local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/vKhonshu/intro2/main/ui2"))() local NotifyLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/vKhonshu/intro/main/ui"))() NotifyLib.prompt('Moon God - Q To Lock - Revamped by Valox', 'Loading..', 5) NotifyLib.prompt('Moon God - Revamped by Valox', 'best lock ong - valox', 5) NotifyLib.prompt('Moon God - Revamped by Valox', 'yarn#0001, Valox#8980', 5) local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/qvrwd/etarry/main/libraries/ui/splix"))() -- Security -- Locals local LocalPlayer = game.Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local RunService = game:GetService("RunService") local workspace = game:GetService("Workspace") local Light = game:GetService("Lighting") local camera = workspace.CurrentCamera local worldToViewportPoint = camera.worldToViewportPoint -- Functions local function fail(r) return LocalPlayer:Kick(r) end local usedCache = shared.__urlcache and next(shared.__urlcache) ~= nil shared.__urlcache = shared.__urlcache or {} local function httpload(url) local success, result if shared.__urlcache[url] then success, result = true, shared.__urlcache[url] else success, result = pcall(game.HttpGet, game, url) end if (not success) then return fail(string.format('Failed to GET url %q for reason: %q', url, tostring(result))) end local fn, err = loadstring(result) if (type(fn) ~= 'function') then return fail(string.format('Failed to loadstring url %q for reason: %q', url, tostring(err))) end local results = { pcall(fn) } if (not results[1]) then return fail(string.format('Failed to initialize url %q for reason: %q', url, tostring(results[2]))) end shared.__urlcache[url] = result return unpack(results, 2) end local prefix = "moongod: " local function log(text) print(prefix..text) end local function warn(text) warn(prefix..text) end -- Anti Cheat Bypass local ReplicatedStorage = game:GetService("ReplicatedStorage") local MainEvent = ReplicatedStorage.MainEvent local HB = RunService.Heartbeat do local oldFunc = nil oldFunc = hookfunction(MainEvent.FireServer, newcclosure(function(Event, ...) local args = {...} if args[1] == "CHECKER_1" or args[1] == "TeleportDetect" or args[1] == "OneMoreTime" then return nil end return oldFunc(Event, ...) end)) HB:Connect(function() local root = LocalPlayer.Character and LocalPlayer.Character.PrimaryPart if root then for i,v in pairs(getconnections(root:GetPropertyChangedSignal("CFrame"))) do v:Disable() end end end) local function added(char) while true do if not char then return end HB:Wait() for i,v in pairs(char:GetChildren()) do if v:IsA("Script") and v:FindFirstChildOfClass("LocalScript") then v:FindFirstChildOfClass("LocalScript").Source = "Cleared by moongod" return end end end end if LocalPlayer.Character then added(LocalPlayer.Character) end LocalPlayer.CharacterAdded:Connect(added) end log("Bypassed Anti-Cheat") -- Aiming local guimain = Instance.new("Folder", game.CoreGui) local CC = game:GetService "Workspace".CurrentCamera local LocalMouse = game.Players.LocalPlayer:GetMouse() local Locking = false local cc = game:GetService("Workspace").CurrentCamera local gs = game:GetService("GuiService") local ggi = gs.GetGuiInset local lp = game:GetService("Players").LocalPlayer local mouse = lp:GetMouse() local Tracer = Drawing.new("Line") Tracer.Visible = false Tracer.Color = Color3.fromRGB(255, 20, 88) Tracer.Thickness = 1 Tracer.Transparency = 1 local sound = Instance.new("Sound", game.Workspace) sound.SoundId = "rbxassetid://8819783960" if not sound.IsLoaded then sound.Loaded:wait() end local sound1 = Instance.new("Sound", game.Workspace) sound1.SoundId = "rbxassetid://8819782435" if not sound1.IsLoaded then sound1.Loaded:wait() end local StepTable = {} local function BindToSteppedold(name, num, func) if StepTable[name] == nil then StepTable[name] = game:GetService("RunService").Stepped:connect(func) end end local function UnbindFromSteppedold(name) if StepTable[name] then StepTable[name]:Disconnect() StepTable[name] = nil end end function x(tt, tx, cc, tc) game.StarterGui:SetCore( "SendNotification", { Title = tt, Text = tx, Duration = cc, Icon = tc } ) end local UserInputService = game:GetService("UserInputService") UserInputService.InputBegan:Connect( function(keygo, ok) if (not ok) then if (keygo.KeyCode == getgenv().Key) then if getgenv().loltoggle then Locking = not Locking if Locking then Plr = getClosestPlayerToCursor() getgenv().targetenabledV3 = true if getgenv().Notificationmode then StarterGui:SetCore( "SendNotification", { Title = "yarn", Text = "" ..Plr.DisplayName, Duration = 3, Icon = "https://www.roblox.com/headshot-thumbnail/image?userId=" .. Plr .."&width=420&height=420&format=png" }) end if getgenv().ViewMode == true then game.Workspace.CurrentCamera.CameraSubject = Plr.Character end if getgenv().ChatMode == true then local A_3 = "yarn: "..Plr.DisplayName local A_4 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_3, A_4) end if getgenv().TPToPlayer == true then LocalPlayer.Character.HumanoidRootPart.CFrame = Plr.Character.HumanoidRootPart.CFrame end if getgenv().BenMode == true then sound:Play() end if getgenv().TargetStrafeV3 == true then getgenv().TSV3Multiplier = 5 getgenv().TSV3Distance = 5 local i = 0 BindToSteppedold("TargetStrafev3", nil, function(dt) i = (i + dt/getgenv().TSV3Multiplier) % 1 local alpha = 2 * math.pi * i game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.Angles(0, alpha, 0) * CFrame.new(0, 0, getgenv().TSV3Distance) + Plr.Character.HumanoidRootPart.Position end) end elseif not Locking then UnbindFromSteppedold("TargetStrafev3") if getgenv().Notificationmode then x("yarn", "Unlocked", 3) end if getgenv().ViewMode == true then game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character end if getgenv().ChatMode == true then local A_1 = "Unlocked" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) end if getgenv().BenMode == true then sound1:Play() end end end end end end ) RunService.Heartbeat:Connect(function() if getgenv().LookAt == true then local Char = game.Players.LocalPlayer.Character local PrimaryPartOfChar = game.Players.LocalPlayer.Character.PrimaryPart local NearestChar = Plr.Character local NearestRoot = Plr.Character.HumanoidRootPart local NearestPos = CFrame.new(PrimaryPartOfChar.Position, Vector3.new(NearestRoot.Position.X, NearestRoot.Position.Y, NearestRoot.Position.Z)) Char:SetPrimaryPartCFrame(NearestPos) else local Char = game.Players.LocalPlayer.Character local PrimaryPartOfChar = game.Players.LocalPlayer.Character.PrimaryPart local NearestChar = LocalPlayer.Character local NearestRoot = LocalPlayer.Character.HumanoidRootPart local NearestPos = CFrame.new(PrimaryPartOfChar.Position, Vector3.new(NearestRoot.Position.X, NearestRoot.Position.Y, NearestRoot.Position.Z)) Char:SetPrimaryPartCFrame(LocalPlayer) end end) function getClosestPlayerToCursor() local closestPlayer local shortestDistance = 137 for i, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("LowerTorso") then local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalMouse.X, LocalMouse.Y)).magnitude if magnitude < shortestDistance then closestPlayer = v shortestDistance = magnitude end end end return closestPlayer end local rawmetatable = getrawmetatable(game) local old = rawmetatable.__namecall setreadonly(rawmetatable, false) rawmetatable.__namecall = newcclosure( function(...) local args = {...} if Locking and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then args[3] = Plr.Character[getgenv().Partz].Position + (Plr.Character[getgenv().Partz].Velocity * Prediction / 10) return old(unpack(args)) end return old(...) end ) local LocalPlayer = game.Players.LocalPlayer local mouse = LocalPlayer:GetMouse() _G.TracerVisible = false _G.TracerColor = Color3.fromRGB(255, 255, 255) _G.TracerThickness = 3 _G.TracerTransparency = 1 _G.CircleSides = 3604 _G.CircleColor = Color3.fromRGB(255, 20, 88) _G.CircleTransparency = 0.5 _G.CircleRadius = 80 _G.CircleFilled = false _G.CircleVisible = false _G.CircleThickness = 0 circle = Drawing.new("Circle") circle.Color = Color3.fromRGB(255, 20, 88) circle.Thickness = 0.1 circle.Transparency = 0.5 circle.NumSides = 64 circle.Radius = 64 circle.Visible = false circle.Filled = true getgenv().autoclick = false game:GetService("RunService").RenderStepped:Connect( function() if getgenv().autosetup == true then local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() local split = string.split(pingvalue, " ") local ping = split[1] if tonumber(ping) < 30 then getgenv().Prediction = 1.14 elseif tonumber(ping) <= 30 then if tonumber(ping) < 40 then getgenv().Prediction = 1.16 elseif tonumber(ping) <= 40 then if tonumber(ping) < 50 then getgenv().Prediction = 1.19 elseif tonumber(ping) <= 50 then if tonumber(ping) < 70 then getgenv().Prediction = 1.22 elseif tonumber(ping) <= 80 then getgenv().Prediction = 1.38 elseif tonumber(ping) <= 80 then getgenv().Prediction = 1.39 elseif tonumber(ping) <= 90 then getgenv().Prediction = 1.42 elseif tonumber(ping) <= 150 then getgenv().Prediction = 1.51 elseif tonumber(ping) >= 200 then getgenv().Prediction = 1.69 end end end end end circle.Position = Vector2.new( game:GetService("UserInputService"):GetMouseLocation().X, game:GetService("UserInputService"):GetMouseLocation().Y ) circle.Radius = _G.CircleRadius circle.Filled = _G.CircleFilled circle.Color = _G.CircleColor circle.Visible = _G.CircleVisible circle.Radius = _G.CircleRadius circle.Transparency = _G.CircleTransparency circle.NumSides = _G.CircleSides circle.Thickness = _G.CircleThickness Tracer.Visible = _G.TracerVisible Tracer.Color = _G.TracerColor Tracer.Thickness = _G.TracerThickness Tracer.Transparency = _G.TracerTransparency if getgenv().AirshotFunccc == true then if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then getgenv().Partz = "RightFoot" else Plr.Character:WaitForChild("Humanoid").StateChanged:Connect( function(old, new) if new == Enum.HumanoidStateType.Freefall then getgenv().Partz = "RightFoot" else getgenv().Partz = "LowerTorso" end end ) end end if getgenv().Tracer == true and Locking then local Vector, OnScreen = cc:worldToViewportPoint( Plr.Character[getgenv().Partz].Position + (Plr.Character[getgenv().Partz].Velocity * Prediction / 10) ) Tracer.Visible = true Tracer.From = Vector2.new(mouse.X, mouse.Y + ggi(gs).Y) Tracer.To = Vector2.new(Vector.X, Vector.Y) elseif getgenv().Tracer == false then Tracer.Visible = false end end) game:GetService("RunService").Heartbeat:Connect( function() if cframespeedtoggle == true then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * speedvalue end if Spinbot then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad((positive1)), 0) end if Jitter then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position) * CFrame.Angles(0, math.rad(Angle) + math.rad((math.random(1, 2) == 1 and Jit or -Jit)), 0) end if AntiAim1 then game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * -250 game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(555), 0) end if AntiAim2 then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.333, 0) wait(0.2) end if getgenv().antilock then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + -game.Players.LocalPlayer.Character.Humanoid.MoveDirection * getgenv().antilockspeed end if getgenv().DesyncEnabled then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * getgenv().DesyncVelocity game:GetService("RunService").Heartbeat:Wait() end if getgenv().antistomplo then if game.Players.LocalPlayer.Character.Humanoid.Health <= 5 then for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA("BasePart") then v:Destroy() end end end end if getgenv().antislow then local player = game.Players.LocalPlayer local DeletePart = player.Character.BodyEffects.Movement:FindFirstChild("NoJumping") or player.Character.BodyEffects.Movement:FindFirstChild("ReduceWalk") or player.Character.BodyEffects.Movement:FindFirstChild("NoWalkSpeed") if DeletePart then DeletePart:Destroy() end if player.Character.BodyEffects.Reload.Value == true then player.Character.BodyEffects.Reload.Value = false end end if getgenv().AutoReloadx then if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild( "Ammo" ) then if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild( "Ammo" ).Value <= 0 then game:GetService("ReplicatedStorage").MainEvent:FireServer( "Reload", game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") ) end end end end if getgenv().autostomp then game.ReplicatedStorage.MainEvent:FireServer("Stomp") end if getgenv().antibag then game.Players.LocalPlayer.Character["Christmas_Sock"]:Destroy() end end) -- Visuals -- local ESPSettings = { SkeletonESPEnabled = false, RainbowsESPEnabled = false, TextOutlineEnabled = false, TeamCheckEnabled = false, MouseFrom = false, CustomColor = true, BottomFrom = true, HeadFrom = false, RoundedCorner = 12, Length = 14, ESPColor = Color3.fromRGB(255,255,255), Thickness = 1, TextSize = 15, Transparency = 1, HeadOff = Vector3.new(0,0.5,0), LegOff = Vector3.new(0,3,0) } -- Drawings -- Circle = Drawing.new("Circle") Circle.Color = Color3.fromRGB(101, 90, 173) Circle.Thickness = 2 Circle.NumSides = 120 Circle.Radius = 70 Circle.Visible = false Circle.Filled = false Circle.Transparency = 1 RunService.RenderStepped:Connect(function() Circle.Position = Vector2.new(Mouse.X, Mouse.Y + 35) end) -- Loadstrings local Kiriot = httpload("https://raw.githubusercontent.com/fakecurfew/storage/main/libraries/esp/kiriot") local Pika = httpload("https://raw.githubusercontent.com/trendyylol/roblox/main/Libraries/ESP/Pikahub") local Lowfi = httpload("https://raw.githubusercontent.com/trendyylol/roblox/main/Libraries/ESP/Lowfi") local window = library:new({textsize = 13.5,font = Enum.Font.RobotoMono,name = "Moon God V2",color = Color3.fromRGB(204, 255, 255)}) local tab = window:page({name = "Legit"}) local tab2 = window:page({name = "Visuals"}) local tab3 = window:page({name = "Misc"}) local tab4 = window:page({name = "Teleports"}) getgenv().Key = Enum.KeyCode.Q getgenv().Prediction = 1.35 getgenv().AirshotFunccc = false getgenv().Tracer = false getgenv().Partz = "UpperTorso" getgenv().Notificationmode = false getgenv().ViewMode = false getgenv().Spinbot = false getgenv().Jitter = false getgenv().positive1 = 45 local Jit = math.random(30, 90) getgenv().Angle = 60 getgenv().DesyncEnabled = false getgenv().DesyncVelocity = 15 getgenv().BenMode = false getgenv().TPToPlayer = false getgenv().LookAt = false getgenv().AntiAim1 = false getgenv().AntiAim2 = false getgenv().antistomplo = false getgenv().autoreload = false getgenv().autostomp = false getgenv().antibag = false getgenv().antislow = false local section1 = tab:section({name = "Strafe",side = "right",size = 80}) section1:toggle({name = "Enable",def = false, callback = function(bool) getgenv().TargetStrafeV3 = bool end}) section1:slider({name = "Strafe Distance",def = 5, max = 100,min = 1,rounding = false,ticking = false,measuring = "",callback = function(value) getgenv().TSV3Distance = value end}) local section1 = tab:section({name = "Main",side = "left",size = 185}) section1:toggle({name = "Enable",def = false, callback = function(bool) getgenv().loltoggle = bool end}) section1:toggle({name = "Ping Based ",def = false, callback = function(bool) getgenv().autosetup = bool end}) section1:toggle({name = "Teleport ",def = false, callback = function(bool) getgenv().TPToPlayer = bool end}) section1:toggle({name = "View ",def = false ,callback = function(bool) getgenv().ViewMode = bool end}) section1:toggle({name = "Airshot ",def = false, callback = function(bool) getgenv().AirshotFunccc = bool end}) section1:toggle({name = "Tracer ",def = false, callback = function(bool) getgenv().Tracer = bool end}) section1:toggle({name = "Notification ",def = false, callback = function(bool) getgenv().Notificationmode = bool end}) section1:toggle({name = "Look ",def = false, callback = function(bool) getgenv().LookAt = bool end}) local section1 = tab:section({name = "Settings",side = "left",size = 185}) section1:colorpicker({name = "Tracer Color",cpname = nil,def = Color3.fromRGB(255,255,255),callback = function(color) _G.TracerColor = color end}) section1:slider({name = "Thickness",def = 3, max = 5,min = 1,rounding = false,ticking = false,measuring = "",callback = function(value) _G.TracerThickness = value end}) section1:dropdown({name = "Target Part",def = "HumanoidRootPart",max = 10,options = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso", "LeftUpperLeg", "RightUpperLeg", "LeftLowerLeg", "RightLowerLeg", "LeftFoot", "RightFoot"},callback = function(part) getgenv().Partz = part end}) section1:dropdown({name = "Airshot Part",def = "RightFoot",max = 10,options = {"Head", "HumanoidRootPart", "LowerTorso", "LeftUpperLeg", "RightUpperLeg", "LeftLowerLeg", "RightLowerLeg", "LeftFoot", "RightFoot"},callback = function(part) getgenv().airshotpart = part end}) section1:slider({name = "Prediction",def = 1.25, max = 6,min = 0.5,rounding = false,ticking = false,measuring = "",callback = function(value) getgenv().Prediction = value end}) local section1 = tab:section({name = "Extra",side = "right",size = 100}) section1:button({name = "Trace Lock = X",callback = function() getgenv().OldAimPart = "UpperTorso" getgenv().AimPart = "UpperTorso" -- For R15 Games: {UpperTorso, LowerTorso, HumanoidRootPart, Head} | For R6 Games: {Head, Torso, HumanoidRootPart} getgenv().AimlockKey = "x" getgenv().AimRadius = 30 -- How far away from someones character you want to lock on at getgenv().ThirdPerson = true getgenv().FirstPerson = true getgenv().TeamCheck = false -- Check if Target is on your Team (True means it wont lock onto your teamates, false is vice versa) (Set it to false if there are no teams) getgenv().PredictMovement = true -- Predicts if they are moving in fast velocity (like jumping) so the aimbot will go a bit faster to match their speed getgenv().PredictionVelocity = 6.612 getgenv().CheckIfJumped = true getgenv().Smoothness = true getgenv().SmoothnessAmount = 0.0452 local Players, Uis, RService, SGui = game:GetService"Players", game:GetService"UserInputService", game:GetService"RunService", game:GetService"StarterGui"; local Client, Mouse, Camera, CF, RNew, Vec3, Vec2 = Players.LocalPlayer, Players.LocalPlayer:GetMouse(), workspace.CurrentCamera, CFrame.new, Ray.new, Vector3.new, Vector2.new; local Aimlock, MousePressed, CanNotify = true, false, false; local AimlockTarget; local OldPre; getgenv().WorldToViewportPoint = function(P) return Camera:WorldToViewportPoint(P) end getgenv().WorldToScreenPoint = function(P) return Camera.WorldToScreenPoint(Camera, P) end getgenv().GetObscuringObjects = function(T) if T and T:FindFirstChild(getgenv().AimPart) and Client and Client.Character:FindFirstChild("Head") then local RayPos = workspace:FindPartOnRay(RNew( T[getgenv().AimPart].Position, Client.Character.Head.Position) ) if RayPos then return RayPos:IsDescendantOf(T) end end end getgenv().GetNearestTarget = function() -- Credits to whoever made this, i didnt make it, and my own mouse2plr function kinda sucks local players = {} local PLAYER_HOLD = {} local DISTANCES = {} for i, v in pairs(Players:GetPlayers()) do if v ~= Client then table.insert(players, v) end end for i, v in pairs(players) do if v.Character ~= nil then local AIM = v.Character:FindFirstChild("Head") if getgenv().TeamCheck == true and v.Team ~= Client.Team then local DISTANCE = (v.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE) local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace) local DIFF = math.floor((POS - AIM.Position).magnitude) PLAYER_HOLD[v.Name .. i] = {} PLAYER_HOLD[v.Name .. i].dist= DISTANCE PLAYER_HOLD[v.Name .. i].plr = v PLAYER_HOLD[v.Name .. i].diff = DIFF table.insert(DISTANCES, DIFF) elseif getgenv().TeamCheck == false and v.Team == Client.Team then local DISTANCE = (v.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE) local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace) local DIFF = math.floor((POS - AIM.Position).magnitude) PLAYER_HOLD[v.Name .. i] = {} PLAYER_HOLD[v.Name .. i].dist= DISTANCE PLAYER_HOLD[v.Name .. i].plr = v PLAYER_HOLD[v.Name .. i].diff = DIFF table.insert(DISTANCES, DIFF) end end end if unpack(DISTANCES) == nil then return nil end local L_DISTANCE = math.floor(math.min(unpack(DISTANCES))) if L_DISTANCE > getgenv().AimRadius then return nil end for i, v in pairs(PLAYER_HOLD) do if v.diff == L_DISTANCE then return v.plr end end return nil end Mouse.KeyDown:Connect(function(a) if not (Uis:GetFocusedTextBox()) then if a == AimlockKey and AimlockTarget == nil then pcall(function() if MousePressed ~= true then MousePressed = true end local Target;Target = GetNearestTarget() if Target ~= nil then AimlockTarget = Target end end) elseif a == AimlockKey and AimlockTarget ~= nil then if AimlockTarget ~= nil then AimlockTarget = nil end if MousePressed ~= false then MousePressed = false end end end end) RService.RenderStepped:Connect(function() if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 or (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then CanNotify = true else CanNotify = false end elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 then CanNotify = true else CanNotify = false end elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then CanNotify = true else CanNotify = false end end if Aimlock == true and MousePressed == true then if AimlockTarget and AimlockTarget.Character and AimlockTarget.Character:FindFirstChild(getgenv().AimPart) then if getgenv().FirstPerson == true then if CanNotify == true then if getgenv().PredictMovement == true then if getgenv().Smoothness == true then --// The part we're going to lerp/smoothen \\-- local Main = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position + AimlockTarget.Character[getgenv().AimPart].Velocity/PredictionVelocity) --// Making it work \\-- Camera.CFrame = Camera.CFrame:Lerp(Main, getgenv().SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut) else Camera.CFrame = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position + AimlockTarget.Character[getgenv().AimPart].Velocity/PredictionVelocity) end elseif getgenv().PredictMovement == false then if getgenv().Smoothness == true then --// The part we're going to lerp/smoothen \\-- local Main = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position) --// Making it work \\-- Camera.CFrame = Camera.CFrame:Lerp(Main, getgenv().SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut) else Camera.CFrame = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position) end end end end end end if CheckIfJumped == true then if AimlockTarget.Character.HuDDDDDDDDDDWmanoid.FloorMaterial == Enum.Material.Air then getgenv().AimPart = "UpperTorso" else getgenv().AimPart = getgenv().OldAimPart end end end) end}) section1:button({name = "No Recoil",callback = function() getgenv().NoRecoil = true if NoRecoil == true then local mt = getrawmetatable(game) local newindex = mt.newindex setreadonly(mt,false) function isframework(scriptInstance) if tostring(scriptInstance) == "Framework" then return true end return false end function checkArgs(instance,index) if tostring(instance):lower():find("camera") and tostring(index) == "CFrame" then return true end return false end mt.newindex = newcclosure(function(self,index,value) local callingScr = getcallingscript() if isframework(callingScr) and checkArgs(self,index) then return; end return newindex(self,index,value) end) setreadonly(mt,true) end end}) section1:button({name = "Moon God Revamped",callback = function() if game.PlaceId == 2788229376 then print'da hood' NotifyLib.prompt('Game Detected: Da Hood', 'yarn#0001, Valox#8980', 5) Settings = { rewrittenmain = { Enabled = true, Key = "q", DOT = true, AIRSHOT = true, NOTIF = true, FOV = math.huge, } } local SelectedPart = "HumanoidRootPart" local Prediction = true local PredictionValue = 0.1176529 local AnchorCount = 0 local MaxAnchor = 50 local CC = game:GetService"Workspace".CurrentCamera local Plr; local enabled = false local accomidationfactor = 0.122 local mouse = game.Players.LocalPlayer:GetMouse() local placemarker = Instance.new("Part", game.Workspace) function makemarker(Parent, Adornee, Color, Size, Size2) local e = Instance.new("BillboardGui", Parent) e.Name = "PP" e.Adornee = Adornee e.Size = UDim2.new(Size, Size2, Size, Size2) e.AlwaysOnTop = Settings.rewrittenmain.DOT local a = Instance.new("Frame", e) if Settings.rewrittenmain.DOT == true then a.Size = UDim2.new(1, 0, 1, 0) else a.Size = UDim2.new(0, 0, 0, 0) end if Settings.rewrittenmain.DOT == true then a.Transparency = 0 a.BackgroundTransparency = 0 else a.Transparency = 0 a.BackgroundTransparency = 0 end a.BackgroundColor3 = Color local g = Instance.new("UICorner", a) if Settings.rewrittenmain.DOT == false then g.CornerRadius = UDim.new(0, 0) else g.CornerRadius = UDim.new(1, 1) end return(e) end local data = game.Players:GetPlayers() function noob(player) local character repeat wait() until player.Character local handler = makemarker(guimain, player.Character:WaitForChild(SelectedPart), Color3.fromRGB(0, 255, 0), 0.3, 1) handler.Name = player.Name player.CharacterAdded:connect(function(Char) handler.Adornee = Char:WaitForChild(SelectedPart) end) spawn(function() while wait() do if player.Character then end end end) end for i = 1, #data do if data[i] ~= game.Players.LocalPlayer then noob(data[i]) end end game.Players.PlayerAdded:connect(function(Player) noob(Player) end) spawn(function() placemarker.Anchored = true placemarker.CanCollide = false if Settings.rewrittenmain.DOT == true then placemarker.Size = Vector3.new(4, 4, 4), Color3.fromRGB(50, 255, 70) else placemarker.Size = Vector3.new(0, 0, 0) end placemarker.Transparency = 0.50 if Settings.rewrittenmain.DOT then makemarker(placemarker, placemarker, Color3.fromRGB(81, 0, 81), 0.40, 0) end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k) if k == Settings.rewrittenmain.Key and Settings.rewrittenmain.Enabled then if enabled == true then enabled = false if Settings.rewrittenmain.NOTIF == true then Plr = getClosestPlayerToCursor() game.StarterGui:SetCore("SendNotification", { Title = "yarn | revamped"; Text = "Unlocked", Duration = 3 }) end else Plr = getClosestPlayerToCursor() enabled = true if Settings.rewrittenmain.NOTIF == true then game.StarterGui:SetCore("SendNotification", { Title = "yarn | revamped"; Text = "Target: "..tostring(Plr.Character.Humanoid.DisplayName), Duration = 3 }) end end end end) function getClosestPlayerToCursor() local closestPlayer local shortestDistance = Settings.rewrittenmain.FOV for i, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude if magnitude < shortestDistance then closestPlayer = v shortestDistance = magnitude end end end return closestPlayer end local pingvalue = nil; local split = nil; local ping = nil; game:GetService"RunService".Stepped:connect(function() if enabled and Plr.Character ~= nil and Plr.Character:FindFirstChild("HumanoidRootPart") then placemarker.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor)) else placemarker.CFrame = CFrame.new(0, 9999, 0) end end) local mt = getrawmetatable(game) local old = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure(function(...) local args = {...} if enabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" and Settings.rewrittenmain.Enabled and Plr.Character ~= nil then -- args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor) --[[ if Settings.rewrittenmain.AIRSHOT == true then if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall --// Airshot args[3] = Plr.Character.LeftFoot.Position+(Plr.Character.LeftFoot.Velocity*PredictionValue) else args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue) end else args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue) end ]] if Prediction == true then args[3] = Plr.Character[SelectedPart].Position+(Plr.Character[SelectedPart].Velocity*PredictionValue) else args[3] = Plr.Character[SelectedPart].Position end return old(unpack(args)) end return old(...) end) game:GetService("RunService").RenderStepped:Connect(function() if Settings.rewrittenmain.AIRSHOT == true and enabled and Plr.Character ~= nil then if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall --// Airshot --// Anchor Check if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then AnchorCount = AnchorCount + 1 if AnchorCount >= MaxAnchor then Prediction = false wait(2) AnchorCount = 0; else Prediction = true AnchorCount = 0; end SelectedPart = "LeftFoot" else --// Anchor Check if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then AnchorCount = AnchorCount + 1 if AnchorCount >= MaxAnchor then Prediction = false wait(2) AnchorCount = 0; end else Prediction = true AnchorCount = 0; end SelectedPart = "HumanoidRootPart" end else --// Anchor Check if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then AnchorCount = AnchorCount + 1 if AnchorCount >= MaxAnchor then Prediction = false wait(2) AnchorCount = 0; end else Prediction = true AnchorCount = 0; end SelectedPart = "HumanoidRootPart" end else SelectedPart = "HumanoidRootPart" end end) end if game.PlaceId == 5602055394 then print'hood modded' NotifyLib.prompt('Game Detected: Hood Modded', 'yarn#0001, Valox#8980', 5) Settings = { rewrittenmain = { Enabled = true, Key = "q", DOT = true, AIRSHOT = true, NOTIF = true, FOV = math.huge, } } local SelectedPart = "UpperTorso" local Prediction = true local PredictionValue = 0.125 local AnchorCount = 0 local MaxAnchor = 50 local CC = game:GetService"Workspace".CurrentCamera local Plr; local enabled = false local accomidationfactor = 0.136 local mouse = game.Players.LocalPlayer:GetMouse() local placemarker = Instance.new("Part", game.Workspace) function makemarker(Parent, Adornee, Color, Size, Size2) local e = Instance.new("BillboardGui", Parent) e.Name = "PP" e.Adornee = Adornee e.Size = UDim2.new(Size, Size2, Size, Size2) e.AlwaysOnTop = Settings.rewrittenmain.DOT local a = Instance.new("Frame", e) if Settings.rewrittenmain.DOT == true then a.Size = UDim2.new(1, 0, 1, 0) else a.Size = UDim2.new(0, 0, 0, 0) end if Settings.rewrittenmain.DOT == true then a.Transparency = 0 a.BackgroundTransparency = 0 else a.Transparency = 1 a.BackgroundTransparency = 1 end a.BackgroundColor3 = Color local g = Instance.new("UICorner", a) if Settings.rewrittenmain.DOT == false then g.CornerRadius = UDim.new(0, 0) else g.CornerRadius = UDim.new(1, 1) end return(e) end local data = game.Players:GetPlayers() function noob(player) local character repeat wait() until player.Character local handler = makemarker(guimain, player.Character:WaitForChild(SelectedPart), Color3.fromRGB(255, 0, 0), 0.3, 3) handler.Name = player.Name player.CharacterAdded:connect(function(Char) handler.Adornee = Char:WaitForChild(SelectedPart) end) spawn(function() while wait() do if player.Character then end end end) end for i = 1, #data do if data[i] ~= game.Players.LocalPlayer then noob(data[i]) end end game.Players.PlayerAdded:connect(function(Player) noob(Player) end) spawn(function() placemarker.Anchored = true placemarker.CanCollide = false if Settings.rewrittenmain.DOT == true then placemarker.Size = Vector3.new(3, 3, 3) else placemarker.Size = Vector3.new(0, 0, 0) end placemarker.Transparency = 0.55 if Settings.rewrittenmain.DOT then makemarker(placemarker, placemarker, Color3.fromRGB(255, 50, 80), 0.40, 0) end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k) if k == Settings.rewrittenmain.Key and Settings.rewrittenmain.Enabled then if enabled == true then enabled = false if Settings.rewrittenmain.NOTIF == true then Plr = getClosestPlayerToCursor() game.StarterGui:SetCore("SendNotification", { Title = "yarn | revamped"; Text = "Unlocked", Duration = 3 }) end else Plr = getClosestPlayerToCursor() enabled = true if Settings.rewrittenmain.NOTIF == true then game.StarterGui:SetCore("SendNotification", { Title = "yarn | revamped"; Text = "Target: "..tostring(Plr.Character.Humanoid.DisplayName), Duration = 3 }) end end end end) function getClosestPlayerToCursor() local closestPlayer local shortestDistance = math.huge for i, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("Head") then local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude if magnitude < shortestDistance then closestPlayer = v shortestDistance = magnitude end end end return closestPlayer end local pingvalue = nil; local split = nil; local ping = nil; game:GetService"RunService".Stepped:connect(function() if enabled and Plr.Character ~= nil and Plr.Character:FindFirstChild("HumanoidRootPart") then placemarker.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor)) else placemarker.CFrame = CFrame.new(0, 9999, 0) end end) local mt = getrawmetatable(game) local old = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure(function(...) local args = {...} if enabled and getnamecallmethod() == "FireServer" and args[2] == "MousePos" and Settings.rewrittenmain.Enabled and Plr.Character ~= nil then -- args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor) --[[ if Settings.rewrittenmain.AIRSHOT == true then if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall --// Airshot args[3] = Plr.Character.LeftFoot.Position+(Plr.Character.LeftFoot.Velocity*PredictionValue) else args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue) end else args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue) end ]] if Prediction == true then args[3] = Plr.Character[SelectedPart].Position+(Plr.Character[SelectedPart].Velocity*PredictionValue) else args[3] = Plr.Character[SelectedPart].Position end return old(unpack(args)) end return old(...) end) game:GetService("RunService").RenderStepped:Connect(function() if Settings.rewrittenmain.AIRSHOT == true and enabled and Plr.Character ~= nil then if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall --// Airshot --// Anchor Check if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then AnchorCount = AnchorCount + 1 if AnchorCount >= MaxAnchor then Prediction = false wait(2) AnchorCount = 0; else Prediction = true AnchorCount = 0; end SelectedPart = "LeftFoot" else --// Anchor Check if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then AnchorCount = AnchorCount + 1 if AnchorCount >= MaxAnchor then Prediction = false wait(2) AnchorCount = 0; end else Prediction = true AnchorCount = 0; end SelectedPart = "HumanoidRootPart" end else --// Anchor Check if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then AnchorCount = AnchorCount + 1 if AnchorCount >= MaxAnchor then Prediction = false wait(2) AnchorCount = 0; end else Prediction = true AnchorCount = 0; end SelectedPart = "HumanoidRootPart" end else SelectedPart = "HumanoidRootPart" end end) end if game.PlaceId == 9183932460 then print'Untitled Hood' NotifyLib.prompt('Game Detected: Untitled Hood', 'yarn#0001, Valox#8980', 5) Settings = { rewrittenmain = { Enabled = true, Key = "q", DOT = true, AIRSHOT = true, NOTIF = true, FOV = math.huge, } } local SelectedPart = "UpperTorso" local Prediction = true local PredictionValue = 0.125 local AnchorCount = 0 local MaxAnchor = 50 local CC = game:GetService"Workspace".CurrentCamera local Plr; local enabled = false local accomidationfactor = 0.136 local mouse = game.Players.LocalPlayer:GetMouse() local placemarker = Instance.new("Part", game.Workspace) function makemarker(Parent, Adornee, Color, Size, Size2) local e = Instance.new("BillboardGui", Parent) e.Name = "PP" e.Adornee = Adornee e.Size = UDim2.new(Size, Size2, Size, Size2) e.AlwaysOnTop = Settings.rewrittenmain.DOT local a = Instance.new("Frame", e) if Settings.rewrittenmain.DOT == true then a.Size = UDim2.new(1, 0, 1, 0) else a.Size = UDim2.new(0, 0, 0, 0) end if Settings.rewrittenmain.DOT == true then a.Transparency = 0 a.BackgroundTransparency = 0 else a.Transparency = 1 a.BackgroundTransparency = 1 end a.BackgroundColor3 = Color local g = Instance.new("UICorner", a) if Settings.rewrittenmain.DOT == false then g.CornerRadius = UDim.new(0, 0) else g.CornerRadius = UDim.new(1, 1) end return(e) end local data = game.Players:GetPlayers() function noob(player) local character repeat wait() until player.Character local handler = makemarker(guimain, player.Character:WaitForChild(SelectedPart), Color3.fromRGB(255, 0, 0), 0.3, 3) handler.Name = player.Name player.CharacterAdded:connect(function(Char) handler.Adornee = Char:WaitForChild(SelectedPart) end) spawn(function() while wait() do if player.Character then end end end) end for i = 1, #data do if data[i] ~= game.Players.LocalPlayer then noob(data[i]) end end game.Players.PlayerAdded:connect(function(Player) noob(Player) end) spawn(function() placemarker.Anchored = true placemarker.CanCollide = false if Settings.rewrittenmain.DOT == true then placemarker.Size = Vector3.new(4, 4, 4) else placemarker.Size = Vector3.new(0, 0, 0) end placemarker.Transparency = 0.50 if Settings.rewrittenmain.DOT then makemarker(placemarker, placemarker, Color3.fromRGB(255, 0, 0), 0.40, 0) end end) game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k) if k == Settings.rewrittenmain.Key and Settings.rewrittenmain.Enabled then if enabled == true then enabled = false if Settings.rewrittenmain.NOTIF == true then Plr = getClosestPlayerToCursor() game.StarterGui:SetCore("SendNotification", { Title = "yarn | revamped"; Text = "Unlocked", Duration = 3 }) end else Plr = getClosestPlayerToCursor() enabled = true if Settings.rewrittenmain.NOTIF == true then game.StarterGui:SetCore("SendNotification", { Title = "yarn | revamped"; Text = "Target: "..tostring(Plr.Character.Humanoid.DisplayName), Duration = 3 }) end end end end) function getClosestPlayerToCursor() local closestPlayer local shortestDistance = Settings.rewrittenmain.FOV for i, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude if magnitude < shortestDistance then closestPlayer = v shortestDistance = magnitude end end end return closestPlayer end local pingvalue = nil; local split = nil; local ping = nil; game:GetService"RunService".Stepped:connect(function() if enabled and Plr.Character ~= nil and Plr.Character:FindFirstChild("HumanoidRootPart") then placemarker.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor)) else placemarker.CFrame = CFrame.new(0, 9999, 0) end end) local mt = getrawmetatable(game) local old = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure(function(...) local args = {...} if enabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" and Settings.rewrittenmain.Enabled and Plr.Character ~= nil then -- args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor) --[[ if Settings.rewrittenmain.AIRSHOT == true then if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall --// Airshot args[3] = Plr.Character.LeftFoot.Position+(Plr.Character.LeftFoot.Velocity*PredictionValue) else args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue) end else args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue) end ]] if Prediction == true then args[3] = Plr.Character[SelectedPart].Position+(Plr.Character[SelectedPart].Velocity*PredictionValue) else args[3] = Plr.Character[SelectedPart].Position end return old(unpack(args)) end return old(...) end) game:GetService("RunService").RenderStepped:Connect(function() if Settings.rewrittenmain.AIRSHOT == true and enabled and Plr.Character ~= nil then if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall --// Airshot --// Anchor Check if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then AnchorCount = AnchorCount + 1 if AnchorCount >= MaxAnchor then Prediction = false wait(2) AnchorCount = 0; else Prediction = true AnchorCount = 0; end SelectedPart = "LeftFoot" else --// Anchor Check if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then AnchorCount = AnchorCount + 1 if AnchorCount >= MaxAnchor then Prediction = false wait(2) AnchorCount = 0; end else Prediction = true AnchorCount = 0; end SelectedPart = "HumanoidRootPart" end else --// Anchor Check if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then AnchorCount = AnchorCount + 1 if AnchorCount >= MaxAnchor then Prediction = false wait(2) AnchorCount = 0; end else Prediction = true AnchorCount = 0; end SelectedPart = "HumanoidRootPart" end else SelectedPart = "HumanoidRootPart" end end) else local NotifyLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/vKhonshu/intro/main/ui"))() end end}) local section1 = tab3:section({name = "Anti ",side = "right",size = 255}) section1:toggle({name = "Anti Lock",def = false, callback = function(bool) getgenv().antilock = bool end}) section1:slider({name = "Anti Lock Speed",def = 1, max = 5,min = 1,rounding = false,ticking = false,measuring = "",callback = function(value) getgenv().antilockspeed = value end}) section1:toggle({name = "Desync",def = false, callback = function(bool) getgenv().DesyncEnabled = bool end}) section1:slider({name = "Desync Speed",def = 1, max = 150,min = 1,rounding = false,ticking = false,measuring = "",callback = function(value) getgenv().DesyncVelocity = value end}) section1:toggle({name = "Confusion",def = false, callback = function(bool) getgenv().Jitter = bool end}) section1:slider({name = "Angle Confusion",def = 1, max = 150,min = 1,rounding = false,ticking = false,measuring = "",callback = function(value) getgenv().Angle = value end}) section1:toggle({name = "Anti Bag",def = false, callback = function(bool) getgenv().antibag = bool end}) section1:toggle({name = "Anti Fling",def = false, callback = function(bool) game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = bool end}) section1:toggle({name = "Anti Slow",def = false, callback = function(bool) getgenv().antislow = bool end}) section1:toggle({name = "Anti Stomp",def = false, callback = function(bool) getgenv().antistomplo = bool end}) local section1 = tab3:section({name = "Animations ",side = "right",size = 225}) section1:dropdown({name = "Idle",max = 10,options = {"Borock", "Zombie", "Werewolf", "Ninja", "Ud'zal", "Mage", "Toy"},callback = function(State) if State == "Borock" then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=3293641938" game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=3710131919" elseif State == "Zombie" then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=616158929" game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=616160636" elseif State == "Werewolf" then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=1083195517" game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=1083214717" elseif State == "Ninja" then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=656117400" game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=656118341" elseif State == "Udzal" then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=3303162274" game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=3303162274" elseif State == "Mage" then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=707742142" game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=707855907" elseif State == "Toy" then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=782841498" game.Players.LocalPlayer.Character.Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=782841498" end end }) section1:dropdown({name = "Walk",max = 10,options = {"Zombie", "Toy", "Ninja", "Mage", "Werewolf"},callback = function(State) if State == "Zombie" then game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=616168032" elseif State == "Toy" then game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=782843345" elseif State == "Ninja" then game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=656121766" elseif State == "Mage" then game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=707897309" elseif State == "Werewolf" then game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=1083178339" end end }) section1:dropdown({name = "Run",max = 10,options = {"Zombie", "Toy", "Ninja", "Mage", "Werewolf"},callback = function(State) if State == "Zombie" then game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682" elseif State == "Toy" then game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=782842708" elseif State == "Ninja" then game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=656118852" elseif State == "Mage" then game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=707861613" elseif State == "Werewolf" then game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=1083216690" end end }) section1:dropdown({name = "Jump",max = 10,options = {"Zombie", "Werewolf", "Ninja", "Mage", "Toy", "OldSchool"},callback = function(State) if State == "Zombie" then game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=616161997" elseif State == "Werewolf" then game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=1083218792" elseif State == "Ninja" then game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=656117878" elseif State == "Mage" then game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=707853694" elseif State == "Toy" then game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=782847020" elseif State == "OldSchool" then game.Players.LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=5319841935" end end }) section1:dropdown({name = "Fall",max = 10,options = {"Zombie", "Werewolf", "Ninja", "Mage", "Toy", "OldSchool"},callback = function(State) if State == "Zombie" then game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=616157476" elseif State == "Werewolf" then game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=1083189019" elseif State == "Ninja" then game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=656115606" elseif State == "Mage" then game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=707829716" elseif State == "Toy" then game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=782846423" elseif State == "OldSchool" then game.Players.LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=5319839762" end end }) local section1 = tab3:section({name = "Auto ",side = "left",size = 85}) section1:toggle({name = " Reload",def = false, callback = function(bool) getgenv().AutoReloadx = bool end}) if getgenv().AutoReloadx then if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild( "Ammo" ) then if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild( "Ammo" ).Value <= 0 then game:GetService("ReplicatedStorage").MainEvent:FireServer( "Reload", game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") ) end end end end section1:toggle({name = " Medium Armor",def = false, callback = function(bool) if getgenv().AutoHighArmor == true then getgenv().AutoHighArmor = false else getgenv().AutoHighArmor = true end while getgenv().AutoHighArmor == true and game:GetService("RunService").Heartbeat:Wait() do pcall(function() if game:GetService("Players").LocalPlayer.Character:FindFirstChild("BodyEffects"):FindFirstChild("Armor").Value <= 0 then local LS = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame repeat game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Ignored.Shop["[High-Medium Armor] - $2300"].Head.CFrame fireclickdetector(game:GetService("Workspace").Ignored.Shop["[High-Medium Armor] - $2300"].ClickDetector) game:GetService("RunService").Heartbeat:Wait() until game:GetService("Players").LocalPlayer.Character:FindFirstChild("BodyEffects"):FindFirstChild("Armor").Value >= 50 game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = LS end end) end end}) section1:toggle({name = " Stomp",def = false, callback = function(bool) getgenv().autostomp = bool end}) if getgenv().autostomp then game.ReplicatedStorage.MainEvent:FireServer("Stomp") end local section1 = tab3:section({name = "Movement",side = "left",size = 220}) section1:toggle({name = " Enable Cframe",def = false, callback = function(bool) getgenv().cframespeedtoggle = bool end}) section1:slider({name = "Cframe Speed",def = 1, max = 20,min = 1,rounding = false,ticking = false,measuring = "",callback = function(value) getgenv().speedvalue = value end}) section1:toggle({name = "Spinbot",def = false, callback = function(bool) getgenv().Spinbot = bool end}) if Spinbot then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad((positive1)), 0) end section1:slider({name = "Spinbot Multiplier",def = 45, max = 165,min = 1,rounding = false,ticking = false,measuring = "",callback = function(value) getgenv().positive1 = value end}) section1:toggle({name = "B-Hop",def = false, callback = function(state) bhop = state spawn(function() while wait() and bhop do game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Jump = true end end) end}) section1:button({name = "Speed = Z",callback = function() plr = game:GetService('Players').LocalPlayer down = true function onButton1Down(mouse) down = true while down do if not down then break end local char = plr.Character char.HumanoidRootPart.Velocity = char.HumanoidRootPart.CFrame.lookVector * 190 wait() end end function onButton1Up(mouse) down = false end function onSelected(mouse) mouse.KeyDown:connect(function(q) if q:lower()=="z"then onButton1Down(mouse)end end) mouse.KeyUp:connect(function(q) if q:lower()=="z"then onButton1Up(mouse)end end) end onSelected(game.Players.LocalPlayer:GetMouse()) end}) section1:button({name = "Macro = X",callback = function() local Player = game:GetService("Players").LocalPlayer local Mouse = Player:GetMouse() local SpeedGlitch = false local Wallet = Player.Backpack:FindFirstChild("Wallet") local UniversalAnimation = Instance.new("Animation") function stopTracks() for _, v in next, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):GetPlayingAnimationTracks() do if (v.Animation.AnimationId:match("rbxassetid")) then v:Stop() end end end function loadAnimation(id) if UniversalAnimation.AnimationId == id then stopTracks() UniversalAnimation.AnimationId = "1" else UniversalAnimation.AnimationId = id local animationTrack = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):LoadAnimation(UniversalAnimation) animationTrack:Play() end end Mouse.KeyDown:Connect(function(Key) if Key == "x" then SpeedGlitch = not SpeedGlitch if SpeedGlitch == true then stopTracks() loadAnimation("rbxassetid://3189777795") wait(1.5) Wallet.Parent = Player.Character wait(0.15) Player.Character:FindFirstChild("Wallet").Parent = Player.Backpack wait(0.05) repeat game:GetService("RunService").Heartbeat:wait() keypress(0x49) game:GetService("RunService").Heartbeat:wait() keypress(0x4F) game:GetService("RunService").Heartbeat:wait() keyrelease(0x49) game:GetService("RunService").Heartbeat:wait() keyrelease(0x4F) game:GetService("RunService").Heartbeat:wait() until SpeedGlitch == false end end end) end}) section1:button({name = "Fly = V",callback = function() local L_152_ local L_153_ = game.Players.LocalPlayer IYMouse = L_153_:GetMouse() IYMouse.KeyDown:connect( function(L_154_arg0) if L_154_arg0 == "v" then if L_152_ then L_152_ = false fly() else L_152_ = true NOFLY() end end end ) for L_155_forvar0, L_156_forvar1 in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if L_156_forvar1:IsA("BasePart") and L_156_forvar1.CanCollide == true then L_156_forvar1.CanCollide = false end end FLYING = false QEfly = true iyflyspeed = 7 vehicleflyspeed = 7 function sFLY(L_157_arg0) repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") repeat wait() until IYMouse local L_158_ = game.Players.LocalPlayer.Character.LowerTorso local L_159_ = { F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0 } local L_160_ = { F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0 } local L_161_ = 5 local function L_162_func() FLYING = true local L_163_ = Instance.new("BodyGyro", L_158_) local L_164_ = Instance.new("BodyVelocity", L_158_) L_163_.P = 9e4 L_163_.maxTorque = Vector3.new(9e9, 9e9, 9e9) L_163_.cframe = L_158_.CFrame L_164_.velocity = Vector3.new(0, 0, 0) L_164_.maxForce = Vector3.new(9e9, 9e9, 9e9) spawn( function() repeat wait() if not L_157_arg0 and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand = true end if L_159_.L + L_159_.R ~= 0 or L_159_.F + L_159_.B ~= 0 or L_159_.Q + L_159_.E ~= 0 then L_161_ = 50 elseif not (L_159_.L + L_159_.R ~= 0 or L_159_.F + L_159_.B ~= 0 or L_159_.Q + L_159_.E ~= 0) and L_161_ ~= 0 then L_161_ = 0 end if L_159_.L + L_159_.R ~= 0 or L_159_.F + L_159_.B ~= 0 or L_159_.Q + L_159_.E ~= 0 then L_164_.velocity = (workspace.CurrentCamera.CoordinateFrame.lookVector * (L_159_.F + L_159_.B) + workspace.CurrentCamera.CoordinateFrame * CFrame.new(L_159_.L + L_159_.R, (L_159_.F + L_159_.B + L_159_.Q + L_159_.E) * 0.2, 0).p - workspace.CurrentCamera.CoordinateFrame.p) * L_161_ L_160_ = { F = L_159_.F, B = L_159_.B, L = L_159_.L, R = L_159_.R } elseif L_159_.L + L_159_.R == 0 and L_159_.F + L_159_.B == 0 and L_159_.Q + L_159_.E == 0 and L_161_ ~= 0 then L_164_.velocity = (workspace.CurrentCamera.CoordinateFrame.lookVector * (L_160_.F + L_160_.B) + workspace.CurrentCamera.CoordinateFrame * CFrame.new(L_160_.L + L_160_.R, (L_160_.F + L_160_.B + L_159_.Q + L_159_.E) * 0.2, 0).p - workspace.CurrentCamera.CoordinateFrame.p) * L_161_ else L_164_.velocity = Vector3.new(0, 0, 0) end L_163_.cframe = workspace.CurrentCamera.CoordinateFrame until not FLYING L_159_ = { F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0 } L_160_ = { F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0 } L_161_ = 0 L_163_:destroy() L_164_:destroy() if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand = false end end ) end IYMouse.KeyDown:connect( function(L_165_arg0) if L_165_arg0:lower() == "w" then if L_157_arg0 then L_159_.F = vehicleflyspeed else L_159_.F = iyflyspeed end elseif L_165_arg0:lower() == "s" then if L_157_arg0 then L_159_.B = -vehicleflyspeed else L_159_.B = -iyflyspeed end elseif L_165_arg0:lower() == "a" then if L_157_arg0 then L_159_.L = -vehicleflyspeed else L_159_.L = -iyflyspeed end elseif L_165_arg0:lower() == "d" then if L_157_arg0 then L_159_.R = vehicleflyspeed else L_159_.R = iyflyspeed end elseif QEfly and L_165_arg0:lower() == "e" then if L_157_arg0 then L_159_.Q = vehicleflyspeed * 2 else L_159_.Q = iyflyspeed * 2 end elseif QEfly and L_165_arg0:lower() == "q" then if L_157_arg0 then L_159_.E = -vehicleflyspeed * 2 else L_159_.E = -iyflyspeed * 2 end end end ) IYMouse.KeyUp:connect( function(L_166_arg0) if L_166_arg0:lower() == "w" then L_159_.F = 0 elseif L_166_arg0:lower() == "s" then L_159_.B = 0 elseif L_166_arg0:lower() == "a" then L_159_.L = 0 elseif L_166_arg0:lower() == "d" then L_159_.R = 0 elseif L_166_arg0:lower() == "e" then L_159_.Q = 0 elseif L_166_arg0:lower() == "q" then L_159_.E = 0 end end ) L_162_func() end function NOFLY() FLYING = false game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand = true end function fly() NOFLY() wait() sFLY() end end}) local section1 = tab3:section({name = "Client Sided",side = "left",size = 125}) section1:button({name = "Headless",callback = function() game.Players.LocalPlayer.Character.Head.Transparency = 1 game.Players.LocalPlayer.Character.Head.Transparency = 1 for i,v in pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do if (v:IsA("Decal")) then v.Transparency = 1 end end end}) section1:button({name = "Korblox",callback = function() local ply = game.Players.LocalPlayer local chr = ply.Character chr.RightLowerLeg.MeshId = "902942093" chr.RightLowerLeg.Transparency = "1" chr.RightUpperLeg.MeshId = "http://www.roblox.com/asset/?id=902942096" chr.RightUpperLeg.TextureID = "http://roblox.com/asset/?id=902843398" chr.RightFoot.MeshId = "902942089" chr.RightFoot.Transparency = "1" end}) section1:button({name = "Beast Mode",callback = function() local L_412_ = game.Players.LocalPlayer.Character local L_413_ = L_412_:WaitForChild("Head") local L_414_ = L_413_:WaitForChild("face") L_414_.Texture = "rbxassetid://127959433" end}) section1:button({name = "Playful Vampire",callback = function() local L_415_ = game.Players.LocalPlayer.Character local L_416_ = L_415_:WaitForChild("Head") local L_417_ = L_416_:WaitForChild("face") L_417_.Texture = "rbxassetid://2409281591" end}) local section1 = tab3:section({name = "FE",side = "left",size = 75}) section1:button({name = "Headless",callback = function() local L_418_ = game.Players.LocalPlayer L_418_.Character.Head:BreakJoints() L_418_.Character.Head.Position = Vector3.new(0, 999999999999, 0) end}) section1:button({name = "Korblox",callback = function() game.Players.LocalPlayer.Character.RightUpperLeg:Destroy() end}) local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/trendyylol/roblox/main/Libraries/ESP/Pikahub"))() local library = loadstring(game:HttpGet("https://pastebin.com/raw/U2HwmEyF"))() -- Esp local section1 = tab2:section({name = "ESP",side = "left",size = 105}) section1:toggle({name = "Boxes", callback = function(bool) getgenv().PikaESPSettings.Box = bool end}) section1:toggle({name = "Name",callback = function(bool) getgenv().PikaESPSettings.Name = bool end}) section1:toggle({name = "Tracers", callback = function(bool) getgenv().PikaESPSettings.Tracers = bool end}) section1:toggle({name = "Unlock Tracers", callback = function(bool) getgenv().PikaESPSettings.UnlockTracers = bool end}) local section1 = tab2:section({name = "Visuals Settings",side = "right",size = 165}) section1:slider({name = "Saturation ",def = 0.1, max = 100,min = 0,rounding = false,ticking = false,measuring = "",callback = function(value) Light.ColorCorrection.Saturation = value end}) section1:slider({name = "Fog",def = 500, max = 2000,min = 0,rounding = false,ticking = false,measuring = "",callback = function(value) game.Lighting.FogEnd = value end}) section1:slider({name = "Brightness",def = 1, max = 100,min = 0,rounding = false,ticking = false,measuring = "",callback = function(value) Light.Brightness = value end}) section1:slider({name = "Stars",def = 500, max = 5000,min = 0,rounding = false,ticking = false,measuring = "",callback = function(value) Light.Sky.StarCount = value end}) section1:colorpicker({name = "World Color",cpname = nil,def = Color3.fromRGB(255,255,255),callback = function(color) Light.Ambient = color Light.OutdoorAmbient = color end}) local custom_theme = {} --soon local function CreateInstance(cls,props) local inst = Instance.new(cls) for i,v in pairs(props) do inst[i] = v end return inst end local section1 = tab2:section({name = "Client Visuals",side = "left",size = 105}) section1:toggle({name = "Gun Cham",def = false, callback = function(callback) if callback then local Client = game.GetService(game, "Players").LocalPlayer Client.Character:FindFirstChildOfClass("Tool").Default.Material = Enum.Material.ForceField Client.Character:FindFirstChildOfClass("Tool").Default.BrickColor = BrickColor.new(255, 255, 255) else local Client = game.GetService(game, "Players").LocalPlayer Client.Character:FindFirstChildOfClass("Tool").Default.Material = Enum.Material.Plastic end end}) section1:colorpicker({name = "Gun Cham Color",cpname = nil,def = Color3.fromRGB(255,255,255),callback = function(color) LocalPlayer.Character:FindFirstChildOfClass("Tool").Default.BrickColor = BrickColor.new(color) end}) section1:toggle({name = "Body Cham",def = false, callback = function(callback) if callback then game.Players.LocalPlayer.Character.LeftHand.Material = "ForceField" game.Players.LocalPlayer.Character.RightHand.Material = "ForceField" game.Players.LocalPlayer.Character.LeftLowerArm.Material = "ForceField" game.Players.LocalPlayer.Character.RightLowerArm.Material = "ForceField" game.Players.LocalPlayer.Character.LeftUpperArm.Material = "ForceField" game.Players.LocalPlayer.Character.RightUpperArm.Material = "ForceField" game.Players.LocalPlayer.Character.LeftFoot.Material = "ForceField" game.Players.LocalPlayer.Character.RightFoot.Material = "ForceField" game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "ForceField" game.Players.LocalPlayer.Character.RightLowerLeg.Material = "ForceField" game.Players.LocalPlayer.Character.UpperTorso.Material = "ForceField" game.Players.LocalPlayer.Character.LowerTorso.Material = "ForceField" game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "ForceField" game.Players.LocalPlayer.Character.RightUpperLeg.Material = "ForceField" game.Players.LocalPlayer.Character.Head.Material = "ForceField" else game.Players.LocalPlayer.Character.LeftHand.Material = "Plastic" game.Players.LocalPlayer.Character.RightHand.Material = "Plastic" game.Players.LocalPlayer.Character.LeftLowerArm.Material = "Plastic" game.Players.LocalPlayer.Character.RightLowerArm.Material = "Plastic" game.Players.LocalPlayer.Character.LeftUpperArm.Material = "Plastic" game.Players.LocalPlayer.Character.RightUpperArm.Material = "Plastic" game.Players.LocalPlayer.Character.LeftFoot.Material = "Plastic" game.Players.LocalPlayer.Character.RightFoot.Material = "Plastic" game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "Plastic" game.Players.LocalPlayer.Character.RightLowerLeg.Material = "Plastic" game.Players.LocalPlayer.Character.UpperTorso.Material = "Plastic" game.Players.LocalPlayer.Character.LowerTorso.Material = "Plastic" game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "Plastic" game.Players.LocalPlayer.Character.RightUpperLeg.Material = "Plastic" game.Players.LocalPlayer.Character.Head.Material = "Plastic" end end}) section1:colorpicker({name = "Body Color",cpname = nil,def = Color3.fromRGB(255,255,255),callback = function(color) LocalPlayer.Character.LeftHand.Color = color LocalPlayer.Character.RightHand.Color = color LocalPlayer.Character.LeftLowerArm.Color = color LocalPlayer.Character.RightLowerArm.Color = color LocalPlayer.Character.LeftUpperArm.Color = color LocalPlayer.Character.RightUpperArm.Color = color LocalPlayer.Character.LeftFoot.Color = color LocalPlayer.Character.RightFoot.Color = color LocalPlayer.Character.LeftLowerLeg.Color = color LocalPlayer.Character.RightLowerLeg.Color = color LocalPlayer.Character.UpperTorso.Color = color LocalPlayer.Character.LowerTorso.Color = color LocalPlayer.Character.LeftUpperLeg.Color = color LocalPlayer.Character.RightUpperLeg.Color = color LocalPlayer.Character.Head.Color = color end}) local section1 = tab4:section({name = "Locations",side = "left",size = 300}) section1:button({name = "Admin Base",def = false,callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-874.903992, -32.6492004, -525.215698) end}) section1:button({name = "Food",def = false,callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-788.39318847656, -39.649200439453, -935.27795410156) end}) section1:button({name = "High-Medium Armor",def = false,callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-934.73651123047, -28.492471694946, 565.99884033203) end}) section1:button({name = "Double Barrel",def = false,callback = function() getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1039.59985, 18.8513641, -256.449951, -1, 0, 0, 0, 1, 0, 0, 0, -1) end}) section1:button({name = "Revolver",def = false,callback = function() getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-638.75, 18.8500004, -118.175011, -1, 0, 0, 0, 1, 0, 0, 0, -1) end}) section1:button({name = "Shotgun",def = false,callback = function() getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-578.623657, 5.47212696, -725.131531, 0, 0, 1, 0, 1, -0, -1, 0, 0) end}) section1:button({name = "Tac",def = false,callback = function() getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(470.877533, 45.1272316, -620.630676, 0.999999821, 0.000604254019, -2.60802135e-08, -0.000604254019, 0.999999821, -8.63220048e-05, -2.60802135e-08, 8.63220048e-05, 1) end}) section1:button({name = "Smg",def = false,callback = function() getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-577.123413, 5.47666788, -718.031433, -1, 0, 0, 0, 1, 0, 0, 0, -1) end}) section1:button({name = "Rpg",def = false,callback = function() getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-794.814697, -42.5468521, -932.97998, 5.96046448e-08, 2.91038305e-11, 1, -0.000610388815, 0.999999821, 2.91038305e-11, -0.999999762, -0.000610388815, 5.96046448e-08) end}) section1:button({name = "Casino",def = false,callback = function() getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-962.72345, 21.2549973, -186.814987, -0.0274876002, 2.91178949e-05, 0.999621451, -5.5798846e-06, 1, -2.92823333e-05, -0.999621451, -6.38268148e-06, -0.0274876002) end}) section1:button({name = "Bank",def = false,callback = function() getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-402.123718, 21.75, -283.988617, 0.0159681588, -0.000121377925, -0.999872446, -2.60148026e-05, 1, -0.000121808866, 0.999872506, 2.79565484e-05, 0.0159681737) end}) local section1 = tab4:section({name = "Weapons",side = "Right",size = 250}) section1:button({name = "Revolver",def = false,callback = function() LocalPlayer = game:GetService "Players".LocalPlayer local gunName = "[Revolver] - $1300" local k = game.Workspace.Ignored.Shop[gunName] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) section1:button({name = "DB",def = false,callback = function() LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Double-Barrel SG] - $1400"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Double-Barrel SG] - $1400"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Double-Barrel SG] - $1400"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) section1:button({name = "SMG",def = false,callback = function() LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[SMG] - $750"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[SMG] - $750"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[SMG] - $750"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) section1:button({name = "AK47",def = false,callback = function() LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[AK47] - $2250"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[AK47] - $2250"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[AK47] - $2250"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) section1:button({name = "LMG",def = false,callback = function() LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[LMG] - $3750"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[LMG] - $3750"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[LMG] - $3750"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) section1:button({name = "Glock",def = false,callback = function() LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Glock] - $500"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Glock] - $500"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Glock] - $500"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) section1:button({name = "Silencer",def = false,callback = function() LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Silencer] - $550"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Silencer] - $550"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Silencer] - $550"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) section1:button({name = "RPG",def = false,callback = function() LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[RPG] - $6000"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[RPG] - $6000"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[RPG] - $6000"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) section1:button({name = "Flamethrower",def = false,callback = function() LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Flamethrower] - $25000"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Flamethrower] - $25000"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Flamethrower] - $25000"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) local section1 = tab4:section({name = "Ammo",side = "Right",size = 250}) section1:button({name = "Revolver Ammo",def = false,callback = function() local LocalPlayer = game:GetService "Players".LocalPlayer local gunName = "12 [Revolver Ammo] - $75" local k = game.Workspace.Ignored.Shop[gunName] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) section1:button({name = "DB Ammo",def = false,callback = function() local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) section1:button({name = "SMG Ammo",def = false,callback = function() LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) section1:button({name = "AK47 Ammo",def = false,callback = function() LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) section1:button({name = "LMG Ammo",def = false,callback = function() local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) section1:button({name = "Glock Ammo",def = false,callback = function() local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) section1:button({name = "Silencer Ammo",def = false,callback = function() local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) section1:button({name = "RPG Ammo",def = false,callback = function() local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) section1:button({name = "Flamethrower Ammo",def = false,callback = function() local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["140 [Flamethrower Ammo] - $1550"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["140 [Flamethrower Ammo] - $1550"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["140 [Flamethrower Ammo] - $1550"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) local section1 = tab4:section({name = "Food",side = "Left",size = 220}) section1:button({name = "Pizza",def = false,callback = function() local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Pizza] - $5"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) section1:button({name = "Chicken",def = false,callback = function() local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Chicken] - $7"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Chicken] - $7"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Chicken] - $7"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) section1:button({name = "Taco",def = false,callback = function() local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Taco] - $2"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Taco] - $2"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Taco] - $2"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) section1:button({name = "Hot Dog",def = false,callback = function() local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[HotDog] - $8"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[HotDog] - $8"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[HotDog] - $8"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) section1:button({name = "Hamburger",def = false,callback = function() local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Hamburger] - $5"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Hamburger] - $5"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Hamburger] - $5"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) section1:button({name = "Lettuce",def = false,callback = function() local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Lettuce] - $5"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Lettuce] - $5"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Lettuce] - $5"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) section1:button({name = "Donut",def = false,callback = function() local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Donut] - $5"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Donut] - $5"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Donut] - $5"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) section1:button({name = "Popcorn",def = false,callback = function() local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Popcorn] - $7"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Popcorn] - $7"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Popcorn] - $7"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end}) game:GetService("RunService").Heartbeat:Connect( function() if cframespeedtoggle == true then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * speedvalue end if Spinbot then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad((positive1)), 0) end if Jitter then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position) * CFrame.Angles(0, math.rad(Angle) + math.rad((math.random(1, 2) == 1 and Jit or -Jit)), 0) end if AntiAim1 then game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * -250 game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(555), 0) end if AntiAim2 then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.333, 0) wait(0.2) end if getgenv().antilock then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + -game.Players.LocalPlayer.Character.Humanoid.MoveDirection * getgenv().antilockspeed end if getgenv().DesyncEnabled then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * getgenv().DesyncVelocity game:GetService("RunService").Heartbeat:Wait() end if getgenv().antistomplo then if game.Players.LocalPlayer.Character.Humanoid.Health <= 5 then for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA("BasePart") then v:Destroy() end end end end if getgenv().AutoReloadx then if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild( "Ammo" ) then if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild( "Ammo" ).Value <= 0 then game:GetService("ReplicatedStorage").MainEvent:FireServer( "Reload", game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") ) end end end end if getgenv().autostomp then game.ReplicatedStorage.MainEvent:FireServer("Stomp") end if getgenv().antibag then game.Players.LocalPlayer.Character["Christmas_Sock"]:Destroy() end end)