local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local rootPart = character:WaitForChild("HumanoidRootPart") local positionOffset = Vector3.new(3, 0, 0) local placementPosition = rootPart.Position + positionOffset local args = { placementPosition, "PixelDrill" } game:GetService("ReplicatedStorage"):WaitForChild("PlaceAutoDrillRemoteEvent"):FireServer(unpack(args))