--Open source by EricBerpa local RS = game:GetService("ReplicatedStorage") local world = require(RS.Shared.Universe.ECS.world) local comps = require(RS.Shared.Universe.ECS.components) local replicator = require(RS.Client.Universe.Replication.clientReplicator) local Remotes = require(RS.Shared.Universe.Remotes) local PlayerData = require(RS.Client.Universe.PlayerDataController) local Event = game:GetService("ReplicatedStorage").Shared.Universe.Network.RemoteEvent.Actionable task.spawn(function() while true do local char = world:get_resource(comps.ClientStateResource).localCharacter if char then if not world:has(char, comps.Sack) then world:add(char, comps.Sack) world:set(char, comps.Sack, { contents = {}, maxContents = 10 }) end for id = 1, 100000 do if world:has(id, comps.Storable) and world:get(id, comps.ObjectId) == "bond" then local sr = replicator:get_server_entity(id) if sr and sr ~= id then Remotes.Store:FireServer(sr) Remotes.Store:FireServer() Event:FireServer(sr) end end end end task.wait(1) end end)