local RunService = game:GetService("RunService") local vim = game:GetService("VirtualInputManager") local player = game:GetService("Players").LocalPlayer local wheelSpin = player:WaitForChild("PlayerGui"):WaitForChild("WheelSpin") local spinWheel = wheelSpin.spinscreen.SpinWheel local arm = spinWheel.turn local wheel = spinWheel.realwheel.Frame.wheel local autoClickEnabled = true local latencyCompensation = 0.015 local lastRotation = arm.Rotation local lastCheckTime = tick() local function getNormalizedRotation(rot) local angle = rot % 360 if angle < 0 then angle = angle + 360 end return angle end RunService.RenderStepped:Connect(function() if not autoClickEnabled or not spinWheel.Visible then return end local currentTime = tick() local dt = currentTime - lastCheckTime local currentRotation = arm.Rotation local rotDiff = currentRotation - lastRotation if rotDiff < -180 then rotDiff = rotDiff + 360 end if rotDiff > 180 then rotDiff = rotDiff - 360 end local velocity = rotDiff / dt local armPos = getNormalizedRotation(currentRotation) local targetPos = getNormalizedRotation(wheel.Rotation) local dist = targetPos - armPos if velocity > 0 and dist < 0 then dist = dist + 360 end if velocity < 0 and dist > 0 then dist = dist - 360 end local timeToHit = math.abs(dist / velocity) if timeToHit <= (latencyCompensation) then vim:SendMouseButtonEvent(0, 0, 0, true, game, 0) vim:SendMouseButtonEvent(0, 0, 0, false, game, 0) autoClickEnabled = false task.delay(1, function() repeat task.wait() until not spinWheel.Visible autoClickEnabled = true end) end lastRotation = currentRotation lastCheckTime = currentTime end) print("Advanced Velocity-Predictor Loaded.")