local rs = game:GetService("ReplicatedStorage") local ws = game:GetService("Workspace") local plrs = game:GetService("Players") local lplr = plrs.LocalPlayer local obj = ws.MapGeneration.Objects for i, v in next, obj:GetChildren() do if (v:IsA("Model") or v:IsA("MeshPart")) and lplr.Character:FindFirstChild("Sack") then rs:WaitForChild("Events"):WaitForChild("sackObject"):FireServer(v) rs:WaitForChild("Events"):WaitForChild("sackObject"):FireServer() end end