this is to start the roll back: local ohString1 = "Character" local ohString2 = "Customization" local ohString3 = "Eyes" local ohColor34 = workspace game:GetService("ReplicatedStorage").Remotes.Sync:InvokeServer(ohString1, ohString2, ohString3, ohColor34) end this is to stop it: local args = { [1] = "Character", [2] = "Customization", [3] = "Eyes", [4] = nil --[[Color3]] } game:GetService("ReplicatedStorage").Remotes.Sync:InvokeServer(unpack(args)) end