local Neox = loadstring(game:HttpGet("https://raw.githubusercontent.com/leakerbro43/neox/refs/heads/main/uifork"))() local Window = Neox:CreateWindow({ Title = "shitty ass script leaked by emplic \238\128\128", SubTitle = "", TabWidth = 120, Size = UDim2.fromOffset(600, 450), Acrylic = false, Theme = "Darker", MinimizeKey = Enum.KeyCode.Q }) local Tabs = { Home = Window:AddTab({ Title = " Home", Icon = "rbxassetid://7733960981" }), Main = Window:AddTab({ Title = " Main", Icon = "rbxassetid://7743869612" }), Autofarm = Window:AddTab({ Title = " Auto", Icon = "rbxassetid://7733917120" }), Aimbot = Window:AddTab({ Title = " Aimbot", Icon = "rbxassetid://7743878857" }), Misc = Window:AddTab({ Title = " Misc", Icon = "rbxassetid://7733789088" }), Weather = Window:AddTab({ Title = " Environment", Icon = "rbxassetid://7734068495" }), Performance = Window:AddTab({ Title = " Performance", Icon = "rbxassetid://7733955511" }), Esp = Window:AddTab({ Title = " Esp", Icon = "rbxassetid://7743875962" }), Train = Window:AddTab({ Title = " Train Stuff", Icon = "rbxassetid://7733954611" }), Teleport = Window:AddTab({ Title = " Teleport", Icon = "rbxassetid://7733992789" }), } Window:SelectTab(1) local Section = Tabs.Home:AddSection("Executor: niggersploit \238\128\128") local Section = Tabs.Home:AddSection("") Tabs.Home:AddButton({ Title = "Join furry sex raper", Description = "Click on this button to copy the invite link to femboy raper", Callback = function() local inviteLink = "https://discord.gg/SqyGhpBPFN" if setclipboard then setclipboard(inviteLink) print("fuck my ass") else print("AHHH FUCK MY DIRTY ASS PLS") end end }) Tabs.Home:AddParagraph({ Title = "Update KKK simulator", Content = "[+] = Added [-] = Fixed\n-----------------------------\n[+] Added ass rape in the butt\n[+] Added tp to your mom house\n[+] Added tp to dickson\n" }) Tabs.Main:AddParagraph({ Title = "Patched - 9/11/6069", Content = "Hello everyone sorry to say but due to the latest update in Dead Rails sex feature has been patched i am currently looking for a workaround to make it functional again thank you for your understanding" }) local function GetItemNames() local items = {} local itemCounts = {} local runtimeItems = workspace:FindFirstChild("RuntimeItems") if runtimeItems then for _, item in ipairs(runtimeItems:GetChildren()) do if item:IsA("Model") then if not itemCounts[item.Name] then itemCounts[item.Name] = 1 table.insert(items, item.Name) else itemCounts[item.Name] = itemCounts[item.Name] + 1 end end end else warn("not found") end for i, itemName in ipairs(items) do local count = itemCounts[itemName] if count > 1 then items[i] = itemName .. " x" .. count end end return items end local selectedItemName = "None" local Dropdown = Tabs.Main:AddDropdown("ItemDropdown", { Title = "Choose Item", Description = "", Values = GetItemNames(), Multi = false, Default = "None", Callback = function(option) selectedItemName = option end }) Tabs.Main:AddButton({ Title = "Refresh Items", Description = "", Callback = function() local newItems = GetItemNames() Dropdown:SetValues(newItems) Dropdown:SetValue("None") selectedItemName = "None" end }) Tabs.Main:AddButton({ Title = "Collect Selected Item", Description = "", Callback = function() if selectedItemName == "None" then warn("nno item selected") return end local itemName = selectedItemName:match("^(.-) x%d+$") or selectedItemName local runtimeItems = workspace:FindFirstChild("RuntimeItems") if not runtimeItems then warn("not found") return end local selectedItem for _, item in ipairs(runtimeItems:GetChildren()) do if item:IsA("Model") and item.Name == itemName then selectedItem = item break end end if not selectedItem then warn("not found:", itemName) return end local LocalPlayer = game:GetService("Players").LocalPlayer if not LocalPlayer then warn("not found!") return end local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") if not selectedItem.PrimaryPart then warn(selectedItem.Name .. " cant moved") return end selectedItem:SetPrimaryPartCFrame(HumanoidRootPart.CFrame + Vector3.new(0, 1, 0)) print("collected:", selectedItem.Name) end }) Tabs.Main:AddButton({ Title = "Collect All Items", Description = "", Callback = function() local runtimeItems = workspace:FindFirstChild("RuntimeItems") if not runtimeItems then warn("not found") return end local LocalPlayer = game:GetService("Players").LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") for _, item in ipairs(runtimeItems:GetChildren()) do if item:IsA("Model") then if item.PrimaryPart then local offset = HumanoidRootPart.CFrame.LookVector * 5 item:SetPrimaryPartCFrame(HumanoidRootPart.CFrame + offset) else warn(item.Name .. " has no part") end end end end }) Tabs.Main:AddButton({ Title = "Bring Coal", Description = "", Callback = function() local runtimeItems = workspace:FindFirstChild("RuntimeItems") if not runtimeItems then warn("not found") return end local LocalPlayer = game:GetService("Players").LocalPlayer if not LocalPlayer then warn("not found") return end local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") local coalCount = 0 for _, item in ipairs(runtimeItems:GetChildren()) do if item:IsA("Model") and item.Name == "Coal" then if not item.PrimaryPart then warn("cant moved") continue end local offset = Vector3.new( math.random(-10, 10) * 0.1, 1 + (coalCount * 0.2), math.random(-10, 10) * 0.1 ) item:SetPrimaryPartCFrame(HumanoidRootPart.CFrame + offset) coalCount = coalCount + 1 end end if coalCount == 0 then warn("coal not found") else print("collected:", coalCount, "coal items") end end }) Tabs.Main:AddButton({ Title = "Bring Bandages", Description = "", Callback = function() local runtimeItems = workspace:FindFirstChild("RuntimeItems") if not runtimeItems then warn("not found") return end local LocalPlayer = game:GetService("Players").LocalPlayer if not LocalPlayer then warn("not found") return end local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") local bandageCount = 0 for _, item in ipairs(runtimeItems:GetChildren()) do if item:IsA("Model") and item.Name == "Bandage" then if not item.PrimaryPart then warn("cant moved") continue end local offset = Vector3.new( math.random(-10, 10) * 0.1, 1 + (bandageCount * 0.2), math.random(-10, 10) * 0.1 ) item:SetPrimaryPartCFrame(HumanoidRootPart.CFrame + offset) bandageCount = bandageCount + 1 end end if bandageCount == 0 then warn("noo bandages found") else print("collected:", bandageCount, "bandages") end end }) local Section = Tabs.Main:AddSection("_____________________________________________________________") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local ProximityPromptService = game:GetService("ProximityPromptService") local Lighting = game:GetService("Lighting") local LocalPlayer = Players.LocalPlayer local nobandagedelay = false local ShowTextRuntimeItems = false local ApplyGunMods = false local AutoHeal = false local Fb = false local AmbientChanger = false local noholddelay = false local HealAt = 45 local firerate = 0.3 local spread = 0.7 local reloadtime = 2 local XSizeText = 1 local YSizeText = 1 local AmbientColor = Color3.new(1, 1, 1) local RuntimeItems = game.Workspace RunService.RenderStepped:Connect(function() if nobandagedelay and LocalPlayer.PlayerGui.BandageUse.Enabled and LocalPlayer.Character then local Bandage = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Bandage") if Bandage ~= nil then Bandage.Use:FireServer() end end if ShowTextRuntimeItems then for i, v in next, RuntimeItems:GetChildren() do if v:IsA("Model") and v:FindFirstChild("ObjectInfo") then v.ObjectInfo.Enabled = true v.ObjectInfo.StudsOffset = Vector3.new(0, 0, 0) v.ObjectInfo.Size = UDim2.new(XSizeText, 0, YSizeText, 0) end end end if ApplyGunMods and LocalPlayer.Character and LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then local Tool = LocalPlayer.Character:FindFirstChildWhichIsA("Tool") local Config = Tool:FindFirstChildWhichIsA("Configuration") if Tool.Name == "NavyRevolver" or Tool.Name == "Shotgun" or Tool.Name == "Rifle" or Tool.Name == "Sawed-Off Shotgun" or Tool.Name == "Revolver" or Tool.Name == "Mauser" then if Config and (Config:FindFirstChild("FireDelay") or Config:FindFirstChild("SpreadAngle") or Config:FindFirstChild("ReloadDuration")) then Config.FireDelay.Value = firerate Config.SpreadAngle.Value = spread Config.ReloadDuration.Value = reloadtime end end end if AutoHeal and LocalPlayer.Character and LocalPlayer.Character.Humanoid and LocalPlayer.Character.Humanoid.Health < HealAt then local Bandage = game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Bandage") if Bandage ~= nil then Bandage.Use:FireServer() end end if Fb then Lighting.ClockTime = 14.5 Lighting.Brightness = 3 end if AmbientChanger then Lighting.Ambient = AmbientColor end end) ProximityPromptService.PromptButtonHoldBegan:Connect(function(prompt) if noholddelay then prompt.HoldDuration = 0 end end) local AutoHealAt = Tabs.Main:AddSlider("AutoHealAt", { Title = "Auto Heal At:", Description = "", Default = 45, Min = 1, Max = 100, Rounding = 0, Callback = function(Value) HealAt = Value end }) local AutoHealToggle = Tabs.Main:AddToggle("AutoHeal", { Title = "Auto Heal", Description = "", Default = false, Callback = function(Value) AutoHeal = Value end }) local NoPromptHold = Tabs.Main:AddToggle("NoPromptHold", { Title = "No proximityprompts hold time", Description = "", Default = false, Callback = function(Value) noholddelay = Value end }) local NoBandageDelay = Tabs.Main:AddToggle("NoBandageDelay", { Title = "No bandage delay use", Description = "", Default = false, Callback = function(Value) nobandagedelay = Value end }) local FirerateChanger = Tabs.Aimbot:AddSlider("FirerateChanger", { Title = "Firerate Changer", Description = "", Default = 0.3, Min = 0.1, Max = 3, Rounding = 1, Callback = function(Value) firerate = Value end }) local SpreadChanger = Tabs.Aimbot:AddSlider("SpreadChanger", { Title = "Spread Changer", Description = "", Default = 0.7, Min = 0, Max = 10, Rounding = 1, Callback = function(Value) spread = Value end }) local ReloadTimeChanger = Tabs.Aimbot:AddSlider("ReloadTimeChanger", { Title = "Reload Time Changer", Description = "", Default = 2, Min = 0.1, Max = 3, Rounding = 1, Callback = function(Value) reloadtime = Value end }) local ApplyGunModsToggle = Tabs.Aimbot:AddToggle("ApplyGunMods", { Title = "Apply Gun Mods", Description = "Enable gun modifications", Default = false, Callback = function(Value) ApplyGunMods = Value end }) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Lighting = game:GetService("Lighting") local LocalPlayer = Players.LocalPlayer local Fb = false local AmbientChanger = false local AmbientColor = Color3.fromRGB(156, 156, 156) RunService.RenderStepped:Connect(function() if Fb then Lighting.ClockTime = 14.5 Lighting.Brightness = 3 end if AmbientChanger then Lighting.Ambient = AmbientColor end end) local originalSettings = nil local Toggle = Tabs.Weather:AddToggle("RemoveDarknessToggle", { Title = "Remove Darkness", Description = "Removes all dark spots in the game", Default = false, Callback = function(state) local lighting = game:GetService("Lighting") if state then originalSettings = { Brightness = lighting.Brightness, GlobalShadows = lighting.GlobalShadows, FogEnd = lighting.FogEnd, FogStart = lighting.FogStart, Ambient = lighting.Ambient, OutdoorAmbient = lighting.OutdoorAmbient, ShadowSoftness = lighting.ShadowSoftness, ClockTime = lighting.ClockTime } lighting.Brightness = 2 lighting.GlobalShadows = false lighting.FogEnd = 10000 lighting.FogStart = 0 lighting.Ambient = Color3.fromRGB(128, 128, 128) lighting.OutdoorAmbient = Color3.fromRGB(150, 150, 150) lighting.ShadowSoftness = 0 lighting.ClockTime = 12 if lighting:FindFirstChild("Atmosphere") then lighting.Atmosphere:Destroy() end local sunRays = lighting:FindFirstChild("SunRays") or Instance.new("SunRaysEffect") sunRays.Intensity = 0.3 sunRays.Spread = 0.7 sunRays.Parent = lighting if lighting:FindFirstChild("ColorCorrection") then lighting.ColorCorrection:Destroy() end print("darkness removed ") else if originalSettings then lighting.Brightness = originalSettings.Brightness lighting.GlobalShadows = originalSettings.GlobalShadows lighting.FogEnd = originalSettings.FogEnd lighting.FogStart = originalSettings.FogStart lighting.Ambient = originalSettings.Ambient lighting.OutdoorAmbient = originalSettings.OutdoorAmbient lighting.ShadowSoftness = originalSettings.ShadowSoftness lighting.ClockTime = originalSettings.ClockTime end end end }) Tabs.Weather:AddButton({ Title = "Remove Clouds", Description = "", Callback = function() local workspace = game:GetService("Workspace") local terrain = workspace.Terrain if terrain:FindFirstChild("Clouds") then terrain.Clouds:Destroy() print("clouds removed") else print("no clouds found") end end }) Tabs.Weather:AddButton({ Title = "Remove LightingPresets", Description = "", Callback = function() local replicatedStorage = game:GetService("ReplicatedStorage") local sharedFolder = replicatedStorage:FindFirstChild("Shared") local dataBanksFolder = sharedFolder and sharedFolder:FindFirstChild("DataBanks") local lightingPresets = dataBanksFolder and dataBanksFolder:FindFirstChild("LightingPresets") if lightingPresets then lightingPresets:Destroy() print("lightingpresets removed") elseif dataBanksFolder then print("noo lightingpresets found") elseif sharedFolder then print("no folder found") else print("no folder found") end end }) local AmbientChangerToggle = Tabs.Weather:AddToggle("AmbientChanger", { Title = "Ambient Changer", Description = "", Default = false, Callback = function(Value) AmbientChanger = Value if not Value then Lighting.Ambient = Color3.fromRGB(255, 255, 255) end end }) local AmbientColorPicker = Tabs.Weather:AddColorpicker("AmbientColorChanger", { Title = "Ambient Color Changer", Description = "", Default = Color3.fromRGB(156, 156, 156), Callback = function(Value) AmbientColor = Value end }) local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local CoreGui = game:GetService("CoreGui") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") local screenGui = Instance.new("ScreenGui") screenGui.Name = "EnemyDetector" screenGui.ResetOnSpawn = false screenGui.Parent = CoreGui local enemyLabel = Instance.new("TextLabel") enemyLabel.Parent = screenGui enemyLabel.Size = UDim2.new(0, 200, 0, 30) enemyLabel.Position = UDim2.new(0.5, -100, 0, 20) enemyLabel.BackgroundTransparency = 1 enemyLabel.Text = "" enemyLabel.TextColor3 = Color3.fromRGB(255, 0, 0) enemyLabel.TextSize = 24 enemyLabel.Font = Enum.Font.SourceSansBold enemyLabel.TextStrokeTransparency = 0.5 local distanceLabel = Instance.new("TextLabel") distanceLabel.Parent = screenGui distanceLabel.Size = UDim2.new(0, 200, 0, 20) distanceLabel.Position = UDim2.new(0.5, -100, 0, 50) distanceLabel.BackgroundTransparency = 1 distanceLabel.Text = "" distanceLabel.TextColor3 = Color3.fromRGB(255, 255, 255) distanceLabel.TextSize = 18 distanceLabel.Font = Enum.Font.SourceSans distanceLabel.TextStrokeTransparency = 0.5 local detectionEnabled = false local function checkEnemies() if not detectionEnabled then enemyLabel.Text = "" distanceLabel.Text = "" return end if not HumanoidRootPart or not HumanoidRootPart.Parent then enemyLabel.Text = "" distanceLabel.Text = "" return end local closestDistance = math.huge local enemyCount = 0 local success, err = pcall(function() for _, obj in ipairs(Workspace:GetDescendants()) do local humanoid = obj:FindFirstChild("Humanoid") local rootPart = obj:FindFirstChild("HumanoidRootPart") if humanoid and humanoid.Health > 0 and obj ~= Character and not Players:GetPlayerFromCharacter(obj.Parent) then local targetPos = rootPart and rootPart.Position or humanoid:GetPivot().Position local distance = (HumanoidRootPart.Position - targetPos).Magnitude if distance <= 50 and distance > 0.1 then enemyCount = enemyCount + 1 if distance < closestDistance then closestDistance = distance end end end end end) if not success then warn("enemy error: " .. err) enemyLabel.Text = "" distanceLabel.Text = "" return end if enemyCount > 0 then enemyLabel.Text = "Someone Nearby x" .. enemyCount distanceLabel.Text = string.format("%.1f studs", closestDistance) else enemyLabel.Text = "" distanceLabel.Text = "" end end LocalPlayer.CharacterAdded:Connect(function(newChar) Character = newChar HumanoidRootPart = Character:WaitForChild("HumanoidRootPart", 5) if detectionEnabled then checkEnemies() end end) LocalPlayer.CharacterRemoving:Connect(function() end) task.spawn(function() while true do local success, err = pcall(checkEnemies) if not success then warn("loop error: " .. err) enemyLabel.Text = "" distanceLabel.Text = "" end task.wait(0.3) end end) local EnemyDetection = Tabs.Main:AddToggle("EnemyDetection", { Title = "Enemy Detection", Description = "The enemy detection feature works best in single-player mode because, in multiplayer, it also detects your teammates. Additionally, the detection range is set to 50 studs", Default = false, Callback = function(Value) detectionEnabled = Value if not Value then enemyLabel.Text = "" distanceLabel.Text = "" end end }) script.Destroying:Connect(function() if screenGui then screenGui:Destroy() end end) local folder = game.Workspace.RandomBuildings local CoreGui = game:GetService("CoreGui") local StarterGui = game:GetService("StarterGui") local isMonitoring = false local connection = nil local function createGUI(modelName) local player = game.Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local spawnedgui = Instance.new("ScreenGui") spawnedgui.Name = "spawned gui" spawnedgui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling spawnedgui.ResetOnSpawn = false local main = Instance.new("TextLabel") main.Name = "main" main.Parent = spawnedgui main.BackgroundColor3 = Color3.fromRGB(255, 255, 255) main.BackgroundTransparency = 1.000 main.BorderColor3 = Color3.fromRGB(0, 0, 0) main.BorderSizePixel = 0 main.Position = UDim2.new(0.321157932, 0, 0.0558240898, 0) main.Size = UDim2.new(0.36191377, 0, 0.0477249362, 0) main.Font = Enum.Font.Highway main.Text = modelName .. " has been spawned" main.TextColor3 = Color3.fromRGB(255, 0, 4) main.TextScaled = true main.TextSize = 14.000 main.TextStrokeTransparency = 0.000 main.TextWrapped = true spawnedgui.Parent = CoreGui spawn(function() wait(3) for i = 1, 20 do main.TextTransparency = i/20 main.TextStrokeTransparency = i/20 + 0.5 wait(0.05) end spawnedgui:Destroy() end) end local function toggleMonitoring(state) if state then if not isMonitoring then isMonitoring = true local previousChildren = {} for _, child in pairs(folder:GetChildren()) do if child:IsA("Model") then previousChildren[child] = true end end local RunService = game:GetService("RunService") connection = RunService.Heartbeat:Connect(function() for _, child in pairs(folder:GetChildren()) do if child:IsA("Model") and not previousChildren[child] then createGUI(child.Name) previousChildren[child] = true end end for child in pairs(previousChildren) do if not child.Parent then previousChildren[child] = nil end end end) local player = game.Players.LocalPlayer player.CharacterAdded:Connect(function() if isMonitoring then for _, child in pairs(folder:GetChildren()) do if child:IsA("Model") and not previousChildren[child] then createGUI(child.Name) previousChildren[child] = true end end end end) end else if isMonitoring and connection then connection:Disconnect() connection = nil isMonitoring = false end end end local Toggle = Tabs.Main:AddToggle("SpawnNotifyToggle", { Title = "Building Spawn Message", Description = "", Default = false, Callback = function(state) toggleMonitoring(state) end }) Tabs.Main:AddButton({ Title = "Transparent House Walls", Description = "", Callback = function() while true do local randomBuildings = game.Workspace:WaitForChild("RandomBuildings") for _, child in pairs(randomBuildings:GetChildren()) do if child:IsA("Model") then local colorWall = child:FindFirstChild("ColorWall") if colorWall and colorWall:IsA("MeshPart") then colorWall.Transparency = 1 end end end wait(0.1) end end }) Tabs.Main:AddButton({ Title = "Unlock Cam", Description = "", Callback = function() game:GetService("Players").LocalPlayer.CameraMaxZoomDistance = 99999 game:GetService("Players").LocalPlayer.CameraMode = Enum.CameraMode.Classic end }) local Section = Tabs.Aimbot:AddSection("_____________________________________________________________") local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local ReplicatedStorage = game:GetService("ReplicatedStorage") local LocalPlayer = Players.LocalPlayer local aimbotEnabled = false _G.AutoSwingEnabled = false _G.AutoSwingTask = nil local MeleeKillAura = Tabs.Aimbot:AddToggle("MeleeKillAura", { Title = "Melee Kill Aura", Description = "", Default = false, Callback = function(state) if state then local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") local function getTool() for _, tool in ipairs(Character:GetChildren()) do if tool:IsA("Tool") and tool:FindFirstChild("MeleeSwing") and tool.Parent == Character then return tool end end return nil end local function checkNPCs() local tool = getTool() if Humanoid.Health <= 0 or not tool then return end local RemoteEvent = tool:FindFirstChild("SwingEvent") if not RemoteEvent or tool.Parent ~= Character then return end for _, obj in ipairs(Workspace:GetDescendants()) do local humanoid, rootPart = obj:FindFirstChild("Humanoid"), obj:FindFirstChild("HumanoidRootPart") if humanoid and humanoid.Health > 0 and not Players:GetPlayerFromCharacter(obj) then local targetPos = rootPart and rootPart.Position or humanoid.Position if (HumanoidRootPart.Position - targetPos).Magnitude <= 18 then RemoteEvent:FireServer(targetPos) end end end end _G.AutoSwingTask = task.spawn(function() while task.wait(0.3) do if not _G.AutoSwingEnabled then break end checkNPCs() end end) _G.AutoSwingEnabled = true else _G.AutoSwingEnabled = false if _G.AutoSwingTask then task.cancel(_G.AutoSwingTask) _G.AutoSwingTask = nil end end end }) local AutoAimShoot = Tabs.Aimbot:AddToggle("AutoAimShoot", { Title = "Gun Kill Aura", Description = "", Default = false, Callback = function(value) aimbotEnabled = value if aimbotEnabled then spawn(function() local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart", 5) local utility = {} function utility.getEquippedTool() for _, tool in ipairs(Character:GetChildren()) do if tool:IsA("Tool") and tool:FindFirstChild("ClientWeaponState") then return tool end end return nil end function utility.getClosestNPC(maxDistance) local closestNPC, minDist = nil, maxDistance or 30 for _, obj in ipairs(Workspace:GetDescendants()) do local root = obj:FindFirstChild("HumanoidRootPart") local humanoid = obj:FindFirstChild("Humanoid") if root and humanoid and humanoid.Health > 0 and not Players:GetPlayerFromCharacter(obj) then local distance = (HumanoidRootPart.Position - root.Position).Magnitude if distance < minDist then closestNPC, minDist = humanoid, distance end end end return closestNPC end function utility.reloadWeapon(weapon, state) local ammo = state:FindFirstChild("CurrentAmmo") if ammo and ammo.Value == 0 and not state.IsReloading.Value then ReplicatedStorage.Remotes.Weapon.Reload:FireServer(Workspace:GetServerTimeNow(), weapon) repeat task.wait() until ammo.Value > 0 end end function utility.fireAtNPC(npc, weapon, state) if npc and weapon and state then local ammo = state:FindFirstChild("CurrentAmmo") if ammo and ammo.Value > 0 then ReplicatedStorage.Remotes.Weapon.Shoot:FireServer(Workspace:GetServerTimeNow(), weapon, HumanoidRootPart.CFrame, { ["1"] = npc }) end end end while aimbotEnabled and task.wait(0.2) do local npc = utility.getClosestNPC(30) local weapon = utility.getEquippedTool() if weapon then local state = weapon:FindFirstChild("ClientWeaponState") if state then utility.reloadWeapon(weapon, state) utility.fireAtNPC(npc, weapon, state) end end end end) end end }) Tabs.Aimbot:AddButton({ Title = "NPC Camlock + NPC Hitbox + NPC Lock GUI", Description = "", Callback = function() local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Workspace = game:GetService("Workspace") local StarterGui = game:GetService("StarterGui") local player = Players.LocalPlayer player.CameraMode = Enum.CameraMode.Classic local cam = Workspace.CurrentCamera local camlockEnabled = false local camlockConnection local targetESP = nil local hitboxToggleEnabled = false local npcLock = false local lastTarget = nil local toggleLoop local defaultHRPValues = {} local trackedNPCs = {} for _, obj in ipairs(Workspace:GetDescendants()) do if obj:IsA("Model") and obj:FindFirstChild("HumanoidRootPart") and obj:FindFirstChild("Humanoid") and not Players:GetPlayerFromCharacter(obj) then local hrp = obj.HumanoidRootPart local humanoid = obj.Humanoid if defaultHRPValues[hrp] == nil then defaultHRPValues[hrp] = { Size = hrp.Size, Transparency = hrp.Transparency, CanCollide = hrp.CanCollide } end humanoid.Died:Connect(function() task.wait(0.2) local defaults = defaultHRPValues[hrp] if defaults then hrp.Size = defaults.Size hrp.Transparency = defaults.Transparency hrp.CanCollide = defaults.CanCollide end end) end end local screenGui = Instance.new("ScreenGui") screenGui.Name = "NPCCamlockGUI" screenGui.ResetOnSpawn = false screenGui.Parent = player:WaitForChild("PlayerGui") local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 200, 0, 240) mainFrame.Position = UDim2.new(0.85, -100, 0.75, -120) mainFrame.AnchorPoint = Vector2.new(0.5, 0.5) mainFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 25) mainFrame.BackgroundTransparency = 0 mainFrame.BorderSizePixel = 0 mainFrame.Active = true mainFrame.Draggable = true mainFrame.Parent = screenGui local uicorner = Instance.new("UICorner") uicorner.CornerRadius = UDim.new(0, 8) uicorner.Parent = mainFrame local uiStroke = Instance.new("UIStroke") uiStroke.Thickness = 1 uiStroke.Color = Color3.fromRGB(50, 50, 60) uiStroke.Transparency = 0.5 uiStroke.Parent = mainFrame local headerFrame = Instance.new("Frame") headerFrame.Size = UDim2.new(1, 0, 0, 35) headerFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 30) headerFrame.BorderSizePixel = 0 headerFrame.Parent = mainFrame local headerCorner = Instance.new("UICorner") headerCorner.CornerRadius = UDim.new(0, 8) headerCorner.Parent = headerFrame local headerLabel = Instance.new("TextLabel") headerLabel.Size = UDim2.new(0.9, 0, 0, 20) headerLabel.Position = UDim2.new(0.05, 0, 0.5, -10) headerLabel.BackgroundTransparency = 1 headerLabel.Text = "NEOX HUB" headerLabel.TextColor3 = Color3.fromRGB(220, 220, 255) headerLabel.Font = Enum.Font.GothamBold headerLabel.TextSize = 16 headerLabel.Parent = headerFrame local minimizeButton = Instance.new("TextButton") minimizeButton.Size = UDim2.new(0, 25, 0, 25) minimizeButton.Position = UDim2.new(1, -35, 0.5, -12) minimizeButton.BackgroundColor3 = Color3.fromRGB(40, 40, 50) minimizeButton.Text = "-" minimizeButton.TextColor3 = Color3.fromRGB(200, 200, 200) minimizeButton.Font = Enum.Font.Gotham minimizeButton.TextSize = 16 minimizeButton.Parent = headerFrame local minCorner = Instance.new("UICorner") minCorner.CornerRadius = UDim.new(0, 5) minCorner.Parent = minimizeButton local toggleButton = Instance.new("TextButton") toggleButton.Size = UDim2.new(0.9, 0, 0, 35) toggleButton.Position = UDim2.new(0.05, 0, 0, 50) toggleButton.BackgroundColor3 = Color3.fromRGB(30, 30, 35) toggleButton.Text = "NPC Camlock: OFF" toggleButton.TextColor3 = Color3.fromRGB(180, 180, 200) toggleButton.Font = Enum.Font.GothamSemibold toggleButton.TextSize = 14 toggleButton.Parent = mainFrame local uicorner2 = Instance.new("UICorner") uicorner2.CornerRadius = UDim.new(0, 6) uicorner2.Parent = toggleButton local toggleStroke = Instance.new("UIStroke") toggleStroke.Thickness = 1 toggleStroke.Color = Color3.fromRGB(60, 60, 80) toggleStroke.Transparency = 0.6 toggleStroke.Parent = toggleButton local toggleHitboxButton = Instance.new("TextButton") toggleHitboxButton.Size = UDim2.new(0.9, 0, 0, 35) toggleHitboxButton.Position = UDim2.new(0.05, 0, 0, 90) toggleHitboxButton.BackgroundColor3 = Color3.fromRGB(30, 30, 35) toggleHitboxButton.Text = "NPC Hitbox: Default" toggleHitboxButton.TextColor3 = Color3.fromRGB(180, 180, 200) toggleHitboxButton.Font = Enum.Font.GothamSemibold toggleHitboxButton.TextSize = 14 toggleHitboxButton.Parent = mainFrame local uicorner3 = Instance.new("UICorner") uicorner3.CornerRadius = UDim.new(0, 6) uicorner3.Parent = toggleHitboxButton local hitboxStroke = Instance.new("UIStroke") hitboxStroke.Thickness = 1 hitboxStroke.Color = Color3.fromRGB(60, 60, 80) hitboxStroke.Transparency = 0.6 hitboxStroke.Parent = toggleHitboxButton local npcLockButton = Instance.new("TextButton") npcLockButton.Size = UDim2.new(0.9, 0, 0, 35) npcLockButton.Position = UDim2.new(0.05, 0, 0, 130) npcLockButton.BackgroundColor3 = Color3.fromRGB(30, 30, 35) npcLockButton.Text = "NPC Lock: OFF (X)" npcLockButton.TextColor3 = Color3.fromRGB(180, 180, 200) npcLockButton.Font = Enum.Font.GothamSemibold npcLockButton.TextSize = 14 npcLockButton.Parent = mainFrame local uicorner4 = Instance.new("UICorner") uicorner4.CornerRadius = UDim.new(0, 6) uicorner4.Parent = npcLockButton local npcLockStroke = Instance.new("UIStroke") npcLockStroke.Thickness = 1 npcLockStroke.Color = Color3.fromRGB(60, 60, 80) npcLockStroke.Transparency = 0.6 npcLockStroke.Parent = npcLockButton local separatorLine = Instance.new("Frame") separatorLine.Size = UDim2.new(0.9, 0, 0, 1) separatorLine.Position = UDim2.new(0.05, 0, 0, 170) separatorLine.BackgroundColor3 = Color3.fromRGB(60, 60, 80) separatorLine.BorderSizePixel = 0 separatorLine.Parent = mainFrame local discordButton = Instance.new("TextButton") discordButton.Size = UDim2.new(0.9, 0, 0, 35) discordButton.Position = UDim2.new(0.05, 0, 0, 180) discordButton.BackgroundColor3 = Color3.fromRGB(30, 30, 35) discordButton.Text = "Copy Discord Invite" discordButton.TextColor3 = Color3.fromRGB(180, 180, 200) discordButton.Font = Enum.Font.GothamSemibold discordButton.TextSize = 14 discordButton.Parent = mainFrame local uicorner5 = Instance.new("UICorner") uicorner5.CornerRadius = UDim.new(0, 6) uicorner5.Parent = discordButton local discordStroke = Instance.new("UIStroke") discordStroke.Thickness = 1 discordStroke.Color = Color3.fromRGB(60, 60, 80) discordStroke.Transparency = 0.6 discordStroke.Parent = discordButton local creditLabel = Instance.new("TextLabel") creditLabel.Size = UDim2.new(0.9, 0, 0, 15) creditLabel.Position = UDim2.new(0.05, 0, 1, -20) creditLabel.BackgroundTransparency = 1 creditLabel.Text = "Made by hassanxzayn" creditLabel.TextColor3 = Color3.fromRGB(100, 100, 120) creditLabel.Font = Enum.Font.Gotham creditLabel.TextSize = 10 creditLabel.Parent = mainFrame mainFrame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch then UserInputService.MouseBehavior = Enum.MouseBehavior.Default end end) mainFrame.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch then UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter end end) local minimized = false minimizeButton.MouseButton1Click:Connect(function() minimized = not minimized if minimized then mainFrame.Size = UDim2.new(0, 200, 0, 35) minimizeButton.Text = "+" else mainFrame.Size = UDim2.new(0, 200, 0, 240) minimizeButton.Text = "-" end toggleButton.Visible = not minimized toggleHitboxButton.Visible = not minimized npcLockButton.Visible = not minimized separatorLine.Visible = not minimized discordButton.Visible = not minimized creditLabel.Visible = not minimized end) discordButton.MouseButton1Click:Connect(function() setclipboard("https://discord.gg/99UuEwM9sX") discordButton.Text = "Copied!" task.wait(1) discordButton.Text = "Copy Discord Invite" end) local function createESP(target) if target and target.Parent then if targetESP then targetESP:Destroy() end targetESP = Instance.new("Highlight") targetESP.FillTransparency = 1 targetESP.OutlineColor = Color3.fromRGB(255, 0, 0) targetESP.OutlineTransparency = 0 targetESP.Parent = target.Parent end end local function removeESP() if targetESP then targetESP:Destroy() targetESP = nil end end local function hasClearLineOfSight(targetHead) local origin = cam.CFrame.Position local direction = (targetHead.Position - origin).unit * (targetHead.Position - origin).Magnitude local raycastParams = RaycastParams.new() raycastParams.FilterType = Enum.RaycastFilterType.Blacklist raycastParams.FilterDescendantsInstances = {player.Character} local result = Workspace:Raycast(origin, direction, raycastParams) return result == nil or result.Instance:IsDescendantOf(targetHead.Parent) end local function getClosestNPCTarget() local character = player.Character if not character or not character:FindFirstChild("HumanoidRootPart") then return nil end local closestNPCHead = nil local shortestDistance = math.huge for npc, _ in pairs(trackedNPCs) do if npc and npc.Parent then local humanoid = npc:FindFirstChild("Humanoid") local head = npc:FindFirstChild("Head") if humanoid and head then local distance = (head.Position - character.HumanoidRootPart.Position).Magnitude if distance <= 330 and humanoid.Health > 0 and humanoid:GetState() ~= Enum.HumanoidStateType.Dead and distance < shortestDistance and hasClearLineOfSight(head) then shortestDistance = distance closestNPCHead = head end end else trackedNPCs[npc] = nil end end return closestNPCHead end local targetHead = nil local lastTargetUpdate = 0 local targetUpdateInterval = 0.1 local function startCamlock() camlockConnection = RunService.RenderStepped:Connect(function() local currentTime = tick() if currentTime - lastTargetUpdate >= targetUpdateInterval then targetHead = getClosestNPCTarget() lastTargetUpdate = currentTime end if targetHead then local distance = (targetHead.Position - cam.CFrame.Position).Magnitude if distance > 300 then removeESP() else local heightCompensation = math.clamp(distance * 0, 0.2, 1.8) local headPos = targetHead.Position + Vector3.new(0, targetHead.Size.Y / 2 - heightCompensation, 0) local camPos = cam.CFrame.Position local direction = (headPos - camPos).unit local newCF = CFrame.lookAt(camPos, camPos + direction) cam.CFrame = newCF createESP(targetHead) end else removeESP() end end) end local function stopCamlock() if camlockConnection then camlockConnection:Disconnect() camlockConnection = nil end removeESP() end toggleButton.MouseButton1Click:Connect(function() camlockEnabled = not camlockEnabled if camlockEnabled then toggleButton.Text = "NPC Camlock: ON" toggleButton.BackgroundColor3 = Color3.fromRGB(40, 40, 60) toggleButton.TextColor3 = Color3.fromRGB(200, 200, 255) startCamlock() else toggleButton.Text = "NPC Camlock: OFF" toggleButton.BackgroundColor3 = Color3.fromRGB(30, 30, 35) toggleButton.TextColor3 = Color3.fromRGB(180, 180, 200) stopCamlock() end end) local function addPlayerHighlight() if player.Character then local highlight = player.Character:FindFirstChild("PlayerHighlightESP") if not highlight then highlight = Instance.new("Highlight") highlight.Name = "PlayerHighlightESP" highlight.FillColor = Color3.new(1, 1, 1) highlight.OutlineColor = Color3.new(1, 1, 1) highlight.FillTransparency = 0.5 highlight.OutlineTransparency = 0 highlight.Parent = player.Character end end end local function removePlayerHighlight() if player.Character and player.Character:FindFirstChild("PlayerHighlightESP") then player.Character.PlayerHighlightESP:Destroy() end end local function getClosestNPC() local closestNPC = nil local closestDistance = math.huge for _, object in ipairs(Workspace:GetDescendants()) do if object:IsA("Model") then local humanoid = object:FindFirstChild("Humanoid") or object:FindFirstChildWhichIsA("Humanoid") local hrp = object:FindFirstChild("HumanoidRootPart") or object.PrimaryPart if humanoid and hrp and humanoid.Health > 0 and object.Name ~= "Horse" then local isPlayer = false for _, pl in ipairs(Players:GetPlayers()) do if pl.Character == object then isPlayer = true break end end if not isPlayer then local distance = (hrp.Position - player.Character.HumanoidRootPart.Position).Magnitude if distance < closestDistance then closestDistance = distance closestNPC = object end end end end end return closestNPC end local function toggleNPCLock() npcLock = not npcLock if npcLock then npcLockButton.Text = "NPC Lock: ON (X)" npcLockButton.BackgroundColor3 = Color3.fromRGB(40, 40, 60) npcLockButton.TextColor3 = Color3.fromRGB(200, 200, 255) toggleLoop = RunService.RenderStepped:Connect(function() local npc = getClosestNPC() if npc and npc:FindFirstChild("Humanoid") then local npcHumanoid = npc:FindFirstChild("Humanoid") if npcHumanoid.Health > 0 then cam.CameraSubject = npcHumanoid lastTarget = npc addPlayerHighlight() else StarterGui:SetCore("SendNotification", { Title = "Killed NPC", Text = npc.Name, Duration = 0.4 }) lastTarget = nil removePlayerHighlight() if player.Character and player.Character:FindFirstChild("Humanoid") then cam.CameraSubject = player.Character:FindFirstChild("Humanoid") end end else if player.Character and player.Character:FindFirstChild("Humanoid") then cam.CameraSubject = player.Character:FindFirstChild("Humanoid") end lastTarget = nil removePlayerHighlight() end end) else npcLockButton.Text = "NPC Lock: OFF (X)" npcLockButton.BackgroundColor3 = Color3.fromRGB(30, 30, 35) npcLockButton.TextColor3 = Color3.fromRGB(180, 180, 200) if toggleLoop then toggleLoop:Disconnect() toggleLoop = nil end removePlayerHighlight() if player.Character and player.Character:FindFirstChild("Humanoid") then cam.CameraSubject = player.Character:FindFirstChild("Humanoid") end end end npcLockButton.MouseButton1Click:Connect(toggleNPCLock) UserInputService.InputBegan:Connect(function(input, gameProcessed) if not gameProcessed and input.KeyCode == Enum.KeyCode.X then toggleNPCLock() end end) local function updateNPCHitbox(npc) if npc:IsA("Model") and npc:FindFirstChild("Humanoid") and npc:FindFirstChild("HumanoidRootPart") then if Players:GetPlayerFromCharacter(npc) or npc.Name == "Horse" then return end local humanoid = npc.Humanoid local hrp = npc.HumanoidRootPart if defaultHRPValues[hrp] == nil then defaultHRPValues[hrp] = { Size = hrp.Size, Transparency = hrp.Transparency, CanCollide = hrp.CanCollide } end if humanoid.Health <= 0 then local defaults = defaultHRPValues[hrp] if defaults then hrp.Size = defaults.Size hrp.Transparency = defaults.Transparency hrp.CanCollide = defaults.CanCollide end return end if hitboxToggleEnabled then hrp.Size = Vector3.new(10, 10, 10) hrp.Transparency = 0.85 hrp.CanCollide = false else local defaults = defaultHRPValues[hrp] if defaults then hrp.Size = defaults.Size hrp.Transparency = defaults.Transparency hrp.CanCollide = defaults.CanCollide end end end end local function updateAllNPCsHitbox() for _, obj in ipairs(Workspace:GetDescendants()) do if obj:IsA("Model") and obj:FindFirstChild("HumanoidRootPart") and obj:FindFirstChild("Humanoid") and not Players:GetPlayerFromCharacter(obj) then updateNPCHitbox(obj) end end end toggleHitboxButton.MouseButton1Click:Connect(function() hitboxToggleEnabled = not hitboxToggleEnabled if hitboxToggleEnabled then toggleHitboxButton.Text = "NPC Hitbox: ON" toggleHitboxButton.BackgroundColor3 = Color3.fromRGB(40, 40, 60) toggleHitboxButton.TextColor3 = Color3.fromRGB(200, 200, 255) else toggleHitboxButton.Text = "NPC Hitbox: Default" toggleHitboxButton.BackgroundColor3 = Color3.fromRGB(30, 30, 35) toggleHitboxButton.TextColor3 = Color3.fromRGB(180, 180, 200) end updateAllNPCsHitbox() end) Workspace.DescendantAdded:Connect(function(obj) if obj:IsA("Model") then local humanoid = obj:FindFirstChild("Humanoid") or obj:WaitForChild("Humanoid", 5) if humanoid then local hrp = obj:FindFirstChild("HumanoidRootPart") or obj:WaitForChild("HumanoidRootPart", 5) if hrp and not Players:GetPlayerFromCharacter(obj) then if defaultHRPValues[hrp] == nil then defaultHRPValues[hrp] = { Size = hrp.Size, Transparency = hrp.Transparency, CanCollide = hrp.CanCollide } end humanoid.Died:Connect(function() task.wait(0.2) local defaults = defaultHRPValues[hrp] if defaults then hrp.Size = defaults.Size hrp.Transparency = defaults.Transparency hrp.CanCollide = defaults.CanCollide end end) task.wait(0.5) updateNPCHitbox(obj) end end end end) local function addNPC(npc) if npc:IsA("Model") and npc:FindFirstChild("Humanoid") and npc:FindFirstChild("HumanoidRootPart") and not Players:GetPlayerFromCharacter(npc) and npc.Name ~= "Horse" then trackedNPCs[npc] = true end end for _, obj in ipairs(Workspace:GetDescendants()) do if obj:IsA("Model") and obj:FindFirstChild("Humanoid") and obj:FindFirstChild("HumanoidRootPart") and not Players:GetPlayerFromCharacter(obj) and npc.Name ~= "Horse" then addNPC(obj) end end Workspace.DescendantAdded:Connect(function(obj) if obj:IsA("Model") then task.wait(0.5) addNPC(obj) end end) Workspace.DescendantRemoving:Connect(function(obj) if trackedNPCs[obj] then trackedNPCs[obj] = nil end end) spawn(function() while task.wait(1) do for npc, _ in pairs(trackedNPCs) do if npc and npc.Parent then local humanoid = npc:FindFirstChild("Humanoid") local hrp = npc:FindFirstChild("HumanoidRootPart") if humanoid and hrp and humanoid.Health <= 0 then local defaults = defaultHRPValues[hrp] if defaults then hrp.Size = defaults.Size hrp.Transparency = defaults.Transparency hrp.CanCollide = defaults.CanCollide end end else trackedNPCs[npc] = nil end end end end) end }) local ESPHandles = {} local ESPEnabled = false local Players = game:GetService("Players") local RunService = game:GetService("RunService") local TweenService = game:GetService("TweenService") local LocalPlayer = Players.LocalPlayer local ESPConfig = { Colors = { Items = {Color3.fromRGB(255, 105, 105), Color3.fromRGB(255, 180, 180)}, Animals = {Color3.fromRGB(170, 85, 255), Color3.fromRGB(220, 160, 255)}, NightEnemies = {Color3.fromRGB(85, 170, 255), Color3.fromRGB(150, 220, 255)}, Zombies = {Color3.fromRGB(85, 255, 85), Color3.fromRGB(180, 255, 180)} }, Settings = { OutlineTransparency = 0, FillTransparency = 0.4, TextSize = 12, BillboardSize = UDim2.new(0, 120, 0, 20), MaxDistance = 500, PulseSpeed = 1, PulseRange = 0.3, UpdateInterval = 0.5, StackOffsets = {1.0, 3.0, 5.0}, ProximityThreshold = 2 } } local function CreateESP(object, colorPair, category) if not object or not object.PrimaryPart then return end local highlight = Instance.new("Highlight") highlight.Name = "ESP_ProHighlight" highlight.Adornee = object highlight.FillColor = colorPair[1] highlight.OutlineColor = colorPair[2] highlight.FillTransparency = ESPConfig.Settings.FillTransparency highlight.OutlineTransparency = ESPConfig.Settings.OutlineTransparency highlight.Parent = object local billboard = Instance.new("BillboardGui") billboard.Name = "ESP_ProBillboard" billboard.Adornee = object.PrimaryPart billboard.Size = ESPConfig.Settings.BillboardSize billboard.StudsOffset = Vector3.new(0, 3, 0) billboard.AlwaysOnTop = true billboard.LightInfluence = 0 billboard.Parent = object local textLabel = Instance.new("TextLabel") textLabel.Text = object.Name .. " [0]" textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.TextColor3 = colorPair[1] textLabel.BackgroundTransparency = 1 textLabel.TextSize = ESPConfig.Settings.TextSize textLabel.Font = Enum.Font.GothamBlack textLabel.TextStrokeTransparency = 0.2 textLabel.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) textLabel.Parent = billboard local tweenInfo = TweenInfo.new( ESPConfig.Settings.PulseSpeed, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, -1, true ) local pulseTween = TweenService:Create(highlight, tweenInfo, { FillTransparency = ESPConfig.Settings.FillTransparency - ESPConfig.Settings.PulseRange }) pulseTween:Play() ESPHandles[object] = { Highlight = highlight, Billboard = billboard, TextLabel = textLabel, PulseTween = pulseTween } end local function ClearESP() for obj, handles in pairs(ESPHandles) do if handles.PulseTween then handles.PulseTween:Cancel() end if handles.Highlight then handles.Highlight:Destroy() end if handles.Billboard then handles.Billboard:Destroy() end end ESPHandles = {} end local function UpdateESP() for obj, handles in pairs(ESPHandles) do if not obj or not obj.Parent or not obj.PrimaryPart then if handles.PulseTween then handles.PulseTween:Cancel() end for _, instance in pairs(handles) do if instance:IsA("Instance") then instance:Destroy() end end ESPHandles[obj] = nil end end local function ProcessCategory(parent, colorPair, category) if parent then for _, obj in ipairs(parent:GetDescendants()) do if obj:IsA("Model") and obj.PrimaryPart and not ESPHandles[obj] then CreateESP(obj, colorPair, category) end end end end ProcessCategory(workspace:FindFirstChild("RuntimeItems"), ESPConfig.Colors.Items, "Items") local baseplates = workspace:FindFirstChild("Baseplates") if baseplates and #baseplates:GetChildren() >= 2 then local animals = baseplates:GetChildren()[2]:FindFirstChild("CenterBaseplate"):FindFirstChild("Animals") ProcessCategory(animals, ESPConfig.Colors.Animals, "Animals") end ProcessCategory(workspace:FindFirstChild("NightEnemies"), ESPConfig.Colors.NightEnemies, "NightEnemies") local destroyedHouse = workspace:FindFirstChild("RandomBuildings") and workspace.RandomBuildings:FindFirstChild("DestroyedHouse") local zombies = destroyedHouse and destroyedHouse:FindFirstChild("StandaloneZombiePart"):FindFirstChild("Zombies") ProcessCategory(zombies, ESPConfig.Colors.Zombies, "Zombies") end local function UpdateDistanceAndStacking() local character = LocalPlayer.Character local rootPart = character and character:FindFirstChild("HumanoidRootPart") if not rootPart then for _, handles in pairs(ESPHandles) do if handles.TextLabel then handles.TextLabel.Text = handles.TextLabel.Text:match("^.+%s") .. "[N/A]" end handles.Billboard.StudsOffset = Vector3.new(0, 3, 0) end return end local playerPos = rootPart.Position local objects = {} for obj, handles in pairs(ESPHandles) do if not obj or not obj.Parent or not obj.PrimaryPart then ESPHandles[obj] = nil else local targetPos = obj.PrimaryPart.Position local distance = (playerPos - targetPos).Magnitude handles.TextLabel.Text = string.format("%s [%d]", obj.Name, math.floor(distance)) handles.Billboard.Enabled = (distance <= ESPConfig.Settings.MaxDistance) if handles.Billboard.Enabled then table.insert(objects, {Obj = obj, Pos = targetPos, Handles = handles}) end end end local processed = {} for _, entry in ipairs(objects) do local obj = entry.Obj if not processed[obj] then local nearby = {entry} processed[obj] = true for _, otherEntry in ipairs(objects) do local otherObj = otherEntry.Obj if otherObj ~= obj and not processed[otherObj] then local dist = (entry.Pos - otherEntry.Pos).Magnitude if dist < ESPConfig.Settings.ProximityThreshold then table.insert(nearby, otherEntry) processed[otherObj] = true end end end for i, item in ipairs(nearby) do local offsetIndex = (i - 1) % 3 + 1 local offsetY = ESPConfig.Settings.StackOffsets[offsetIndex] item.Handles.Billboard.StudsOffset = Vector3.new(0, offsetY, 0) end end end end local function AutoUpdateESP() local distanceConnection local updateConnection distanceConnection = RunService.RenderStepped:Connect(function() if not ESPEnabled then distanceConnection:Disconnect() if updateConnection then updateConnection:Disconnect() end ClearESP() return end UpdateDistanceAndStacking() end) spawn(function() while ESPEnabled do UpdateESP() task.wait(ESPConfig.Settings.UpdateInterval) end end) end local Toggle = Tabs.Esp:AddToggle("ESP_Toggle", { Title = "All In One ESP", Description = "Vivid highlights, compact tags", Default = false, Callback = function(Value) ESPEnabled = Value if Value then AutoUpdateESP() else ClearESP() end end }) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local espEnabled = false local function hideDefaultNameTag(character) local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None end end local function createHealthDisplay(player) if not player.Character then return end local character = player.Character local head = character:FindFirstChild("Head") if not head then return end local humanoid = character:FindFirstChildOfClass("Humanoid") if not humanoid then return end hideDefaultNameTag(character) local billboardGui = Instance.new("BillboardGui") billboardGui.Size = UDim2.new(4, 0, 2, 0) billboardGui.Adornee = head billboardGui.StudsOffset = Vector3.new(0, 2.5, 0) billboardGui.MaxDistance = math.huge billboardGui.Parent = head billboardGui.AlwaysOnTop = true local nameLabel = Instance.new("TextLabel") nameLabel.Size = UDim2.new(1, 0, 0.3, 0) nameLabel.Position = UDim2.new(0, 0, 0, 0) nameLabel.BackgroundTransparency = 1 nameLabel.TextScaled = true nameLabel.Font = Enum.Font.GothamBold nameLabel.TextColor3 = Color3.fromRGB(255, 255, 0) nameLabel.TextStrokeTransparency = 0.2 nameLabel.TextStrokeColor3 = Color3.new(0, 0, 0) nameLabel.Text = player.Name nameLabel.Parent = billboardGui local leaderstatsLabel = Instance.new("TextLabel") leaderstatsLabel.Size = UDim2.new(1, 0, 0.3, 0) leaderstatsLabel.Position = UDim2.new(0, 0, 0.35, 0) leaderstatsLabel.BackgroundTransparency = 1 leaderstatsLabel.TextScaled = true leaderstatsLabel.Font = Enum.Font.GothamBold leaderstatsLabel.TextColor3 = Color3.fromRGB(0, 255, 255) leaderstatsLabel.TextStrokeTransparency = 0.2 leaderstatsLabel.TextStrokeColor3 = Color3.new(0, 0, 0) leaderstatsLabel.Text = "" leaderstatsLabel.Parent = billboardGui local healthText = Instance.new("TextLabel") healthText.Size = UDim2.new(1, 0, 0.3, 0) healthText.Position = UDim2.new(0, 0, 0.7, 0) healthText.BackgroundTransparency = 1 healthText.TextScaled = true healthText.Font = Enum.Font.GothamBold healthText.TextColor3 = Color3.fromRGB(255, 255, 255) healthText.TextStrokeTransparency = 0.2 healthText.TextStrokeColor3 = Color3.new(0, 0, 0) healthText.Parent = billboardGui local function updateDisplay() if humanoid and humanoid.Health > 0 then healthText.Text = tostring(math.floor(humanoid.Health)) .. " HP" else billboardGui:Destroy() return end local leaderstats = player:FindFirstChild("leaderstats") if leaderstats then local statsText = "" for _, stat in pairs(leaderstats:GetChildren()) do if stat:IsA("IntValue") or stat:IsA("StringValue") or stat:IsA("NumberValue") then statsText = statsText .. stat.Name .. ": " .. tostring(stat.Value) .. " " end end leaderstatsLabel.Text = statsText else leaderstatsLabel.Text = "" end end local connection connection = RunService.Heartbeat:Connect(function() if not espEnabled or not player or not player.Parent or not character.Parent then billboardGui:Destroy() connection:Disconnect() return end updateDisplay() end) updateDisplay() end local function onPlayerAdded(player) local function onCharacterAdded(character) task.wait(0.5) if espEnabled then hideDefaultNameTag(character) createHealthDisplay(player) end end player.CharacterAdded:Connect(onCharacterAdded) if player.Character then onCharacterAdded(player.Character) end end local function onPlayerRemoving(player) if player.Character then local head = player.Character:FindFirstChild("Head") if head then local billboardGui = head:FindFirstChildOfClass("BillboardGui") if billboardGui then billboardGui:Destroy() end end end end local Toggle = Tabs.Esp:AddToggle("ESP_Toggle", { Title = "Player ESP", Description = "Show Player Health, Name, and Money", Default = false, Callback = function(state) espEnabled = state if state then for _, player in ipairs(Players:GetPlayers()) do if player ~= Players.LocalPlayer then if player.Character then createHealthDisplay(player) end end end else for _, player in ipairs(Players:GetPlayers()) do if player.Character then local head = player.Character:FindFirstChild("Head") if head then local billboardGui = head:FindFirstChildOfClass("BillboardGui") if billboardGui then billboardGui:Destroy() end end end end end end }) for _, player in ipairs(Players:GetPlayers()) do onPlayerAdded(player) end Players.PlayerAdded:Connect(onPlayerAdded) Players.PlayerRemoving:Connect(onPlayerRemoving) local RunService = game:GetService("RunService") local Lighting = game:GetService("Lighting") local DayOnlyLoop local NightOnlyLoop local DayToggle = Tabs.Weather:AddToggle("OnlyDay_Toggle", { Title = "Only Day", Description = "", Default = false, Callback = function(Value) if Value then DayOnlyLoop = RunService.Heartbeat:Connect(function() Lighting.TimeOfDay = "12:00:00" end) else if DayOnlyLoop then DayOnlyLoop:Disconnect() DayOnlyLoop = nil end end end }) local NightToggle = Tabs.Weather:AddToggle("OnlyNight_Toggle", { Title = "Only Night", Description = "", Default = false, Callback = function(Value) if Value then NightOnlyLoop = RunService.Heartbeat:Connect(function() Lighting.TimeOfDay = "22:00:00" end) else if NightOnlyLoop then NightOnlyLoop:Disconnect() NightOnlyLoop = nil end end end }) local FogToggle = Tabs.Weather:AddToggle("RemoveFog_Toggle", { Title = "Remove Fog", Description = "", Default = false, Callback = function(Value) if Value then local sky = Lighting:FindFirstChild("GrayCloudSky") if sky then sky.Parent = Lighting.Bloom end else local skyInBloom = Lighting.Bloom:FindFirstChild("GrayCloudSky") if skyInBloom then skyInBloom.Parent = Lighting end end end }) Tabs.Misc:AddButton({ Title = "Anti AFK", Description = "", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/leakerbro43/neox/refs/heads/main/antiafk"))(); end }) Tabs.Misc:AddButton({ Title = "Infiniteyield Reborn", Description = "", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/leakerbro43/neox/refs/heads/main/infiniteyieldreborn"))() end }) local Section = Tabs.Misc:AddSection("Character") local TeleportToggle = Tabs.Misc:AddToggle("TeleportToggle", { Title = "T + Left Click Teleport", Description = "", Default = false, Callback = function(Value) if not hasUserToggled and not isTeleportEnabled then hasUserToggled = true isTeleportEnabled = Value return end isTeleportEnabled = Value if Value then if not connection then connection = game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed) if not gameProcessed and isTeleportEnabled and input.UserInputType == Enum.UserInputType.MouseButton1 then if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.T) then local player = game:GetService("Players").LocalPlayer local mouse = player:GetMouse() player.Character:MoveTo(Vector3.new(mouse.Hit.x, mouse.Hit.y, mouse.Hit.z)) end end end) end else if connection then connection:Disconnect() connection = nil end end end }) local InfiniteJumpToggle = Tabs.Misc:AddToggle("InfiniteJumpToggle", { Title = "Infinite Jumps", Description = "", Default = false, Callback = function(Value) _G.infinjump = Value end }) if not _G.infinJumpStarted then _G.infinJumpStarted = true _G.infinjump = false local plr = game:GetService('Players').LocalPlayer local m = plr:GetMouse() m.KeyDown:Connect(function(key) if _G.infinjump then if key:byte() == 32 then local humanoid = plr.Character and plr.Character:FindFirstChildOfClass('Humanoid') if humanoid then humanoid:ChangeState('Jumping') wait() humanoid:ChangeState('Seated') end end end end) end local Noclip = nil local Clip = true function noclip() Clip = false local function Nocl() if Clip == false and game.Players.LocalPlayer.Character ~= nil then for _, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA('BasePart') and v.CanCollide and v.Name ~= floatName then v.CanCollide = false end end end wait(0.21) end Noclip = game:GetService('RunService').Stepped:Connect(Nocl) end function clip() if Noclip then Noclip:Disconnect() end Clip = true if game.Players.LocalPlayer.Character then for _, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA('BasePart') and v.CanCollide == false then v.CanCollide = true end end end end local Toggle = Tabs.Misc:AddToggle("MyToggle", { Title = "Noclip", Description = "", Default = false, Callback = function(state) if state then noclip() else clip() end end }) local Slider = Tabs.Misc:AddSlider("SpeedSlider", { Title = "WalkSpeed", Description = "", Default = 16, Min = 16, Max = 500, Rounding = 1, Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value) end }) local Slider = Tabs.Misc:AddSlider("JumpSlider", { Title = "Jump Power", Description = "", Default = 50, Min = 50, Max = 500, Rounding = 1, Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value) end }) local Input = Tabs.Misc:AddInput("FOVInput", { Title = "Change FOV", Description = "", Default = "70", Placeholder = "Enter FOV value", Numeric = true, Finished = true, Callback = function(Value) local fov = tonumber(Value) if fov then game.Workspace.Camera.FieldOfView = fov print("FOV set to:", fov) else warn("Invalid fpv valuee") end end }) Tabs.Performance:AddButton({ Title = "Enable FPS Counter & Boost", Description = "", Callback = function() if not gethui then warn("incompatible executor: unavailable") return end local runService = game:GetService("RunService") local lighting = game:GetService("Lighting") local fpsCounterGui = Instance.new("ScreenGui", gethui()) local fpsLabel = Instance.new("TextLabel", fpsCounterGui) fpsCounterGui.Name = "FpsCounterGui" fpsCounterGui.IgnoreGuiInset = true fpsLabel.Name = "FpsLabel" fpsLabel.BackgroundTransparency = 1 fpsLabel.Position = UDim2.new(1, -100, 0, 0) fpsLabel.Size = UDim2.new(0, 100, 0, 30) fpsLabel.Text = "" fpsLabel.TextSize = 16 fpsLabel.TextStrokeTransparency = 0.6 fpsLabel.Draggable = true local function GetFPS(delay) local startTime = tick() local frames = 0 local heartbeatConnection = runService.Heartbeat:Connect(function() frames = frames + 1 end) task.wait(delay) heartbeatConnection:Disconnect() local elapsedTime = tick() - startTime local fps = frames / elapsedTime return math.ceil(fps) end task.spawn(function() while true do local fps = GetFPS(0.5) if fps >= 60 then fpsLabel.TextColor3 = Color3.fromRGB(0, 255, 0) elseif fps <= 59 and fps > 50 then fpsLabel.TextColor3 = Color3.fromRGB(255, 170, 0) elseif fps <= 49 and fps > 30 then fpsLabel.TextColor3 = Color3.fromRGB(255, 85, 0) elseif fps <= 29 then fpsLabel.TextColor3 = Color3.fromRGB(255, 0, 0) end fpsLabel.Text = tostring(fps) .. " FPS" end end) lighting.GlobalShadows = false lighting.FogEnd = 9e9 lighting.EnvironmentDiffuseScale = 0.5 lighting.EnvironmentSpecularScale = 0.5 for _, descendant in ipairs(game:GetDescendants()) do if descendant:IsA("BasePart") then descendant.CastShadow = false descendant.Material = Enum.Material.SmoothPlastic descendant.Reflectance = 0 if descendant:IsA("MeshPart") then descendant.CollisionFidelity = Enum.CollisionFidelity.Box end end if descendant:IsA("Decal") or descendant:IsA("Texture") then if descendant.Transparency > 0.25 then descendant.Transparency = 0.25 end end if descendant:IsA("ParticleEmitter") or descendant:IsA("Trail") then descendant.Lifetime = NumberRange.new(0) end end end }) Tabs.Train:AddButton({ Title = "Tp To Train", Description = "Make Sure No One Is Sitting On Seat", Callback = function() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local hrp = Character:WaitForChild("HumanoidRootPart") local conductorSeatModel = workspace:WaitForChild("Train"):WaitForChild("TrainControls"):WaitForChild("ConductorSeat") local modelCFrame = conductorSeatModel:GetBoundingBox() local teleportPosition = modelCFrame.Position + Vector3.new(0, 3, 0) hrp.CFrame = CFrame.new(teleportPosition) end }) local VirtualInputManager = game:GetService("VirtualInputManager") local isHoldingW = false Tabs.Train:AddToggle("AutoRunTrain", { Title = "Auto Run Train", Description = "", Default = false, Callback = function(state) isHoldingW = state if isHoldingW then task.spawn(function() while isHoldingW do VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.W, false, game) task.wait(0.1) end end) else VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.W, false, game) end end }) getgenv().esptrain = false local runService = game:GetService("RunService") local trainFolder = workspace:FindFirstChild("Train") local function addTrainESP(train) if not train:FindFirstChild("ESP_Highlight") then pcall(function() local highlight = Instance.new("Highlight") highlight.Name = "ESP_Highlight" highlight.FillColor = Color3.fromRGB(255, 255, 255) highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.FillTransparency = 0.5 highlight.OutlineTransparency = 0 highlight.Adornee = train highlight.Parent = train end) end end local function removeTrainESP(train) if train:FindFirstChild("ESP_Highlight") then train.ESP_Highlight:Destroy() end end runService.RenderStepped:Connect(function() if trainFolder then for _, train in ipairs(trainFolder:GetChildren()) do if getgenv().esptrain then addTrainESP(train) else removeTrainESP(train) end end end end) local Toggle = Tabs.Train:AddToggle("MyToggle", { Title = "Train ESP", Description = "", Default = false, Callback = function(state) getgenv().esptrain = state end }) local textLabel1 = game.Workspace.Train.TrainControls.DistanceDial.SurfaceGui.TextLabel local textLabel2 = game.Workspace.Train.TrainControls.TimeDial.SurfaceGui.TextLabel local meterGui, timeGui = nil, nil local function createDisplayGui(state, guiType) local CoreGui = game:GetService("CoreGui") if guiType == "meter" then if state then if not meterGui then meterGui = Instance.new("ScreenGui") meterGui.Name = "DistanceDisplay" meterGui.Parent = CoreGui meterGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling local distanceLabel = Instance.new("TextLabel") distanceLabel.Name = "Distance" distanceLabel.Parent = meterGui distanceLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0) distanceLabel.BackgroundTransparency = 1 distanceLabel.BorderSizePixel = 0 distanceLabel.Position = UDim2.new(0.0102, 0, 0.5585, 0) distanceLabel.Size = UDim2.new(0.0961, 0, 0.0832, 0) distanceLabel.Font = Enum.Font.SourceSansBold distanceLabel.TextColor3 = Color3.fromRGB(255, 255, 255) distanceLabel.TextScaled = true distanceLabel.TextStrokeTransparency = 0 distanceLabel.TextWrapped = true distanceLabel.TextXAlignment = Enum.TextXAlignment.Left local function updateDistance() distanceLabel.Text = textLabel1.Text end updateDistance() textLabel1:GetPropertyChangedSignal("Text"):Connect(updateDistance) end meterGui.Enabled = true else if meterGui then meterGui.Enabled = false end end elseif guiType == "time" then if state then if not timeGui then timeGui = Instance.new("ScreenGui") timeGui.Name = "TimeDisplay" timeGui.Parent = CoreGui timeGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling local timeLabel = Instance.new("TextLabel") timeLabel.Name = "Time" timeLabel.Parent = timeGui timeLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0) timeLabel.BackgroundTransparency = 1 timeLabel.BorderSizePixel = 0 timeLabel.Position = UDim2.new(0.0102, 0, 0.6406, 0) timeLabel.Size = UDim2.new(0.0961, 0, 0.0832, 0) timeLabel.Font = Enum.Font.SourceSansBold timeLabel.TextColor3 = Color3.fromRGB(255, 255, 255) timeLabel.TextScaled = true timeLabel.TextStrokeTransparency = 0 timeLabel.TextWrapped = true timeLabel.TextXAlignment = Enum.TextXAlignment.Left local function updateTime() timeLabel.Text = textLabel2.Text end updateTime() textLabel2:GetPropertyChangedSignal("Text"):Connect(updateTime) end timeGui.Enabled = true else if timeGui then timeGui.Enabled = false end end end end local DistanceToggle = Tabs.Train:AddToggle("DistanceToggle", { Title = "Distance Display", Description = "", Default = false, Callback = function(state) createDisplayGui(state, "meter") end }) local TimeToggle = Tabs.Train:AddToggle("TimeToggle", { Title = "Time Display", Description = "", Default = false, Callback = function(state) createDisplayGui(state, "time") end }) local CoreGui = game:GetService("CoreGui") local FuelGui = Instance.new("ScreenGui") FuelGui.Name = "FuelDisplay" FuelGui.Parent = CoreGui FuelGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling FuelGui.Enabled = false local FuelLabel = Instance.new("TextLabel") FuelLabel.Name = "FuelIndicator" FuelLabel.Parent = FuelGui FuelLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) FuelLabel.BackgroundTransparency = 1 FuelLabel.BorderSizePixel = 0 FuelLabel.Position = UDim2.new(0.0102, 0, 0.3421, 0) FuelLabel.Size = UDim2.new(0.0961, 0, 0.0832, 0) FuelLabel.Font = Enum.Font.Cartoon FuelLabel.TextColor3 = Color3.fromRGB(255, 0, 4) FuelLabel.TextScaled = true FuelLabel.TextStrokeTransparency = 0 FuelLabel.TextWrapped = true FuelLabel.TextXAlignment = Enum.TextXAlignment.Left local function updateFuelDisplay() local train = game.Workspace:FindFirstChild("Train") local fuelValue = train and train:FindFirstChild("Fuel") if fuelValue and fuelValue:IsA("IntValue") then FuelLabel.Text = string.format("Fuel: %d", fuelValue.Value) else FuelLabel.Text = "Fuel unavailable" end end updateFuelDisplay() local train = game.Workspace:FindFirstChild("Train") local fuel = train and train:FindFirstChild("Fuel") if fuel then fuel.Changed:Connect(updateFuelDisplay) end local FuelToggle = Tabs.Train:AddToggle("FuelToggle", { Title = "Fuel Display", Description = "", Default = false, Callback = function(state) FuelGui.Enabled = state end }) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Workspace = game:GetService("Workspace") local player = Players.LocalPlayer local train = Workspace:FindFirstChild("Train") if not train then warn("train not found") return end local trainPart = train.PrimaryPart or train:FindFirstChildWhichIsA("BasePart") if not trainPart then warn("part not found in train") return end local traindistance = Instance.new("ScreenGui") traindistance.Name = "TrainDistance" traindistance.Parent = game:GetService("CoreGui") traindistance.ZIndexBehavior = Enum.ZIndexBehavior.Sibling local TutorialText = Instance.new("TextLabel") TutorialText.Name = "TutorialText" TutorialText.Parent = traindistance TutorialText.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TutorialText.BackgroundTransparency = 1.000 TutorialText.BorderColor3 = Color3.fromRGB(0, 0, 0) TutorialText.BorderSizePixel = 0 TutorialText.Position = UDim2.new(0.882562518, 0, 0.465028077, 0) TutorialText.Size = UDim2.new(0.117042422, 0, 0.0666883513, 0) TutorialText.Font = Enum.Font.Highway TutorialText.Text = "Train Distance: 999999 Studs" TutorialText.TextColor3 = Color3.fromRGB(251, 255, 0) TutorialText.TextScaled = true TutorialText.TextSize = 14.000 TutorialText.TextStrokeTransparency = 0.000 TutorialText.TextWrapped = true TutorialText.Visible = false local toggleActive = false local Toggle = Tabs.Train:AddToggle("MyToggle", { Title = "Train Distance GUI", Description = "", Default = false, Callback = function(state) toggleActive = state TutorialText.Visible = state end }) RunService.Heartbeat:Connect(function() if toggleActive and player.Character and player.Character.PrimaryPart then local playerPos = player.Character.PrimaryPart.Position local trainPos = trainPart.Position local distance = (playerPos - trainPos).Magnitude TutorialText.Text = "Train Distance: " .. math.floor(distance) .. " Studs" end end) local clickDetector = game.Workspace.Train.TrainControls.Lever.HitBox.ClickDetector Tabs.Train:AddButton({ Title = "Honk Train", Description = "Also Has A Keybind (Press H)", Callback = function() if clickDetector then fireclickdetector(clickDetector) print("triggered") else warn("not found") end end }) local UserInputService = game:GetService("UserInputService") UserInputService.InputBegan:Connect(function(input, gameProcessed) if not gameProcessed and input.KeyCode == Enum.KeyCode.H then if clickDetector then fireclickdetector(clickDetector) print("triggered") else warn("not found") end end end) Tabs.Teleport:AddButton({ Title = "Teleport To Fort", Description = "", Callback = function() loadstring(game:HttpGet('https://raw.githubusercontent.com/leakerbro43/neox/refs/heads/main/tptofort'))() end }) Tabs.Teleport:AddButton({ Title = "Teleport To Tesla Lab", Description = "", Callback = function() loadstring(game:HttpGet('https://raw.githubusercontent.com/leakerbro43/neox/refs/heads/main/tptoteslalab'))() end }) Tabs.Teleport:AddButton({ Title = "Teleport To Castle", Description = "", Callback = function() loadstring(game:HttpGet('https://raw.githubusercontent.com/leakerbro43/neox/refs/heads/main/tptocastle'))() end }) local Players = game:GetService("Players") local ProximityPromptService = game:GetService("ProximityPromptService") local Workspace = game:GetService("Workspace") local VirtualInputManager = game:GetService("VirtualInputManager") local player = Players.LocalPlayer local character = player.Character local humanoidRootPart = nil local runtimeItems = nil local moneybag = nil local bandage = nil local bond = nil local promptConnection = nil local isRunning = false local moneybagToggle = false local bandageToggle = false local bondToggle = false local isHoldingE = false local eKeyTask = nil local function updateCharacter(newCharacter) character = newCharacter humanoidRootPart = character and character:FindFirstChild("HumanoidRootPart") end local function setupPromptListener() if promptConnection then return end local success, err = pcall(function() promptConnection = ProximityPromptService.PromptButtonHoldBegan:Connect(function(prompt) local noholddelay = true if noholddelay and prompt:IsA("ProximityPrompt") then prompt.HoldDuration = 0 end end) end) end local function cleanupPromptListener() if promptConnection then pcall(function() promptConnection:Disconnect() promptConnection = nil end) end end local function stopEKey() if eKeyTask then isHoldingE = false VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.E, false, game) eKeyTask = nil end end local function startDetectionLoop() if isRunning then return end isRunning = true while isRunning do if not (moneybagToggle or bandageToggle or bondToggle) then stopEKey() cleanupPromptListener() task.wait(0.5) else if not runtimeItems then local success, err = pcall(function() runtimeItems = Workspace:WaitForChild("RuntimeItems", 5) end) if not success or not runtimeItems then break end end moneybag = moneybagToggle and runtimeItems:FindFirstChild("Moneybag") or nil bandage = bandageToggle and runtimeItems:FindFirstChild("Bandage") or nil bond = bondToggle and runtimeItems:FindFirstChild("Bond") or nil if moneybag or bandage or bond then setupPromptListener() if not eKeyTask and (moneybagToggle or bandageToggle or bondToggle) then isHoldingE = true eKeyTask = task.spawn(function() while isHoldingE do VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.E, false, game) task.wait(0.1) end VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.E, false, game) end) end task.wait(0.1) else stopEKey() cleanupPromptListener() task.wait(0.5) end end end isRunning = false stopEKey() cleanupPromptListener() end if character then updateCharacter(character) end player.CharacterAdded:Connect(function(newCharacter) updateCharacter(newCharacter) end) player.CharacterRemoving:Connect(function() character = nil humanoidRootPart = nil end) coroutine.wrap(startDetectionLoop)() local MoneybagToggle = Tabs.Autofarm:AddToggle("MoneybagCollect", { Title = "Auto Collect Cash", Description = "", Default = false, Callback = function(state) moneybagToggle = state if not state then stopEKey() end end }) local BandageToggle = Tabs.Autofarm:AddToggle("BandageCollect", { Title = "Auto Pickup Bandage", Description = "", Default = false, Callback = function(state) bandageToggle = state if not state then stopEKey() end end }) local BondToggle = Tabs.Autofarm:AddToggle("BondCollect", { Title = "Auto Collect Bond(near)", Description = "", Default = false, Callback = function(state) bondToggle = state if not state then stopEKey() end end }) local teleporting = false local Toggle = Tabs.Autofarm:AddToggle("MyToggle", { Title = "Tp To End", Description = "Make sure to buy a gun and eliminate the outlaw. Then, turn off the toggle. If it teleports you back, keep turning the toggle off and on—it will eventually teleport you - also need (10min) gameplay to turn on bridge", Default = false, Callback = function(Value) teleporting = Value if teleporting then task.spawn(function() while teleporting do if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-423.951904296875, 27.18777847290039, -49039.640625) end task.wait(0) end end) end end }) Tabs.Autofarm:AddButton({ Title = "Start (10min) Timer", Description = "", Callback = function() local player = game.Players.LocalPlayer local gui = Instance.new("ScreenGui") gui.Name = "TimerGUI" gui.ResetOnSpawn = false gui.IgnoreGuiInset = true gui.Parent = player:WaitForChild("PlayerGui") local frame = Instance.new("Frame", gui) frame.Size = UDim2.new(0, 120, 0, 36) frame.Position = UDim2.new(0.5, 0, 0.02, 0) frame.AnchorPoint = Vector2.new(0.5, 0) frame.BackgroundColor3 = Color3.fromRGB(25, 25, 25) frame.BackgroundTransparency = 0.1 frame.BorderSizePixel = 0 local corner = Instance.new("UICorner", frame) corner.CornerRadius = UDim.new(1, 0) local label = Instance.new("TextLabel", frame) label.Size = UDim2.new(1, 0, 1, 0) label.BackgroundTransparency = 1 label.TextColor3 = Color3.fromRGB(255, 255, 255) label.TextStrokeTransparency = 0.8 label.TextScaled = true label.Font = Enum.Font.GothamBold label.Text = "10:00" local totalTime = 600 spawn(function() while totalTime >= 0 do local minutes = math.floor(totalTime / 60) local seconds = totalTime % 60 label.Text = string.format("%02d:%02d", minutes, seconds) if totalTime < 60 then label.TextColor3 = Color3.fromRGB(255, 80, 80) end wait(1) totalTime -= 1 end for i = 1, 10 do frame.BackgroundTransparency += 0.05 label.TextTransparency += 0.1 label.TextStrokeTransparency += 0.1 wait(0.05) end gui:Destroy() end) end }) Tabs.Esp:AddButton({ Title = "Buildings ESP + Zombies Count In Building", Description = "Sometimes, it may display 0 zombies even when there are zombies present. If this happens, please click the button again to refresh the count. If it still shows 0 after pressing the button, then there are truly no zombies. However, to confirm, always click the button when it shows 0 zombies", Callback = function() local buildingsFolder = game.Workspace:FindFirstChild("RandomBuildings") if not buildingsFolder then warn("folder not found") return end local function ensurePrimaryPart(model) if not model.PrimaryPart then for _, part in ipairs(model:GetChildren()) do if part:IsA("BasePart") then model.PrimaryPart = part break end end end end local function countZombies(model) local zombiePart = model:FindFirstChild("StandaloneZombiePart") if not zombiePart then return 0 end local zombieFolder = zombiePart:FindFirstChild("Zombies") if not zombieFolder then return 0 end local count = 0 for _, item in ipairs(zombieFolder:GetChildren()) do if item:IsA("Model") then count = count + 1 end end return count end local function createBillboard(model, text, offset, name) local primaryPart = model.PrimaryPart if not primaryPart then return nil end local oldGui = model:FindFirstChild(name) if oldGui then oldGui:Destroy() end local billboardGui = Instance.new("BillboardGui") billboardGui.Name = name billboardGui.Size = UDim2.new(50, 0, 15, 0) billboardGui.StudsOffset = Vector3.new(0, offset, 0) billboardGui.Adornee = primaryPart billboardGui.AlwaysOnTop = true billboardGui.Parent = model local textLabel = Instance.new("TextLabel") textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.BackgroundTransparency = 1 textLabel.TextScaled = true textLabel.TextColor3 = Color3.new(1, 1, 0) textLabel.TextStrokeColor3 = Color3.new(0, 0, 0) textLabel.TextStrokeTransparency = 0 textLabel.Font = Enum.Font.GothamBlack textLabel.Text = text textLabel.Parent = billboardGui return billboardGui end local function updateZombieCount(model) local zombieGui = model:FindFirstChild("ZombieCounter") if zombieGui then local textLabel = zombieGui:FindFirstChildOfClass("TextLabel") if textLabel then local count = countZombies(model) textLabel.Text = "Zombies: " .. count return count end end return 0 end local function setupModel(model) if not model:IsA("Model") then return end ensurePrimaryPart(model) local zombieCount = countZombies(model) local zombieGui = createBillboard(model, "Zombies: " .. zombieCount, 50, "ZombieCounter") createBillboard(model, model.Name, 65, "ModelName") task.spawn(function() local attempts = 0 local maxAttempts = 5 local lastCount = 0 while attempts < maxAttempts do local currentCount = updateZombieCount(model) if currentCount > 0 and currentCount == lastCount then break end lastCount = currentCount attempts = attempts + 1 task.wait(0.5) end end) local zombiePart = model:FindFirstChild("StandaloneZombiePart") if zombiePart then local zombieFolder = zombiePart:FindFirstChild("Zombies") if zombieFolder then zombieFolder.ChildAdded:Connect(function() if zombieGui then updateZombieCount(model) end end) zombieFolder.ChildRemoved:Connect(function() if zombieGui then updateZombieCount(model) end end) end end model:GetPropertyChangedSignal("Name"):Connect(function() local nameGui = model:FindFirstChild("ModelName") if nameGui then local textLabel = nameGui:FindFirstChildOfClass("TextLabel") if textLabel then textLabel.Text = model.Name end end end) end local function cleanupModels() for _, child in ipairs(buildingsFolder:GetChildren()) do if child:IsA("BillboardGui") then if not child.Parent or not child.Parent:IsA("Model") then child:Destroy() end end end end local function refreshModels() cleanupModels() for _, model in ipairs(buildingsFolder:GetChildren()) do setupModel(model) end end refreshModels() buildingsFolder.ChildAdded:Connect(function(model) task.wait(0.1) setupModel(model) end) buildingsFolder.ChildRemoved:Connect(function() task.wait(0.1) cleanupModels() end) end }) Tabs.Esp:AddButton({ Title = "Ores ESP", Description = "", Callback = function() local oreFolder = workspace:FindFirstChild("Ore") local runService = game:GetService("RunService") local camera = workspace.CurrentCamera local player = game.Players.LocalPlayer local espData = {} local function createESP(model) if not model.PrimaryPart then return end local highlight = Instance.new("Highlight") highlight.Parent = model highlight.FillColor = Color3.fromRGB(255, 128, 0) highlight.FillTransparency = 0.3 highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.OutlineTransparency = 0 local text = Drawing.new("Text") text.Size = 22 text.Color = Color3.fromRGB(0, 255, 204) text.Outline = true text.OutlineColor = Color3.fromRGB(10, 10, 10) text.Center = true text.Font = 3 espData[model] = {highlight = highlight, text = text} end local function removeESP(model) if espData[model] then espData[model].highlight:Destroy() espData[model].text:Remove() espData[model] = nil end end local function updateESP() for model, data in pairs(espData) do if model and model.PrimaryPart then local screenPosition, onScreen = camera:WorldToViewportPoint(model.PrimaryPart.Position) if onScreen then local char = player.Character local charPart = char and char:FindFirstChild("HumanoidRootPart") local distance = charPart and math.floor((charPart.Position - model.PrimaryPart.Position).Magnitude) or 0 if distance < 50 then data.text.Color = Color3.fromRGB(255, 80, 80) data.text.Size = 24 elseif distance < 150 then data.text.Color = Color3.fromRGB(255, 190, 0) data.text.Size = 22 else data.text.Color = Color3.fromRGB(0, 255, 204) data.text.Size = 20 end data.text.Text = string.format("%s [%d Studs]", model.Name:upper(), distance) data.text.Position = Vector2.new(screenPosition.X, screenPosition.Y - 30) data.text.Visible = true else data.text.Visible = false end else removeESP(model) end end end local function refreshESP() if oreFolder then for _, model in pairs(oreFolder:GetChildren()) do if model:IsA("Model") and not espData[model] and model.PrimaryPart then createESP(model) end end for model in pairs(espData) do if not model.Parent then removeESP(model) end end end end runService.RenderStepped:Connect(function() refreshESP() updateESP() end) end }) local fov = 136 local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Cam = workspace.CurrentCamera local Player = game:GetService("Players").LocalPlayer local FOVring = Drawing.new("Circle") FOVring.Visible = false FOVring.Thickness = 2 FOVring.Color = Color3.fromRGB(128, 0, 128) FOVring.Filled = false FOVring.Radius = fov FOVring.Position = Cam.ViewportSize / 2 local isAiming = false local validNPCs = {} local raycastParams = RaycastParams.new() raycastParams.FilterType = Enum.RaycastFilterType.Blacklist local Toggle = Tabs.Aimbot:AddToggle("MyToggle", { Title = "Aimbot + FOV Circle", Description = "Also Has A Keybind (Press L)", Default = false, Callback = function(value) isAiming = value FOVring.Visible = value end }) local function isNPC(obj) return obj:IsA("Model") and obj:FindFirstChild("Humanoid") and obj.Humanoid.Health > 0 and obj:FindFirstChild("Head") and obj:FindFirstChild("HumanoidRootPart") and not game:GetService("Players"):GetPlayerFromCharacter(obj) end local function updateNPCs() local tempTable = {} for _, obj in ipairs(workspace:GetDescendants()) do if isNPC(obj) then tempTable[obj] = true end end for i = #validNPCs, 1, -1 do if not tempTable[validNPCs[i]] then table.remove(validNPCs, i) end end for obj in pairs(tempTable) do if not table.find(validNPCs, obj) then table.insert(validNPCs, obj) end end end local function handleDescendant(descendant) if isNPC(descendant) then table.insert(validNPCs, descendant) local humanoid = descendant:WaitForChild("Humanoid") humanoid.Destroying:Connect(function() for i = #validNPCs, 1, -1 do if validNPCs[i] == descendant then table.remove(validNPCs, i) break end end end) end end workspace.DescendantAdded:Connect(handleDescendant) local function updateDrawings() FOVring.Position = Cam.ViewportSize / 2 FOVring.Radius = fov * (Cam.ViewportSize.Y / 1080) end local function predictPos(target) local rootPart = target:FindFirstChild("HumanoidRootPart") local head = target:FindFirstChild("Head") if not rootPart or not head then return head and head.Position or rootPart and rootPart.Position end local velocity = rootPart.Velocity local predictionTime = 0.02 local basePosition = rootPart.Position + velocity * predictionTime local headOffset = head.Position - rootPart.Position return basePosition + headOffset end local function getTarget() local nearest = nil local minDistance = math.huge local viewportCenter = Cam.ViewportSize / 2 raycastParams.FilterDescendantsInstances = {Player.Character} for _, npc in ipairs(validNPCs) do local predictedPos = predictPos(npc) local screenPos, visible = Cam:WorldToViewportPoint(predictedPos) if visible and screenPos.Z > 0 then local ray = workspace:Raycast( Cam.CFrame.Position, (predictedPos - Cam.CFrame.Position).Unit * 1000, raycastParams ) if ray and ray.Instance:IsDescendantOf(npc) then local distance = (Vector2.new(screenPos.X, screenPos.Y) - viewportCenter).Magnitude if distance < minDistance and distance < fov then minDistance = distance nearest = npc end end end end return nearest end local function aim(targetPosition) local currentCF = Cam.CFrame local targetDirection = (targetPosition - currentCF.Position).Unit local smoothFactor = 0.581 local newLookVector = currentCF.LookVector:Lerp(targetDirection, smoothFactor) Cam.CFrame = CFrame.new(currentCF.Position, currentCF.Position + newLookVector) end local heartbeat = RunService.Heartbeat local lastUpdate = 0 local UPDATE_INTERVAL = 0.4 heartbeat:Connect(function(dt) updateDrawings() lastUpdate = lastUpdate + dt if lastUpdate >= UPDATE_INTERVAL then updateNPCs() lastUpdate = 0 end if isAiming then local target = getTarget() if target then local predictedPosition = predictPos(target) aim(predictedPosition) end end end) UserInputService.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.L then isAiming = not isAiming FOVring.Visible = isAiming Toggle:SetValue(isAiming) end end) updateNPCs() workspace.DescendantRemoved:Connect(function(descendant) if isNPC(descendant) then for i = #validNPCs, 1, -1 do if validNPCs[i] == descendant then table.remove(validNPCs, i) break end end end end) game:GetService("Players").PlayerRemoving:Connect(function() FOVring:Remove() end)