local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/ImInsane-1337/neverlose-ui/refs/heads/main/source/library.lua"))() local Accent = Color3.fromRGB(168, 200, 150) local Gradient = Color3.fromRGB(120, 155, 105) Library.Theme.Accent = Accent Library.Theme.AccentGradient = Gradient Library:ChangeTheme("Accent", Accent) Library:ChangeTheme("AccentGradient", Gradient) local Window = Library:Window({ Name = "Dandy's World [ALPHA]", SubName = "", Logo = "6419106159", MenuKeybind = Enum.KeyCode.End }) local KeybindList = Library:KeybindList("Keybinds") Library:Watermark({ "--->", "by Moonscripts <3", 120959262762131 }) task.spawn(function() while true do local FPS = math.floor(1 / game:GetService("RunService").RenderStepped:Wait()) Library:Watermark({ "--->", "by Moonscripts <3", 120959262762131, "FPS: " .. FPS }) task.wait(0.5) end end) local Main = Window:Page({Name = "Main", Icon = "85757263778683"}) local VisualSection = Main:Section({Name = "Visuals", Side = 1}) -- TWISTEDS ESP local ESP_ENABLED = false VisualSection:Toggle({ Name = "Twisted(s)", Flag = "ESPTwisteds", Default = false, Callback = function(v) ESP_ENABLED = v if not v then for _, desc in pairs(workspace:GetDescendants()) do if desc:IsA("Highlight") and desc.FillColor == Color3.fromRGB(168, 200, 150) then desc:Destroy() end end end end }) game:GetService("RunService").Heartbeat:Connect(function() if not ESP_ENABLED then return end local room = workspace:FindFirstChild("CurrentRoom") if not room then return end for _, item in pairs(room:GetChildren()) do local monsters = item:FindFirstChild("Monsters") or item:FindFirstChild("Mobs") if not monsters then continue end for _, m in pairs(monsters:GetChildren()) do if m:IsA("Model") and not m:FindFirstChildOfClass("Highlight") then local h = Instance.new("Highlight", m) h.FillColor = Color3.fromRGB(168, 200, 150) h.OutlineColor = Color3.fromRGB(120, 155, 105) h.FillTransparency = 0.35 h.OutlineTransparency = 0 h.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop end end end end) -- ITEMS ESP local ITEM_ESP_ENABLED = false VisualSection:Toggle({ Name = "Item(s)", Flag = "ESPItems", Default = false, Callback = function(v) ITEM_ESP_ENABLED = v if not v then for _, desc in pairs(workspace:GetDescendants()) do if desc:IsA("Highlight") and desc.FillColor == Color3.new(0, 0, 1) then desc:Destroy() end end end end }) game:GetService("RunService").Heartbeat:Connect(function() if not ITEM_ESP_ENABLED then return end local room = workspace:FindFirstChild("CurrentRoom") if not room then return end for _, part in pairs(room:GetChildren()) do local items = part:FindFirstChild("Items") if not items then continue end for _, it in pairs(items:GetChildren()) do if it:IsA("Model") and not it:FindFirstChildOfClass("Highlight") then local h = Instance.new("Highlight", it) h.FillColor = Color3.new(0, 0, 1) h.OutlineColor = Color3.new(1, 1, 1) h.FillTransparency = 0.5 h.OutlineTransparency = 0 h.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop end end end end) -- MACHINES ESP local MACHINES_ESP_ENABLED = false VisualSection:Toggle({ Name = "Machine(s)", Flag = "ESPMachines", Default = false, Callback = function(v) MACHINES_ESP_ENABLED = v if not v then for _, desc in pairs(workspace:GetDescendants()) do if desc:IsA("Highlight") and desc.FillColor == Color3.new(0, 1, 0) then desc:Destroy() end end end end }) game:GetService("RunService").Heartbeat:Connect(function() if not MACHINES_ESP_ENABLED then return end local room = workspace:FindFirstChild("CurrentRoom") if not room then return end for _, part in pairs(room:GetChildren()) do local gens = part:FindFirstChild("Generators") if not gens then continue end for _, gen in pairs(gens:GetChildren()) do if gen:IsA("Model") and not gen:FindFirstChildOfClass("Highlight") then local h = Instance.new("Highlight", gen) h.FillColor = Color3.new(0, 1, 0) h.OutlineColor = Color3.fromRGB(255, 255, 255) h.FillTransparency = 0.5 h.OutlineTransparency = 0 h.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop end end end end) -- PLAYERS ESP local PLAYERS_ESP_ENABLED = false VisualSection:Toggle({ Name = "Player(s)", Flag = "ESPPlayers", Default = false, Callback = function(v) PLAYERS_ESP_ENABLED = v if not v then for _, p in pairs(game.Players:GetPlayers()) do if p.Character then local hl = p.Character:FindFirstChildOfClass("Highlight") if hl and hl.FillColor == Color3.fromRGB(0, 0, 255) then hl:Destroy() end end end end end }) game:GetService("RunService").Heartbeat:Connect(function() if not PLAYERS_ESP_ENABLED then return end for _, p in pairs(game.Players:GetPlayers()) do local char = p.Character if char and not char:FindFirstChildOfClass("Highlight") then local h = Instance.new("Highlight", char) h.FillColor = Color3.fromRGB(0, 0, 255) h.OutlineColor = Color3.fromRGB(255, 255, 255) h.FillTransparency = 0.5 h.OutlineTransparency = 0 h.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop end end end) -- BUTTONS (Visuals) VisualSection:Button({ Name = "Client-Sided Dandy", Callback = function() loadstring(game:HttpGet("https://pastebin.com/raw/LrGDCr7Z"))() end }) VisualSection:Button({ Name = "Remove Skill-Check (Permanent)", Callback = function() local player = game:GetService("Players").LocalPlayer local playerGui = player:WaitForChild("PlayerGui") for _, gui in pairs(playerGui:GetDescendants()) do if gui.Name:lower():find("skillcheck") or gui.Name:find("SkillCheck") or gui.Name:find("MiniGame") or gui.Name:find("Calibration") then gui:Destroy() end end playerGui.ChildAdded:Connect(function(child) task.spawn(function() wait(0.03) if child.Name:lower():match("skill") or child.Name:match("check") or child.Name:match("minigame") then child:Destroy() end end) end) end }) VisualSection:Button({ Name = "Remove Dev Door (Lobby)", Callback = function() if workspace:FindFirstChild("DevDoor") then workspace.DevDoor:Destroy() end if workspace:FindFirstChild("DevDoor2") then workspace.DevDoor2:Destroy() end end }) VisualSection:Button({ Name = "Funny Twisted(s)", Callback = function() loadstring(game:HttpGet("https://pastebin.com/raw/JhdK4Z3k"))() end }) VisualSection:Button({ Name = "Lobotomy", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Slendyvn/Dandy-script/refs/heads/main/E"))() end }) -- PLAYER SECTION local PlayerSection = Main:Section({Name = "Player", Side = 2}) local RunService = game:GetService("RunService") local Players = game:GetService("Players") -- TP Walk Slider local currentWalkSpeed = 16 RunService.Heartbeat:Connect(function(dt) local player = Players.LocalPlayer local char = player.Character if not char then return end local hrp = char:FindFirstChild("HumanoidRootPart") local hum = char:FindFirstChild("Humanoid") if not hrp or not hum then return end hum.WalkSpeed = 16 if currentWalkSpeed <= 16 then return end local moveDir = hum.MoveDirection if moveDir.Magnitude > 0 then local distance = currentWalkSpeed * dt local newPos = hrp.Position + moveDir * distance hrp.CFrame = CFrame.new(newPos, newPos + moveDir) end end) PlayerSection:Slider({ Name = "TP Walk", Flag = "TPWALK_Slider", Min = 16, Max = 200, Default = 16, Decimals = 1, Suffix = " stud/s", Callback = function(Value) currentWalkSpeed = Value end }) -- Walkspeed Slider PlayerSection:Slider({ Name = "Walkspeed", Flag = "WS_Slider", Min = 16, Max = 200, Default = 16, Decimals = 1, Suffix = " studs", Callback = function(Value) local char = Players.LocalPlayer.Character local hum = char and char:FindFirstChildOfClass("Humanoid") if hum then hum.WalkSpeed = Value end end }) -- Infinite Stamina Dropdown local staminaLevel = 1 PlayerSection:Dropdown({ Name = "Infinite Stamina", Flag = "InfiniteStamina", Items = {"⭐", "⭐⭐", "⭐⭐⭐", "⭐⭐⭐⭐", "⭐⭐⭐⭐⭐"}, Default = "⭐", Multi = false, Callback = function(Value) staminaLevel = #Value end }) RunService.Heartbeat:Connect(function() if staminaLevel < 1 then return end local player = Players.LocalPlayer local character = player.Character if not character then return end local humanoid = character:FindFirstChildOfClass("Humanoid") if not humanoid then return end local stamina = player.PlayerGui:FindFirstChild("Stamina", true) or character:FindFirstChild("Stamina") or player:FindFirstChild("StaminaValue") or humanoid:FindFirstChild("Stamina") if not stamina or not (stamina:IsA("NumberValue") or stamina:IsA("IntValue")) then return end local maxStamina = 100 if staminaLevel == 1 then stamina.Value = maxStamina elseif staminaLevel == 2 then stamina.Value = math.min(stamina.Value + 2, maxStamina) elseif staminaLevel == 3 then stamina.Value = math.min(stamina.Value + 5, maxStamina * 1.2) elseif staminaLevel == 4 then stamina.Value = math.min(stamina.Value + 12, maxStamina * 1.5) elseif staminaLevel == 5 then stamina.Value = maxStamina * 10 end end) -- Jump Enabler Toggle local jumpEnabled = false PlayerSection:Toggle({ Name = "Enable Jump", Flag = "JumpEnabler", Default = false, Callback = function(v) jumpEnabled = v local hum = Players.LocalPlayer.Character and Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if hum then hum.JumpPower = v and 75 or 50 end end }) game:GetService("UserInputService").JumpRequest:Connect(function() if jumpEnabled then local hum = Players.LocalPlayer.Character and Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if hum then hum:ChangeState("Jumping") end end end) PlayerSection:Button({ Name = "Auto Skill Check", Callback = function() loadstring(game:HttpGet("https://rawscripts.net/raw/Dandy's-World-ALPHA-Dandy-s-Auto-Skill-Check-21849"))() end }) PlayerSection:Button({ Name = "Auto GTE", Callback = function() loadstring(game:HttpGet("https://pastebin.com/raw/A8j6QYfT"))() end }) -- OTHERS PAGE local Other = Window:Page({Name = "Others", Icon = "8098703213"}) local MapSection = Other:Section({Name = "Map", Side = 1}) MapSection:Button({ Name = "Remove Borders", Callback = function() local currentRoom = workspace:FindFirstChild("CurrentRoom") if currentRoom then local model = currentRoom:FindFirstChildOfClass("Model") if model then local freeArea = model:FindFirstChild("FreeArea") if freeArea then for _, child in ipairs(freeArea:GetChildren()) do if child:IsA("Part") and child.Name == "InvisBorder" then child:Destroy() end end end end end end }) MapSection:Button({ Name = "Remove Fog", Callback = function() game.Lighting.FogEnd = math.huge game.Lighting.FogStart = math.huge game.Lighting.FogColor = Color3.new(1, 1, 1) end }) MapSection:Button({ Name = "FullBright", Callback = function() local lighting = game:GetService("Lighting") lighting.Brightness = 3 lighting.Ambient = Color3.fromRGB(255, 255, 255) lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255) lighting.FogEnd = 500 lighting.ClockTime = 12 end }) local TPSection = Other:Section({Name = "Places", Side = 2}) TPSection:Button({ Name = "To: Mastery Room", Callback = function() local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local bedModel = workspace:FindFirstChild("Bed") if bedModel and bedModel:IsA("Model") then local jackInTheBox = bedModel:FindFirstChild("JackInTheBox") if jackInTheBox and jackInTheBox:IsA("MeshPart") then character:SetPrimaryPartCFrame(jackInTheBox.CFrame) end end end }) TPSection:Button({ Name = "To: Skin Summons", Callback = function() local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local folder = workspace:FindFirstChild("RevealRoom") if folder then local curtainMeshPart = folder:FindFirstChild("CurtainL") if curtainMeshPart and curtainMeshPart:IsA("MeshPart") then character:SetPrimaryPartCFrame(curtainMeshPart.CFrame) end end end }) TPSection:Button({ Name = "To: Spawn", Callback = function() local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local rootPart = character:WaitForChild("HumanoidRootPart") local spawnLocation = workspace:FindFirstChild("SpawnLocation") if spawnLocation then rootPart.CFrame = spawnLocation.CFrame + Vector3.new(0, 3, 0) end end }) local CharSection = Other:Section({Name = "Character", Side = 1}) -- Ability Spam Toggle local abilitySpam = false CharSection:Toggle({ Name = "Ability Spam", Flag = "AbilitySpam", Default = false, Callback = function(v) abilitySpam = v end }) spawn(function() while true do if abilitySpam then local args = { [1] = game:GetService("Players").LocalPlayer.Character, [2] = CFrame.new(-65.78115844726562, 145.7693634033203, 86.53424072265625) * CFrame.Angles(4.4136689858476075e-09, 2.9576958503043716e-16, 5.338084818617972e-08), [3] = false } game:GetService("ReplicatedStorage").Events.AbilityEvent:InvokeServer(unpack(args)) end wait(0.3) end end) -- Auto Boost (Shelly Only) local autoBoost = false CharSection:Toggle({ Name = "Auto Boost Yourself (Shelly Only)", Flag = "AutoBoostShelly", Default = false, Callback = function(v) autoBoost = v end }) spawn(function() while true do if not autoBoost then wait(1) continue end local player = Players.LocalPlayer local playerModel = workspace:FindFirstChild("InGamePlayers") and workspace.InGamePlayers:FindFirstChild(player.Name) if not playerModel then wait(1) continue end local currentRoom = workspace:FindFirstChild("CurrentRoom") if not currentRoom then wait(1) continue end for _, model in ipairs(currentRoom:GetChildren()) do local generatorsFolder = model:FindFirstChild("Generators") if not generatorsFolder then continue end for _, generator in ipairs(generatorsFolder:GetChildren()) do local statsFolder = generator:FindFirstChild("Stats") if not statsFolder then continue end local activePlayer = statsFolder:FindFirstChild("ActivePlayer") if activePlayer and activePlayer.Value == playerModel then local args = { [1] = player.Character, [2] = CFrame.new(-179.29843139648438, 146.2311248779297, -164.61495971679688) * CFrame.Angles(3.1415927410125732, 0.4017193913459778, -3.141592502593994), [3] = player.Character } game:GetService("ReplicatedStorage").Events.AbilityEvent:InvokeServer(unpack(args)) end end end wait(1) end end) -- Auto Heal (Sprout) local autoHealSprout = false CharSection:Toggle({ Name = "Auto Heal Yourself (Sprout)", Flag = "AutoHealSprout", Default = false, Callback = function(v) autoHealSprout = v end }) spawn(function() while true do if autoHealSprout then local args = { [1] = game:GetService("Players").LocalPlayer.Character, [2] = CFrame.new(-179.29843139648438, 146.2311248779297, -164.61495971679688) * CFrame.Angles(3.1415927410125732, 0.4017193913459778, -3.141592502593994), [3] = game:GetService("Players").LocalPlayer.Character } game:GetService("ReplicatedStorage").Events.AbilityEvent:InvokeServer(unpack(args)) end wait(0.3) end end) CharSection:Button({ Name = "Dandy Character Icon", Callback = function() local args = { [1] = "Dandy" } game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Voted"):InvokeServer(unpack(args)) end }) -- MISC PAGE local Misc = Window:Page({Name = "Misc", Icon = "88272656381081"}) local PerSection = Misc:Section({Name = "Performance Options", Side = 1}) PerSection:Button({ Name = "Anti Lag", Callback = function() local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() for _, part in pairs(workspace:GetDescendants()) do if part:IsA("Decal") or part:IsA("Texture") or part:IsA("ParticleEmitter") then part:Destroy() elseif part:IsA("MeshPart") then part.TextureID = "" part.Material = Enum.Material.SmoothPlastic part.Reflectance = 0 elseif part:IsA("BasePart") and part.Transparency < 1 then part.Material = Enum.Material.SmoothPlastic part.Reflectance = 0 end end game.Lighting.GlobalShadows = false game.Lighting.Brightness = 1 game.Lighting.OutdoorAmbient = Color3.new(1, 1, 1) for _, sound in pairs(workspace:GetDescendants()) do if sound:IsA("Sound") then sound:Stop() end end end }) Library:CreateSettingsPage(Window)