local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/cat"))() local Window = Library:CreateWindow("Slammytron Reborn", Vector2.new(492, 598), Enum.KeyCode.RightShift) local AimingTab = Window:CreateTab("Main") local penis = Window:CreateTab("Misc") local Characteristics = Window:CreateTab("Characteristics") local Visuals = Window:CreateTab("Visuals") local Config = Window:CreateTab("Config") local testSection = AimingTab:CreateSector("Main Shit", "left") local Misc = penis:CreateSector("Misc", "left") local Characteristics = Characteristics:CreateSector("Characteristics", "left") local Visuals = Visuals:CreateSector("Visuals", "left") testSection:AddButton("Slammy Tron", function() -- Toggle getgenv().Target = true -- Configuration getgenv().Key = Enum.KeyCode.Q getgenv().Prediction = 0.1523 getgenv().ChatMode = false getgenv().NotifMode = true getgenv().PartMode = true getgenv().AirshotFunccc = true getgenv().Partz = "LowerTorso" -- _G.Types = { Ball = Enum.PartType.Ball, Block = Enum.PartType.Block, Cylinder = Enum.PartType.Cylinder } --variables local Tracer = Instance.new("Part", game.Workspace) Tracer.Name = "L" Tracer.Anchored = true Tracer.CanCollide = false Tracer.Transparency = 0 Tracer.Parent = game.Workspace Tracer.Shape = _G.Types.Block Tracer.Size = Vector3.new(3,3,3) Tracer.Color = Color3.fromRGB(255, 0, 255) -- local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() local Runserv = game:GetService("RunService") circle = Drawing.new("Circle") circle.Color = Color3.fromRGB(255,255,255) circle.Thickness = 2 circle.NumSides = 732 circle.Radius = 9999 circle.Thickness = 0 circle.Transparency = 0.7 circle.Visible = false circle.Filled = false Runserv.RenderStepped:Connect(function() circle.Position = Vector2.new(mouse.X,mouse.Y+35) end) local guimain = Instance.new("Folder", game.CoreGui) local CC = game:GetService"Workspace".CurrentCamera local LocalMouse = game.Players.LocalPlayer:GetMouse() local Locking = false -- if getgenv().valiansh == true then game.StarterGui:SetCore("SendNotification", { Title = "Slammy Tron Reborn", Text = "Already Loaded!", Duration = 5 }) return end getgenv().valiansh = true local UserInputService = game:GetService("UserInputService") UserInputService.InputBegan:Connect(function(keygo,ok) if (not ok) then if (keygo.KeyCode == getgenv().Key) then if getgenv().Target == true then Locking = not Locking if Locking then Plr = getClosestPlayerToCursor() if getgenv().ChatMode then local A_1 = "Target: "..tostring(Plr.Character.Humanoid.DisplayName) local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) end if getgenv().NotifMode then game.StarterGui:SetCore("SendNotification", { Title = "Slammy Tron Reborn"; Text = "Target: "..tostring(Plr.Character.Humanoid.DisplayName); }) end elseif not Locking then if getgenv().ChatMode then local A_1 = "Unlocked!" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) end if getgenv().NotifMode then game.StarterGui:SetCore("SendNotification", { Title = "Slammy Tron Reborn", Text = "Unlocked", Duration = 5 }) elseif getgenv().Target == false then game.StarterGui:SetCore("SendNotification", { Title = "Slammy Tron Reborn", Text = "Target isn't enabled", Duration = 5 }) end end end end end end) function getClosestPlayerToCursor() local closestPlayer local shortestDistance = circle.Radius for i, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("LowerTorso") then local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalMouse.X, LocalMouse.Y)).magnitude if magnitude < shortestDistance then closestPlayer = v shortestDistance = magnitude end end end return closestPlayer end -- if getgenv().PartMode then game:GetService"RunService".Stepped:connect(function() if Locking and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") then Tracer.CFrame = CFrame.new(Plr.Character.LowerTorso.Position+(Plr.Character.LowerTorso.Velocity*Prediction)) else Tracer.CFrame = CFrame.new(0, 9999, 0) end end) end -- local rawmetatable = getrawmetatable(game) local old = rawmetatable.__namecall setreadonly(rawmetatable, false) rawmetatable.__namecall = newcclosure(function(...) local args = {...} if Locking and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then args[3] = Plr.Character[getgenv().Partz].Position+(Plr.Character[getgenv().Partz].Velocity*Prediction) return old(unpack(args)) end return old(...) end) if getgenv.AirshotFunccc then if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then getgenv().Partz = "RightFoot" else getgenv().Partz = "RightFoot" end end end) testSection:AddTextbox("Prediction Changer", nil, function(bool) getgenv().Prediction = bool end) Misc:AddButton("Cframe (Z)", function() repeat wait() until game:IsLoaded() local L_134_ = game:service('Players') local L_135_ = L_134_.LocalPlayer repeat wait() until L_135_.Character local L_136_ = game:service('UserInputService') local L_137_ = game:service('RunService') getgenv().Multiplier = 1 local L_138_ = true local L_139_ L_136_.InputBegan:connect(function(L_140_arg0) if L_140_arg0.KeyCode == Enum.KeyCode.LeftBracket then Multiplier = Multiplier + 0.01 print(Multiplier) wait(0.2) while L_136_:IsKeyDown(Enum.KeyCode.LeftBracket) do wait() Multiplier = Multiplier + 0.01 print(Multiplier) end end if L_140_arg0.KeyCode == Enum.KeyCode.RightBracket then Multiplier = Multiplier - 0.01 print(Multiplier) wait(0.2) while L_136_:IsKeyDown(Enum.KeyCode.RightBracket) do wait() Multiplier = Multiplier - 0.01 print(Multiplier) end end if L_140_arg0.KeyCode == Enum.KeyCode.Z then L_138_ = not L_138_ if L_138_ == true then repeat game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Multiplier game:GetService("RunService").Stepped:wait() until L_138_ == false end end end) end) Misc:AddSlider("Cframe Speed", 0, 1, 7, 2, function(s) getgenv().Multiplier = s end) Misc:AddButton("Cframe Fixer", function() for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Script") and v.Name ~= "Health" and v.Name ~= "Sound" and v:FindFirstChild("LocalScript") then v:Destroy() end end game.Players.LocalPlayer.CharacterAdded:Connect(function(char) repeat wait() until game.Players.LocalPlayer.Character char.ChildAdded:Connect(function(child) if child:IsA("Script") then wait(0.1) if child:FindFirstChild("LocalScript") then child.LocalScript:FireServer() end end end) end) end) Misc:AddButton("Rejoin", function() local TeleportService = game:GetService("TeleportService") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Rejoin = coroutine.create(function() local Success, ErrorMessage = pcall(function() TeleportService:Teleport(game.PlaceId, LocalPlayer) end) if ErrorMessage and not Success then warn(ErrorMessage) end end) coroutine.resume(Rejoin) end) Misc:AddToggle("TogTesgle", false, function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(2, 6, 4) wait(0.2) end) testSection:AddButton("AA Resolver", function() local RunService = game:GetService("RunService") RunService.Heartbeat:Connect(function() pcall(function() for i,v in pairs(game.Players:GetChildren()) do if v.Name ~= game.Players.LocalPlayer.Name then local hrp = v.Character.HumanoidRootPart hrp.Velocity = Vector3.new(hrp.Velocity.X, 0, hrp.Velocity.Z) hrp.AssemblyLinearVelocity = Vector3.new(hrp.Velocity.X, 0, hrp.Velocity.Z) end end end) end) end) Misc:AddButton("AntiAFK", function() local a=game:GetService("VirtualUser")game:GetService("Players").LocalPlayer.Idled:connect(function()a:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)wait(1)a:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)end) game.StarterGui:SetCore("SendNotification", {Title = "Anti Afk", Text = "Anti-Afk Enabled", Icon = "rbxthumb://type=Asset&id=5107182114&w=150&h=150", Duration = 8}) end) Misc:AddButton("Antistomp (M)", function() game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "m" then for L_170_forvar0, L_171_forvar1 in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if L_171_forvar1:IsA("BasePart") then L_171_forvar1:Destroy() end end end end) end) Misc:AddButton("Antibag", function() game.Players.LocalPlayer.Character["Christmas_Sock"]:Destroy() end) Characteristics:AddButton("Gun Chams", function() local Client = game.GetService(game, "Players").LocalPlayer Client.Character:FindFirstChildOfClass("Tool").Default.Material = Enum.Material.ForceField Client.Character:FindFirstChildOfClass("Tool").Default.BrickColor = BrickColor.new(255, 255, 255) end) Characteristics:AddButton("Body Chams", function() game.Players.LocalPlayer.Character.LeftHand.Material = "ForceField" game.Players.LocalPlayer.Character.RightHand.Material = "ForceField" game.Players.LocalPlayer.Character.LeftLowerArm.Material = "ForceField" game.Players.LocalPlayer.Character.RightLowerArm.Material = "ForceField" game.Players.LocalPlayer.Character.LeftUpperArm.Material = "ForceField" game.Players.LocalPlayer.Character.RightUpperArm.Material = "ForceField" game.Players.LocalPlayer.Character.LeftFoot.Material = "ForceField" game.Players.LocalPlayer.Character.RightFoot.Material = "ForceField" game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "ForceField" game.Players.LocalPlayer.Character.RightLowerLeg.Material = "ForceField" game.Players.LocalPlayer.Character.UpperTorso.Material = "ForceField" game.Players.LocalPlayer.Character.LowerTorso.Material = "ForceField" game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "ForceField" game.Players.LocalPlayer.Character.RightUpperLeg.Material = "ForceField" game.Players.LocalPlayer.Character.Head.Material = "ForceField" end) Characteristics:AddButton("Fat", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/slammy1/fat/main/3"))() end) Characteristics:AddButton("Headless", function() local L_393_ = game.Players.LocalPlayer.Character local L_394_ = L_393_:WaitForChild("Head") local L_395_ = L_394_:WaitForChild("face") L_395_.Transparency = 1 L_394_.Transparency = 1 end) Characteristics:AddButton("Korblox", function() local L_396_ = game.Players.LocalPlayer.Character local L_397_ = game.Players.LocalPlayer.Character local L_398_ = L_396_.Head local L_399_ = L_398_.face local L_400_ = L_397_.RightFoot local L_401_ = L_397_.RightLowerLeg local L_402_ = L_397_.RightUpperLeg local L_403_ = L_397_.LeftFoot local L_404_ = L_397_.LeftLowerLeg local L_405_ = L_397_.LeftUpperLeg -- Right L_400_.MeshId = "http://www.roblox.com/asset/?id=902942093" L_401_.MeshId = "http://www.roblox.com/asset/?id=902942093" L_402_.MeshId = "http://www.roblox.com/asset/?id=902942096" L_402_.TextureID = "http://roblox.com/asset/?id=902843398" L_400_.Transparency = 1 L_401_.Transparency = 1 end) Visuals:AddButton("Enable ESP", function() local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/wqfgq/esp/main/esp"))() local library = loadstring(game:HttpGet("https://pastebin.com/raw/U2HwmEyF"))() end) Visuals:AddToggle("Box", function(bool) getgenv().PikaESPSettings.Box = bool end) Visuals:AddToggle("Tracers", function(bool) getgenv().PikaESPSettings.Tracers = bool end) Visuals:AddToggle("Names", function(bool) getgenv().PikaESPSettings.Name = bool end) local ToggleBind = testSection:AddToggle("XD", false, function(XDXDXDXD) warn ("LOL") end) ToggleBind:AddKeybind() Config:CreateConfigSystem("left") --this is the config system