local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local LocalPlayer = Players.LocalPlayer local ECS_Components = require(ReplicatedStorage.Shared.Universe.ECS.components) local ECS_World = require(ReplicatedStorage.Shared.Universe.ECS.world) local function NeutralizeAutoAim() ECS_World:insert_resource(ECS_Components.AimAssistConfigResource, { ["maxDistance"] = 0, ["fovRadius"] = 0, ["staminaRefillRate"] = 0, ["staminaUseRate"] = 0, ["smoothTime"] = 9999, ["adsSmoothTime"] = 9999, ["adsSmoothTimeMultiplier"] = 0, ["smoothTimeDecayRate"] = 0 }) ECS_World:insert_resource(ECS_Components.AimAssistStateResource, { ["current"] = Vector3.new(0, 0, 0), ["target"] = Vector3.new(0, 0, 0), ["velocity"] = Vector3.new(0, 0, 0), ["isADS"] = false, ["stamina"] = 0, ["smoothTime"] = 9999 }) end NeutralizeAutoAim() LocalPlayer.CharacterAdded:Connect(function() task.wait(1) NeutralizeAutoAim() end)