local Toggled = true local KeyCode = 'z' local hip = 2.80 local val = -35 function AA() local oldVelocity = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, val, oldVelocity.Z) game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, oldVelocity.Y, oldVelocity.Z) game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, val, oldVelocity.Z) game.Players.LocalPlayer.Character.Humanoid.HipHeight = hip end game:GetService('UserInputService').InputBegan:Connect(function(Key) if Key.KeyCode == Enum.KeyCode[KeyCode:upper()] and not game:GetService('UserInputService'):GetFocusedTextBox() then if Toggled then Toggled = false game.Players.LocalPlayer.Character.Humanoid.HipHeight = hip elseif not Toggled then Toggled = true while Toggled do AA() task.wait() end end end end)