local hotkey = "t" -- toggle key local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(key) if key == hotkey then if getgenv().ValiantAimHacks.SilentAimEnabled == true then getgenv().ValiantAimHacks.SilentAimEnabled = false else getgenv().ValiantAimHacks.SilentAimEnabled = true end end end) -- // Services local Players = game:GetService("Players") -- // Vars local LocalPlayer = Players.LocalPlayer local accomidationfactor = 0.12567724521 -- // Silent Aim Module local SilentAim = loadstring(game:HttpGet("https://pastebin.com/raw/2f0mGbMP"))() SilentAim.TeamCheck = false -- // Metatable vars local mt = getrawmetatable(game) local backupindex = mt.__index setreadonly(mt, false) -- // Check if player is down SilentAim.checkSilentAim = function() local checkA = (SilentAim.SilentAimEnabled == true and SilentAim.Selected ~= LocalPlayer) local playerCharacter = SilentAim.Selected.Character local daHood = (playerCharacter.BodyEffects["K.O"].Value == false or playerCharacter:FindFirstChild("GRABBING_CONSTRAINT") ~= nil) return (checkA and daHood) end -- // Hook mt.__index = newcclosure(function(t, k) if (t:IsA("Mouse") and (k == "Hit")) then print(t, k) local CPlayer = SilentAim.Selected if (SilentAim.checkSilentAim()) then if (CPlayer.Character:FindFirstChild("HumanoidRootPart")) then return {p=(CPlayer.Character.HumanoidRootPart.CFrame.p+(CPlayer.Character.HumanoidRootPart.Velocity*accomidationfactor))} end end end return backupindex(t, k) end) -- // Revert setreadonly(mt, true) getgenv().ValiantAimHacks.FOV = 50