-- @build-failed -- lag / crash server (lobby only) -- you need a high‑performance device to handle this script if setfpscap then setfpscap(math.huge) end repeat task.wait() until game.Loaded if game.PlaceId ~= 16116270224 then return end local getservice = game.GetService local replicatedstorage = getservice(game, "ReplicatedStorage") local runservice = getservice(game, "RunService") -- event -- local Proggy = replicatedstorage:WaitForChild("TowerData"):WaitForChild("Poppy") local ChangeCharEvent = replicatedstorage:WaitForChild("Events"):WaitForChild("ChangeChar") -- loop -- for i = 1, 30 do runservice.Heartbeat:Connect(function() ChangeCharEvent:FireServer(Proggy) end) end