_G.Key = "x" local plr = game:GetService("Players").LocalPlayer local Mouse = plr:GetMouse() local On_Check = false local Item = plr.Backpack.Wallet local UAnimation = Instance.new("Animation") function stopTracks() for _, v in next, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):GetPlayingAnimationTracks() do if (v.Animation.AnimationId:match("rbxassetid")) then v:Stop() end end end function loadAnimation(id) if UAnimation.AnimationId == id then stopTracks() UAnimation.AnimationId = "1" else UAnimation.AnimationId = id local animationTrack = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):LoadAnimation(UAnimation) animationTrack:Play() end end Mouse.KeyDown:Connect(function(Key) if Key == _G.Key then On_Check = not On_Check if On_Check == true then stopTracks() loadAnimation("rbxassetid://3189777795") wait(1.5) Item.Parent = plr.Character wait(0.15) plr.Character.Wallet.Parent = plr.Backpack wait(0.05) repeat game:GetService("RunService").Heartbeat:wait() keypress(0x49) game:GetService("RunService").Heartbeat:wait() keypress(0x4F) game:GetService("RunService").Heartbeat:wait() keyrelease(0x49) game:GetService("RunService").Heartbeat:wait() keyrelease(0x4F) game:GetService("RunService").Heartbeat:wait() keypress(0x49) game:GetService("RunService").Heartbeat:wait() keypress(0x4F) game:GetService("RunService").Heartbeat:wait() keyrelease(0x49) game:GetService("RunService").Heartbeat:wait() keyrelease(0x4F) game:GetService("RunService").Heartbeat:wait() until On_Check == false end end end)