local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Ido1212/ui/main/CustomVenusUI.lua", true))() local ESP = loadstring(game:HttpGet("https://raw.githubusercontent.com/Ido1212/Mr.Beast.ccV2/main/CLASHROYALE.COM"))() local NotifyLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/Dynissimo/main/Scripts/AkaliNotif.lua"))() local Notify = NotifyLibrary.Notify Notify({ Title = "EPL REBORN", Description = "Was Made By Edvin Only", Duration = 5 }) Notify({ Title = "EPL", Description = "(RightShift To Close Gui)", Duration = 7 }) Notify({ Title = "EPL REBORN", Description = "is now Loaded!", Duration = 7 }) local main = library:Load({Name = "( ͡° ͜ʖ ͡°)EPL REBORN Made By Edvin#9100( ͠° ͟ʖ ͡°)", Theme = "Dark", SizeX = 440, SizeY = 467, ColorOverrides = {}}) local sound = Instance.new("Sound", game.Workspace) sound.SoundId = "rbxassetid://8819783960" if not sound.IsLoaded then sound.Loaded:wait() end local sound1 = Instance.new("Sound", game.Workspace) sound1.SoundId = "rbxassetid://8819782435" if not sound1.IsLoaded then sound1.Loaded:wait() end local aimbot = main:Tab("Aiming") local Biden = main:Tab("Speed") local visuals = main:Tab("Visuals") local trump = main:Tab("God") local boris = main:Tab("Antilock") local obama = main:Tab("Toggles & Extra") local section = aimbot:Section({Name = "Aiming", column = 1}) local button = section:button({Name = "EXECUTE", Flag = "", callback = function(arg) getgenv().Enabled = false getgenv().Key = Enum.KeyCode.Q getgenv().Prediction = 1.33 getgenv().autpred = false getgenv().Tracer = false getgenv().TracerBugged = false getgenv().LookAt = false getgenv().AimPart = "HumanoidRootPart" getgenv().OldAimPart = "HumanoidRootPart" getgenv().Notif = false getgenv().ViewPlr = false getgenv().BEN = false getgenv().CheckIfJumped = false getgenv().TargetStrafeV3 = false getgenv().TargetstrafeV2 = false _G.Strafe = Vector3.new(0,8,0) _G.Strafe2 = Vector3.new(0,0,0) local guimain = Instance.new("Folder", game.CoreGui) local CC = game:GetService "Workspace".CurrentCamera local LocalMouse = game.Players.LocalPlayer:GetMouse() local Locking = false local cc = game:GetService("Workspace").CurrentCamera local gs = game:GetService("GuiService") local ggi = gs.GetGuiInset local lp = game:GetService("Players").LocalPlayer local mouse = lp:GetMouse() local Tracer = Drawing.new("Line") Tracer.Visible = false Tracer.Color = Color3.fromRGB(255, 0, 0) Tracer.Thickness = 1 Tracer.Transparency = 1 local StepTable = {} local function BindToSteppedold(name, num, func) if StepTable[name] == nil then StepTable[name] = game:GetService("RunService").Stepped:connect(func) end end local function UnbindFromSteppedold(name) if StepTable[name] then StepTable[name]:Disconnect() StepTable[name] = nil end end local UserInputService = game:GetService("UserInputService") UserInputService.InputBegan:Connect( function(keygo, ok) if (not ok) then if (keygo.KeyCode == getgenv().Key) then if getgenv().Enabled then Locking = not Locking if Locking then if getgenv().TargetStrafeV3 == true then getgenv().TSV3Multiplier = 5 getgenv().TSV3Distance = getgenv().TSV3Distance local i = 0 BindToSteppedold("TargetStrafev3", nil, function(dt) i = (i + dt/getgenv().TSV3Multiplier) % 1 local alpha = 2 * math.pi * i game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.Angles(0, alpha, 0) * CFrame.new(0, 0, getgenv().TSV3Distance) + Plr.Character.HumanoidRootPart.Position end) end Plr = getClosestPlayerToCursor() if getgenv().ViewPlr then game.Workspace.CurrentCamera.CameraSubject = Plr.Character end if getgenv().BEN then sound:Play() end if getgenv().Notif == true then Notify({ Title = "EPL", Description = ""..""..tostring(Plr.Character.Humanoid.DisplayName).."", Duration = 3 }) end elseif not Locking then UnbindFromSteppedold("TargetStrafev3") if getgenv().ViewPlr then game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character end if getgenv().BEN then sound1:Play() end if getgenv().Notif == true then Notify({ Title = "EPL", Description = "Unlocked", Duration = 3 }) end end end end end end ) function getClosestPlayerToCursor() local closestPlayer local shortestDistance = math.huge for i, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("UpperTorso") then local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalMouse.X, LocalMouse.Y)).magnitude if magnitude < shortestDistance then closestPlayer = v shortestDistance = magnitude end end end return closestPlayer end local rawmetatable = getrawmetatable(game) local old = rawmetatable.__namecall setreadonly(rawmetatable, false) rawmetatable.__namecall = newcclosure( function(...) local args = {...} if Locking and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then args[3] = Plr.Character[getgenv().AimPart].Position + (Plr.Character[getgenv().AimPart].Velocity * Prediction / 10) return old(unpack(args)) end return old(...) end ) if getgenv().TargetstrafeV2 and Locking and getgenv().Enabled then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position + _G.Strafe) end if getgenv().TargetstrafeV2 and Locking and getgenv().Enabled then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position + _G.Strafe) end local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() _G.TracerVisible = false _G.TracerColor = Color3.fromRGB(79, 11, 158) _G.TracerThickness = 1 _G.TracerTransparency = 1 _G.CircleSides = 3604 _G.CircleColor = Color3.fromRGB(79, 11, 158) _G.CircleTransparency = 1 _G.CircleRadius = 80 _G.CircleFilled = false _G.CircleVisible = false _G.CircleThickness = 1 circle = Drawing.new("Circle") circle.Color = Color3.fromRGB(255, 0, 0) circle.Thickness = 0.1 circle.Transparency = 0.5 circle.NumSides = 64 circle.Radius = 64 circle.Visible = false circle.Filled = true game:GetService("RunService").RenderStepped:Connect( function() if getgenv().autpred == true then local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() local split = string.split(pingvalue, " ") local ping = split[1] if tonumber(ping) < 30 then getgenv().Prediction = 0.114 elseif tonumber(ping) <= 30 then if tonumber(ping) < 40 then getgenv().Prediction = 0.117 elseif tonumber(ping) <= 40 then if tonumber(ping) < 50 then getgenv().Prediction = 0.117 elseif tonumber(ping) <= 50 then if tonumber(ping) < 70 then getgenv().Prediction = 0.122 elseif tonumber(ping) <= 80 then getgenv().Prediction = 0.133 elseif tonumber(ping) <= 80 then getgenv().Prediction = 0.133 elseif tonumber(ping) <= 90 then getgenv().Prediction = 0.143 elseif tonumber(ping) <= 150 then getgenv().Prediction = 0.155 elseif tonumber(ping) >= 200 then getgenv().Prediction = 0.17 end end end end end circle.Position = Vector2.new( game:GetService("UserInputService"):GetMouseLocation().X, game:GetService("UserInputService"):GetMouseLocation().Y ) circle.Radius = _G.CircleRadius circle.Filled = _G.CircleFilled circle.Color = _G.CircleColor circle.Visible = _G.CircleVisible circle.Radius = _G.CircleRadius circle.Transparency = _G.CircleTransparency circle.NumSides = _G.CircleSides circle.Thickness = _G.CircleThickness Tracer.Visible = _G.TracerVisible Tracer.Color = _G.TracerColor Tracer.Thickness = _G.TracerThickness Tracer.Transparency = _G.TracerTransparency if getgenv().LookAt and Locking and getgenv().Enabled then local Char = game.Players.LocalPlayer.Character local PrimaryPartOfChar = game.Players.LocalPlayer.Character.PrimaryPart local NearestChar = Plr.Character local NearestRoot = Plr.Character.HumanoidRootPart local NearestPos = CFrame.new(PrimaryPartOfChar.Position, Vector3.new(NearestRoot.Position.X, NearestRoot.Position.Y, NearestRoot.Position.Z)) Char:SetPrimaryPartCFrame(NearestPos) end if getgenv().Tracer == true and Locking then local Vector, OnScreen = cc:worldToViewportPoint( Plr.Character[getgenv().AimPart].Position + (Plr.Character[getgenv().AimPart].Velocity * Prediction / 10) ) Tracer.Visible = true Tracer.From = Vector2.new(mouse.X, mouse.Y + ggi(gs).Y) Tracer.To = Vector2.new(Vector.X, Vector.Y) elseif getgenv().Tracer == false then Tracer.Visible = false end if Tracer.Visible == true and not Locking and getgenv().Enabled then getgenv().TracerBugged = true Tracer.Visible = false end if getgenv().Tracer == true and getgenv().TracerBugged and Locking then Tracer.Visible = true end if CheckIfJumped == true then if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then getgenv().AimPart = getgenv().OldAimPart else getgenv().AimPart = getgenv().OldAimPart end end end) end}) local toggle = section:Toggle({Name = "Enable", Flag = "", callback = function(arg) getgenv().Enabled = arg end}) local keybind = section:Keybind({Name = "Key", Default = Enum.KeyCode.Q, Flag = "", Callback = function(arg) getgenv().Key = arg end}) local slider = section:Slider({Name = "Prediction", Min = 0.5, Max = 5, Default = 1.33, Decimals = 10, Flag = "", Callback = function(slider) getgenv().Prediction = slider end}) local toggle6 = section:Toggle({Name = "Auto Prediction (may work)", Flag = "", callback = function(arg) getgenv().autpred = arg end}) local dropdown = section:Dropdown({Default = "HumanoidRootPart", Content = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso"}, MultiChoice = false, Flag = "", Callback = function(arg) getgenv().AimPart = ""..arg end}) local toggle6 = section:Toggle({Name = "Airshot function", Flag = "", callback = function(arg) getgenv().CheckIfJumped = arg end}) local dropdown = section:Dropdown({Default = "HumanoidRootPart", Content = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso"}, MultiChoice = false, Flag = "", Callback = function(arg) getgenv().OldAimPart = ""..arg end}) local toggle2 = section:Toggle({Name = "Notification", Flag = "", callback = function(arg) getgenv().Notif = arg end}) local toggle7 = section:Toggle({Name = "Ben Notification Sound", Flag = "", callback = function(arg) getgenv().BEN = arg end}) local toggle4 = section:Toggle({Name = "View", Flag = "", callback = function(arg) getgenv().ViewPlr = arg end}) local toggle5 = section:Toggle({Name = "Look at", Flag = "", callback = function(arg) getgenv().LookAt = arg end}) local section = aimbot:Section({Name = "Tracer", column = 1}) local toggle3 = section:Toggle({Name = "Tracer", Flag = "", callback = function(arg) getgenv().Tracer = arg end}) local slider = section:Slider({Name = "tracer Thickness", Min = 1, Max = 9, Default = 1, Flag = "", Callback = function(slider) _G.TracerThickness = slider end}) local slider = section:Slider({Name = "tracer Transparency", Min = 0, Max = 1, Default = 1, Decimals = 50, Flag = "", Callback = function(slider) _G.TracerTransparency = slider end}) local colorPicker = section:ColorPicker({name = "Tracer Colour", Default = Color3.fromRGB(79, 11, 158), Flag = "", Callback = function(color) _G.TracerColor = color end}) local section = aimbot:Section({Name = "Circle", column = 1}) local toggle8 = section:Toggle({Name = "Circle Visible", Flag = "", callback = function(arg) _G.CircleVisible = arg end}) local toggle9 = section:Toggle({Name = "Circle Filled", Flag = "", callback = function(arg) _G.CircleFilled = arg end}) local slider = section:Slider({Name = "Circle Radius/size", Min = 0, Max = 450, Default = 80, Decimals = 1, Flag = "", Callback = function(slider) _G.CircleRadius = slider end}) local slider = section:Slider({Name = "Circle Thickness", Min = 1, Max = 9, Default = 1, Flag = "", Callback = function(slider) _G.CircleThickness = slider end}) local slider = section:Slider({Name = "Circle Transparency", Min = 0, Max = 1, Default = 1, Decimals = 50, Flag = "", Callback = function(slider) _G.CircleTransparency = slider end}) local colorPicker = section:ColorPicker({name = "Circle Colour", Default = Color3.fromRGB(79, 11, 158), Flag = "", Callback = function(color) _G.CircleColor = color end}) local dropdown = section:Dropdown({Default = "Circle", Content = {"Circle", "Hexagon", "Triangle", "Pentagon", "Heptagon", "Octagon", "Quadrilateral", "Nonagon"}, multichoice = false, callback = function(State) if State == "Circle" then _G.CircleSides = 350 elseif State == "Hexagon" then _G.CircleSides = 6 elseif State == "Triangle" then _G.CircleSides = 3 elseif State == "Pentagon" then _G.CircleSides = 5 elseif State == "Heptagon" then _G.CircleSides = 7 elseif State == "Octagon" then _G.CircleSides = 8 elseif State == "Quadrilateral" then _G.CircleSides = 4 elseif State == "Nonagon" then _G.CircleSides = 9 end end}) local section = aimbot:Section({Name = "Target strafe", column = 1}) local toggle10 = section:Toggle({Name = "Strafe 1", Flag = "", callback = function(arg) getgenv().TargetStrafeV3 = arg end}) local slider = section:Slider({Name = "Strafe 1 Distance", Min = 0, Max = 40, Default = 5, Decimals = 50, Flag = "", Callback = function(slider) getgenv().TSV3Distance = slider end}) local toggle11 = section:Toggle({Name = "Air Strafe", Flag = "", callback = function(arg) getgenv().BlindStrafe = arg end}) local slider = section:Slider({Name = "Air strafe up", Min = 0, Max = 40, Default = 8, Decimals = 50, Flag = "", Callback = function(slider) _G.FRAME = Vector3.new(0,slider,0) end}) local section = aimbot:Section({Name = "Aiming ||", column = 2}) local button = section:button({Name = "EXECUTE", Flag = "", callback = function(arg) getgenv().OldAimingPart = "HumanoidRootPart" getgenv().AimingPart = "HumanoidRootPart" getgenv().AimlockKey = "q" getgenv().AimRadius = 30 getgenv().ThirdPerson = true getgenv().FirstPerson = true getgenv().TeamCheck = false getgenv().PredictMovement = true getgenv().PredictionVelocity = 7 getgenv().AIR = false getgenv().Smoothness = false getgenv().SmoothnessAmount = 1 local Players, Uis, RService, SGui = game:GetService"Players", game:GetService"UserInputService", game:GetService"RunService", game:GetService"StarterGui"; local Client, Mouse, Camera, CF, RNew, Vec3, Vec2 = Players.LocalPlayer, Players.LocalPlayer:GetMouse(), workspace.CurrentCamera, CFrame.new, Ray.new, Vector3.new, Vector2.new; getgenv().Aimlock = false local AimlockTarget; local OldPre; getgenv().WorldToViewportPoint = function(P) return Camera:WorldToViewportPoint(P) end getgenv().WorldToScreenPoint = function(P) return Camera.WorldToScreenPoint(Camera, P) end getgenv().GetObscuringObjects = function(T) if T and T:FindFirstChild(getgenv().AimingPart) and Client and Client.Character:FindFirstChild("Head") then local RayPos = workspace:FindPartOnRay(RNew( T[getgenv().AimingPart].Position, Client.Character.Head.Position) ) if RayPos then return RayPos:IsDescendantOf(T) end end end getgenv().GetNearestTarget = function() -- Credits to whoever made this, i didnt make it, and my own mouse2plr function kinda sucks local players = {} local PLAYER_HOLD = {} local DISTANCES = {} for i, v in pairs(Players:GetPlayers()) do if v ~= Client then table.insert(players, v) end end for i, v in pairs(players) do if v.Character ~= nil then local AIM = v.Character:FindFirstChild("Head") if getgenv().TeamCheck == true and v.Team ~= Client.Team then local DISTANCE = (v.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE) local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace) local DIFF = math.floor((POS - AIM.Position).magnitude) PLAYER_HOLD[v.Name .. i] = {} PLAYER_HOLD[v.Name .. i].dist= DISTANCE PLAYER_HOLD[v.Name .. i].plr = v PLAYER_HOLD[v.Name .. i].diff = DIFF table.insert(DISTANCES, DIFF) elseif getgenv().TeamCheck == false and v.Team == Client.Team then local DISTANCE = (v.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE) local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace) local DIFF = math.floor((POS - AIM.Position).magnitude) PLAYER_HOLD[v.Name .. i] = {} PLAYER_HOLD[v.Name .. i].dist= DISTANCE PLAYER_HOLD[v.Name .. i].plr = v PLAYER_HOLD[v.Name .. i].diff = DIFF table.insert(DISTANCES, DIFF) end end end if unpack(DISTANCES) == nil then return nil end local L_DISTANCE = math.floor(math.min(unpack(DISTANCES))) if L_DISTANCE > getgenv().AimRadius then return nil end for i, v in pairs(PLAYER_HOLD) do if v.diff == L_DISTANCE then return v.plr end end return nil end Mouse.KeyDown:Connect(function(a) if not (Uis:GetFocusedTextBox()) then if a == AimlockKey and AimlockTarget == nil then pcall(function() if MousePressed ~= true then MousePressed = true end local Target;Target = GetNearestTarget() if Target ~= nil then AimlockTarget = Target end end) elseif a == AimlockKey and AimlockTarget ~= nil then if AimlockTarget ~= nil then AimlockTarget = nil end if MousePressed ~= false then MousePressed = false end end end end) RService.RenderStepped:Connect(function() if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 or (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then CanNotify = true else CanNotify = false end elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 then CanNotify = true else CanNotify = false end elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then CanNotify = true else CanNotify = false end end if Aimlock == true and MousePressed == true then if AimlockTarget and AimlockTarget.Character and AimlockTarget.Character:FindFirstChild(getgenv().AimingPart) then if getgenv().FirstPerson == true then if CanNotify == true then if getgenv().PredictMovement == true then if getgenv().Smoothness == true then --// The part we're going to lerp/smoothen \\-- local Main = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimingPart].Position + AimlockTarget.Character[getgenv().AimingPart].Velocity/PredictionVelocity) --// Making it work \\-- Camera.CFrame = Camera.CFrame:Lerp(Main, getgenv().SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut) else Camera.CFrame = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimingPart].Position + AimlockTarget.Character[getgenv().AimingPart].Velocity/PredictionVelocity) end elseif getgenv().PredictMovement == false then if getgenv().Smoothness == true then --// The part we're going to lerp/smoothen \\-- local Main = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimingPart].Position) --// Making it work \\-- Camera.CFrame = Camera.CFrame:Lerp(Main, getgenv().SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut) else Camera.CFrame = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimingPart].Position) end end end end end end if AIR == true then if AimlockTarget.Character.Humanoid.FloorMaterial == Enum.Material.Air then getgenv().AimingPart = getgenv().OldAimingPart else getgenv().AimingPart = getgenv().OldAimingPart end end end) end}) local toggle12 = section:Toggle({Name = "Enable", Flag = "", callback = function(arg) getgenv().Aimlock = arg end}) local box = section:Box({Name = "Key", Flag = "", Callback = function(arg) getgenv().AimlockKey = arg end}) local slider = section:Slider({Name = "Prediction", Min = 0, Max = 20, Default = 7, Decimals = 50, Flag = "", Callback = function(slider) getgenv().PredictionVelocity = slider end}) local dropdown = section:Dropdown({Default = "HumanoidRootPart", Content = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso"}, MultiChoice = false, Flag = "", Callback = function(arg) getgenv().AimingPart = ""..arg end}) local toggle13 = section:Toggle({Name = "Airshot function", Flag = "", callback = function(arg) getgenv().AIR = arg end}) local dropdown = section:Dropdown({Default = "HumanoidRootPart", Content = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso"}, MultiChoice = false, Flag = "", Callback = function(arg) getgenv().OldAimingPart = ""..arg end}) local toggle14 = section:Toggle({Name = "Smoothing", Flag = "", callback = function(arg) getgenv().Smoothness = arg end}) local slider = section:Slider({Name = "Smoothing Amount", Min = 0, Max = 1, Default = 1, Decimals = 25, Flag = "", Callback = function(slider) getgenv().SmoothnessAmount = slider end}) local section4 = Biden:Section({Name = "WalkSpeed", column = 1}) local button = section4:button({Name = "Enable WalkSpeed", Flag = "", callback = function(arg) repeat wait() until game:IsLoaded() getgenv().TeclasWS = { ["tecla1"] = "", ["tecla2"] = "", ["tecla3"] = "C" } -- // servicios local MININOS_DOXXEADOS = game:GetService("Players") local AUDIOS_LOUD_DE_TRAP = game:GetService("StarterGui") or "son una mierda" -- // objetos local neonazi = MININOS_DOXXEADOS.LocalPlayer local esvastica = neonazi:GetMouse() -- // variables local lista_de_victimas_de_drizzy = getrenv()._G local da_hood_rblxm_REAL = getrawmetatable(game) local CP = da_hood_rblxm_REAL.__newindex local CP_DE_DRIZZY = da_hood_rblxm_REAL.__index getgenv().velocidad_de_cum = 125 local es_pedofilo = true -- // funciones para acortar codigo :] function anunciar_atentado_terrorista(fecha_del_atentado) AUDIOS_LOUD_DE_TRAP:SetCore("SendNotification",{ Title="Speed", Text=fecha_del_atentado, }) end getgenv().TECHWAREWALKSPEED_LOADED = true wait(1.5) -- // conexión esvastica.KeyDown:Connect(function(el_impostor) if el_impostor:lower() == TeclasWS.tecla1:lower() then velocidad_de_cum = velocidad_de_cum + 1 anunciar_atentado_terrorista(" (speed = "..tostring(velocidad_de_cum)..")") elseif el_impostor:lower() == TeclasWS.tecla2:lower() then velocidad_de_cum = velocidad_de_cum - 1 anunciar_atentado_terrorista(" (speed = "..tostring(velocidad_de_cum)..")") elseif el_impostor:lower() == TeclasWS.tecla3:lower() then if es_pedofilo then es_pedofilo = false anunciar_atentado_terrorista("speed off") else es_pedofilo = true anunciar_atentado_terrorista("speed on") end end end) -- // mi parte favorita: metametodos setreadonly(da_hood_rblxm_REAL,false) da_hood_rblxm_REAL.__index = newcclosure(function(BEST_ON_TOP,IS_GARBAGE) local esPedofilo = checkcaller() if IS_GARBAGE == "WalkSpeed" and not esPedofilo then return lista_de_victimas_de_drizzy.CurrentWS end return CP_DE_DRIZZY(BEST_ON_TOP,IS_GARBAGE) end) da_hood_rblxm_REAL.__newindex = newcclosure(function(kaias,ip,logger) local unNeonazi = checkcaller() if es_pedofilo then if ip == "WalkSpeed" and logger ~= 0 and not unNeonazi then return CP(kaias,ip,velocidad_de_cum) end end return CP(kaias,ip,logger) end) setreadonly(da_hood_rblxm_REAL,true) repeat wait() until game:IsLoaded() local Players = game:service('Players') local Player = Players.LocalPlayer repeat wait() until Player.Character local userInput = game:service('UserInputService') local runService = game:service('RunService') local Multiplier = -0.22 local Enabled = false local whentheflashnoiq userInput.InputBegan:connect(function(Key) if Key.KeyCode == Enum.KeyCode.LeftBracket then Multiplier = Multiplier + 0.01 print(Multiplier) wait(0.2) while userInput:IsKeyDown(Enum.KeyCode.LeftBracket) do wait() Multiplier = Multiplier + 0.01 print(Multiplier) end end if Key.KeyCode == Enum.KeyCode.RightBracket then Multiplier = Multiplier - 0.01 print(Multiplier) wait(0.2) while userInput:IsKeyDown(Enum.KeyCode.RightBracket) do wait() Multiplier = Multiplier - 0.01 print(Multiplier) end end if Key.KeyCode == Enum.KeyCode.P then Enabled = not Enabled if Enabled == true then repeat game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Multiplier game:GetService("RunService").Stepped:waitn() until Enabled == true end end end) end}) local box = section4:Box({Name = "Key", Flag = "", Callback = function(arg) TeclasWS.tecla3 = arg end}) local slider = section4:Slider({Name = "WalkSpeed Speed", Min = 16, Max = 750, Default = 125, Flag = "", Callback = function(slider) getgenv().velocidad_de_cum = slider end}) getgenv().CFrameSpeedKey = Enum.KeyCode.Z getgenv().Multiplier = 0 local section4 = Biden:Section({Name = "CFrame Speed", column = 1}) local button = section4:Button({Name = "CFrame Speed", Callback = function() local userInput = game:service('UserInputService') local runService = game:service('RunService') userInput.InputBegan:connect(function(Key) if Key.KeyCode == getgenv().CFrameSpeedKey then Enabled = not Enabled if Enabled == true then repeat game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * getgenv().Multiplier runService.Stepped:wait() until Enabled == false end end end) end}) local keybind = section4:Keybind({Name = "Keybind", Default = Enum.KeyCode.Z, Flag = "p", Callback = function(arg) getgenv().CFrameSpeedKey = arg end}) local slider = section4:Slider({Name = "Speed", Min = -9, Max = 12, Default = 0, Flag = "Slider", Callback = function(slider) getgenv().Multiplier = slider end}) local button3 = section4:Button({Name = "CFrame Speed Fix", Callback = function() for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Script") and v.Name ~= "Health" and v.Name ~= "Sound" and v:FindFirstChild("LocalScript") then v:Destroy() end end game.Players.LocalPlayer.CharacterAdded:Connect(function(char) repeat wait() until game.Players.LocalPlayer.Character char.ChildAdded:Connect(function(child) if child:IsA("Script") then wait(0.1) if child:FindFirstChild("LocalScript") then child.LocalScript:FireServer() end end end) end) end}) local section4 = Biden:Section({Name = "Fly (X)", column = 2}) local button = section4:Button({Name = "Enable Fligth", Callback = function() local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() localplayer = plr if workspace:FindFirstChild("Core") then workspace.Core:Destroy() end local Core = Instance.new("Part") Core.Name = "Core" Core.Size = Vector3.new(0.05, 0.05, 0.05) spawn(function() Core.Parent = workspace local Weld = Instance.new("Weld", Core) Weld.Part0 = Core Weld.Part1 = localplayer.Character.LowerTorso Weld.C0 = CFrame.new(0, 0, 0) end) workspace:WaitForChild("Core") local torso = workspace.Core flying = true local speed = 150 local keys={a=false,d=false,w=false,s=false} local e1 local e2 local function start() local pos = Instance.new("BodyPosition",torso) local gyro = Instance.new("BodyGyro",torso) pos.Name="EPIXPOS" pos.maxForce = Vector3.new(math.huge, math.huge, math.huge) pos.position = torso.Position gyro.maxTorque = Vector3.new(9e9, 9e9, 9e9) gyro.cframe = torso.CFrame repeat wait() localplayer.Character.Humanoid.PlatformStand=true local new=gyro.cframe - gyro.cframe.p + pos.position if not keys.w and not keys.s and not keys.a and not keys.d then speed = 15 end if keys.w then new = new + workspace.CurrentCamera.CoordinateFrame.lookVector * speed speed=speed+0 end if keys.s then new = new - workspace.CurrentCamera.CoordinateFrame.lookVector * speed speed=speed+0 end if keys.d then new = new * CFrame.new(speed,0,0) speed=speed+0 end if keys.a then new = new * CFrame.new(-speed,0,0) speed=speed+0 end if speed>3.2 then speed= 15 end pos.position=new.p if keys.w then gyro.cframe = workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(-math.rad(speed*0),0,0) elseif keys.s then gyro.cframe = workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(math.rad(speed*0),0,0) else gyro.cframe = workspace.CurrentCamera.CoordinateFrame end until flying == false if gyro then gyro:Destroy() end if pos then pos:Destroy() end flying=false localplayer.Character.Humanoid.PlatformStand=false speed = 15 end e1=mouse.KeyDown:connect(function(key) if not torso or not torso.Parent then flying=false e1:disconnect() e2:disconnect() return end if key=="w" then keys.w=true elseif key=="s" then keys.s=true elseif key=="a" then keys.a=true elseif key=="d" then keys.d=true elseif key=="x" then if flying==true then flying=false else flying=true start() end end end) e2=mouse.KeyUp:connect(function(key) if key=="w" then keys.w=false elseif key=="s" then keys.s=false elseif key=="a" then keys.a=false elseif key=="d" then keys.d=false end end) end}) local section3 = visuals:Section({Name = "ESP", column = 1}) local toggle4 = section3:Toggle({Name = "Enabled", Flag = "Enable", callback = function(arg) ESP.Enabled = arg end}) local toggle5 = section3:Toggle({Name = "Boxes", Flag = "Enable", callback = function(arg) ESP.Boxes = arg end}) local toggle6 = section3:Toggle({Name = "Info", Flag = "Enable", callback = function(arg) ESP.Names = arg end}) local toggle7 = section3:Toggle({Name = "TeamMates", Flag = "Enable", callback = function(arg) ESP.TeamMates = arg end}) local toggle8 = section3:Toggle({Name = "TeamColor", Flag = "Enable", callback = function(arg) ESP.TeamColor = arg end}) local toggle9 = section3:Toggle({Name = "FaceCamera", Flag = "Enable", callback = function(arg) ESP.FaceCamera = arg end}) local toggle10 = section3:Toggle({Name = "Tracer", Flag = "Enable", callback = function(arg) ESP.Tracers = arg end}) local colorPicker2 = section3:ColorPicker({name = "Colour", Default = Color3.fromRGB(79, 11, 158), Flag = "Color", Callback = function(color) ESP.Color = color end}) local section3 = visuals:Section({Name = "Body chams", column = 2}) local toggle13 = section3:Toggle({Name = "Body Chams Enable", Flag = "", callback = function(callback) if callback then game.Players.LocalPlayer.Character.LeftHand.Material = "ForceField" game.Players.LocalPlayer.Character.RightHand.Material = "ForceField" game.Players.LocalPlayer.Character.LeftLowerArm.Material = "ForceField" game.Players.LocalPlayer.Character.RightLowerArm.Material = "ForceField" game.Players.LocalPlayer.Character.LeftUpperArm.Material = "ForceField" game.Players.LocalPlayer.Character.RightUpperArm.Material = "ForceField" game.Players.LocalPlayer.Character.LeftFoot.Material = "ForceField" game.Players.LocalPlayer.Character.RightFoot.Material = "ForceField" game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "ForceField" game.Players.LocalPlayer.Character.RightLowerLeg.Material = "ForceField" game.Players.LocalPlayer.Character.UpperTorso.Material = "ForceField" game.Players.LocalPlayer.Character.LowerTorso.Material = "ForceField" game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "ForceField" game.Players.LocalPlayer.Character.RightUpperLeg.Material = "ForceField" game.Players.LocalPlayer.Character.Head.Material = "ForceField" else game.Players.LocalPlayer.Character.LeftHand.Material = "Plastic" game.Players.LocalPlayer.Character.RightHand.Material = "Plastic" game.Players.LocalPlayer.Character.LeftLowerArm.Material = "Plastic" game.Players.LocalPlayer.Character.RightLowerArm.Material = "Plastic" game.Players.LocalPlayer.Character.LeftUpperArm.Material = "Plastic" game.Players.LocalPlayer.Character.RightUpperArm.Material = "Plastic" game.Players.LocalPlayer.Character.LeftFoot.Material = "Plastic" game.Players.LocalPlayer.Character.RightFoot.Material = "Plastic" game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "Plastic" game.Players.LocalPlayer.Character.RightLowerLeg.Material = "Plastic" game.Players.LocalPlayer.Character.UpperTorso.Material = "Plastic" game.Players.LocalPlayer.Character.LowerTorso.Material = "Plastic" game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "Plastic" game.Players.LocalPlayer.Character.RightUpperLeg.Material = "Plastic" game.Players.LocalPlayer.Character.Head.Material = "Plastic" end end}) local colorPicker = section3:ColorPicker({name = "Body Chams Color", Default = Color3.fromRGB(79, 11, 158), Flag = "", Callback = function(color) game.Players.LocalPlayer.Character.LeftHand.Color = color game.Players.LocalPlayer.Character.RightHand.Color = color game.Players.LocalPlayer.Character.LeftLowerArm.Color = color game.Players.LocalPlayer.Character.RightLowerArm.Color = color game.Players.LocalPlayer.Character.LeftUpperArm.Color = color game.Players.LocalPlayer.Character.RightUpperArm.Color = color game.Players.LocalPlayer.Character.LeftFoot.Color = color game.Players.LocalPlayer.Character.RightFoot.Color = color game.Players.LocalPlayer.Character.LeftLowerLeg.Color = color game.Players.LocalPlayer.Character.RightLowerLeg.Color = color game.Players.LocalPlayer.Character.UpperTorso.Color = color game.Players.LocalPlayer.Character.LowerTorso.Color = color game.Players.LocalPlayer.Character.LeftUpperLeg.Color = color game.Players.LocalPlayer.Character.RightUpperLeg.Color = color game.Players.LocalPlayer.Character.Head.Color = color end}) local section3 = visuals:Section({Name = "Gun chams", column = 2}) local toggle14 = section3:Toggle({Name = "Gun Chams Enable", Flag = "", callback = function(callback) if callback then local Client = game.GetService(game, "Players").LocalPlayer Client.Character:FindFirstChildOfClass("Tool").Default.Material = Enum.Material.ForceField Client.Character:FindFirstChildOfClass("Tool").Default.BrickColor = BrickColor.new(255, 255, 255) else local Client = game.GetService(game, "Players").LocalPlayer Client.Character:FindFirstChildOfClass("Tool").Default.Material = Enum.Material.Plastic end end}) local colorPicker = section3:ColorPicker({name = "Gun Chams Color", Default = Color3.fromRGB(79, 11, 158), Flag = "", Callback = function(color) game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Default.BrickColor = BrickColor.new(color) end}) local section5 = trump:Section({Name = "Full Godmode", column = 1}) local button = section5:button({Name = "Enable", Flag = "", callback = function(arg) local localPlayer = game:GetService('Players').LocalPlayer; local localCharacter = localPlayer.Character; localCharacter:FindFirstChildOfClass('Humanoid').Health = 0; local newCharacter = localPlayer.CharacterAdded:Wait(); local spoofFolder = Instance.new('Folder'); spoofFolder.Name = 'FULLY_LOADED_CHAR'; spoofFolder.Parent = newCharacter; newCharacter:WaitForChild('RagdollConstraints'):Destroy(); local spoofValue = Instance.new('BoolValue', newCharacter); spoofValue.Name = 'RagdollConstraints'; local name = game.Players.LocalPlayer.Name local lol = game.Workspace:WaitForChild(name) local money = Instance.new("Folder",game.Players.LocalPlayer.Character);money.Name = "FULLY_LOADED_CHAR" lol.Parent = game.Workspace.Players game.Players.LocalPlayer.Character:WaitForChild("BodyEffects") game.Players.LocalPlayer.Character.BodyEffects.BreakingParts:Destroy() end}) local section5 = trump:Section({Name = "Gobblock", column = 2}) local button = section5:button({Name = "Enable", Flag = "", callback = function(arg) local localPlayer = game:GetService('Players').LocalPlayer; local localCharacter = localPlayer.Character; localCharacter:FindFirstChildOfClass('Humanoid').Health = 0; local newCharacter = localPlayer.CharacterAdded:Wait(); local spoofFolder = Instance.new('Folder'); spoofFolder.Name = 'FULLY_LOADED_CHAR'; spoofFolder.Parent = newCharacter; newCharacter:WaitForChild('BodyEffects').Dead:Destroy(); local spoofValue = Instance.new('BoolValue', newCharacter.BodyEffects); spoofValue.Name = 'Dead'; wait() --godblock/godbullet local ps = game:GetService("Players") local lp = ps.LocalPlayer local char = lp.Character char.BodyEffects.Armor:Destroy() char.BodyEffects.Defense:Destroy() local Clone1 = Instance.new("IntValue") Clone1.Name = "Armor" Clone1.Parent = char.BodyEffects local Clone2 = Instance.new("NumberValue") Clone2.Name = "Defense" Clone2.Parent = char.BodyEffects wait() --walspeed local d = {} local e = {} local g = {} local h = {} local j = {} local k = {} local function l() local m = 3 local n = checkcaller local o = getrawmetatable(game) setreadonly(o, false) local p = o.__index local q = o.__newindex local r = o.__namecall o.__index = newcclosure( function(s, t) if n() then return p(s, t) end if d[s] and d[s][t] then local u = d[s][t] if u["IsCallback"] == true then return u["Value"](s) else return u["Value"] end end if g[t] then local v = g[t] if v["IsCallback"] == true then return v["Value"](s) else return v["Value"] end end if j[s] and j[s][t] then return k[s][t] end return p(s, t) end ) o.__newindex = newcclosure( function(w, x, y) if n() then return q(w, x, y) end if e[w] and e[w][x] then local z = e[w][x] if z["Callback"] == nil then return else z["Callback"](w, y) return end end if h[x] then local A = h[x] if A["Callback"] == nil then return else A["Callback"](w, y) return end end if j[w] and j[w][x] then local B = j[w][x] if type(y) ~= B["Type"] then error("bad argument #3 to '" .. x .. "' (" .. B["Type"] .. " expected, got " .. type(x) .. ")") end k[w][x] = y return end return q(w, x, y) end ) local D = game.Players.LocalPlayer.Character.Humanoid local function A(_) local a0 = p(D, _) local a1 = type(a0) if not j[D] then j[D] = {} end if not k[D] then k[D] = {} end j[D][_] = {Type = a1} k[D][_] = p(D, _) local a2 = function() j[D][_] = nil k[D][_] = nil end return {remove = a2, Remove = a2} end A("WalkSpeed") A("JumpPower") end l() game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 22 game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50 wait() while wait() do game.ReplicatedStorage.MainEvent:FireServer("Block", true) wait() for _, v in next, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):GetPlayingAnimationTracks() do if (v.Animation.AnimationId:match("rbxassetid://2788354405")) then v:Stop(); end; end; end wait() while wait() do pcall(function() for i, v in pairs(game.Players:GetPlayers()) do if (workspace.Players[game.Players.LocalPlayer.Name].HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).Magnitude < 1 then game.ReplicatedStorage.MainEvent:FireServer("Block", true) end end end) end end}) getgenv().Jit = math.random(30, 90) getgenv().Angle = 150 getgenv().Spinbot = true getgenv().Jitter = true getgenv().AntiAim1 = true getgenv().AntiAim2 = true getgenv().BlatantAA = true getgenv().antilock = true getgenv().antilockspeed = 0.18 getgenv().Underground = true getgenv().hip = 2.80 getgenv().val = - 35 getgenv().antistomplo = true getgenv().AutoReloadx = true getgenv().autostomp = true getgenv().antibag = true local section5 = boris:Section({Name = "Blatant Section", column = 1}) local section5 = boris:Section({Name = "Underground AA", column = 1}) local toggle = section5:Toggle({Name = "Toggle", Flag = "Enable", callback = function(arg) getgenv().Underground = arg if getgenv().Underground == true then repeat task.wait() local oldVelocity = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, val, oldVelocity.Z) game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, oldVelocity.Y, oldVelocity.Z) game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, val, oldVelocity.Z) game.Players.LocalPlayer.Character.Humanoid.HipHeight = hip until getgenv().Underground == false end end}) local slider = section5:Slider({Name = "Underground AA Val", Min = - 70, Max = - 1, Default = - 35, Decimals = 10, Flag = "", Callback = function(slider) getgenv().val = slider end}) local section5 = boris:Section({Name = "Blatant Spin AA", column = 1}) local toggle = section5:Toggle({Name = "Toggle", Flag = "Enable", callback = function(arg) getgenv().AntiAim1 = arg if getgenv().AntiAim1 == true then repeat task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * -250 game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(555), 0) until getgenv().AntiAim1 == false end end}) local section5 = boris:Section({Name = "SlingShot AA (not Recomended)", column = 1}) local toggle = section5:Toggle({Name = "Toggle", Flag = "Enable", callback = function(arg) getgenv().AntiAim2 = arg if getgenv().AntiAim2 == true then repeat task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0.999, 0) until getgenv().AntiAim2 == false end end}) local section5 = boris:Section({Name = "Super Blatant Fling AA", column = 1}) local toggle = section5:Toggle({Name = "Toggle", Flag = "Enable", callback = function(arg) getgenv().BlatantAA = arg local Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position if getgenv().BlatantAA == true then repeat task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = (CFrame.new(Position) + Vector3.new(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15))) * CFrame.Angles(math.rad(math.random(-180, 180)), math.rad(math.random(-180, 180)), math.rad(math.random(-180, 180))) until getgenv().BlatantAA == false end end}) local section5 = boris:Section({Name = "Non Blatant Section", column = 2}) local section5 = boris:Section({Name = "Jitter", column = 2}) local toggle = section5:Toggle({Name = "Toggle", Flag = "Enable", callback = function(arg) getgenv().Jitter = arg if getgenv().Jitter == true then repeat task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position) * CFrame.Angles(0, math.rad(Angle) + math.rad((math.random(1, 2) == 1 and Jit or -Jit)), 0) until getgenv().Jitter == false end end}) local slider = section5:Slider({Name = "Jitter Angle", Min = 0, Max = 250, Default = 150, Decimals = 3, Flag = "", Callback = function(slider) getgenv().Angle = slider end}) local section5 = boris:Section({Name = "Spinbot", column = 2}) local toggle = section5:Toggle({Name = "Toggle", Flag = "Enable", callback = function(arg) getgenv().Spinbot = arg if getgenv().Spinbot == true then repeat task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(555), 0) until getgenv().Spinbot == false end end}) local section5 = boris:Section({Name = "Reverse AA", column = 2}) local toggle = section5:Toggle({Name = "Toggle", Flag = "Enable", callback = function(arg) getgenv().antilock = arg if getgenv().antilock == true then repeat task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + -game.Players.LocalPlayer.Character.Humanoid.MoveDirection * getgenv().antilockspeed until getgenv().antilock == false end end}) local slider = section5:Slider({Name = "Reverse AA Speed", Min = 0, Max = 1, Default = 0.18, Decimals = 2, Flag = "", Callback = function(slider) getgenv().antilockspeed = slider end}) local section4 = obama:Section({Name = "Random Stuff", column = 1}) local button = section4:button({Name = "Tool Reach", Flag = "", callback = function(arg) for i, v in pairs(game:GetService"Players".LocalPlayer.Character:GetChildren()) do if v:isA("Tool") then local a = Instance.new("SelectionBox", v.Handle) a.Adornee = v.Handle v.Handle.Size = Vector3.new(50, 50, 50) v.Handle.Transparency = 1 v.GripPos = Vector3.new(0, 0, 0) end end end}) local button = section4:button({Name = "Become Fat (FE)", Flag = "", callback = function(arg) game.Players.LocalPlayer.Character.Humanoid.BodyDepthScale:Destroy() game.Players.LocalPlayer.Character.Humanoid.BodyWidthScale:Destroy() end}) local button = section4:button({Name = "Become Fat (FE) Say .Fat", Flag = "", callback = function(arg) game.Players.LocalPlayer.Chatted:Connect(function(msg) if msg == ".Fat" then game.Players.LocalPlayer.Character.Humanoid.BodyDepthScale:Destroy() game.Players.LocalPlayer.Character.Humanoid.BodyWidthScale:Destroy() end end) end}) local button = section4:button({Name = "Headless (FE)", Flag = "", callback = function(arg) game.Players.LocalPlayer.Character.Head:BreakJoints() game.Players.LocalPlayer.Character.Head.Position = Vector3.new(0, 999999999999, 0) end}) local section4 = obama:Section({Name = "Toggles", column = 2}) local toggle = section4:Toggle({Name = "Antistomp", Flag = "Enable", callback = function(arg) getgenv().antistomplo = arg if getgenv().antistomplo then repeat if game.Players.LocalPlayer.Character.Humanoid.Health <= 5 then for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA("BasePart") then v:Destroy() end end end until antistomplo == false end end}) local toggle = section4:Toggle({Name = "Autostomp", Flag = "Enable", callback = function(arg) getgenv().autostomp = arg if getgenv().autostomp then repeat task.wait() game.ReplicatedStorage.MainEvent:FireServer("Stomp") until autostomp == false end end}) local toggle = section4:Toggle({Name = "Autoreload", Flag = "Enable", callback = function(arg) getgenv().AutoReloadx = arg if getgenv().AutoReloadx then repeat task.wait() if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild( "Ammo" ) then if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild( "Ammo" ).Value <= 0 then game:GetService("ReplicatedStorage").MainEvent:FireServer( "Reload", game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") ) end end end until AutoReloadx == false end end}) local toggle = section4:Toggle({Name = "Antibag", Flag = "Enable", callback = function(arg) getgenv().antibag = arg if getgenv().antibag then repeat task.wait() game.Players.LocalPlayer.Character["Christmas_Sock"]:Destroy() until antibag == false end end})