getgenv().Target = { Enabled = true, Prediction = 0.12405, Part = "LowerTorso", Key = "q", Notifications = true } local CurrentCamera = game:GetService "Workspace".CurrentCamera local Mouse = game.Players.LocalPlayer:GetMouse() local RunService = game:GetService("RunService") local Plr = game.Players.LocalPlayer local Line = Drawing.new("Line") local Inset = game:GetService("GuiService"):GetGuiInset().Y Mouse.KeyDown:Connect(function(KeyPressed) if KeyPressed == (getgenv().Target.Key) then if getgenv().Target.Enabled == true then getgenv().Target.Enabled = false if getgenv().Target.Notifications == true then Plr = FindClosestUser() game.StarterGui:SetCore("SendNotification", { Title = "HelloKittyWare", Text = "" }) end else Plr = FindClosestUser() getgenv().Target.Enabled = true if getgenv().Target.Notifications == true then game.StarterGui:SetCore("SendNotification", { Title = "HelloKittyWare", Text = ":" .. tostring(Plr.Character.Humanoid.DisplayName) }) end end end end) function FindClosestUser() local closestPlayer local shortestDistance = math.huge for i, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then local pos = CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).magnitude if magnitude < shortestDistance then closestPlayer = v shortestDistance = magnitude end end end return closestPlayer end local mt = getrawmetatable(game) local old = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure(function(...) local args = {...} if getgenv().Target.Enabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then args[3] = Plr.Character[getgenv().Target.Part].Position + (Plr.Character[getgenv().Target.Part].Velocity * getgenv().Target.Prediction) return old(unpack(args)) end return old(...) end) if getgenv().Target.AirshotFunc == true then if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then getgenv().Target.Part = "RightFoot" else Plr.Character:WaitForChild("Humanoid").StateChanged:Connect(function(old,new) if new == Enum.HumanoidStateType.Freefall then getgenv().Target.Part = "RightFoot" else getgenv().Target.Part = "LowerTorso" end end) end end