local replicatedStorage = game:GetService("ReplicatedStorage") local giveQuestEvent = replicatedStorage:WaitForChild("Give_Quest") local winQuestEvent = replicatedStorage:WaitForChild("Win_Quest") local amount = math.huge -- Feel free to change to any value (if you let it to math.huge wich means infinite, you will get inf money and inf level) local questData = { [1] = "Getting Settled", [2] = { [1] = { [1] = 0, [2] = 0 }, [2] = "Any" }, [3] = { [1] = amount }, [4] = "Return to the cotton fields" } pcall(function() giveQuestEvent:FireServer(questData) end) local questName = "Getting Settled" pcall(function() winQuestEvent:FireServer(questName) end)