-- i didnt encrypt it because its easy to make such thing local collisions = game:GetService("Players").LocalPlayer.PlayerGui.GameViewport.Main:WaitForChild("workspace", 500):WaitForChild("Collisions", 500) while task.wait() do game:GetService("Players").LocalPlayer.PlayerGui.GameViewport.Fade.BackgroundTransparency = 1 local collisions = game:GetService("Players").LocalPlayer.PlayerGui.GameViewport.Main:WaitForChild("workspace", 500):WaitForChild("Collisions", 500) for _, collision in ipairs(collisions:GetChildren()) do if collision.Name == "Collision" then collision:SetAttribute("CanCollide", false) collision.Visible = true end if collision.Name == "Triangle" then collision:SetAttribute("CanCollide", false) collision.Visible = true end if collision.Name == "DoorCollision" then collision.Visible = true collision:SetAttribute("CanCollide", true) end if collision.Name == "SpawnMarker" then collision.Visible = true end end end