local UserInputService = game:GetService("UserInputService") local localPlayer = game:GetService("Players").LocalPlayer local character = localPlayer.Character local spinabuse = false local choice = 1 local infmoney = false local treasure = false local finalpet local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/dementiaenjoyer/UI-LIBRARIES/refs/heads/main/wally-modified/source.lua')))() local window = library:CreateWindow('Credit: Neutral') window:Section('Stuff') window:Toggle("Spin Abuse",{},function(value) spinabuse = value end) window:Dropdown("Reward", { location = _G; flag = "Rewards"; list = { "1"; "2"; '3'; '4'; '5'; '6'; '7'; '8'; '9'; '10'; } }, function(new) choice = new end) window:Toggle("Infinite Money",{},function(value) infmoney = value end) window:Button('Infinite Gems', function() game:GetService("ReplicatedStorage").Remotes.UpgradeEvent:FireServer("Strength",-math.huge) end) window:Toggle("Best Pet",{},function(value) finalpet = value end) game:GetService("RunService").RenderStepped:Connect(function() character = localPlayer.Character if spinabuse and choice then print(choice) game:GetService("ReplicatedStorage").Remotes.SpinPrizeEvent:FireServer(tonumber(choice)) end if infmoney then game:GetService("ReplicatedStorage").Remotes.DigEvent:FireServer("hello") end if finalpet then game:GetService("ReplicatedStorage").Remotes.PetCageEvent:FireServer("Glimmerfly") game:GetService("ReplicatedStorage").PetRemotes.GoldPetCraftEvent:FireServer("Glimmerfly",100) game:GetService("ReplicatedStorage").PetRemotes.DiamondPetCraftEvent:FireServer("Gold Glimmerfly",100) end end)