local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/OperaGXE/Oracle.lua/main/ui.lua"))() local esp = loadstring(game:HttpGet("https://raw.githubusercontent.com/Notaskid/storage/main/esplibv2.lua"))() loadstring(game:HttpGet("https://raw.githubusercontent.com/OperaGXE/Oracle.lua/main/dhacbypass.lua"))() local Yung = loadstring(game:HttpGet("https://raw.githubusercontent.com/slattii/sr/main/resources/3d%20circle"))() local Circle2222 = Yung:New3DCircle() Circle2222.Visible = false Circle2222.ZIndex = 1 Circle2222.Transparency = 1 Circle2222.Color = Color3.fromRGB(255, 255, 255) Circle2222.Thickness = 1 library.theme.accentcolor = Color3.fromRGB(196, 255, 219) library.theme.accentcolor2 = Color3.fromRGB(217, 255, 233) local window = library:CreateWindow("oracle.lua", Vector2.new(492, 598), Enum.KeyCode.RightShift) -- 2nd argument is the size, 3rd is the show/hide ofc esp.settings.tracersorigin = "Top" --//Tabs local legittab = window:CreateTab("Legit") local ragetab = window:CreateTab("Rage") local visualstab = window:CreateTab("Visuals") local misctab = window:CreateTab("Misc") local extratab = window:CreateTab("Extra") --// tables local aiming = { targetaim = { enabled = false, targeting = false, view = false, chat = false, ben = false, autoshoot = false, autoprediction = false, key = Enum.KeyCode.Q, prediction = 0.13, hitpart = "LowerTorso" }, tracers = { enabled = false, showprediction = false, rainbow = false, colour = Color3.fromRGB(255, 255, 255), from = "Penis" }, orbit = { enabled = false, visualization = false, vc = Color3.fromRGB(255, 255, 255), speed = 2, distance = 10 }, visualization = { part = false, circle = false, mode = "Part", partcolour = Color3.fromRGB(255, 255, 255), circlecolour = Color3.fromRGB(255, 255, 255) }, fov = { enabled = false, filled = false, thickness = 2, sides = 350, radius = 50, colour = Color3.fromRGB(255, 255, 255), option = "Circle" }, od = { unlockko = false, tpko = false, stompko = false, stomptime = 3 } } local CurrentCamera = game:GetService("Workspace").CurrentCamera local LocalMouse = game.Players.LocalPlayer:GetMouse() local circle = Drawing.new("Circle") circle.Color = Color3.fromRGB(255, 255, 255) circle.Thickness = 2 circle.NumSides = 350 circle.Transparency = 0.6 circle.Radius = 70 circle.Visible = false circle.Filled = false local circlev = Drawing.new("Circle") circlev.Color = Color3.fromRGB(255, 255, 255) circlev.Thickness = 2 circlev.NumSides = 350 circlev.Transparency = 0.6 circlev.Radius = 50 circlev.Visible = false circlev.Filled = false local line = Drawing.new("Line") line.Visible = false line.From = Vector2.new(0, 0) line.To = Vector2.new(200, 200) _G.SpecterL = Color3.fromRGB(255, 255, 255) line.Color = _G.SpecterL line.Thickness = 1.26 line.Transparency = 1. -- not mine lol function getClosestPlayerToCursor() local ClosestDistance, ClosestPlayer = math.huge, nil for _, Player in next, game:GetService("Players"):GetPlayers() do local ISNTKNOCKED = Player.Character:WaitForChild("BodyEffects")["K.O"].Value ~= true local ISNTGRABBED = Player.Character:FindFirstChild("GRABBING_COINSTRAINT") == nil if Player ~= game.Players.LocalPlayer then local Character = Player.Character if Character and Character.Humanoid.Health > 1 and ISNTKNOCKED and ISNTGRABBED then local Position, IsVisibleOnViewPort = CurrentCamera:WorldToViewportPoint(Character.HumanoidRootPart.Position) if IsVisibleOnViewPort then local Distance = (Vector2.new(LocalMouse.X, LocalMouse.Y) - Vector2.new(Position.X, Position.Y)).Magnitude if Distance < ClosestDistance then ClosestPlayer = Player ClosestDistance = Distance end end end end end return ClosestPlayer, ClosestDistance end game:GetService("UserInputService").InputBegan:Connect( function(keyinput, stupid) if keyinput.KeyCode == aiming.targetaim.key then aiming.targetaim.targeting = not aiming.targetaim.targeting if aiming.targetaim.targeting then target = getClosestPlayerToCursor() targetplr = tostring(target) if aiming.targetaim.chat == true then local args = { [1] = "Targeting " .. tostring(targetplr), [2] = "All" } game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer( unpack(args) ) end if aiming.targetaim.view == true then if game.Players[targetplr].Character:FindFirstChild("Humanoid") then CurrentCamera.CameraSubject = game.Players[targetplr].Character.Humanoid end end if aiming.targetaim.ben == true then local benlocked = Instance.new("Sound") benlocked.Name = "e" benlocked.Volume = aiming.targetaim.benvolume benlocked.SoundId = "rbxassetid://8819783960" benlocked.Parent = game:GetService("SoundService") benlocked.Playing = true end if targetplr ~= nil and aiming.visualization.mode == "Part" then local ipar = Instance.new("Part", game.Workspace) ipar.Name = "uwu" ipar.Anchored = true ipar.CanCollide = false ipar.Transparency = 0 ipar.Parent = game.Workspace ipar.Shape = Enum.PartType.Ball ipar.Size = Vector3.new(1, 0.7, 2) ipar.Color = Color3.fromRGB(170, 0, 255) ipar.Material = "Neon" spawn( function() game:GetService("RunService").Stepped:Connect( function() ipar.Position = game.Players[targetplr].Character.HumanoidRootPart.Position + (game.Players[targetplr].Character.LowerTorso.Velocity * aiming.targetaim.prediction) end ) end ) end if aiming.tracers.rainbow == true then spawn(function() for i = 0, 1, 0.001 do line.Color = Color3.fromHSV(i, 1, 1) task.wait() end end) end if aiming.orbit.enabled == true then spawn( function() repeat task.wait() for i = 0, 360, aiming.orbit.speed do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players[targetplr].Character.HumanoidRootPart.Position) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(aiming.orbit.distance, 0, 0) task.wait() end until game.Players[targetplr].Character.Humanoid.health < 1 or aiming.orbit.enabled == false or aiming.targetaim.targeting == false end ) end elseif not aiming.targetaim.targeting then if aiming.targetaim.chat == true then local args = { [1] = "Untargeting " .. tostring(targetplr), [2] = "All" } game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer( unpack(args) ) end if aiming.targetaim.view == true then CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid end if aiming.visualization.mode == "Part" then local vvv = game:GetService("Workspace").uwu vvv:Destroy() end if aiming.targetaim.ben == true then local benunlocked = Instance.new("Sound") benunlocked.Name = "Penis" benunlocked.Volume = aiming.targetaim.benvolume benunlocked.SoundId = "rbxassetid://8819782435" benunlocked.Parent = game:GetService("SoundService") benunlocked.Playing = true end end end end ) --//Legit local legit1 = ragetab:CreateSector("Target Aim", "left") local enabletarget = legit1:AddToggle( "Enabled", false, function(v) aiming.targetaim.enabled = v end ) local showfov = legit1:AddToggle( "Draw FOV", false, function(v) aiming.fov.enabled = v end ) local cp = showfov:AddColorpicker( Color3.fromRGB(196, 255, 219), function(c) aiming.fov.colour = c end ) legit1:AddSlider( "Prediction", 0, 0.125, 0.5, 1000, function(v) aiming.targetaim.prediction = v end ) legit1:AddDropdown( "HitPart", {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso"}, "LowerTorso", false, function(v) aiming.targetaim.hitpart = v end ) local autoprediction = legit1:AddToggle( "Ping Based Prediction", false, function(v) aiming.targetaim.autoprediction = v end ) local viewopponent = legit1:AddToggle( "View Opponent", false, function(v) aiming.targetaim.view = v end ) local viewopponent = legit1:AddToggle( "Chat Mode", false, function(v) aiming.targetaim.chat = v end ) local tracerslol = legit1:AddToggle( "Tracers", false, function(v) aiming.tracers.enabled = v end ) local cp2 = tracerslol:AddColorpicker( Color3.fromRGB(196, 255, 219), function(c) aiming.tracers.colour = c end ) local rainbowtracer = legit1:AddToggle( "Rainbow Tracer", false, function(v) aiming.tracers.rainbow = v end ) legit1:AddDropdown( "Tracer home", {"Head", "Torso", "Penis", "Cursor"}, "Penis", false, function(v) aiming.tracers.from = v end ) local legit2 = ragetab:CreateSector("Strafe", "left") local orbitlol = legit2:AddToggle( "Enable", false, function(v) aiming.orbit.enabled = v end ) local showcircle = legit2:AddToggle( "Visualize Path", false, function(v) aiming.orbit.visualization = v end ) local cp3 = showcircle:AddColorpicker( Color3.fromRGB(196, 255, 219), function(c) aiming.orbit.vc = c end ) legit2:AddSlider( "Speed", 1, 2, 10, 1, function(v) aiming.orbit.speed = v end ) legit2:AddSlider( "Distance", 1, 10, 20, 1, function(v) aiming.orbit.distance = v end ) local legit3 = ragetab:CreateSector("Visualization", "left") legit3:AddDropdown( "Options", {"Part", "Circle"}, "Part", false, function(v) aiming.visualization.mode = v end ) local legit4 = ragetab:CreateSector("Fov Adjustments", "right") local filled = legit4:AddToggle( "FOV Filled", false, function(v) aiming.fov.filled = v end ) legit4:AddSlider( "FOV Thickness", 1, 2, 10, 1, function(v) aiming.fov.thickness = v end ) legit4:AddSlider( "FOV Radius", 1, 70, 250, 1, function(v) aiming.fov.radius = v end ) legit4:AddSlider( "FOV Sides", 1, 350, 500, 1, function(v) circle.NumSides = v end ) legit4:AddDropdown( "Shape", {"Circle", "Hexagon", "Square", "Custom"}, "Circle", false, function(v) aiming.fov.option = v end ) local legit5 = ragetab:CreateSector("On Death", "right") local unlockonknocked = legit5:AddToggle( "Unlock When Knocked", false, function(v) aiming.od.unlockko = v end ) local unlockonknocked = legit5:AddToggle( "Teleport When Knocked", false, function(v) aiming.od.tpko = v end ) local unlockonknocked = legit5:AddToggle( "Stomp After Knocked", false, function(v) aiming.od.stompko = v end ) legit5:AddSlider( "Stomp Interval ", 0, 0.12, 1, 100, function(v) aiming.od.stomptime = v end ) local legit6 = ragetab:CreateSector("Auto Shoot", "right") legit6:AddToggle( "Enable", false, function(v) aiming.targetaim.autoshoot = v end ) local legit7 = ragetab:CreateSector("Extra", "right") legit7:AddToggle( "Ben Mode", false, function(v) aiming.targetaim.ben = v end ) legit7:AddSlider( "Ben Volume", 0, 0.83, 1, 100, function(v) aiming.targetaim.benvolume = v end ) --//Rage --//Visuals local visualsesp = visualstab:CreateSector("ESP", "left") visualsesp:AddToggle( "Enable", false, function(v) esp.settings.enabled = v end ) visualsesp:AddToggle( "Boxes", false, function(v) esp.settings.boxes = v end ) visualsesp:AddToggle( "Healthbars", false, function(v) esp.settings.healthbars = v end ) visualsesp:AddToggle( "Names", false, function(v) esp.settings.names = v end ) visualsesp:AddToggle( "Tracers", false, function(v) esp.settings.tracers.enabled = v end ) esp:Init() local visuals2 = visualstab:CreateSector("Game Visuals", "left") visuals2:AddToggle( "Disco Mode", false, function(v) util.visuals.disco = v end ) local espsettings = visualstab:CreateSector("ESP Settings", "right") --[[ espsettings:AddDropdown('Tracer Orgin', {"Top", "Left", "Right", "Bottom", "Center", "Mouse"}, {"Top"}, false, function(v) esp.settings.tracersorigin = v end)]] espsettings:AddSlider( "Refresh Rate", 0, 5, 1000, 1, function(v) esp.settings.refreshrate = v end ) --[[espsettings:AddSlider("Max Distance", 0, 2500, 2500, 1, function(v) esp.settings.maxdistance = v end)]] --//Misc local misc1 = misctab:CreateSector("Misc", "left") local misc2 = misctab:CreateSector("Configuration", "right") misc1:AddButton( "Fly (X)", function() local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() localplayer = plr if workspace:FindFirstChild("Core") then workspace.Core:Destroy() end local Core = Instance.new("Part") Core.Name = "Core" Core.Size = Vector3.new(0.05, 0.05, 0.05) spawn( function() Core.Parent = workspace local Weld = Instance.new("Weld", Core) Weld.Part0 = Core Weld.Part1 = localplayer.Character.LowerTorso Weld.C0 = CFrame.new(0, 0, 0) end ) workspace:WaitForChild("Core") local torso = workspace.Core flying = true local keys = {a = false, d = false, w = false, s = false} local e1 local e2 local function start() local pos = Instance.new("BodyPosition", torso) local gyro = Instance.new("BodyGyro", torso) pos.Name = "EPIXPOS" pos.maxForce = Vector3.new(math.huge, math.huge, math.huge) pos.position = torso.Position gyro.maxTorque = Vector3.new(9e9, 9e9, 9e9) gyro.cframe = torso.CFrame repeat wait() localplayer.Character.Humanoid.PlatformStand = true local new = gyro.cframe - gyro.cframe.p + pos.position if keys.w then new = new + workspace.CurrentCamera.CoordinateFrame.lookVector * util.fly.normalspeed util.fly.normalspeed = util.fly.normalspeed + 0 end if keys.s then new = new - workspace.CurrentCamera.CoordinateFrame.lookVector * util.fly.normalspeed util.fly.normalspeed = util.fly.normalspeed + 0 end if keys.d then new = new * CFrame.new(util.fly.normalspeed, 0, 0) util.fly.normalspeed = util.fly.normalspeed + 0 end if keys.a then new = new * CFrame.new(-util.fly.normalspeed, 0, 0) util.fly.normalspeedd = util.fly.normalspeed + 0 end pos.position = new.p if keys.w then gyro.cframe = workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad(util.fly.normalspeed * 0), 0, 0) elseif keys.s then gyro.cframe = workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(math.rad(util.fly.normalspeed * 0), 0, 0) else gyro.cframe = workspace.CurrentCamera.CoordinateFrame end until flying == false if gyro then gyro:Destroy() end if pos then pos:Destroy() end flying = false localplayer.Character.Humanoid.PlatformStand = false end e1 = mouse.KeyDown:connect( function(key) if not torso or not torso.Parent then flying = false e1:disconnect() e2:disconnect() return end if key == "w" then keys.w = true elseif key == "s" then keys.s = true elseif key == "a" then keys.a = true elseif key == "d" then keys.d = true elseif key == "x" then if flying == true then flying = false else flying = true start() end end end ) e2 = mouse.KeyUp:connect( function(key) if key == "w" then keys.w = false elseif key == "s" then keys.s = false elseif key == "a" then keys.a = false elseif key == "d" then keys.d = false end end ) start() end ) misc1:AddButton( "CFrame Fly (M)", function() local Camera = workspace.CurrentCamera local Root = util.services.plrs.LocalPlayer.Character:WaitForChild("HumanoidRootPart") local C1, C2, C3 local Nav = {Flying = false, Forward = false, Backward = false, Left = false, Right = false} C1 = util.services.uis.InputBegan:Connect( function(Input) if Input.UserInputType == Enum.UserInputType.Keyboard then if Input.KeyCode == Enum.KeyCode.M then Nav.Flying = not Nav.Flying Root.Anchored = Nav.Flying elseif Input.KeyCode == Enum.KeyCode.W then Nav.Forward = true elseif Input.KeyCode == Enum.KeyCode.S then Nav.Backward = true elseif Input.KeyCode == Enum.KeyCode.A then Nav.Left = true elseif Input.KeyCode == Enum.KeyCode.D then Nav.Right = true end end end ) C2 = util.services.uis.InputEnded:Connect( function(Input) if Input.UserInputType == Enum.UserInputType.Keyboard then if Input.KeyCode == Enum.KeyCode.W then Nav.Forward = false elseif Input.KeyCode == Enum.KeyCode.S then Nav.Backward = false elseif Input.KeyCode == Enum.KeyCode.A then Nav.Left = false elseif Input.KeyCode == Enum.KeyCode.D then Nav.Right = false end end end ) C3 = Camera:GetPropertyChangedSignal("CFrame"):Connect( function() if Nav.Flying then Root.CFrame = CFrame.new(Root.CFrame.Position, Root.CFrame.Position + Camera.CFrame.LookVector) end end ) while true do local renderwait = util.services.rs.RenderStepped:Wait() if Nav.Flying then if Nav.Forward then Root.CFrame = Root.CFrame + (Camera.CFrame.LookVector * (renderwait * util.fly.cframespeed * 10)) end if Nav.Backward then Root.CFrame = Root.CFrame + (-Camera.CFrame.LookVector * (renderwait * util.fly.cframespeed * 10)) end if Nav.Left then Root.CFrame = Root.CFrame + (-Camera.CFrame.RightVector * (renderwait * util.fly.cframespeed * 10)) end if Nav.Right then Root.CFrame = Root.CFrame + (Camera.CFrame.RightVector * (renderwait * util.fly.cframespeed * 10)) end end end end ) misc2:AddSlider( "Normal Fly Speed", 10, 20, 100, 1, function(v) util.fly.normalspeed = v end ) misc2:AddSlider( "CFrame Fly Speed", 10, 20, 100, 1, function(v) util.fly.cframespeed = v end ) --//Extra local extra1 = extratab:CreateSector("Credits", "left") extra1:AddLabel("Coding#8685 - founder/dev") extra1:AddLabel("Nuts#0710 - founder/dev") --//Code --[[ util.services.rs.RenderStepped:Connect( function() if util.visuals.disco == true then game.Lighting.Ambient = util.vars.rainbowcolor else game.Lighting.Ambient = Color3.fromRGB(0, 0, 0) end end ) spawn( function() while wait() do local r = (math.sin(util.services.ws.DistributedGameTime / 2) / 2) + 0.5 local g = (math.sin(util.services.ws.DistributedGameTime) / 2) + 0.5 local b = (math.sin(util.services.ws.DistributedGameTime * 1.5) / 2) + 0.5 local color = Color3.new(r, g, b) util.vars.rainbowcolor = color end end ) ]] local mt = getrawmetatable(game) local old = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure( function(...) local args = {...} if targetplr ~= nil and aiming.targetaim.enabled and targetplr and aiming.targetaim.targeting == true and aiming.targetaim.enabled == true and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then args[3] = game.Players[targetplr].Character[aiming.targetaim.hitpart].Position + (game.Players[targetplr].Character.LowerTorso.Velocity * aiming.targetaim.prediction) return old(unpack(args)) end return old(...) end ) --// main Code spawn( function() game:GetService("RunService").Stepped:Connect( function() --- fov spawn( function() circle.Position = Vector2.new(LocalMouse.X, LocalMouse.Y + 35) end ) spawn( function() if aiming.fov.option == "Circle" then aiming.fov.side = 350 circle.NumSides = 350 aiming.fov.side = 350 elseif aiming.fov.option == "Hexagon" then aiming.fov.side = 6 circle.NumSides = 6 aiming.fov.side = 6 elseif aiming.fov.option == "Square" then aiming.fov.side = 4 circle.NumSides = 4 aiming.fov.side = 4 else end end ) spawn( function() if aiming.fov.enabled == true then circle.Visible = true else circle.Visible = false end end ) spawn( function() circle.Color = aiming.fov.colour end ) spawn( function() circle.Filled = aiming.fov.filled end ) spawn( function() circle.Radius = aiming.fov.radius end ) spawn( function() circle.Thickness = aiming.fov.thickness end ) --- targetaim spawn( function() if aiming.targetaim.autoprediction == true then local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() local split = string.split(pingvalue, "(") local ping = tonumber(split[1]) -- u can change these (i stole them from .gg/sets) if ping > 150 then aiming.targetaim.prediction = 0 elseif ping > 140 then aiming.targetaim.prediction = 0.165773 elseif ping > 130 then aiming.targetaim.prediction = 0.156692 elseif ping > 120 then aiming.targetaim.prediction = 0.15465 elseif ping > 110 then aiming.targetaim.prediction = 0.124 elseif ping > 100 then aiming.targetaim.prediction = 0.1398 elseif ping > 90 then aiming.targetaim.prediction = 0.1254432 elseif ping > 80 then aiming.targetaim.prediction = 0.134379 elseif ping > 70 then aiming.targetaim.prediction = 0.135928 elseif ping > 60 then aiming.targetaim.prediction = 0.14377 elseif ping > 50 then aiming.targetaim.prediction = 0.110430 elseif ping > 40 then aiming.targetaim.prediction = 0.12556 end end end ) spawn( function() if aiming.tracers.rainbow == true then else line.Color = aiming.tracers.colour end end ) spawn( function() if aiming.targetaim.enabled and aiming.targetaim.targeting and aiming.tracers.enabled == true then local plrp = CurrentCamera:WorldToViewportPoint( game.Players[targetplr].Character[aiming.targetaim.hitpart].Position ) local headt = CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character.Head.Position) local torsot = CurrentCamera:WorldToViewportPoint( game.Players.LocalPlayer.Character.UpperTorso.Position ) local penist = CurrentCamera:WorldToViewportPoint( game.Players.LocalPlayer.Character.LowerTorso.Position ) local mouset = CurrentCamera:WorldToViewportPoint(LocalMouse.Hit.Position) line.Visible = true if aiming.tracers.from == "Penis" then line.From = Vector2.new(penist.X, penist.Y) line.To = Vector2.new(plrp.X, plrp.Y) end if aiming.tracers.from == "Head" then line.From = Vector2.new(headt.X, headt.Y) line.To = Vector2.new(plrp.X, plrp.Y) end if aiming.tracers.from == "Torso" then line.From = Vector2.new(torsot.X, torsot.Y) line.To = Vector2.new(plrp.X, plrp.Y) end if aiming.tracers.from == "Cursor" then line.From = Vector2.new(mouset.X, mouset.Y) line.To = Vector2.new(plrp.X, plrp.Y) end else line.Visible = false end end ) if aiming.od.unlockko and aiming.targetaim.targeting and aiming.targetaim.enabled == true then if game.Players[targetplr].Character.Humanoid.health < 1 then aiming.targetaim.targeting = false end end if aiming.od.tpko == true then if game.Players[targetplr].Character.Humanoid.health < 0.99 then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[targetplr].Character.LowerTorso.CFrame end end if aiming.targetaim.targeting == true and aiming.targetaim.enabled == true and aiming.orbit.enabled == true and aiming.orbit.visualization == true then Circle2222.Color = aiming.orbit.vc Circle2222.Visible = true Circle2222.Radius = aiming.orbit.distance Circle2222.Position = game.Players[targetplr].Character.HumanoidRootPart.Position else Circle2222.Visible = false end if aiming.visualization.mode == "Circle" then if aiming.targetaim.targeting and aiming.targetaim.enabled == true then local narcan = CurrentCamera:WorldToViewportPoint( game.Players[targetplr].Character.HumanoidRootPart.Position ) circlev.Position = Vector2.new(narcan.X, narcan.Y) circlev.Visible = true else circlev.Visible = false end end if aiming.targetaim.autoshoot and aiming.targetaim.targeting and aiming.targetaim.enabled == true then mouse1click() end end ) end ) -- shit auto stomp srry spawn( function() while task.wait() do if aiming.targetaim.targeting and aiming.targetaim.enabled and aiming.od.stompko == true then if game.Players[targetplr].Character.Humanoid.health < 7 then if aiming.od.stompko == true then spawn( function() wait(aiming.od.stomptime) local args = { [1] = "Stomp" } game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args)) end ) end end end end end ) --[[ local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/CatzCode/cattoware/main/libraries/ui.lua"))() local Window = library:CreateWindow("HoodReligions", Vector2.new(492, 665), Enum.KeyCode.RightShift) -- arg 1 is the name, arg 2 is the size in X-Y and RightShift is the bind. local ExampleTab = Window:CreateTab("Example") --// tab (self explanatory) "ExampleTab" can be re named to anything you'd like --// Sector1 is where ur toggle's / buttons will be going remember that local Sector1 = ExampleTab:CreateSector("Example", "left") --// left is the side it goes on, example is the label of the box if u wanna put it on the right side change it to Right --// toggles "Toggle" "ToggleSpeed" "Toggle this or that" it can be what ever Remember Ur Top Is Called "Sector1" so yeah local ToggleSpeed = Sector1:AddToggle("Toggle Name", false, function() --// toggle script here end) --Buttons that's all u really need to see local button = Sector1:AddButton("Button Name", function() print("Test") --// place script u wanna put for ur button lol end) local dropdownScripts = Sector1:AddDropdown("Aim Part", {"HumanoidRootPart", "Random", "LowerTorso"}, "Head", function() --// script here i guess end) --// Slider's local JumpPowerr = Sector1:AddSlider("JumpPower", 50, 0, 500, 5, function(value) game.Players.LocalPlayer.Character.Humanoid.JumpPower = value end) local Speed = Sector1:AddSlider("Speed", 16, 0, 500, 5, function(value) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = value end) local Fov = Sector1:AddSlider("Fov", 70, 0, 120, 5, function(value) game:GetService'Workspace'.Camera.FieldOfView = value end) ]]