2="Players."..p.Name..".PlayerGui.gameui.skill test.skillTestScript.secondCircleHandler" local c1,c2 for _,f in next,getgc(true) do if typeof(f)=="function" then local n,s=debug.info(f,"n"),debug.info(f,"s") if n=="inputBegan" and s==ch then c1=f elseif n=="inputBegan" and s==ch2 then c2=f end end end for _,f in next,getgc(true) do if typeof(f)=="function" and debug.info(f,"n")=="checkValidClick" then hookfunction(f,function() return true end) end end spawn(function() while true do if c1 and c2 and p.PlayerGui.gameui["skill test"].Visible then for i=1,5 do c1({UserInputType=Enum.UserInputType.MouseButton1,KeyCode=Enum.KeyCode.Unknown},false) for j=1,3 do c2({UserInputType=Enum.UserInputType.MouseButton1,KeyCode=Enum.KeyCode.Unknown},false) end end end task.wait() end end)