-- Aimbot Script local aimbotEnabled = false local aimbotToggleKey = Enum.KeyCode.Q local aimbotFOV = 360 local aimbotMaxRange = 1000 local UserInputService = game:GetService("UserInputService") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Camera = workspace.CurrentCamera local LocalPlayer = Players.LocalPlayer local currentTarget = nil -- Drawing setup local FOVCircle = Drawing.new("Circle") FOVCircle.Color = Color3.fromRGB(255, 0, 0) FOVCircle.Thickness = 2 FOVCircle.NumSides = 32 FOVCircle.Radius = aimbotFOV / 2 FOVCircle.Visible = false local SnapLine = Drawing.new("Line") SnapLine.Color = Color3.fromRGB(255, 0, 0) SnapLine.Thickness = 2 SnapLine.Visible = false local HeadDot = Drawing.new("Circle") HeadDot.Color = Color3.fromRGB(255, 0, 0) HeadDot.Thickness = 2 HeadDot.NumSides = 32 HeadDot.Radius = 5 HeadDot.Visible = false -- Utils local function updateFOVCircle() local size = Camera.ViewportSize FOVCircle.Position = Vector2.new(size.X / 2, size.Y / 2) end local function updateSnapLine(targetPos) local size = Camera.ViewportSize SnapLine.From = Vector2.new(size.X / 2, size.Y / 2) local screenPoint = Camera:WorldToViewportPoint(targetPos) SnapLine.To = Vector2.new(screenPoint.X, screenPoint.Y) SnapLine.Visible = true end local function updateHeadDot(targetPos) local screenPoint = Camera:WorldToViewportPoint(targetPos) HeadDot.Position = Vector2.new(screenPoint.X, screenPoint.Y) HeadDot.Visible = true end local function isValidTarget(player) return player and player.Character and player.Character:FindFirstChild("Head") and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 end local function getClosestPlayer() local closestPlayer = nil local shortestDistance = math.huge for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and isValidTarget(player) then local head = player.Character.Head local distance = (head.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude if distance <= aimbotMaxRange then local screenPoint, onScreen = Camera:WorldToViewportPoint(head.Position) if onScreen then local screenCenter = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) local distanceFromCenter = (Vector2.new(screenPoint.X, screenPoint.Y) - screenCenter).Magnitude if distanceFromCenter <= aimbotFOV / 2 and distance < shortestDistance then shortestDistance = distance closestPlayer = player end end end end end return closestPlayer end -- Input UserInputService.InputBegan:Connect(function(input, gameProcessed) if not gameProcessed and input.KeyCode == aimbotToggleKey then aimbotEnabled = not aimbotEnabled FOVCircle.Visible = aimbotEnabled SnapLine.Visible = false HeadDot.Visible = false -- Reset target on toggle currentTarget = nil print("Aimbot toggled: " .. tostring(aimbotEnabled)) end end) -- Main loop RunService.RenderStepped:Connect(function() updateFOVCircle() if aimbotEnabled then -- Get target if we don't have one yet if not currentTarget or not isValidTarget(currentTarget) then currentTarget = getClosestPlayer() end -- Lock onto current target if currentTarget and isValidTarget(currentTarget) then local head = currentTarget.Character.Head updateSnapLine(head.Position) updateHeadDot(head.Position) local targetCFrame = CFrame.new(Camera.CFrame.Position, head.Position) Camera.CFrame = targetCFrame else SnapLine.Visible = false HeadDot.Visible = false end else SnapLine.Visible = false HeadDot.Visible = false end end)